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Re: FFXIII first impressions... [Re: two_rivers]
    #12196671 -

The battle song that takes place at the house in Palumpolum was pretty good. I actually like the whole soundtrack so far, they matched the songs with the environments pretty well.

I'm at the part where Sazh does the unthinkable. I then saved the game to work on school stuff and haven't played since. I hope my roommate stops watching the same fucking movie over and over so I can get some play time in before next week.


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Re: FFXIII first impressions... [Re: BlimeyGrimey]
    #12199682 -

Quote:
BlimeyGrimey said: I hope my roommate stops watching the same fucking movie over and over so I can get some play time in before next week.



yeah hannah montana movie is pretty awesome.


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TACOS LIKE A MOTHERFUCKER

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Re: FFXIII first impressions... [Re: HeadTripVertigo]
    #12199861 -

God damn corridors!!!

Everywhere I go is a straight fucking line with a few enemies and items in between cut scenes. Shit!

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Re: FFXIII first impressions... [Re: PsychoPsilocin]
    #12200044 -

I just got to oerba which is probably my favorite place in the game so far.  such an aesome environment with the music and all.  :awebig:


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Re: FFXIII first impressions... [Re: HeadTripVertigo]
    #12200089 -

I'm in/on Eden, 20 hours so far. I haven't taken the time to cash in credit chips or upgrade any weapons yet. I don't think I've even bought any items yet.


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Re: FFXIII first impressions... [Re: BlimeyGrimey]
    #12200261 -

Do your characters feel underpowered since you haven't been upgrading your weapons?  I've been upgrading everybody's weapons, but now the problem is that when I come across a new level one weapon, I have no idea how to compare them to the weapons I already have because I don't remember the base statistics for the weapon I've been upgrading.

For example, I just found a new weapon for Lightning.  I've been using the weapon she started with, the blazefire carbine or whatever it is, and I leveled it up to 10 and it has something like 55 str and 52 mag.  And the new weapon I just found has 8 strength and 8 magic.  I don't want to waste all of my items to level this new weapon up to 10 only to find out it's shittier.

And what's the deal when you dismantle a weapon you've upgraded?  I think I dismantled one of Hope's weapon after putting all sorts of items into it to upgrade it to level 5, then when I dismantle it, all I got was one crappy item that does maybe 50xp when I apply to another weapon.  I guess I would have been better off selling it.


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:kodama:

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Re: FFXIII first impressions... [Re: two_rivers]
    #12200526 -

two_rivers said:
Do your characters feel underpowered since you haven't been upgrading your weapons?  I've been upgrading everybody's weapons, but now the problem is that when I come across a new level one weapon, I have no idea how to compare them to the weapons I already have because I don't remember the base statistics for the weapon I've been upgrading.

For example, I just found a new weapon for Lightning.  I've been using the weapon she started with, the blazefire carbine or whatever it is, and I leveled it up to 10 and it has something like 55 str and 52 mag.  And the new weapon I just found has 8 strength and 8 magic.  I don't want to waste all of my items to level this new weapon up to 10 only to find out it's shittier.

And what's the deal when you dismantle a weapon you've upgraded?  I think I dismantled one of Hope's weapon after putting all sorts of items into it to upgrade it to level 5, then when I dismantle it, all I got was one crappy item that does maybe 50xp when I apply to another weapon.  I guess I would have been better off selling it.



best thing to do is spam your weapon when its at 1x EXP with a bunch of the organic components that don't add much.  like X fluid or claws etc.  use 36 of these on a weapon till it gets 3x EXP, then spam it with the items like superconductors/crankshafts etc that give a bunch of exp.  don't do it too much since once you weapon tops out you waste any overused EXP.
theres 3 weapon tiers:  the stock weapons you start out with go lvl 1-26, which makes it * lvl.  then tier 2 is lvl 10-61 I think.  then you get that particular form of ultima weapon once tier 2 is maxed.


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Re: FFXIII first impressions... [Re: HeadTripVertigo]
    #12200621 -

there are two weapons for each person i think that decrease hp or have stagger lock, which means you cant stagger an opponent.... sell those.

i have been using the very first weapons upgraded to tier 2 max, havent figured out what stone makes them go to tier 3 though yet... but the first weapon maxed out for lightning to tier two * adds something like 240 to str and mag.

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Re: FFXIII first impressions... [Re: two_rivers]
    #12200658 -

I'm actually doing pretty good considering I haven't upgraded my weapons. Don't feel too underpowered, though some battles get tough. I'm using the Gladius for Lightning. I've been pretty anal about searching every area for those treasure pods. I've got 3 weapons for Lightning so far, all from pods only 20 hours into the game.

I've learned that using Libra (to find weaknesses) and then manually selecting abilities is working very well. The most important thing I've learned to do is switch to saboteur/synergist at the beginning of tough matches. It can make all the difference.

I'll probably cash in the credit chips and upgrade the best weapons I have, next time I play.

I should be finishing my term papers today, after that its game on.


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Re: FFXIII first impressions... [Re: BlimeyGrimey]
    #12200667 -

I honestly have not played it yet, watching my friend play it and honestly, I think it is visually pleasing to the eye, but as for content of the game, I hate Lightning having a gunblade, come on now, Snow reminds me of Zell, alot of old references to older games in the series, but I'm sure it will be a kick as game.


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Re: FFXIII first impressions... [Re: SneezingPenis]
    #12200712 -

SneezingPenis said:
there are two weapons for each person i think that decrease hp or have stagger lock, which means you cant stagger an opponent.... sell those.

i have been using the very first weapons upgraded to tier 2 max, havent figured out what stone makes them go to tier 3 though yet... but the first weapon maxed out for lightning to tier two * adds something like 240 to str and mag.



don't sell them.  even though they have stagger lock pretty sure those weapons are the only ones that get the highest stats.  I know lightnings weapon with stagger lock, once made ultima weapon, has 750/750 str/mag, and nothing else is as strong.  so that's still worth keeping.  you'll also need to keep it if you want the weapons trophy.


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Re: FFXIII first impressions... [Re: LivioDoubleFang]
    #12200722 -

LivioDoubleFang said:
I honestly have not played it yet, watching my friend play it and honestly, I think it is visually pleasing to the eye, but as for content of the game, I hate Lightning having a gunblade, come on now, Snow reminds me of Zell, alot of old references to older games in the series, but I'm sure it will be a kick as game.



it's barely a gunblade.  may as well not be.  99% of the time it's only used as a sword.  characters also get better throughout the game.  snow gets much more tolerable later on, same with hope etc.


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Re: FFXIII first impressions... [Re: HeadTripVertigo]
    #12202618 -

Ok, so how do you tell if a weapon is tier 2 or if it's an "ulitma" weapon?  Do I upgrade the weapons I have now or should I save everything I find to upgrade the better weapons once I come across them?

I'm just going to stop upgrading everything for now until I come across some weapons that are clearly better than the ones I've been using.

I hope I haven't been dumping all of my ingredients into shitty weapons and that I'm not gimped now for the rest of the game.


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:kodama:

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Re: FFXIII first impressions... [Re: two_rivers]
    #12202710 -

usually the base weapons each character starts with are good enough to upgrade. 
but all of them are worth upgrading, because they offer different things. 
each weapon starts out tier 1, so basically lvl 1 has for example 10str/10mag and it maxes out at *(lvl 26) at maybe 115str/115mag.  you then use one of the expensive components like scarletite or perovskite etc to change it to tier 2.  this will start at lvl 10, maybe like 64/64 or something.  it makes out at *(lvl 61 i think) and you can transform it into that weapon's version of ultimate weapon with the correct item.


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Re: FFXIII first impressions... [Re: HeadTripVertigo]
    #12203035 -

There's too much arbitrary shit going on right now in this game.  I think I screwed up the weapons and perma-fucked myself.  The fuck are these Eidolons?  The game holds your hand in virtually every aspect of the game except for those in which it's actually necessary.  I was in the middle of a rematch with Sazh's Eidolon and I just shut the power off.  So annoying.  This game has its moments, it was fun for a bit, but I've reached my boiling point.  I can't just play through THIRTY hours of mediocrity to get to the alleged good stuff.  I've got it all packed up and I'm going to head to Gamestop to trade it in. Today is the last day of their 50% back on used games promotion.  I think I'll pick up Heavy Rain or something instead.  I won't delete my saved game files, maybe one day I'll try again... but for now.  MEH!


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Re: FFXIII first impressions... [Re: two_rivers]
    #12204647 -

i just beat sazh's eidolon, not sure if i understand what problem your having overall, but upgraded weapons isn't one of them.  i didn't upgrade his weapons at all.  it was a slightly tough battle, but i did it on my first try.  its all in switching your paragrams, and making sure you have been upgrading your powers in the menu.

and just a reminder, remember you don't beat eidolon's you gestate them with the square button.  the quake power is nice to use, use your scope or w/e to see his weak spots, think its magic...so you want to use dual ravengers and the switch over to ravenge medic back and forth.  i didn't even use any potions but thats another option for when things get sticky.

i think i had about 100 seconds left on my doom gauge.  if your running tight then switch all your weapons over to magic and use magic boasting rings.  my characters are upgraded to 2 ring slots now so i assume yours are too.

worst case senerio you just run backwards for a few battles and upgrade once or twice, but you really shouldn't have to.

did you get the healers wand for vinille?  i think it was right before the machine boss which was like the last boss before the edilon i think

i dunno thats about all the tips i can think of

but i must repeat upgrading your weapons is NOT your problem, and even if you used ALL your items your not perma fucked or anything...all those items are small potato's.  later in the game i hear people are buying 200k items...you can buy all the shitty ingredients you have at this point from the shop.  but now is about the time when you want to start looking at item guides on the internet and picking out what weapon you want to upgrade.


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Re: FFXIII first impressions... [Re: makaveli8x8]
    #12204680 -

lordscarecrow, xenogears rules... and yeah... jrpgs are sillier then usual... cause of the localization, i am alomst certain. and besides japan has not only a language that can filter through properlly with ours, but i can say that their humor is pretty much not the same either.

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Re: FFXIII first impressions... [Re: akira_akuma]
    #12204687 -

Thanks for the tips and everything, but I already traded it in.  It wasn't specifically the difficulty of that battle that turned me off.  It was more about realizing how disinterested and disengaged I was from the experience.  I kept thinking, "ok, now I'm going to get to the cool stuff..." and it just never really happened.  There were some nice moments no doubt, but I never reached a level of involvement or immersion that could come close to games like Mass Effect 2, Gothic I and II, Risen, KoToR, et al.

It was fun to see the new areas, but after a handful of battles the novelty wore off.  Then it was back to the grind.


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:kodama:

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Re: FFXIII first impressions... [Re: two_rivers]
    #12205063 -

One of the biggest problems people have with the eidolon battles is that they expect to attack it to fill up its gauge.

Each one yields to a different strategy, Odin's gauge fills faster as you heal people (medic class), Brynhildr yields to the synergist class etc.

I had a friend who couldn't beat Brynhildr because he simply kept attacking and healing and never used synergist.


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Re: FFXIII first impressions... [Re: BlimeyGrimey]
    #12205555 -

Yeah, I had Sazh and Vanille set to synergist and medic respectively at the start of the battle.  By the time I was done buffing I noticed the bar filled up a bit.  I went back to attacking and healing after that, erroneously assuming I could finish him off that way, but I died and had to restart.  I think I was seriously just too disinterested to take the battles seriously.  In most cases during battles, I'd just hold the controller in one hand and mash "X" while looking somewhere else, thinking about something else, and I'd still win.

After getting bored of the battles, my only motivation to keep playing was to make it to new locales and to advance the story, but it just wasn't enough to keep me hooked I guess.


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:kodama:

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