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NRA blames 'Corrupt' Video Game Industry for Gun Violence
    #17436291 -

Auto-Summary
The National Rifle Association (NRA) has shifted blame from firearms to video games in the wake of the Sandy Hook Elementary School shooting. Wayne LaPierre, the NRA's CEO, argues that video games, particularly violent titles like "Grand Theft Auto," "Mortal Kombat," and "Call of Duty," contribute to gun violence. He cites research suggesting a link between violent video games and real-life aggression, but faces criticism from social science researchers who claim no evidence supports this claim. LaPierre also highlights the cultural influence of video games, noting their financial success and popularity among young people. However, gun control advocates dismiss his argument, emphasizing the distinction between virtual and real-world violence. The post also mentions a low-tech game called "Kindergarten Killers," which features a disturbing scenario but lacks the realism of modern video games. LaPierre proposes arming school staff as a solution, following the example of armed officers at Columbine High School in 1999.

http://www.huffingtonpost.com/2012/12/21/nra-video-games-gun-violence_n_2348219.html

Guns should not be the focus of public attention following the massacre of children at an elementary school in Connecticut, the top lobbyist for the National Rifle Association said Friday. The real problem, said Wayne LaPierre, the CEO and executive vice president of the organization, is the cultural glorification of gun violence, especially in video games.

"There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows violence against its own people," LaPierre said at a tense press conference one week after a gunman killed 26 at a Newtown, Conn., elementary school.

As examples, LaPierre singled out a handful of games available on the popular Xbox 360 and PlayStation systems: "Bulletstorm," "Grand Theft Auto," "Mortal Kombat" and "Splatterhouse" -- along with a little-known, Web-only low-tech game created a decade ago called "Kindergarten Killers."

In seeking to deflect attention from firearms to video games, LaPierre implied that virtual weapons were more of a danger to society than real ones -- a point that gun control advocates said is absurd, and social science researchers furiously rebuked.

"We haven't found any evidence to support the notion that exposure to violent video games is linked in any way to an increase in violent acts," said Christopher Ferguson, an associate professor of psychology and criminal justice at Texas A&M International University, who has conducted more than two dozen studies on video game and movie violence. "We've found that people can distinguish between a fictional universe and real life."

LaPierre also made at least one obvious factual mistake: There's nothing "shadow" about the video game industry.

In the past decade, the business of making and selling video games has expanded enormously. In 2011, the last full year available, U.S. gamers spent $17 billion on video games. Movie ticket sales notched $10 billion in sales.

In terms of cultural cache among the core demographic that each industry seeks to reach -- young people -- there's also no contest. Immersive, violent video games that allow players to annihilate entire armies in minutes in blood-splashed shooting rampages have won the financial loyalty of their primarily male teenage and young-adult audience in a big way.

The most popular recent title, "Call of Duty: Black Ops 2" racked up more than $1 billion in sales in its first two weeks on the market for Activision Blizzard Inc., the gamemaker. The movie "Natural Born Killers," in contrast, earned just $50 million at the U.S. box office in 1994, when it was released.

Adam Lanza, the Sandy Hook Elementary School shooter, spent hours each day playing games in the "Call of Duty" franchise, according to published reports. In the wake of the shootings, Activision Blizzard's share price dropped, on fears that the bad publicity would hurt sales. Activision's stock has declined 6.57 percent since the shootings, to $10.66.

Curiously, LaPierre didn't mention "Call of Duty," choosing instead smaller titles likely picked more for their names than their content.

"Mortal Kombat," for example, is a hand-to-hand fighting franchise long past its heyday of the 1990s. It is certainly violent. One "kill move," for example, allows a player to rip out his opponent's heart. But its characters mostly use feet and fists. After an acquisition, the franchise is now owned by Warner Bros. Interactive Entertainment Inc., a division of Time Warner. On its Web site, Warner Brothers Interactive doesn't mention "Mortal Kombat," promoting instead a slate of exclusively kid-oriented fare, such as "Looney Toons: Back in Action" and "Scooby-Doo: Mystery Mayhem."

Another title mentioned by LaPierre was "Splatterhouse," a 2010 release by the Japanese company Namco Bandai Games. While unquestionably in poor taste -- players hack up opponents with meat cleavers and chainsaws -- it, too, doesn't feature firearms.

An eager gamer may shoot virtual bullets galore, though, in the appropriately-titled "Bulletstorm," a sci-fi shooter released in 2011 by North Carolina-based Epic Games. It attracted controversy on release, not so much for the run-of-the-mill alien blasting, but for the frat-boy dialogue "saturated with references to male genitalia." One scoring combination is called a "gang bang."

The company is privately held and did not immediately return a request for comment.

"Grand Theft Auto," published by a division of Take-Two Interactive Software, is perhaps the game franchise most targeted by critics as celebrating violence and the criminal lifestyle. It does both quite well: players murder, steal, hijack cars with abandon and use sniper rifles to pick off police officers. (Also, weirdly, the game allows players to practice yoga, compete in triathlons, or play tennis.)

Take-Two shares have slipped 13.36 percent to $11.36 over the past five days.

Epic Games didn't respond to a request for comment. Take-Two referred a query to the Entertainment Software Association, a trade group. The organization did not reply to a request for comment.

According to lobbying disclosures, the trade group spent $1.25 million lobbying in the last quarter, with efforts mostly focused on combating piracy.

LaPierre singled out a low-tech title called "Kindergarten Killers" for special attention.

"It’s been online for 10 years," said LaPierre. "How come my research department could find it and all of yours [the news media, presumably] either couldn’t or didn’t want anyone to know you had found it?"

The game allows a player to wage a gun battle against armed children, who, according to the game summary, took up arms after the player "accidentally" shot a teacher. According to Buzzfeed, it appeared first on Newgrounds in 2002, at the time a haven for intentionally shocking material that poked fun at Teletubbies and other pop culture icons. The concept is certainly offensive, but it lacks the realism and graphic violence that are a hallmark of today's sophisticated military-style games. It is tasteless, but also really lame.

LaPierre didn't take questions at the press conference, and didn't say whether he would support additional restrictions on the sale of video games. (Some titles are restricted to ages 18 and above). Indeed, his castigation of video games, Hollywood and the news media for glorifying violent behavior was prelude to his main proposal: sending armed guards into every U.S. school.

"If we truly cherish our kids more than our money or our celebrities, we must give them the greatest level of protection possible and the security that is only available with a properly trained -- armed -- good guy," he said.

There were two armed officers at Columbine High School during the assault by Eric Harris and Dylan Klebold in 1999 that left 15 dead and 23 wounded. They were outgunned by the assailants.


if people are going to play the blame game, then lets have an inference of where the blame is actually being put towards, and see how retarded BOTH sides can look.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436346 -

no

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: DeadHearts]
    #17436363 -

shooting an animal with a real gun is much more violent then blowing up a helicopter in call of duty. One is real one is not. I think the NRA are :tard:


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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: DeadHearts]
    #17436365 -

your argument is invalid. it's a one word statement that has no relevance to the issue.

you can all talk amongst yourselves, here. there is no debate here. there is my meager calling into question of the validity of the articles purpose, in my OP, but that is it. other then that you can argue, or simply just post about the fact that the NRA are blaming VIDEO GAMES and MOVIES for the shootings.

and NO, means NOTHING, you arrogant gaunty poster, you.

Syd Barrett said:
shooting an animal with a real gun is much more violent then blowing up a helicopter in call of duty. One is real one is not. I think the NRA are :tard:



there we go. excellent post.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436374 -

For love of the game.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436376 -

video games murdered my family

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: MilkdudTitties]
    #17436387 -

DeadHearts said:
For love of the game.



that doesn't mean anything again.
MilkdudTitties said:
video games murdered my family



:lolsy: yes, and they raped my horse and then shot her with a shotgun.

evil bastards.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436414 -

While I think blaming video games for shootings is pretty retarded, I do like the idea of having armed security guards or police officers in schools.



--------------------
No statements made in any post or message by myself should be construed to mean that I am now, or have ever been, participating in or considering participation in any activities in violation of any local, state, federal, or fashion police laws. All posts are works of fiction.

For well you know that its a fool who plays it cool
By making his world a little colder.

Under closer inspection I realised it was a funky ball of tits from outer space.


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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: circularvortex]
    #17436424 -

good point, dude. it's exactly TWO different issues. violence in video games CAUSING shootings is like... the rapture. :lol: it's extremely doubtful.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436456 -

My parents were really big on this "video games are going to warp your understanding of guns and violence" thing when I was a teenager.  Certainly spurred lots of hormone fueled arguments about how I could tell the difference between red pixels on a screen and somebody's actual blood pouring out of their bodies.

I've killed probably millions of virtual people at this point, and despite having a fairly sizable gun collection I've never killed a single person, or even pointed a gun at someone (though I'm of the firm belief that you shouldn't point a gun at anything you aren't prepared to kill).  The world is short a few pesky animals at my hand, but I've almost always made use of the carcass, and don't kill for fun.  Real life is sacred, video games are fiction.

I dunno, I don't think hardly anybody who has actually played a video game will take this argument to heart, and I think MOST people have sense enough to see that this is a pretty silly argument.

I like my real guns and my video games just the way they are, thank you.


--------------------
No statements made in any post or message by myself should be construed to mean that I am now, or have ever been, participating in or considering participation in any activities in violation of any local, state, federal, or fashion police laws. All posts are works of fiction.

For well you know that its a fool who plays it cool
By making his world a little colder.

Under closer inspection I realised it was a funky ball of tits from outer space.


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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: circularvortex]
    #17436480 -

that's a fair determination, right there, dude.

and i agree, "gamers" and people who like video entertainment in general, are NOT going to take this to heart. but SOME people are, and those people are apparently spokespeople for the NRA.

which is why i posted this... to inform anyone who doesn't already know what lengths some people are going to, to blame something, for shootings that have to do with more complex issues OTHER then assigning decrees of independence.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma] * 2
    #17436492 -

Guns are complicated, let's go shopping.

No but really, it's fucking complicated and still I honestly can't say firmly where I stand on it.
For the longest time I was adamantly opposed to them,
but lately my views shifting.
Humans are pretty sketchy creatures,
I like in a pretty safe area, but still.
I feel like the idea of gun ownership would add a certain level of security.
But I'm still 100% against sport hunting.

But as far as video games contributing, I feel like it's quite the  opposite. They act as a release of energy, something to chill out to and enjoy, not something to wind you up.
If any single issue is to blame I would say it's our way of going about mental health in this day and age, its backwards and in need of despite change.


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Maiden, Mother, and Crone.

You are Me and I am You.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: SARAtonin]
    #17436503 -

psychiatry and mental health institutions are in serious need of a tune up; i agree.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436537 -

"Guns don't kill people, people play video games and then they use guns to kill people."

Overall this just seems like a red herring. It's just funny because it seems to contradict the NRA's usual stance that access to technology (guns) has no effect on the impulse to commit murder.

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436591 -

LOL, I only beat things to death with blunt weapons in my video games. Lately, it's a bat with nails in it.


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wat man rly

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: blujay]
    #17436605 -

Also everyone knows guns in video games are a perfect 1:1 simulation/trainer for how to accurately and effectively field a firearm. There's no difference between the Right Trigger and a Glock Trigger.

*Picks up toy gun, runs outside yelling "Left Mouse!"; dies laughing as police shoot him*


--------------------

wat man rly

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: blujay]
    #17436764 -

psi said:
"Guns don't kill people, people play video games and then they use guns to kill people."

Overall this just seems like a red herring. It's just funny because it seems to contradict the NRA's usual stance that access to technology (guns) has no effect on the impulse to commit murder.



odd, isn't it?

blujay said:
LOL, I only beat things to death with blunt weapons in my video games. Lately, it's a bat with nails in it.



BAN BATS!

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436792 -

The real reason for gun violence is people fucking and giving birth to kids who grow up to be lunes and kill people with guns.


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:smug: [/url][/url] 
:smirk: IF THE NEIGHBORS COMPLAIN BECAUSE THE MUSIC'S TOO LOUD, TURN IT UP SO YOU CAN'T HEAR THEM BITCH    :smirk:

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: starfire_xes]
    #17436797 -

starfire_xes said:
The real reason for gun violence is people fucking and giving birth to kids who grow up to be lunes and kill people with guns.



whoa, i didn't fuckin' know that. i thought i could blame God for all that but gee, now i see the light. it's because people bare crazy children. :rolleyes:

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Re: NRA blames 'Corrupt' Video Game Industry for Gun Violence [Re: akira_akuma]
    #17436806 -

IT is God's fault for creating the Universe and making gun violence.


--------------------
:smug: [/url][/url] 
:smirk: IF THE NEIGHBORS COMPLAIN BECAUSE THE MUSIC'S TOO LOUD, TURN IT UP SO YOU CAN'T HEAR THEM BITCH    :smirk:

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