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Dragonrealms - text based MUD
    #8864321 -

Ok I know I'll probably get some flack for this post from all you Halo/graphics freaks with ADD that can't go 30 seconds without seeing something blow up.. but hear me out.. or don't read.  Inc wall of text.


Dragonrealms was one of my first experiences with an MMO of any sort, back in the beta, which I think was sometime in '95 or '96. I guess you could call it a MUD.. but I've played a lot of MUDs since then and nothing has even come close to the complexity or immersion that DR had. For starters, most MUDs are based on the same or a similar engine - DR is a custom engine, and the realm itself is about 20 times the size with about 20 times the amount of detail put into it out of any other "MUD" I have ever played. I spent about 6 years playing Dragonrealms until I moved on and started playing other graphics based MMOs like UO, EQ, SWG.. and FPS's and RTS like Diablo, WC2, Starcraft, CS1.6.. etc... you name it. 


But to date, no game has even come close to even resembling my DR experiences. It was my first MMO experience and remains my favorite to this day. And to be perfectly honest, I don't think any graphical MMO will ever be able to live up to the detail and sheer enjoyment that DR offered. It is a lot like the difference between a really good book and a good movie. It is extremely rare that a movie can capture ones imagination like a good book can. It all comes down to the game allowing for the player's subjective imaginations to be utilized. When you read the text in Dragonrealms, your imagination allows you to bend and mold the scene to exactly how you "thought" it should look. Every single monster, town and item could look a little different depending on who was "looking" at it. That concept added such a level of mystique to the game and no current or past graphical MMO has ever been able to replicate that effect. Well, at least for me. But it's not just because it's text-based.. but also the amount of detail and dedication put into the game and the way it is unique and stands out from every other text-based mmo of this type. It is for these reasons that Dragonrealms has been my best gaming experience to date.


But enough about why I love it so much, I'll talk about the game itself.
It starts out like most MUDs, you pick a race.. there are currently 13 races to choose from I believe. After you pick a race and your features, you are teleported to town where you begin your adventure. This is usually the point where you pick a Guild.. or your Class. You start off as a "commoner" and you must locate the guild master of a certain guild in order to join it.

Like most muds/mmos, it has all the usual classes: Barbarians, Clerics, Bards, Moon Mages, Warrior Mages, Empaths, Rangers, Paladins, Traders, and Thieves. (and soon to be Necromancers). Each class specializes in certain areas of course.. where a warrior specializes in all forms of combat, a ranger may only focus on a few areas of combat but relying more on agility and tracking and outdoor skills, whereas an Empath cannot fight at all.. as they are the only healing class in the game.. they can gain defensive combat skills but not offensive. Clerics can raise the dead, etc. etc.. Each class has it's niche and has their own unique skillsets and abilities. But this is about where the similarities end.

What sets this game apart from most, is the EXP or SKILL system. In most MUDs, you gain experience for doing anything - usually killing monsters. You gain experience and everything goes into the same pool and you raise levels once you reach a certain exp cap. Not in DR.

In DR, each individual skill has it's own pool of experience, represented numerically.. and you gain experience in that particular skill for doing tasks using that skill. You have several basic categories each composed of many different skillsets: Armor skills, Weapon Skills, Lore Skills, Survival Skills, and Magic Skills. - http://www.play.net/dr/info/skills.asp

There are approximately ~78 individual skills that can be learned and mastered.. everything from hiding, stealing, lockpicking.. to teaching, foraging, alchemy, etc.. etc.. As well, combat skills are individual skills also. You do not just learn "armor".. there is cloth armor, leather armor, light chain, heavy chain, heavy plate, bone armor.. that all have their own skills. For defensive combat, there is parry, shield, evasion, multiple opponent, etc.. and then categories for each weapon: daggers, longswords, heavy crossbows, etc. etc..
For a complete list of the skils you can see here - http://www.elanthipedia.com/wiki/Skills

There is an extraordinary amount of detail that plays into every skill which I cannot even begin to go into extreme detail with but can only begin to explain. For example, let's say you want to wear leather, and avoid most attacks by having a very high evasion.. well many factors play into your ability to evade, including your actual evasion skill but also; the enemy's attack bonus, your current encumbrance, (heavy armor and carrying a lot of items would make you encumbered.. but training your strength to high levels would negate that, and also training that armor skill to a certain rank would diminish the encumbrance.), and several other factors. Let's say you want to steal from a shop.. your stealing skill is the biggest factor.. but also if you are hidden, the shop-keepers perception compared to your stealing, if your stealing is hindered (by wearing any gloves) and several other factors which can either handicap you, or give you a bonus. Virtually every skill in the game works like this. Suffice it to say it is incredibly complex and I couldn't even begin to explain it all.

PvP in this game permitted, but it is not a free-for-all. For example, you can't just go around killing random people at your leisure.. for one you'd probably get in trouble with the GMs (unless you join the "alternate DR - The Fallen".. in which there are zero rules).. but you'd also have a bunch of pissed off players who would want your head. If you kill someone within town limits, the guards will come find you, take you to jail.. and you will have to pay a very hefty fine. However, killing someone outside of town is fair game. Same deal with stealing, if you get caught stealing you will become wanted and the guards will eventually come find you and haul you to jail. There are many areas where you give someone consent to PvP,  such as if you steal from someone and they catch you.. they have every right to attack you.

Items in this game are open. There are no "soulbound" items. Anything someone is wearing, can be equipped by someone else. You can kill someone, and potentially loot their grave and steal their items.. but this is very frowned upon and can have serious consequences.


The way death works is as such: you lose any experience you were currently learning before you died, and your body slowly rots over time. A cleric can come rezz you, or you can 'depart' from your body, which will ressurrect you at the nearest temple and you will have to walk back to your grave, dig it up and get all your items. There are some caveats though - a grave can only be dug up by the person whos grave it is, for the first 10 minutes. Also, a paladin can put a glyph over their grave so that no one else can touch it and when that person gets back, they can simply touch it and be wearing all their items again.
You also have a thing called "favors" with the gods.. everytime you "Depart" it uses a favor with your god, if you depart with 0 favors you run the chance (~50% chance) of "walking the road".. (character deletion). You gain favors by visiting special areas and completing a puzzle, and then using this orb to sacrifice current experience into the orb which you sacrifice to the god, and you get a favor.. you can get as many as you like. Yes that's right you heard me.. you have to quest for lives.. you can't just mindlessly die over and over and over with no consequences whatsoever.

Also, role-playing is enforced. Not to say that you HAVE to roleplay.. you just can't run around using 1337 speak and talking about out of game things and using emoticons all the place.. you kind of have to stay in-character. Not that you have to run around being all like, "Oh thee is thine", but you just can't be a noob retard.



But suffice it to say, this game is incredibly detailed and complex, and I could probably write page after page after page about how it works, but I think I've written enough. I don't expect a lot of people to be interested... but if you are, I highly suggest you give it a try (the first 30 days are free..) and I'd be glad to help anyone get started and point you in the right directions and learn the mechanics, etc etc. It's a very fun game to play with friends. And we need more people to level up and join our clan which will be feared throughout the realms! mwahaha.


So in conclusion.. if you like to use your imagination, and you don't mind reading... this is one of the most advanced, imaginative and in-depth games I have ever played, and if you like fantasy/mud/D&D on crack type stuff, I highly recommend it.

The graphics don't make this game - there are none. There are no shiny objects or noob-friendly user guides or dumbed down class mechanics. What makes this game great is the mechanics behind it, and the people that play it, your imagination makes this game the most amazing of all. Not to mention, it helps expand the old vocabulary... as well as your ability to speed read and absorb and comprehend. But if you are looking for a game where you can hit the level cap in a week.. or even a month.. this isn't it. Actually, I don't even know if there IS a level cap anymore.. because nobody can hit it. I know a couple people are around level 125, I think it may cap at 150 right now but no one knows.

The game was free way back in the day, but like anything with a company behind it and a team of dedicated GMs and devs.. they had to start charging at some point. Well worth it I would say. I play it over ANY graphical game on the market today.

[/nerdrant]


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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8864358 -

Just to further solidify my point.. here's a thread I found where people are looking for a game that resembles Dragonrealms.. and are hard pressed to find anything that yields a similar experience.. something I went through many times until I finally decided nothing would come close except DR itself - http://www.mmorpg.com/discussion2.cfm?thread=111369&bhjs=0

Think this guy says it best:

Quote:
The best thing about Dragonrealms (as has already been stated) is that you could do anything you wanted. A halfling barb, gor'tog moonie, dwarven thief... Whatever you wanted to do you could. Hell you could be a thief who used Two handed blunt weapons if you wanted. If you were willing to put in the work, you could make your character successful. I started playing DR very soon after the Beta ended way back in the day. Hell I was in 6th grade at the time I believe. I played for years and loved every second of it. I eventually quit just before college and have gone back twice since then for relatively decent stretches of time. I have spent all the time since DR trying to find a game that keeps me entertained as much as DR did.

I was thinking about this the other day... So much now you hear about people whining and complaining about the grind in games, but DR was one huge grind. But it was funner then hell. There is not a single other game in existence that would take the same amount of hours to reach the high end of the game like in DR. The highest of the high players have been playing for 10 years, and putting massive amounts of hours in and most aren't at max level. But the whole time it was fun.

I think it as the skill based advancement that made DR what it was personally. It was your typical, gain X experience points to level up. You weren't out grinding/killing the same critter over and over again fo xp points, you were doing it to gain skills. Whether you played for 1 hour for the day or 16 hours, you constantly saw your character advancing each and ever tme you logged into DR and you saw it in hard numbers by typeing "exp"

the freedom DR gave with it's skill based advancement is exactly what I have been looking for in a MMO and it will be a happy day if someone actually can make a graphical MMO which uses that system. Until then, I will continue to play games in short stints... There simply is not an MMO which could keep me paying a monthly fee for 7+ years like DR did.




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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8864367 -

ever play a BBS game... what was it... Lords or something? Back when the internet was about calling up numbers on hyperterminal


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:igor: RIP :igor:

Bigger and bolder and rougher and tougher in other words sucka there is no other...
:pinkshroom: :supershroom: :mushroom2: :shroomer: :mushroom2: :supershroom: :pinkshroom:

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Re: Dragonrealms - text based MMORPG [Re: undergrounder]
    #8864371 -

Legend of the Red Dragon or whatever? Hell yeah.
But this far surpasses those BBS games ..and really any MUD in its complexity.
The only graphical game which I've heard comes close to the complexity and 'adultness' of DR, is Eve online.. or perhaps UO back before they completely destroyed it.

But this game won't be for everyone. WoW has some 10 million subscribers..
I think there are about 300ish people who play DR on a regular basis.. back in its prime there were probably about 1,000-1,500 people subscribed and you'd see about 400 on any given night.

I only recently came back to this game, but the fact that there are still people playing it who were playing 10 years ago, and the fact that a lot of people moved on to other games but came back to DR says alot.


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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8864589 -

Dragonrealms is pretty much how I spent my entire early teenage years.  From like, 13-17 I used to play every single day, usually for hours.  I would wake up hours before school to play and then stay up late at night.  I started playing on AOL when you used to have pay BY THE MINUTE, and I wracked up hellacious bills.  Then AOL went to unlimited time and I was like, WHOAH! and got even more into it.  Then Simutronics started charging, and that was cool too.

Hands down the best computer game of any type I've ever played.  I can't even get into any MUDs, MUSHs, MOOs, or anything else nowadays because they just don't hold a candle to Dragonrealms.  At all, in size or complexity or fun.  It's not like WoW, where you just run around and hit a button to kill something.  There is incredible depth, you can literally do whatever you want in the world.  You can play that game for 10 years, become level 100 and never kill a thing.

You can do things with a text-based game you could never do with a graphical game.  The range of emotions and character interactions are infinitely greater in Dragonrealms, simply because things are described w/ words rather than with pixels.  And the combat is incredible.  Again, there would be no way to replicate something like this with a graphical game.  Choosing your attack, be it conservative slices or steadying jabs or vicious chops or dangerous lunges, or sitting back to parry or dodge or feint or block with a shield.  You just could never do it any other way except with text.

I won't add much to this because your write-up is absolutely perfect.  Best game ever.

Fuck, now I'm going to have a renew my account.


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After one comes, through contact with it's administrators, no longer to cherish greatly the law as a remedy in abuses, then the bottle becomes a sovereign means of direct action.  If you cannot throw it at least you can always drink out of it.  - Ernest Hemingway

If it is life that you feel you are missing I can tell you where to find it.  In the law courts, in business, in government.  There is nothing occurring in the streets. Nothing but a dumbshow composed of the helpless and the impotent.    -Cormac MacCarthy

He who learns must suffer. And even in our sleep pain that cannot forget falls drop by drop upon the heart, and in our own despair, against our will, comes wisdom to us by the awful grace of God.  - Aeschylus

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Re: Dragonrealms - text based MMORPG [Re: Madtowntripper]
    #8864626 -

Wow, fuck.. I didn't think I'd actually find anyone here who ever actually played it.. I was just hoping to maybe convert a couple people. Crazy.

I started in AOL too.. back when it was like $5 an hour or some crazy shit. Dragonrealms was free but AOL sure as fuck wasn't. But yeah I started up I think, the 2nd or 3rd day DR came out. I regret fucking up my character.. because I could have made potentially a very good chunk of money off that guy. I was the 2nd highest thief on the realms at the time (Psitry if you recall)... had multiple old beta (endless space) backpacks and haversacks, shimmer cloaks, double-string crossbows, all kinds of stuff like that, as well as like 3,000 plat.. back when 500 plat meant something. Ended up walking the road around level 60, during an invasion and got so pissed off I just quit the game. As it is now.. people sell plats for RL money but it was worth a LOT more a few years ago..

Then I played different games over the years. Got cravings for a text game similar to DR... tried about 50 million different MUDs, MUSHs, etc... they never did it for me.. it was all the same tired engine, the same boring rooms and same lame exp systems.. nothing ever even came close to the depth of DR. And yeah you can level to 100 and never kill anything.. well only a few classes that don't need combats to level.. empaths.. moon mages, and clerics I think. But the community in that game is top notch.. I just like how you can do whatever the hell you want. You can sit in a guild room and teach all day and chat with people, or if you want to be some amazing killing machine just go and hunt monsters all day. But to be well rounded you have to do it all! Such a good game.


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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8864646 -

I got started right away too.  I used to play Gemstone III, (was there ever a I and II!?) before DR game out.  But I remember trying DR and being like, "Holy Shit, Now This is IT"

Simutronics is supposedly coming out with a graphical game.

I don't know if I believe it or not, I think they've been saying it was "Coming Soon!" since I stopped playing DR, which was probably four or five years ago.

I would think you could count on them for something original, but who really knows?


--------------------
After one comes, through contact with it's administrators, no longer to cherish greatly the law as a remedy in abuses, then the bottle becomes a sovereign means of direct action.  If you cannot throw it at least you can always drink out of it.  - Ernest Hemingway

If it is life that you feel you are missing I can tell you where to find it.  In the law courts, in business, in government.  There is nothing occurring in the streets. Nothing but a dumbshow composed of the helpless and the impotent.    -Cormac MacCarthy

He who learns must suffer. And even in our sleep pain that cannot forget falls drop by drop upon the heart, and in our own despair, against our will, comes wisdom to us by the awful grace of God.  - Aeschylus

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Re: Dragonrealms - text based MMORPG [Re: Madtowntripper]
    #8864652 -

Yep... Hero's Journey.. looks like it has real potential.

If I have faith in anyone to do a 3D MMORPG right... it's Simutronics.

Just from the videos and screenshots.. it looks fan-fucking-tastic already.. and it's still in the development stages.

AND they aren't using some other game engine to do it (like every other freaking game right now)... they made their own game engine.


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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8875306 -

bump for the role players


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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8875445 -

LoTRD, 14.k modems, BBS's, Dragonrealms.... brings me back... I had Compu-Serve, which was like $5 an hour just for their database and an additional $3 or so per hour to use the internet at large... certainly kept me at odds w/ my folks, lol... While the game didn't make a great impression on me, the potentiality of the technology did (largely sparked by Neal Stephenson's vision of a virtual reality based internet in the book Snow Crash from around that time).


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Everything is better than it was the last time.  I'm good.

If we could look into each others hearts, and understand the unique challenges each of us faces, I think we would treat each other much more gently, with more love, patience, tolerance, and care.

It takes a lot of courage to go out there and radiate your essence.

I know you scared, you should ask us if we scared too.  If you was there, and we just knew you cared too.

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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8875562 -

GS3 (way back in beta stage with Eyes1 and Eyes2). Quit when GS4 came out.

DR when Traders made money, scripting wasn't bannable and Telekinetic Throw (TkT) could kill someone with a copper coin.


Primary magic, harness, mechanical lore, power perception, magical devices, targetted magic, halflings, death spirits and...

Shard.


I spent most of 3rd-8th grade playing these games. A++ Can't believe I'd ever hear about them ever again.


>rem broadsword from my scab
>You remove a gold-hilted shining longsword from your scabbard.
>ambush hill troll stomach
>Math + Math - Math + Wep Math = +215
You leap from the shadows and swing, hitting hill troll for 134 damage!
Raging attack disembowels a hill troll, spilling its innards on the ground in front of you.
Hill troll has died.
>sear hill troll
>In its pockets you find a flawless diamond, a rough iron box and 19 silver.



Oh the memories :sad:

/rub crystal amulet

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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8875800 -

text based, eh?  I never tried dungeons and dragons, but I dunno, I like my graphics. :crazy2:

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Re: Dragonrealms - text based MMORPG [Re: 0xYg3n]
    #8875973 -

Definitely takes a special type.

Dragonrealms is probably the reason today that I can type like, 100 wpm.


--------------------
After one comes, through contact with it's administrators, no longer to cherish greatly the law as a remedy in abuses, then the bottle becomes a sovereign means of direct action.  If you cannot throw it at least you can always drink out of it.  - Ernest Hemingway

If it is life that you feel you are missing I can tell you where to find it.  In the law courts, in business, in government.  There is nothing occurring in the streets. Nothing but a dumbshow composed of the helpless and the impotent.    -Cormac MacCarthy

He who learns must suffer. And even in our sleep pain that cannot forget falls drop by drop upon the heart, and in our own despair, against our will, comes wisdom to us by the awful grace of God.  - Aeschylus

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Re: Dragonrealms - text based MMORPG [Re: Adden]
    #8877381 -

>You slip out of concealment and backstab a bawdy swain!
> Driving in like an unbeatable force, you thrust a steel shriike at a bawdy swain.  A bawdy swain attempts to dodge, failing miserably.  The shriike lands a devastating hit that pierces clean through from one side of the neck to the other (Looks like a party gag, except for being quite dead).
>A bawdy swain collapses to the ground.
>The Zsikiel ring glows dimly then crumbles to dust as the bawdy swain's life-force fades.
[You're incredibly balanced]
[Roundtime 1 sec.]

> You melt into the background, convinced that your attempt to hide went unobserved.
Roundtime:  4 sec.

>You slip out of concealment and backstab a bawdy swain!
> Driving in like an adept combatant, you thrust a steel shriike at a bawdy swain.  A bawdy swain fails to dodge, moving directly into the blow.  The shriike lands a demolishing hit that skewers a perfect hole between the shoulder blades (Heart Burn!).
> A bawdy swain grows still.
> The Pantel ring glows dimly then crumbles to dust as the bawdy swain's life-force fades.
[You're nimbly balanced]
[Roundtime 1 sec.]

Good times


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Re: Dragonrealms - text based MMORPG [Re: Shroomism]
    #8944464 -

I remember just walking the sewers, (textually), and slicing at rats for hours at a time. Then trying to navigate a town by description.

It was a beautiful experience, like playing a novel. There were a few other related ones, I forget the names. One other fantasy one, and then a sci-fi one.

What ever happened to those text-based RPGs? I couldn't afford the subscription at the time, I was only ten, and we only had one computer in the house. I would still play some of that text-based platform of RPG today, but probably wouldn't pay a subscription fee.

I'm good enough re-playing FF IV-XII while waiting on spare funds for a PS3. :yesnod: I think it'll be worth the extended wait to play MGS4 without prior knowledge. Because of this, I've stopped reading on new games. It MUST be fresh.




~Monk

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Re: Dragonrealms - text based MMORPG [Re: numonkei]
    #8958261 -

I've played a MUD for a few years now..Just recently quit. I still have to say it's the best MUD I have found yet. I may check out DragonRealm..I don't expect it to measure up though. Check out blackmud.com


*EDIT* Just checked out the website and their prices are ridiculous. Not anywhere near worth it. For premium an extra 25$ per month? I thought that was bad until I saw the platinum was 50$ per month. Not even the biggest most detailed games cost that much.

Edited by Jrsxt (09/20/08 10:01 AM)

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Re: Dragonrealms - text based MMORPG [Re: Jrsxt]
    #8958294 -

There is absolutely no reason to pay premium prices.

And like I said, it's the best game in the world.

19.95 is perfectly fair.


--------------------
After one comes, through contact with it's administrators, no longer to cherish greatly the law as a remedy in abuses, then the bottle becomes a sovereign means of direct action.  If you cannot throw it at least you can always drink out of it.  - Ernest Hemingway

If it is life that you feel you are missing I can tell you where to find it.  In the law courts, in business, in government.  There is nothing occurring in the streets. Nothing but a dumbshow composed of the helpless and the impotent.    -Cormac MacCarthy

He who learns must suffer. And even in our sleep pain that cannot forget falls drop by drop upon the heart, and in our own despair, against our will, comes wisdom to us by the awful grace of God.  - Aeschylus

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Re: Dragonrealms - text based MMORPG [Re: Madtowntripper]
    #8958347 -

So you have to pay 19.95 a month just to play?

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Re: Dragonrealms - text based MMORPG [Re: Jrsxt]
    #8958354 -

Yes.


--------------------
After one comes, through contact with it's administrators, no longer to cherish greatly the law as a remedy in abuses, then the bottle becomes a sovereign means of direct action.  If you cannot throw it at least you can always drink out of it.  - Ernest Hemingway

If it is life that you feel you are missing I can tell you where to find it.  In the law courts, in business, in government.  There is nothing occurring in the streets. Nothing but a dumbshow composed of the helpless and the impotent.    -Cormac MacCarthy

He who learns must suffer. And even in our sleep pain that cannot forget falls drop by drop upon the heart, and in our own despair, against our will, comes wisdom to us by the awful grace of God.  - Aeschylus

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Re: Dragonrealms - text based MMORPG [Re: Jrsxt]
    #8960145 -

They still have the platinum subscription?


Shit, I should try to get all my toons restored and go play. Everyone RP's and Wehnimer's is like it was, the death system is like the original, and honor systems are intact. I played a free month of Platinum before I quit.


I can't believe this shit's still around. God I :heart: the shroomery.

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