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The Laws of Magick
    #6217744 -



The Laws of Magick are not legislative laws, but, like those of physics or musical harmony, are actually fairly practical observations that have been accumulated over thousands of years. These laws describe the way magick seems to behave.

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The LAW OF KNOWLEDGE


    This is probably the most widely used law, and probably encompasses all the others in some way. The basis of this law is that understanding brings control. The more that is known about a subject, the easier it is to excercise control over it. Knowledge is power.

The LAW OF SELF-KNOWLEDGE

    An obvious derivative of the LAW OF KNOWLEDGE, this law carries additional connotations, as a mage who does not have knowledge of himself does not have knowledge (and therefore control) of his own magick. This law is one of the reasons "evil" mages are very rare—a dedication to "evil for evil's sake" is usually due to a lack of introspection and awareness of oneself. It is difficult to do harm to others when you understand fully what that kind of harm would do to you. Know thyself.

The LAW OF CAUSE AND EFFECT

    A simple scientific understanding—if exactly the same actions are done under exactly the same conditions, they will be associated with exactly the same results. Magicians have at least as much belief in cause and effect as modern physicists do, they just realize that a good ritual, like a good theatrical performance or a good bread recipe, isn't always predictable. In truth, a spell involves so many variables, that controlling or even understanding them all is impossible. The key to magical success is learning which variables are the most important, and how to keep them constant. Control over the variables is icing on the cake.

The LAW OF SYNCHRONICITY


    Two or more events happening at the same time are likely to have more in common than the merely temporal. Very few events ever happen in isolation from other events. There is no such thing as a mere coincidence.

The LAW OF ASSOCIATION

    If any two pattern have elements in common, the patterns interact "through" those common elements, and control of one pattern facilitates control of the other(s) depending (among other factors) upon the number of common elements involved. This is a very important law, up there with the LAW OF KNOWLEDGE.

The LAW OF SIMILARITY

    Having an accurate physical or mental representation of something facilitates control over it. This one is fairly obvious in its usage—having a model, picture, or other representation of your target (like a voodoo doll) gives you power to effect the target. Look alikes are alike.

The LAW OF CONTAGION

    Objects or beings in physical contact with each other continue to interact after separation. Everyone you have ever touched has a magical link with you, though it is probably pretty weak unless the contact was intense and/or prolonged or repeated frequently. Magical power is contagious. Naturally, having a part of someone's body (nails, hair, spit, etc.) gives the best contagion link.

The LAW OF NAMES

    Knowing the complete and true name of an object, being, or process gives one complete control over it. This works because a name is a definition (yes, even "Harold", "Marie", "Kunte", and "Jasmine" were at one time) as well as a contagion link, and an association (if you call something the same name over and over, that name becomes associated with the thing). This also works, because knowing the complete and true name of something or someone means that you have achieved a complete understanding of its or their nature. This is why, in most pre-industrial cultures, people are given "secret names", as well as "public names", and why the sharing of a secret name is such an act of trust—because the secret name is considered to be very close to, if not identical with, the person's true name.

The LAW OF WORDS OF POWER


    There exist certain words that are able to alter the internal and external realities of those uttering them, and the power may rest in the very sounds of the words as much as their meanings. Many of such words are names, though the meanings may have been lost or forgotten. Very many magical tools require words to be inscribed upon them and/or said over them during their construction and/or use.

The LAW OF PERSONIFICATION


    Any phenomenon may be considered to be alive and to have a personality—that is, to "be" an entity or being. Anything can be a person. Most weather mages personify the winds and the clouds, for example, and thus find focussing their magick on the atmosphere much easier to do.

The LAW OF INVOCATION

    It is possible to establish internal communication with entities from either inside or outside oneself, said entities seeming to be inside of oneself during the communication process.

The LAW OF EVOCATION


    It is possible to establish external communication with entities from either inside or outside oneself, said entities seeming to be outside oneself during the communication process.

The LAW OF IDENTIFICATION

    It is possible through maximum association between elements of oneself and those of another being to actually become that being, to the point of sharing its knowledge and wielding its power. This is the law that controls most lengthy or permanent possession phenomena.

The LAW OF PERSONAL UNIVERSES

    Every sentient being lives in and quite possibly creates a unique universe which can never be 100% identical to that lived in by another. So called "reality" is in fact a matter of consensus opinions. This law is nowhere near as obvious as the other laws in its applications, but if you can figure some out, you can use it.

The LAW OF INFINITE UNIVERSES

    The total number of universes into which all possible combinations of existing phenomena could be organized is infinite. Anything is possible, though some things are more probable than others. You might consider this to refer to the "alternate probability worlds" of science fiction, but it also has a much wider application.

The LAW OF PRAGMATISM

    If a pattern of belief or behavior enables a being to survive and to accomplish chosen goals, then that belief or behavior is "true" or "real" or "sensible". If it works, it's true. Another rather obscure law, but it does have some very useful applications.

The LAW OF TRUE FALSEHOODS

    It is possible for a concept or act to violate the truth patterns of a given personal universe and still be "true", provided that it "works" in a specific situation. If it's a paradox, it's still probably true. This law is basically useless, except to justify use of the above three laws without screwing things up in your version of the real world.

The LAW OF SYNTHESIS


    The synthesis of two or more "opposing" patterns of data will produce a new pattern that will be truer than either of the first two were. That is, it will be applicable to more levels of reality, and this new pattern may not be a compromise, but may be something rather new indeed.

The LAW OF POLARITY


    Any pattern of data can be split into (at least) two "opposing" characteristics, and each will contain the essence of the other within itself.

    The LAW OF OPPOSITES


        A sub-law of POLARITY. The "opposite" of a pattern contains information about that pattern, by providing information on what the pattern is not. Thus, control over a pattern's opposite (or close to it's opposite) facilitates control over the pattern itself. (Note that this one I alone take the blame for, as it is my own extension of POLARITY and SIMILARITY)

The LAW OF DYNAMIC BALANCE


    To survive, let alone to become powerful, one must keep every aspect of one's universe in a state of dynamic balance with every other aspect. Extremism is dangerous, as the extreme being becomes so associated with the extreme aspect, that they lose the ability to avoid that aspect at all. This is another reason "evil" mages are rare, as continuous association with pain or death will cause a mage pain or death, ending the mage's ability to continue actively with "evil". This is also why "good" mages, especially healers, tend to live a long time.

The LAW OF PERVERSITY

    Sometimes known as Murphy's Law. If anything can go wrong, it will, and in the most annoying manner possible. Magical associations sometimes operate in the reverse of what was desired, and meaningful coincidences are just as likely to be unpleasant as pleasant. Even if nothing can go wrong, some element of the universe may change so that things will go wrong anyway. Whether we like it or not, the gods (or fates, or what have you) do have a sense of humor. Emotionally healthy mages have less problems with this law than others do, as the mage's own subconscious mind is probably a major perpetrator of this law.

The LAW OF UNITY

    Every phenomena in existance is linked directly or indirectly to every other one, past, present, or future. Perceived seperations between phenomena are based on incomplete sensing and/or understanding.

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Excerpted from Authentic Thaumaturgy by P.E.I Bonewits :mushroom2:

:earth: :yinyang: :shineon:


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Re: The Laws of Magick [Re: AlteredAgain]
    #6217853 -

Cool, I just bought a book called "Magick" by Aleister Crowley, although I am very sceptical as to whether it's all just bullshit.
I have never performed any magick but i don't know if Crowley was for real or if he just made a load of money from this crap?
I got a dvd documentary about Crowley that says he performed the "Abra Melin" in Boleskine House in Scotland (where I live)
apparently it's a very dangerous 6 month ritual to conjure up ones gaurdian angel and if the ritual is broken off one could be left possessed by demons! Crowley did break off the ritual before completion.He would have had to live off bread and water and get up in the middle of the night to perform rituals! crazy

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Re: The Laws of Magick [Re: stickyicky13]
    #6219246 -

Aleister Crowley was, indeed, the real deal. Probably the foremost father of the modern occultic movement. Granted, he made a lot of enemies, but he reveled in that, to some extent. He very much enjoyed being billed as the wickedest man alive at one point.

Crowley is fun. I haven't read that book, though.


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"Reality is that which doesn't go away when you stop believing in it." - N. Bohr
"The world is ruled by letting things take their course. It cannot be ruled by interfering." - Tao Te Ching, 48

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Re: The Laws of Magick [Re: Paramemetic]
    #6220065 -

Enjoy your ban.

Edited by Shroomism (10/29/06 04:54 AM)

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Re: The Laws of Magick [Re: Telepylus]
    #6220083 -

Is this more of your Christ Consciousness?


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Coaster is an idiot...
[quote]Coaster said:
but i thnk everything thats pure is white?
[/quote]



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Re: The Laws of Magick [Re: Telepylus]
    #6220277 -

Telepylus said:
altered again
you're a dumb nigger
and paramemetic, fuck you, shut your face
if you haven't read magick in theory and practice, you're a stupid nigger that deserves death, so fuck you
you know nothing of crowley, so why open your ugly face?



That's amusing. I have not read Magick in Theory and Practice because my philosophy is to go to source works. Rather than read Crowley's work, I went to the folks before him - Heinrich Agrippa and John Dee, for instance.

Granted, John Dee's work is virtually rubbish. But Agrippa is quite the influential Hermeticist. Hermeticism isn't my particular path, but it's always good to learn.


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"Reality is that which doesn't go away when you stop believing in it." - N. Bohr
"The world is ruled by letting things take their course. It cannot be ruled by interfering." - Tao Te Ching, 48

Edited by Paramemetic (10/28/06 05:47 AM)

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Re: The Laws of Magick [Re: Paramemetic]
    #6223348 -

I cannot fathom how you can call John Dee's occultism "rubbish." If you do not believe that he was in communication with the being known as the Archangel Michael, then I can understand your statement, but as an example of occultism at its most complex (i.e., the entire Enochian system, language, world-view, etc.) it is a magnificent example of more than one possibility. It might be genuine. It might be an exquisite example of a paranoid schizophrenic delusional system. If that is the case, it may also be a fine example of a folie a deux - when two individuals pursue the same 'folly' or delusion. Of course, I am taking Dee in a spiritual context as well as from a psycho-historical context, but I am able to appreciate him from both models.

Crowley's recorded incident with the entity Choronzon comes from an Enochian idea overlaying a Kabbalistic idea (the 'demon' that guards The Abyss - that emptiness that separates Yetzirah, the Third World [of angels] from the Fourth World, Atziluth [The Godhead], in which also dwells Da'ath [Gnosis]). Kabbalistic material does not speak of demons high on the Tree of Life. Wrathful aspects of Divinity (in Geburah), but not lowly demons. If anyone was confabulating material, it was Crowley.

When I was in London once, I stayed with a relative of my Lady in a neighborhood in which there was a Mortlake Place. It was just a steet name, but Mortlake is where Dee's house and one-time library (one of the greatest in Europe at the time) was broken into and robbed blind. It broke his heart as it would break my own if the same thing happened to me while I was away. Below is a photo of some of Dee's crystals, obsidian scrying mirror, his own handwriting and wax pentacles at the British Museum.

Just an opinion. Peace.



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γνῶθι σαὐτόν - Gnothi Seauton - Know Thyself

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Re: The Laws of Magick [Re: MarkostheGnostic]
    #6224054 -

His stuff is indeed the foundation of the Enochian tradition, which by my understanding is quite effective. And to be honest, I've not finished the Five Books of Mystery. The reason I (and many people) dismiss his work as rubbish is the influence of Kelley and the subsequent suspicion that he (or both) were just having us on for a ride. But then, it's not as if he stood to gain - unpublished books aren't exactly a ticket to fast money. So it's up in the air.

I am not a follower of the Enochian path, so I can't say definitely.

I do apologize - dismissing it as rubbish so curtly was not giving it the just respect it deserves.


--------------------
"Reality is that which doesn't go away when you stop believing in it." - N. Bohr
"The world is ruled by letting things take their course. It cannot be ruled by interfering." - Tao Te Ching, 48

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Re: The Laws of Magick [Re: Paramemetic]
    #6224655 -

If anything, Kelly (AKA Talbot) the skryer had a criminal mind (even if he really did have mediumistic abilities). Then again, the OT warns against consulting with mediums and soothsayers - perhaps because they are always deceived by deceiving spirits themselves. Kelly insisted the angel told them to swap wives, which they did much to the dismay of Dee's wife. Not seemingly a correlate of High Magick. Dee was astrologer (unfashionable to say 'vizier,' or 'wizard') to Queen Elizabeth I, but true, his association with Kelly might have been behind his undoing. He ended up dying in poverty, his library pilferred, house in ruins.

I wasn't upbraiding you, I just thought that your response was, well, "curt" as you say.


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γνῶθι σαὐτόν - Gnothi Seauton - Know Thyself

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