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Miss Ann Thrope Reged: 03/26/12 Posts: 17138 Loc: Lashed to the py |
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Quote: Do not personally care for the undead lockpick trick because Divinity 1 taught me that nails + repair hammer = lockpicks and there are more than enough nails in Fort Joy to cover all the locks and still make slipping immunity boots Liked Leech a lot in OS1, but do not use it for OS2 OS2 has a lot more flexibility in terms of healing skills and one of the necromancer skills lets you absorb blood to heal which is nice because Leech just auto-procs at the end of each turn but the skill allows blood to be saved until needed there is also a real neat skill available by crafting a Hydrosophist spell book + a Scoundrel skill book gives a buff that adds 50% life-steal to all damage Do use Blood Rain tho, and it is especially great in battles where enemies have limited/no physical armour have used it to apply bleed to 6+ enemies in a single go while also dousing fire surfaces AP efficient it is also helpful that Geomancer and Hydrosophist have Armour/Magical Armour buffs since keeping both meters filled means health goes virtually untouched except by armour piercing skills
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I'm thinking about making Fane my summoner as well as a healer with necromancer. The irony is rich. I also really like the ability to pick locks with skeleton fingers, completely removing the need for lockpicks should you spec thievery on him. There's just so many options, it's hard for me to decide! Also, any thoughts on the Leech ability? I didn't play much of the first game but leech seemed pretty good. I was considering trying to find some synergy between blood rain + contagion and maybe even making a full undead team for fun.