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Miss Ann Thrope Reged: 03/26/12 Posts: 17138 Loc: Lashed to the py |
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Quote: The scale of ESO can be a bit much, and there is difficulty adjusting to the presentation of the world in the sense that the game was built to be leveled then got rid of the zone progression so the player can do anything Quote: Cyrodiil war is PvP based the various Fort Ruins in Oblivion are standing forts in ESO and fought for control over via siege Cyrodiil map is open PvP due to the war system but also has various PvE quests things like helping out Weynon Priory with errands or helping war refugees eke out a living in Cheydinhal or Bruma The Gold Coast (Anvil and Kvatch) is not part of the war map and is instead part of the Dark Brotherhood DLC If you have wanted to see Elsweyr ESO is not the place to do it only one city in Elsweyr has been present since launch and it is on a map that 50%+ based in Valenwood none of the future DLCs that have been previewed are set to take place in Elsweyr, either personally consider it to be a strong sign that Elder Scrolls 6 will be in Elsweyr and that ESO is not 'allowed' to touch the province further than the city of Dune but that is speculation on my part, so take it with a grain of salt the various sub quests do a decent job of fleshing out the cultures of areas there are a handful of quests in the black marsh maps pertaining to the Shadowscales and one of the 4-person dungeons in the Shadows of the Hist DLC is based on helping the Shadowscales the fact that there is only one left in Skyrim more pertains to the state of the Dark Brotherhood by that point wherein they lost power in Cyrodiil, and rioters destroyed the Night Mother's crypt and the Sanctuary in Wayrest (in High Rock; visited in Daggerfall and ESO) was destroyed by pirates the Shadowscales are simply Argonians that hatch under the sign of the Shadow but they were traditionally 'given' to the Dark Brotherhood at birth Skyrim did a lot of things like that which likely ties to the fact that Arena-Oblivion are all based around the life of Uriel Septim and have the player sort of saving the world Skyrim is an exploration of what happens after the world cannot be saved and falls into ruin for centuries which is why the Mages College and Companions exist independent of the (by this point non-existant) Mages Guild or the Fighter's Guild which does not have authority in Skyrim Skyrim has the death of the 'last Shadowscale' but, conceptually, it is really easy to revive if the rebuilding the Dark Brotherhood ending is considered canon hatch some new Argonians Quote: When you mention roleplay do you mean roleplay guilds, or something else? there are a number of roleplay guilds typically turn off zone chat, so do not deal with other people typing in chat but, beyond that, the other players make cities feel more alive lots of people running around doing errands with no concern for me rather than the intense focus all the NPCs have on me solving their problems it also makes the economy feel a bit more 'real' tho there have been issue of gold inflation but the economy being active independent of my input yet also responding to my input helps it to feel meaningful but this is as someone who has done (obviously not full) 'playthroughs' of the real games of characters built for Speech and Barter and Alchemy and traversed the cities buying, selling and trading while, in the same time frame, one of my other characters is off saving the world do not even let them live in the same houses due to the property having been sold to one of my other characters ![]() but being a crafter/trader in ESO is actually a real thing since it is possible to level crafting independent of adventuring and buy materials-->sell crafted gear, potions, or food impacts adventurers in the world that are actually active at the same time as me ESO is still, mechanically, very different from the real titles with the only 'real' commonality being the world and lore but both have their merits, and personally derive differing experiences in playing them but the places they have managed to make overlap is quite satisfying as a long-time fan of the series Quote: Mechanically whodunit is interesting, having the opportunity to play characters of against each other but after finding the 'optimal' kill order, have always ended up doing the quest the same my favourite would either be the overarching main quest in Daggerfall, due to my appreciation for how it treats the player character as being both instrumental, and yet unimportant such that the player character 'saves' High Rock and Hammerfell but is never considered powerful enough to handle the Mantella and has to hand it off to another character which, by the effect of the Warp in the West that the event caused all endings simultaneously become canon such that giving the Mantella to Mannimarco in Daggerfall is what allows him to ascend to godhood and provide the Shade of the Revenant which shows up as the impetus for making Black Soul Gems in Oblivion alternatively, the overarching Dark Brotherhood/Black Hand questline in Oblivion as the build up of the character's connection with Lucien Lachance before walking in to see him skinned and hanging from the ceiling while knowing, and being unable to openly reveal, the identity of the real killer really captures what the Dark Brotherhood is about
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I'm especially interested in the Shadowscales of BM, which is unfortunate since there's only one left in Skyrim, which leads me to believe that in the future they won't be referenced in the standalones at all.
Mine still has to be Whodunit. But I absolutely loved the final quest of the thieves guild in Oblivion as well as the finale to the dark brotherhood in Skyrim. 