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Offlinejahfeelirie
meatwad

Registered: 10/05/02
Posts: 531
Last seen: 11 years, 2 months
smack-a-ho
    #945086 - 10/09/02 10:41 AM (14 years, 1 month ago)

did this for my 2nd assignment in Director 2d game design class.

:wink:

http://www.drama.uga.edu/~rangerrick/Smack_A_Ho/SmackAHo.html 


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Offlinejahfeelirie
meatwad

Registered: 10/05/02
Posts: 531
Last seen: 11 years, 2 months
or maybe try this [Re: jahfeelirie]
    #945101 - 10/09/02 10:47 AM (14 years, 1 month ago)

http://www.drama.uga.edu/~rangerrick/PinTheMullet%20Game/PinTheMullet_091702.html

that was our first assignment. As you may notice not all time was spent on art, mostly on director lingo coding. you know... stuff like,

on beginsprite
if sprite(me.spritenum).visible=0
then the milliseconds=60
else
if sprite(me.spritenum).visible=1
then void pTimer
end if
end if
end

heh


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OfflineTeKHeAD009
Stranger
Registered: 04/04/02
Posts: 760
Last seen: 9 years, 2 months
Re: smack-a-ho [Re: jahfeelirie]
    #945106 - 10/09/02 10:50 AM (14 years, 1 month ago)

heh, that was fun... but what triggers that 'you may think your a pimp, but your not" screen? It seems to pop up randomly.


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Offlinejahfeelirie
meatwad

Registered: 10/05/02
Posts: 531
Last seen: 11 years, 2 months
Re: smack-a-ho [Re: TeKHeAD009]
    #945115 - 10/09/02 10:52 AM (14 years, 1 month ago)

Nah, its not random.

What happens is, when you hit the "smack 'em" button on the bottom left of the first screen... shockwave begins recording where you click... if you miss on the first try, you will be taken to the lose screen.  If you smack 10 hos and miss 11 times, you will be taken there too.  understand? :smile:   


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General Interest >> Music, Art, and Media

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