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Offlinethekwazz
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Drug Runners Round 24 HQ
    #9076524 - 10/14/08 02:58 PM (15 years, 3 months ago)

DrugRunners.net - Shroomery Cartel

It's time to take on Round 24.

Alright guys, so last round was... I would say... A pretty damn good round seeing as how it was our first and out of thousands of cartels we still ranked 79. Not only that, but we started in the last quarter of the round. If we give this next round some real attention, which I think would be fun to do at least once hardcore, we should be able to rank much higher.

This started out as an idea to have Shroomery forum members only. I would like to put in my vote and say we should start letting others join, and we can perhaps gain some new members for the forums as well. It can be a win win situation. The more members we have, the more bank we make, the harder it will be to trump us.

I don't know who's willing, but I'm down for making this next round fun as hell and buying some DRC. If anyone else would like to throw in and get some as well, that would be sick. For those of you that absolutely can't, what are cartel bosses for? I'll be here to help out and send some precious DRC credit your way if you're pulling your weight.

I have some good strategies I'd like to talk out with some members who are more interested in investing a little above average time this round, just little things I noticed some successful players doing.

It looks like the strategy guide page was hacked or something, so we'll make our own way.

So beyond all that, I'm not asking everyone to play 3 characters even though that would be awesome, but I am asking that everyone list what characters you intend to play the next round so that we can get some ideas flowing about attribute distribution for those characters, and how many bankers we need, and where money should go right away, etc etc.

Let's get started while we have two days, clear your tag and cell number and for now put a link to this thread in your sig so we can get some new members flowing this way.

Get on it :cheers:


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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OfflineRazor3lade
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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9076606 - 10/14/08 03:19 PM (15 years, 3 months ago)

I plan on making a salesman and farmer. I have a good idea on what not to do with my farmer now. The salesman just makes bank pretty much and I can use him for hitting which is mostly what I did the last round.


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OfflineSmackshadow
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Re: Drug Runners Round 24 HQ [Re: Razor3lade]
    #9076646 - 10/14/08 03:29 PM (15 years, 3 months ago)

I think I will play a pimp and a farmer.  I might also be game for chipping in for some sweet sweet DRC.


--------------------
The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.
     
~H. L. Mencken~


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Invisiblejohnm214
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Re: Drug Runners Round 24 HQ [Re: Smackshadow]
    #9077042 - 10/14/08 05:00 PM (15 years, 3 months ago)

I'm going for salesman, exmilitary, and banker.


DRC is the bitch though.  To get big banks you need DRC.... To be able to bomb people you need DRC (though I think only once not every time) and to get good salesman boosts and high drug moving you need drc.


Oh well, I've tried to buy some with the money I made in DR in the DRC marketplace and think I have .80 or so.


I'd through in 3-5$ for DRC, so why doesn't everyone say how much they are good for?  I can send money via paypal.


If I get a good salesman I should be able to sell pretty fast, or just get the russian mob and sell for 5$/q/oz
ho
And if I get good DRC I can give other people bank accounts to some extent.  Anyone who want to should run their own banker as it really helps.  All you need to do is get some hos and buy safes and do minimal hitting.  W/ bank accounts you get automatic street cred, so that builds the guy up quick.




And yeah, I'm all for letting whoever wants in.  Who cares if they don't post on shroomery?  Let em join.


I'm surprised we made top 100 considering we jumped in so late.  Game seems fun, but I'll be damned if I'll spend more than 5$ on that DRC.


Here's the best guide about how drugrunners works for anyone who needs the info:

http://drguide.bravehost.com/drguide.html


FYI:

I've found setting public sales price to 5.00/q/oz works good

Anyone know if higher will still sell?


And go to options and you can set default sales price to public, and choose if you want the public to buy high or low quality drugs first, that way if you attack folks you can save high quality for yourself to boost morale.



Anyone up for coordinating raids to take down other cartels this time around? Pick one about on our level and just go nuts?


Edited by johnm214 (10/14/08 05:13 PM)


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: johnm214]
    #9080455 - 10/15/08 09:49 AM (15 years, 3 months ago)

that FAQ got hacked or some shit....

anyway. i had a salesman or banker that didnt do shit, as well as an assassin that sucked, but my farmer kicked ass. within 24 hours I had a mansion a farm and 200 offensive soldiers.

even the wiki page is crap now.

anyway... i cant remember all the jobs out there, but I am basically going to make a farmer, an offensive guy, and a money guy.

let me know if you find an faq that works, I want to read up some more.

anyway, if someone comes into the game later on, once we get our cartel off the ground, I think we should get them to set their sites on pure infiltration of enemy  cartels.
i have thought about doing this myself.... make three characters of the same job that is most desired by cartels and get invited by our three biggest enemies then give intel to our cartel via shroomery and later narc them all out.


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9080501 - 10/15/08 09:57 AM (15 years, 3 months ago)

hey, i just accidentally signed up for the blitz round and there really isnt even anyone playing it anyway....
how do I cancel out of a game. and is this going to fuck me up for tomorrow in any way?


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Offlinethekwazz
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9081781 - 10/15/08 02:13 PM (15 years, 3 months ago)

I'll throw in $5 for DRC. So that's $10 so far.

Who else?

I'll be playing a Salesman, Ex-military, and a Farmer.

Edit: Made us a new graphic for the cartel page when I get access back to it.



Edited by thekwazz (10/15/08 04:13 PM)


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OfflineDeyna
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9085981 - 10/16/08 11:06 AM (15 years, 3 months ago)

,


Edited by Deyna (10/16/08 05:41 PM)


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OfflineDeyna
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Re: Drug Runners Round 24 HQ *DELETED* [Re: SneezingPenis]
    #9085992 - 10/16/08 11:08 AM (15 years, 3 months ago)

,


Edited by Deyna (10/16/08 05:41 PM)


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: Deyna]
    #9086471 - 10/16/08 12:48 PM (15 years, 3 months ago)

k, im going with farmer, investment banker and assassin.

got my weed, my safes, and my muscle.


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Invisiblejohnm214
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9088111 - 10/16/08 06:59 PM (15 years, 3 months ago)

How do you update attributes in the new screen?  They changed things


Also, please add:

2687833
johnmexmil


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Offlinethekwazz
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Re: Drug Runners Round 24 HQ [Re: johnm214]
    #9088707 - 10/16/08 08:57 PM (15 years, 3 months ago)

Click on My Crew. Look for "Skill Points".


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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OfflineRazor3lade
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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9088975 - 10/16/08 09:44 PM (15 years, 3 months ago)

2679770


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OfflineRazor3lade
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Re: Drug Runners Round 24 HQ [Re: Razor3lade]
    #9089051 - 10/16/08 09:54 PM (15 years, 3 months ago)

I made an ex military for my 3rd crew member by the way names SuicidalFailure number is 2687961


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Offlinethekwazz
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Re: Drug Runners Round 24 HQ [Re: Razor3lade]
    #9089731 - 10/17/08 12:35 AM (15 years, 3 months ago)

Everything is so different!

Well, good luck figuring it all out. I'm starting to get the hang of it. 2 farmers and a banker. I want us to push out some high quality goods this round.


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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Invisiblejohnm214
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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9090451 - 10/17/08 07:38 AM (15 years, 3 months ago)

thanks, got attributes sorted out


Can someone explain why drugs are made and sold not on the hour?  It seems the totals add up to more than they should in the hour.  ANyone see the same thing on their drug and finance ledgers?

WTF?  How do you plan how much farms and sales you buy?


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: johnm214]
    #9090506 - 10/17/08 08:13 AM (15 years, 3 months ago)

yeah, i need a salesman bad.
name is B2ill 2687016

I totally screwed up and planned on getting back to my characters last night, but I didnt and basically just got all jacked up.

but now I am producing 150q shit with my farmer, got a lot of informants with my assassin and my investment banker is seriously defended and about to start coasting.

my banker is yeehaw... 2687017
add me if you need to make a deposit right now I got two safes, but about to get another one.

but please someone make a salesman for the shroomery. I got 100+ ounces of 110q and already have 5 single dealers. dont want to go to the street teams because i just got my greenhouse operating with 150q.


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Offlineskydog
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9090671 - 10/17/08 09:10 AM (15 years, 3 months ago)

I just made a Salesman.  Name is 'OneTime4YahMind'.  I don't rly know how to play this game, so tell me what I should do. :chiefwiggum:


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:yesnod::thumbup:


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9091385 - 10/17/08 11:53 AM (15 years, 3 months ago)

Bonus
# Public Sales Price +15%
# Public Sales Weight +15%
# $30,000 Starting Funds
# Start with 10oz 60Q Drugs
Unique items
# Counter-attacks
# Armed Guards (also for Farmer, Corrupt Businessman, and Dirty Cop)
# Warehouse Vaults
# Public Sales
# Elite Sales Team
# Supply Chain Management
Basic Strategy
# Increasing overall sales teams and sales weight
# Attempt to put most of your skill points into Sales Weight and Price.
# Keep buying as many International Sales Empires as possible.
# Run Armed Guards during the day when most of the hitters party
# Work to the lucrative Supply Chain Management
# Provides you with a beastly 30% in Sales Price and Weight.


# Skill Points
# Public Sales Price - Top of your list. Soon as you begin your 10 starting skill points should be placed here to give you another +20% boost in sales price. Even after that, continue putting points here. You can buy sales rate, but not sales price (to a point of course)

# Public Sales Weight - Very important as well. Worry about this when adding a level to price becomes too much or you just can't wait any longer.

Description

    The corporate salesman is the true counterpart of the farmer. None can rival the huge volume of public sales that a dedicated salesman can achieve. Blessed with a 30% sales bonus, the salesman will be one of the fastest growing characters early on. It gets even better when he purchases the Elite Sales Team and Supply Chain Management, which will net him another whopping 90% increase in profit from public sales.

    The Salesman is meant to sell vast quantities of drugs. With International Sales Empires at its disposal and able to almost triple Sales Price and Weight, he brings in more cash at Public Sales than any other class.

    Unfortunate for some & lucky for others, buying ISE's are usually never the issue. It's gathering the vast amount of drugs needed to sell every Public Sales. It's important to go through the top 50 for street credit the first few days adding any farmer you see to get the highest quality for the cheapest price around to max out your Public Sales. Also going down the active players list will help adding smaller farmers.

    The Salesman makes a lot of cash every hour requiring a lot of bank space to hold the cash. You can attempt to invest in a bulk amount of safes, but it will only keep you safe for a single Public Sale. Going offline usually will stop your PSs unless you buy a lot of drugs, which comes with the risk of getting it stolen as well as once it all sells you will be way over safe causing more damage. Selling less and having less stolen from you makes it easier on you and your score while away from the game. The Salesman requires constant attention but the returns are well worth it.

Early game

    In the beginning, the CS will shoot past the other classes and take the top spots with farmers. Their sale's bonuses allows them to generate more cash and out build the other classes in little time.

    Unless you have your own farmer, the first thing you should buy is about 3-4 closet crops and 2-4 single dealers. Soon as you have the requirements for small teams, sell the single dealers for them. But try to save enough cash for at least two small teams as only getting one will diminish your sales rate losing you cash.

    Same thing with large teams and huge teams. Before trading out for them, make sure to at least get 2-3 to keep your sales rate stable. As your sales rate grows, the need for constant farmer contact grows so keep adding them. There's no point in purchasing farms, it takes at least 8 Brazilian farms to equal the sales of a ISE. So stick with sales.

    Holding all these drugs will make you a big target to hitters. Investing in housing and maxing out troops will help you a lot. Soon as you can, investing in an Enclosed Mansion should hold your dope safe for a little while.

    If your the offensive type, purchase a penthouse apartment and go out and steal some drugs that can be sold through your teams for more cash. Corporate Salesman were given the Russian Mob Connections which will bring you 5 times the quality of everything sell through it. Make sure to get it bought as soon as you have spare cash, but if you are the thieving type get it even sooner to maximize your steals.

    To further protect your weed, Armed Guards will keep up to 30% of your weed from being stolen and purchasing Warehouse Vaults reducing another 50% stolen comes in handy. So saving up for it should be near the top of the list.

Late game

    By now you should be selling a large amount of drugs every hour, investing that cash in furthering how much you sell an hour for even more cash. You should have bought PR assistance and Elite Sales Team by now for a huge boost in sales.

    Always try to run parties, if you don't even want to hit you should run defensive parties. It helps protect the drugs you hold and will help toward 7 prestige for ISE's and compounds, helps later on for 8 prestige for bases, and provides an overall score boost. It's important to get to compounds for the defensive boost to troops, will help you evade a lot of steals against you. Soon as you have the compound, the Don of sales, ISEs, are now available to you. Purchasing even one will have the same sales rate as 3 huge teams. From here keep purchasing ISE's and move your way up to bases.

    A lot of players find it annoying to get to 8 notoriety for bases. After getting the notoriety and prestige requirements (should have no worries about street cred requirements), start buying bases up. Will help you guard your cash and weed during sales, also allowing more fire power when silo cracking.

    From here, its clear your goal is to keep selling weed through Public Sales. Hiring a few hundred hoes should help bring in some cash. You don't have to worry about watching your score too much, as you won't be attacking too much. Investing in hoe houses, and the smaller hoe prestige items will add your silo limit and safe limit helping against intruders. Nightclubs will help out during maint to pay for all those ISEs you will be sporting.


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9091404 - 10/17/08 11:59 AM (15 years, 3 months ago)

you can send everyone in the cartel a message for contact in the cartel page....

just learned that.

so I did, everyone should accept one from B2ill, yeehaw and Frank BLuntly


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9091411 - 10/17/08 12:01 PM (15 years, 3 months ago)

hmmm.... do we have all our characters join the cartel, or just our master account....

cause if we have the other join, then kwazz needs to send me invites for frank bluntly and yeehaw still.


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Offlineskydog
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9091569 - 10/17/08 12:43 PM (15 years, 3 months ago)

You can send a request to join the cartel on the cartel page.


--------------------
:yesnod::thumbup:


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OfflineRazor3lade
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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9091665 - 10/17/08 01:21 PM (15 years, 3 months ago)

All your characters need to join. Im still waiting for SuicidalFailure to get invite to the cartel so that ill have all in


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Offlinethekwazz
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Re: Drug Runners Round 24 HQ [Re: Razor3lade]
    #9091999 - 10/17/08 02:38 PM (15 years, 3 months ago)

Thanks for being patient with me guys. Had this huge fish fry to prepare for this weekend and totally forgot it coincided with getting this round started. Anyone else I haven't added, let me know. I'll get on it by tonight, promise. As for you guys who just informed me, check your PM's on those characters. You should have invites now.


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9092051 - 10/17/08 02:47 PM (15 years, 3 months ago)

to all the salesman or people looking for a few oz of HQ shit...

i am producing 60 oz of 200q every twenty minutes. also, I got a banker with 200k in safe space.

anyone know how much i can set my public sales price for? can i go up to 8ppq?


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9092066 - 10/17/08 02:50 PM (15 years, 3 months ago)

I have a Salesman that can move 52oz. every 20 mins.  I have a Farmer that is growing 48oz of 130Q, so they are working together to make loot.  Can I get in on a bank account?

OneTime4YahMind - Salesman
CoffeeAndBlunts - Farmer
WolfyMilita - Ex-Military

Just ripped this farmer off for 36oz with the military man :smilingpuppy:


--------------------
:yesnod::thumbup:


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9092218 - 10/17/08 03:22 PM (15 years, 3 months ago)

sure... send a contact to yeehaw... ill make an account for your salesman and I will keep it safe.


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9092249 - 10/17/08 03:27 PM (15 years, 3 months ago)

k, done... i dont know how much you have, but dont put more than 200k in there right now.
im going to upgrade him in a little while... i waived the deposit fee too.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9092322 - 10/17/08 03:41 PM (15 years, 3 months ago)

Sweeeeeeeet

Can you also make an account for CoffeeAndBlunts when you get a chance?  :cheers:


--------------------
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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9092366 - 10/17/08 03:48 PM (15 years, 3 months ago)

k


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9092389 - 10/17/08 03:52 PM (15 years, 3 months ago)

i just need to get a mansion by next sell, that way i can get a walk in vault and really start banking.


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Offlinethekwazz
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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9092440 - 10/17/08 03:59 PM (15 years, 3 months ago)

Quote:

skydog said:
I have a Salesman that can move 52oz. every 20 mins.  I have a Farmer that is growing 48oz of 130Q, so they are working together to make loot.  Can I get in on a bank account?

OneTime4YahMind - Salesman
CoffeeAndBlunts - Farmer
WolfyMilita - Ex-Military

Just ripped this farmer off for 36oz with the military man :smilingpuppy:




"No player found with the name WolfyMilita"

Tried to add you to the cartel, this is what I get.

Edit: I corrected the spelling. Invite sent.


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


Edited by thekwazz (10/17/08 03:59 PM)


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OfflineSneezingPenis
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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9092494 - 10/17/08 04:08 PM (15 years, 3 months ago)

maybe its wolfymilitia?

anyway, im about to have a banking limit of 370k and hopefully by the end of the day 500k.
im not giving out loans just yet, but i will let everyone know when that is available.

and you need to grab some of my sticky at 200q. really shrinks percentages when people are attacking you.

my banker hasnt been attacked all day: 500 defensive soldiers with 35% item boost @2.00 morale.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9092570 - 10/17/08 04:18 PM (15 years, 3 months ago)

Damn, the cartel is full (30 members).  I'm going away for the weekend, so when I get back I should have a farmer with a shitload of weed to sell.  Need to top off my defenses before i go.


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9092646 - 10/17/08 04:32 PM (15 years, 3 months ago)

oh yeah, do me a favor if you have a bank account with me, just withdraw what you put in and leave the interest alone, ill just erase it periodically...

since I am not charging you guys deposit fees.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9093014 - 10/17/08 06:13 PM (15 years, 3 months ago)

just got a shit ton of DRC and my banker can hold about 500k now. maybe by tomorrow I can start giving out small loans of 50-100k


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9093156 - 10/17/08 06:45 PM (15 years, 3 months ago)

how do cartel upgrades work, do we buy them individually, or when we buy them do they apply to the whole cartel or what?


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9093224 - 10/17/08 06:59 PM (15 years, 3 months ago)

They apply to the whole cartel.

Anyone can buy them, but thekwaz, cartel boss, gets a 5% fee from us so he's got the money too.  He'll probably buy them this coming week once he gets the cash from us (automatically)


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Re: Drug Runners Round 24 HQ [Re: johnm214]
    #9093380 - 10/17/08 07:40 PM (15 years, 3 months ago)

k, well I still need buyers.

got 210q and producing about 200 oz per hour. shit is real good for morale.

im making most of my money with my assassin, almost have 100 informants and I can hit about 95% of them with ease.
i have been getting rid of most of my drugs through him too using amsterdam connections and letting the people jacking me take the 80q crap.

i also have 36$ of DRC. and Im hoping to buy a Venezuelan farm tonight so I will have roughly 240-250q soon.

since we also have so many farmers I think we need to grab the cartel defense package and genetics when we get the chance.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9093866 - 10/17/08 09:12 PM (15 years, 3 months ago)

if we take first place we get 30 DRC...

so im willing to throw in 16 drc for cartel use, especially if someone is an ex cop, i throw down the 2.50 for them to get a cop cruiser.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9094459 - 10/17/08 11:22 PM (15 years, 3 months ago)

So we're all filled up and I can't boot people from the cartel that aren't playing unless I disband. So I think maybe we should disband and join back up. Ideas?


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9095513 - 10/18/08 09:04 AM (15 years, 3 months ago)

yeah, we have too many inactive people. we need full rosters of functioning people.

my banker has a safe limit of 850k now and my farmer is producing 210 and 240q.

we also need to pick new cartel allys and enemies.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9095875 - 10/18/08 11:34 AM (15 years, 3 months ago)

that sucks... you're stuck with people that joined last round who haven't played?  I'd take a screen cap or copy paste the names of all active people, disband, and then form teh cartel again.  Then invite all the active folks.


If your going to do it, lets do it now rather than latter so our score doesn't suffer from loyalty and so we can buy the cartel upgrades.  We're getting to the point were the cartel boss should have enough tax to start buying some  some stuff in a few days.  I agree too, genetics and any attack/defense/cheap soldier upgrade should be top priority.


Do we need teh extra slots- are folks not able to get in?


And I'll have banking for folks in a few days, right now I don't have room/cash for myself.  And I've got a salesman so in a few days I'll be able to buy anyone's stuff they need to sell once I get set up.  I'll buy mob connections too prolly, so could move quite a bit.


Also, I'm not a cop, but I'm running a ex mil, so I can bomb people's buildings when I build him up.



We should coordinate an attack on a rival cartel or player near the top or something once we get going.  Could just keep raiding them/bombing/arresting et cet.





And does anyone know what the public sales weight bonus is?  Does that modify the amount of drugs you can move (factor of your sales teams capacity) or is it an extra bonus to the weight you sell?  i.e. with a high bonus do you actually sell more drugs from inventory, or do you just get credited as if you had sold some additional amount than you actually did in a given transaction?


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Re: Drug Runners Round 24 HQ [Re: johnm214]
    #9096221 - 10/18/08 01:43 PM (15 years, 3 months ago)

public sales weight is the amount your dealers can get rid of every twenty minutes.

i dont know how to work a salesman, but right now my farmer is drowning in his own drugs and I can only get my public sales weight up to 43oz.
so its pretty important.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9096716 - 10/18/08 03:41 PM (15 years, 3 months ago)

I'm not to happy with my choice to play two farmers. I'm honestly thinking about scrapping both of my farmers and making two salesman to take their places.

Anyways, I figured out how to kick all of the inactive players. Everyone on the roster is a functioning member now.


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9098686 - 10/19/08 01:52 AM (15 years, 3 months ago)

sweet, hit me up tomorrow and I will throw you some DRC so we can get some upgrades on this shit.

also, send an invite to my friends: cannabism, mung, mungstar, cephaliccarnage.

one of those isnt active, he remade one character, but im not sure which.

i know he has two farmers and a salesman right now though.

if you dont already have it, you need to buy market analyst, that way you can access the DRC market.
people are buying 1 drc for 600k, so 10-15 drc should buy us every single cartel upgrade.

also, my farmer is making 210-300q shit right now. just bought a compound and my bankers safe limit is 1.4mil with 1500 defensive soldiers, all defensive items possible, and paint canisters. only the very brave fuck with him and i have yet to see anyone with more than a 70% chance try.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9098769 - 10/19/08 02:29 AM (15 years, 3 months ago)

Quote:

YawningAnus said:
cephaliccarnage.




Like the band?


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Re: Drug Runners Round 24 HQ [Re: jewunit]
    #9099446 - 10/19/08 10:42 AM (15 years, 3 months ago)

yep.

ok, i just bought the genetics lab, military program, and inventory management software.

i am currently tapped out on drugs and cash though.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9102478 - 10/19/08 11:53 PM (15 years, 3 months ago)

yawning...

If you need to sell shit, I've got the russian mob distributers now so can move alot of stuff.  I think the capacity goes up after you sell so much?  Anyone know how they determine how much you can sell?  W/ amsterdam it started low then went up... is it a function of dealer capacity or does it just go up per sale or per level or what?


And if you need a banker let me know your name and I can hook you up.  Don't have much capacity now, but if you like in a few days I can buy community banks for 25cents apiece (DRC).  I could also buy some more safes if you don't mind me borrowing your cash to do so.  I could make the money back pretty quick.


Thanks for buying the cartel upgrades man :thumbup:


anyone else who need a bank account let me know.  I won't be able to hold too much money though, a few mill for awhile (total limits like 1.5 right now till I upgrade).  And after a bit I'll probably need to stop you from putting me over my safe limit, as I'll be making a bunch of cash for myself.


And I've been getting hit by safe crackers, so no promisses the money will always be there.  I won't reset it on ya, but if someone jacks it I can't do shit about it.  I'm buying a bunch of defense for the guy, but the top players could rob me no probs...


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9102548 - 10/20/08 12:11 AM (15 years, 3 months ago)

Things aren't permitting for me to put time in online. I'd like to turn control over to Yawning.

Hit me back and let me know if you'd mind accepting that responsibility.


--------------------

Now if you'll excuse me, I'm going to go on an overnight drunk, and in 10 days I'm going to set out to find the shark that ate my friend and destroy it. Anyone who wants to tag along is more than welcome.


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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9103421 - 10/20/08 09:56 AM (15 years, 3 months ago)

Fuck, I was gone this weekend and lost like 1.5mil worth of drugs and hundreds of thousands of dollars. :crankey:


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9103515 - 10/20/08 10:21 AM (15 years, 3 months ago)

Also, I can't deposit or withdrawal money from your banker, 'Anus.:wtf:

EDIT: Nevermind that.  Apparently you can't use commas when entering the amount to deposit.


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Edited by skydog (10/20/08 10:23 AM)


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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9103534 - 10/20/08 10:25 AM (15 years, 3 months ago)

Quote:

thekwazz said:
Things aren't permitting for me to put time in online. I'd like to turn control over to Yawning.

Hit me back and let me know if you'd mind accepting that responsibility.




sure


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9104124 - 10/20/08 12:55 PM (15 years, 3 months ago)

Do  you think you could set up a bank account for WolfyMilita? I am ripping so many people that I can't spend the money fast enough, lol.


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9104155 - 10/20/08 01:02 PM (15 years, 3 months ago)

by tommorrow I can.

right now I am working with my buddy and we are generating more cash than we can spend. I was making 340q and he was selling it for about 2300 per oz, which generates about 1mil an hour.

by tonight, my banker will make 7th level SC and get a compound and walk in vaults... then soon community banks.

but after tonight, my banker will be having safe room for about 10mil and from there im hoping to have about 100 mil in safe space and that way we can just keep the whole cartels holdings in there and let everyone use it when needed with a mil credit line.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9104453 - 10/20/08 02:20 PM (15 years, 3 months ago)

Damn, nice


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9105434 - 10/20/08 05:51 PM (15 years, 3 months ago)

Hey My character is Lordan,

My cell phone is 2683726


--------------------
The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.
     
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Re: Drug Runners Round 24 HQ [Re: Smackshadow]
    #9107679 - 10/21/08 12:18 AM (15 years, 3 months ago)

I noticed the bank space is like 32mil now. Can you hook WolfyMilita up with an account?  I am sitting on a bunch of stolen drugs that I need to give to the Amsterdam distributors and deposit the money.  Ex-Mil is pretty sweet class.

Also, lol @ this:
Quote:

00:28 - B2ill arrested by fkoffbtch with a wanted level of 153050




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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9109056 - 10/21/08 10:38 AM (15 years, 3 months ago)

k, but im going to have to start limiting everyone to 1 mil deposit limit.

safe limit is only 5,000,000 right now.

i will be able to get community banks late tonight which increase my safe limit by 3mil.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9109194 - 10/21/08 11:11 AM (15 years, 3 months ago)

i was thinking that we need to start sharing information here... like targets that always have huge amounts of drugs and/or money.
soon we need to start targeting our cartel enemies and anyone that is fucking with us... make mass raids and shit.

Pistachios
Cash On Hand $116,403
Safe Limit $35,000
Drug's Value $5,440
Silo Limit 0 oz
Item's Value $110,000
Hoes 119 / 400
Ho Morale 1.01
Offensive Soldiers 9 / 25
Offensive Morale 1.12
Defensive Soldiers 0 / 30
Defensive Morale 1.00
Informants 6 / 100
Cell Number 2531313

this guy always has 30k to steal atleast.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9109396 - 10/21/08 11:55 AM (15 years, 3 months ago)

Here's some of the guys I usually hit for alot of drugs:

toopy
rasta11
effervescent
beastmodebanker
PushingDatKush

They are all farmers with not so much defense.

Here's an asshole that is raiding and stealing from me with two accounts:
Pdogg320
PdoggSales

Feel free to do bad things to him.

How can I get a skill reset? I put skill points into drug production weight on my Farmer and I wish I wouldve put those points into Quality.  The skill reset is 1mil, but I need DR credit or something.


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9110017 - 10/21/08 02:07 PM (15 years, 3 months ago)

i cant hit him with anymore than 49%.

once my assassin gets to level 7 SC then it wont be any problem for me to hit almost anyone.


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Re: Drug Runners Round 24 HQ [Re: thekwazz]
    #9111280 - 10/21/08 06:00 PM (15 years, 3 months ago)

I sent an add to join the shroomery cartel, but after loggin in a looking around I have no idea how this game is played.


--------------------
...the whole experience is (and is as) a profound piece of knowledge.  It is an indellible experience; it is forever known.  I have known myself in a way I doubt I would have ever occurred except as it did.

Smith, P.  Bull. Menninger Clinic (1959) 23:20-27; p. 27.

...most subjects find the experience valuable, some find it frightening, and many say that is it uniquely lovely.

Osmond, H.  Annals, NY Acad Science (1957) 66:418-434; p.436


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Re: Drug Runners Round 24 HQ [Re: badchad]
    #9112598 - 10/21/08 09:25 PM (15 years, 3 months ago)

Sorry about bothering you Anus, but the WolfyMilitia bank account will let me deposit but not withdrawal.  I have like 1.3mil in there and I need some funds so I can go hit my contacts. :hitlerdance:


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9114838 - 10/22/08 10:39 AM (15 years, 3 months ago)

there, fixed it, sorry about that.

my math was off, so after tonight, my banker will be able to get community banks and then my safe limit will start getting ahead of how much money we can put in there.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9115203 - 10/22/08 11:51 AM (15 years, 3 months ago)

k, my banker is pretty secure now and my assassin just got a compound and can pretty much hit anyone that needs it... he just stole about 170k from pdogg and raided him for about another 10k and 100 soldiers.

in exactly 11 hours I will start buying community banks, which give me a 3mil safe limit addition.
Im going to use some drc to buy about 5 of them bitches, so by tomorrow I will have 20 mil safe limit.

once I get that going, I think I will put a 1 or 2 % interest on the cartel and make my banker the boss, that way we have a constant flow of cash coming in and I will be able to throw everyone a million or so line of credit.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9116980 - 10/22/08 04:59 PM (15 years, 3 months ago)

Sounds cool.  I have a few compounds for my farmer and sales man. I'm at the point that all I can do with all my excess money is just bank it or use it to buy more compounds/farms/sales teams.

My Ex-Mil is getting pretty beasty, but I still need 2 levels of SC before I can get a compound with him.  What is a good way to boost SC?  Buy sales teams?  I'm gonna buy a few more Penthouses I suppose and boost my numbers.

It sucks not having DRC.


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9119654 - 10/23/08 02:09 AM (15 years, 3 months ago)

no, buy farms.

each farm gives you about 3000 SC an hour.

and my banker now has 25mil safe limit.

I put a 2% tax rate on the cartel and made my banker the boss, so money will be flowing in and I can get the safe limit up more.

if you look in your investigated list, the names that are in red are members of enemy cartels.
post those names here. in the next few days we are going to start hitting enemy cartels. my assassin is going to get a few contract killers and make sure that their boss is hospitalized, then we rape him.

our first target is Drugs_are_bad. he is the leader of our enemy cartel LoL and also a banker with a safe limit of 10mil or so.
whoever has muscle and/or safe cracking ability, let me know and we will coordinate an attack soon.
im going to start sending cartel messages so everyone start checking those as soon as you see them.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9120330 - 10/23/08 09:25 AM (15 years, 3 months ago)

I have two enemy cartel members on my list. 

-thenigga
-Marcdog

The are pretty easy hits.


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Re: Drug Runners Round 24 HQ [Re: skydog]
    #9126361 - 10/24/08 11:32 AM (15 years, 3 months ago)

I added a bank account for wolfymilitia as well.  No deposit fee and 2 million credit at 1% interest, if you want to use it.

If you do want to use it, could you le tme know if I can borrow that money for a bit?  I need to buy a nightclub for my banker so I can get enough prestige to buy some community banks and increase my safe limit, so I'd appreciate it if I could use that money too.  I can pay you back probably within a half day or so if I make the purchase.

I hit both those enemy cartel guys.  Got like 4,000 notoriety from the drugs- thaks.  Those were good hits.


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Re: Drug Runners Round 24 HQ [Re: johnm214]
    #9130087 - 10/25/08 01:40 AM (15 years, 3 months ago)

I think I am already over this fucking game.

what a load of shit. I have a 35mil safe holdings, and can have only 4mil in the bank and still get hit for half a million.

what is the point of having safes? what is the point of a fucking banker?

seems like the only class worth having is ex military. because the game is only centered around hitting people with bullshit crackers.

you know, it would be ok if safe cracking only did what it was supposed to do: decrease the effectiveness of your safes by 50%.

great, I wouldnt be bitching about getting hit by safe crackers if I had 20mil in my 35mil safes.

but if you can purchase safe cracking, and jack someone regardless of how much safe space they have, then what is the point of even having safes? or even playing this game for that matter.


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Re: Drug Runners Round 24 HQ [Re: SneezingPenis]
    #9130671 - 10/25/08 06:18 AM (15 years, 3 months ago)

ex military only get silo crackers


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