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InvisibleOJK
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Study Concludes Video Games Can Act as "Gateway Drug"
    #5513225 - 04/13/06 06:18 PM (17 years, 9 months ago)

*link* [gamedaily.com]

Quote:

Study: Video Games Can Act as Gateway Drug

Anti-game activists were recently given some extra ammunition as a new study found that violent games can lead not only to aggressive behavior, but also increased willingness to drink alcohol, take marijuana (which itself is a gateway drug), or engage in unprotected sex. More within...

New research conducted by Dr. Sonya Brady at the University of California, San Francisco and Professor Karen Matthews at the University of Pittsburgh, recently published in the Archives of Pediatrics & Adolescent Medicine (April 2006), suggests that violent video games can be gateway drugs of sorts in that they can lead to "permissive attitudes toward violence, alcohol use, marijuana use, and sexual activity without condom use."

The study used 100 male participants (undergraduate students) between the ages of 18 and 21 "to test the effects of media violence exposure on blood pressure, negative affect, hostile social information processing, uncooperative behavior, and attitudes toward health risk behaviors among young men varying in lifetime violence exposure within the home and community."

The men were randomly assigned to play VU Games' The Simpsons: Hit and Run (categorized as low-violence condition) or Take-Two's Grand Theft Auto III (categorized as high-violence condition). Much to the chagrin of Take-Two and much to the delight of anti-game activists and certain politicians, the more violent game, GTA, elicited greater negative effects in the participants.

"Men randomly assigned to play Grand Theft Auto III exhibited greater increases in diastolic blood pressure from a baseline rest period to game play, greater negative affect, more permissive attitudes toward using alcohol and marijuana, and more uncooperative behavior in comparison with men randomly assigned to play The Simpsons," reads the study.

However, "Only among participants with greater exposure to home and community violence, play of Grand Theft Auto III led to elevated systolic blood pressure in comparison with play of The Simpsons."

The study concludes, "Media violence exposure may play a role in the development of negative attitudes and behaviors related to health. Although youth growing up in violent homes and communities may become more physiologically aroused by media violence exposure, all youth appear to be at risk for potentially negative outcomes."

"Parents have been told the message that violent video games and violent media in general can influence the likelihood that their kids will be aggressive," Dr. Sonya S. Brady commented to Reuters Health. "What this study suggests is that they might increase any type of risk-taking behavior."


by James Brightman




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Offlinemicrosporum
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Registered: 04/02/06
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Re: Study Concludes Video Games Can Act as "Gateway Drug" [Re: OJK]
    #5513244 - 04/13/06 06:25 PM (17 years, 9 months ago)

The day the government places any ban on video games, more than there already is now with the rating system, in this country, is the day I leave this country, and head to another which I have citizenship in.

It's downright absurd and complete bullshit to say video games is a "gateway drug". Its moreless American culture to blame, in which parents only give a damn about their kids doing drugs instead of the media they watch and listen to and how they react to it. It's irresponsible parenting to blame for all of this "gateway" bullshit.


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OfflineCUBErt
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Registered: 08/24/05
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Last seen: 14 years, 3 months
Re: Study Concludes Video Games Can Act as "Gateway Drug" [Re: OJK]
    #5514056 - 04/13/06 10:20 PM (17 years, 9 months ago)

Shit, no wonder I'm so fucked up.

I started video games in about 5th grade... you know Final Fantasy, nothing hard, or so I thought. It eventually lead to harder stuff, like Counter-Strike and Grand Theft Auto by the end of 8th grade.. Alcohol and Pot use then started sophomore year in highschool... then came those horrid mushrooms... all the while I continued my video game binges, taking on a World of Warcraft addiction at a time that I should have been playing badminton at my church picnic or learning Christmas carols on an acoustic guitar... In hindsight, my opiate habit makes perfect sense...


/sarcasm


--------------------
-CUBErt
:cubie::levitate::cubie:


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OfflineCptnGarden
fuck this site
Registered: 05/13/04
Posts: 11,945
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Re: Study Concludes Video Games Can Act as "Gateway Drug" [Re: CUBErt]
    #5515998 - 04/14/06 01:04 PM (17 years, 9 months ago)

pacman said if i didnt shoot it in my vein he would eat me


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