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OfflineToddo
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anyone hear in sound design/sound production?
    #5488915 - 04/07/06 03:04 AM (17 years, 10 months ago)

I'm looking into sampling sounds on the field and in a studio environment.  I know I'm going to need Mic's and portable gear..i just don't know where to start looking.  There is so much out there.

If anyone hear is in this industry.. please PM me or post your own experiences.  I would love to hear about a good place to start..or the type of gear/Mic's to get. 

Thanks everyone.  :thumbup:


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Shroomery Composition Contest


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OfflineMirth
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5488993 - 04/07/06 05:17 AM (17 years, 10 months ago)

Hey I am gonna contact my brother who knows this shit as his proffesion - so hang on I'll get you some names and models etc .


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The ineffable is not always intangible !


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OfflineSneezingPenis
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Re: anyone hear in sound design/sound production? [Re: Mirth]
    #5490148 - 04/07/06 01:50 PM (17 years, 10 months ago)

you will need a Nagra, omni mic's, unidirectional mics, or atleast a few microphones with cardioid/hyper-cardiod switches, or you can always use an SM-57 and wrap tape around the phase rejectors to make it omni-directional.

Mic stands, clips, headphones, media..... the list is long. It isnt like making model airplanes.


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OfflineToddo
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Re: anyone hear in sound design/sound production? [Re: SneezingPenis]
    #5490256 - 04/07/06 02:29 PM (17 years, 10 months ago)

i understand its really complicated.. I'm just wondering at what would be a good first setup.

Is there a "Mic" thats a decent all around. And a portable recording device... should I go with DAT?


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Shroomery Composition Contest


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OfflineSneezingPenis
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5490396 - 04/07/06 03:24 PM (17 years, 10 months ago)

there are probably 10,000 different types of microphones available, but only a few are industry standard. If you get a condenser mic, you will need Phantom Power, which is industry term for 48v.
Dynamic microphones are good for loud, close, or vocal sounds. Condenser mics can usually pick up a mouse fart from 30 yards away.

Behringer makes a tiny 4 channel board with eq and such that can deliver phantom power and has 1/4 inch main outs. They run like 60 dollars. low end dynamic mics cost 50-150. Good Condensers start at 150 and go way up.


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Offlineouterwave
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5494282 - 04/08/06 07:33 PM (17 years, 10 months ago)

i'm a recording engineer by trade. i don't feel you need a Narga,they makes some awesome field recorders, 2ch, 4ch, etc, used by reporters and film crews alot. 'cept they're 4 grand.

what kind of sounds are you looking for? would a mono or stereo recorder suffice? some mp3 players have a line/mic/digital in so you can record right to .WAV or to .MP3. alternatly i've used a portable minidisc recorder. sure, its basically a nice MP3 file, but actaully quite good if you set it up right. i think a new one is like $99 bucks or so, and you can reuse the disks.

and sure, there are thousands of mics out there. kinda depends on the quality of what you want. most small devices like this will not power a condenser mic (a type of mic that requires external power to work, but pick up high frequencies much better than others). a dynamic mic is more what you'll need. again under $100 for something descent. you could even get a battery powered condenser for that about, looks like a handheld, but with a much better frequency response.

if you want to do ambience recordings, try and stick to stereo. sony and such sell little stereo clip on mics that suck, but i used to use these:

http://www.core-sound.com/lcmics/1.php

there is another company called sound professionals that makes cheap versions of this companies stuff.

one thing to be aware of is these mics are omni-directional, meaning they pic up things from all sides, no matter where the mic is pointed. awesome for ambience. you might want a cardiod, or even hyper-cardiod mic, which more or less pick up whats in front of them less than behind them. this is used when you might want to limit the sounds in the environment and focus on something in particular.

there is something called a shotgun mic which can pin point only what is ablsolutly in front of it. these are use a lot during say, a football game, so you can hear what one player is saying while you are on the sidelines with the mic, and not hear the crowd and its chaos.

gimme a budget and what you want to record, and i'll give a few options. sure, more money the merrier, but it can all be done for very little. just might sound a little old school. maybe thats a good thing.


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take care,

outerwave


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OfflineSneezingPenis
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5496707 - 04/09/06 02:11 PM (17 years, 10 months ago)

I have worked at a production house by day, and run sound at venues at night, and the one fact about music equipment that I have found to be universally true, is: Pay now, or Pay later.

If you are just doing this as a fuck-off hobby, you can spend less than 200 bucks and be pleased, but if you are serious about it, look to dropping a few K.


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OfflineToddo
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Re: anyone hear in sound design/sound production? [Re: SneezingPenis]
    #5498363 - 04/09/06 10:59 PM (17 years, 10 months ago)

sorry about the long response time. 

I want to go into composition for video games.  If I'm going into game audio I also want to be cable of sound design/creating original special effects.   


Ok.. heres the low down. 
1.  I have a band where I play keyboard/record/edit/do special effects and orchestrate.  I'm using a terrible Mic.  We record in a small room.  (about 12X12 feet)
I have use my computer as a mixer and a medium to record to.  I have a great sound card.  I recored guitar/percussion/some vocals.

I need a mic that can record much better quality. 
Limit:300$$
 





I also wanted to get into recording ambience. (recording overall environments.)  I have some GREAT locations with lots of strange sounds that I would love to start collecting.  This is not just for a hobbie.  But I don't have the money to start getting sounds to sell them.  I want to do it as a way of getting expedience with recording outside sounds and implementing them in other audio.

$$LIMIT 400

thanks for all the help guys!  :smile:


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OfflineSneezingPenis
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5498434 - 04/09/06 11:21 PM (17 years, 10 months ago)

so... an overall limit of 700 dollars?

for ambience, earthworks are probably the best... here is a stereo pair on ebay for a grand, even though that is out of your price range, it gives you an idea of pricing.
http://cgi.ebay.com/Earthworks-SR77-Card...1QQcmdZViewItem

now, are you trying to record your whole band live? or are you planning on recording each part individually?

either way, you will need atleast some recording program such as cubase, Digital Performer (poo), Pro Tools (most user friendly) and Acid Pro (cheapest probably, but very user friendly... not nearly as many capabilities as the others).
You will also need atleast one, preferably 2, pre amps.... some external sound cards come with that, probably the best way to go.

Now, I dont want to burst your bubble, or deter you from going through with this, but (no offense) it seems like you dont know jack shit about all this. If you are truly interested, and wish not to completely fail at this, you need to do some study on game audio and implementation, Sound design, and basic recording techniques, mic placement, terms, connection types, signal flow.... the list goes on and on. I have been doing this for an intensive 5 years of my life and still have only a moderate grasp.... compared to professional big rig sound guys.

Dont always think that expensive is the best either. I record my bands practices (for playback purposes) with a single SM57 and get amazing seperation and clarity. Wrap tape around the phase rejectors , set it up high like an ambience mic, wrap a towel around the entire microphone and you will be very surprised at the outcome.

SM81 is probably the best cardioid condenser for its price range, they will usually only cost you 150-200$.

As for a recording devices/media, that depends greatly on what it is that you are doing.


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OfflineToddo
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Re: anyone hear in sound design/sound production? [Re: SneezingPenis]
    #5498531 - 04/09/06 11:51 PM (17 years, 10 months ago)

thanks man.

No..your right. I don't know much at all about sound design. I feel clueless when it comes to analogue sound. I'm doing as much
research as I can right now.

I feel like my realm is in digital music right now. (non analogue)
I just started really getting into mixing analogue with digital.

I have cubase sx3. and I have a sound-card. I record each instrument individually.

Research wise.. ive been spending most of my time reading about over all game audio/music theory. Im definitely going to change that up and start reading up on sound design/acoustics.

*edit: alright.. im going to just stick with getting a better mic for recording. sampling outdoor sounds is just to expensive to start on ATM.


Edited by Toddo (04/09/06 11:56 PM)


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OfflineSneezingPenis
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5498562 - 04/10/06 12:03 AM (17 years, 10 months ago)

FYI, game audio, the technical aspect of it, is probably the most complex and frustrating forms of audio to work with, mainly because of limitations. For example, the original Playstation 2 had something like 2MB alotted for music and SFX.... that is shit to work with, yet you have to make it work for the game.
Koji Kondi (sp?) was the guy who created almost every nintendo song using only 16 bit sounds with less memory and capabilities than cell phones 5 years ago had. It is pretty hardcore shit. Composition on the other hand, is composition no matter what.


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OfflineToddo
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Re: anyone hear in sound design/sound production? [Re: SneezingPenis]
    #5498580 - 04/10/06 12:11 AM (17 years, 10 months ago)

oh yeah. That guys amazing. The one thing thats pushing me towards this, is that its looking like composition in games/sound design for them go hand in hand. (at least from what I'm reading)

Its like an artiest that models..should also be able to texture or do concept art.

I don't want to be strictly music.. I feel like I should know all audio. If I'm going into this.. i want to delve 100% into it.


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Shroomery Composition Contest


Edited by Toddo (04/10/06 12:11 AM)


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OfflineSneezingPenis
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Re: anyone hear in sound design/sound production? [Re: Toddo]
    #5498648 - 04/10/06 12:41 AM (17 years, 10 months ago)

then start reading up on solid state electronics, psychoacoustics, wave propagation and gaming platforms and their protocol.... just for starters.


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Offlinepeace_n_love
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Re: anyone hear in sound design/sound production? [Re: SneezingPenis]
    #5506240 - 04/11/06 11:53 PM (17 years, 10 months ago)

Ok, so a great mic is the Studio Projects B1 large diaphragm condenser mic. http://www.studioprojects.com/b1.html It's usually around 100$ and definately the best bang for you buck. Although it's mainly a vocal mic, if you want to record some Lo-fi drum tracks it should be fine. Now that have the mic, a guitar and all these other instruments you'll need someway to put it on a computer or a DAW (digital audio workstation). If your recording electric guitar, bass or any instruments like that, the best sound you can get is to just plug it directly into the computer or DAW, no miced amps or anything. If you're recording to the computer(many more options, less portability) I reccomend something like this
http://www.tascam.com/Products/US-122.html
if you decide to use a DAW(less options,much more portability? I reccomend something like this
http://rolandus.com/products/productdetails.aspx?ObjectId=718&ParentId=110
or if the budget is really tight
http://rolandus.com/products/productdetails.aspx?ObjectId=711&ParentId=109

I use the brands mentioned above in my studio. A few brands that you can trust are Roland, Studio Projects, Audio Technica, Boss(owned by Roland), Tascam, Shure, Neumann, KRK, Universal Audio, AKG, Cubase and Adobe are all brands that I use and are for the most part reliable. Hope you find this helpful, and if you have ANY questions please just either post or PM me and i'll be more than happy to help.


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