https://songsofsyx.com/
City/colony builder, in the vein of Dwarf Fortress/Rimworld, but on a much grander scale. Start with ten dudes, and within a few hours, your city might have hundreds. A few hours after that, thousands. Maybe even tens of thousands (haven't gotten there myself, yet). Initial thoughts are a bit more of a Banished vibe, but since you can customize every building you build, that doesn't really hold up for long. You can build bigger buildings which will end up being more efficient (or not, depending on your interior design capabilities).
Kind of reminds me of Caesar 3, which I think inspired the Anno series, but everything is still fully simulated. Each little dude still has to go and do their thing, as opposed to the backend abstraction that Caesar and Anno are so fond of.
Combat (a) exists and (b) I actually really like, even though it is quite simplistic. I haven't sent out a campaigning army yet, but having defended against raids of hundreds, I really enjoy it so far. Very much a total war vibe, with you ordering squads of up to 150 troops each. I haven't really picked into the really fine points of morale, but combat is very much a one-sided affair. Troops will rapidly break and flee as they take casualties, meaning that your positioning and first ten seconds often decide the battle. This, to me, makes far more sense than games in which your squad of 100 dudes is down to 10 survivors and they still fight like fresh troops, and not the psychologically destroyed and physically decimated survivors that they actually would be in that scenario.
And, of course, there is the full range of battle population, from little early game skirmishes when a raiding party of 12 dudes shows up to the massive battles with tens of thousands in each army that are on youtube.
There is a world map, and from what I can tell (again, haven't gotten to the army campaigns yet) you can send armies to capture regions that will then send you tax revenue/tribute payments. You can also use administrative points to have different effects, from productivity to genocide (yes, you can start a holocaust, and yes, everyone will hate you).
The fun thing that I really like, about the research and the administrative points, is that they are not, let's say, "earned". If you want research points, then you need to build and staff a library. Each library, depending on amenities, can maintain a certain number of research points. If the library is shut down or understaffed, you lose those benefits. Similarly with administrative points.
Anyway, it's a really cool game.
Edited by Kryptos (10/25/21 03:08 PM)
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