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OfflineJailbird420
Old Man
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Registered: 02/20/19
Posts: 294
Last seen: 9 days, 6 hours
What are the odds?
    #27054196 - 11/23/20 04:00 PM (3 years, 2 months ago)

How many people think that the mythical online entity that's known as "Q" is actually Donald J. Trump?
Is "Q" DJT?
Users may choose only one (26 total votes)
Yes
-
6 23%
No
-
17 65%
STAL
-
3 12%
Votes accepted from (11/23/20 12:00 PM) to (12/23/20 01:59 PM)
You must vote before you can view the results of this poll.


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InvisiblefeeversM
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Registered: 12/28/10
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Loc: Flag
Re: What are the odds? [Re: Jailbird420]
    #27054202 - 11/23/20 04:05 PM (3 years, 2 months ago)

I have a feeling trump still doesn’t even know what q clearance is.


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OfflineVP123
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Registered: 06/27/19
Posts: 1,341
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Re: What are the odds? [Re: feevers] * 2
    #27054271 - 11/23/20 04:57 PM (3 years, 2 months ago)

Donald Trump deciding to avoid the spotlight? Really? C'mon!


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OfflineJailbird420
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Registered: 02/20/19
Posts: 294
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Re: What are the odds? [Re: VP123]
    #27054441 - 11/23/20 06:39 PM (3 years, 2 months ago)

Some of the retarded claims I've heard "Q" has made about Trump, sound like Trump blowing his own propaganda-horn honestly.


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OfflineVP123
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Registered: 06/27/19
Posts: 1,341
Loc: Midwest
Last seen: 10 days, 3 hours
Re: What are the odds? [Re: Jailbird420] * 1
    #27054479 - 11/23/20 07:06 PM (3 years, 2 months ago)

He doesn't have the capacity. More credible his cult followers did it.


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InvisibleAhab McBathsalts
OTD Windmill Administrator
Other User Gallery Ultimate Champion: Blackjack


Folding@home Statistics
Registered: 11/25/02
Posts: 35,107
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Re: What are the odds? [Re: VP123] * 2
    #27054489 - 11/23/20 07:11 PM (3 years, 2 months ago)

https://medium.com/curiouserinstitute/a-game-designers-analysis-of-qanon-580972548be5

A Game Designer’s Analysis Of QAnon
Playing with reality

Quote:

QAnon grows on the wild misinterpretation of random data, presented in a suggestive fashion in a milieu designed to help the users come to the intended misunderstanding. Maybe “guided apophenia” is a better phrase. Guided because the puppet masters are directly involved in hinting about the desired conclusions. They have pre-seeded the conclusions. They are constantly getting the player lost by pointing out unrelated random events and creating a meaning for them that fits the propaganda message Q is delivering.





Quote:

I am a game designer with experience in a very small niche. I create and research games designed to be played in reality. I’ve worked in Alternate Reality Games (ARGs), LARPs, experience fiction, interactive theater, and “serious games”. Stories and games that can start on a computer, and finish in the real world. Fictions designed to feel as real as possible. Games that teach you. Puzzles that come to life all around the players. Games where the deeper you dig, the more you find. Games with rabbit holes that invite you into wonderland and entice you through the looking glass.
When I saw QAnon, I knew exactly what it was and what it was doing. I had seen it before. I had almost built it before. It was gaming’s evil twin. A game that plays people. (cue ominous music)

QAnon has often been compared to ARGs and LARPs and rightly so. It uses many of the same gaming mechanisms and rewards. It has a game-like feel to it that is evident to anyone who has ever played an ARG, online role-play (RP) or LARP before. The similarities are so striking that it has often been referred to as a LARP or ARG. However this beast is very very different from a game.
It is the differences that shed the light on how QAnon works and many of them are hard to see if you’re not involved in game development. QAnon is like the reflection of a game in a mirror, it looks just like one, but it is inverted.

Guided Apophenia
In one of the very first experience fictions (XF) I ever designed, the players had to explore a creepy basement looking for clues. The object they were looking for was barely hidden and the clue was easy. It was Scooby Doo easy. I definitely expected no trouble in this part of the game.
But there was trouble. I didn’t know it then, but its name was APOPHENIA.

Apophenia is : “the tendency to perceive a connection or meaningful pattern between unrelated or random things (such as objects or ideas)”
As the participants started searching for the hidden object, on the dirt floor, were little random scraps of wood.
How could that be a problem!?

It was a problem because three of the pieces made the shape of a perfect arrow pointing right at a blank wall. It was uncanny. It had to be a clue. The investigators stopped and stared at the wall and were determined to figure out what the clue meant and they were not going one step further until they did. The whole game was derailed. Then, it got worse. Since there obviously was no clue there, the group decided the clue they were looking for was IN the wall. The collection of ordinary tools they found conveniently laying around seemed to enforce their conclusion that this was the correct direction. The arrow was pointing to the clue and the tools were how they would get to it. How obvious could it be?
I stared in horror because it all fit so well. It was better and more obvious than the clue I had hidden. I could see it. It was all random chance but I could see the connections that had been made were all completely logical. I had a crude backup plan and I used it quickly before these well-meaning players started tearing apart the basement wall with crowbars looking for clues that did not exist.
These were normal people and their assumptions were normal and logical and completely wrong.

In most ARG-like games apophenia is the plague of designers and players, sometimes leading participants to wander further and further away from the plot and causing designers to scramble to get them back or (better yet) incorporate their ideas. In role-playing games, ARGs, video games, and really anything where the players have agency, apophenia is going to be an issue.

This happens because in real games there are actual solutions to actual puzzles and a real plot created by the designers. It’s easy to get off track because there is a track. A great game runner (often called a puppet-master) can use one or two of these speculations to create an even better game, but only as much as the plot can be adjusted for in real time or planned out before-hand. It can create amazing moments in a game, but it’s not easy. For instance, I wish I could have instantly entombed something into that wall in the basement because it would have worked so well, but I was out of luck!
If you are a designer, and have puzzles, and have a plot, then apophenia is a wild card you always have to be concerned about.

QAnon is a mirror reflection of this dynamic. Here apophenia is the point of everything. There are no scripted plots. There are no puzzles to solve created by game designers. There are no solutions.




--------------------
"Nobody exists on purpose. Nobody belongs anywhere. Everybody's going to die."


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OfflineEzuma
Gontish Wizard
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Registered: 12/02/13
Posts: 8,423
Loc: Roke
Last seen: 10 months, 20 days
Re: What are the odds? [Re: Ahab McBathsalts]
    #27054511 - 11/23/20 07:29 PM (3 years, 2 months ago)

too much work for him


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OfflineLoaded Shaman
Psychophysiologist
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Registered: 03/02/15
Posts: 8,006
Loc: Now O'Clock
Last seen: 28 days, 4 hours
Re: What are the odds? [Re: Jailbird420]
    #27056563 - 11/25/20 04:18 AM (3 years, 2 months ago)

Nah.


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"Real knowledge is to know the extent of one’s ignorance." — Confucius


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