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The Design of Everyday Things * 1
    #25774424 -

When I was a wee lad,10 years ago, I was curios about graphic design.

A wonderful book fell on my lap.

https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things

I think it has influenced me more than the whole 12 years of public education.

The gist of it is: if you have to write a manual about how the thing you designed works, your doing it wrong.

Only manual you ever have to read, for users/designers of whatever.

It's short.

Have fun
: D


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Edited by korgoth (01/28/19 07:25 PM)

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Re: The Design of Everyday Things [Re: korgoth]
    #25774826 -

I took a class in college on Human-Machine interactions and Ergonomics. One of the best classes Ive ever took. Combines engneering with human psychology. Super interesting.

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Re: The Design of Everyday Things [Re: LogicaL Chaos]
    #25775522 -

The people who work on Linux distributions should read this book multiple times.

Stop telling people to read the docs. They will not, ever, ever.

That is if they want a wider adoption rate among regular folk.

Cause installing a Linux distro without having the help of internet communities equals giving up and installing windows (grow up Microsoft, the future is opensource).

It is a great os.

Now there's a graphics hardware language called "Vulkan" which is able to run old D3D11/10 code on linux machines. Gaming without large fps drops.

Steam Proton/Wine DXVK, check it out.

: D

LE:I kinda' want to learn Vulkan now.
I have this feeling that knowing a good graphics hardware language will come in handy sometime in the next 10 years.


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Edited by korgoth (01/28/19 08:49 PM)

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