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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Divinity: Original Sin 2
#24804161 - 11/24/17 01:34 PM (6 years, 2 months ago) |
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Why is there no thread? There should be a thread.
Well.... I'm fucking hopelessly addicted. Best RPG of all time? Shit, this game is good.... really good.
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Re: Divinity: Original Sin 2 [Re: Shroomism]
#24804894 - 11/25/17 01:28 AM (6 years, 2 months ago) |
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I really loved the first one, although I never did finish it. My attention span with games is so damn small these days it seems. I've heard the second one is so much more amazing. I watched a lot of early dev videos and footage and test runs and it looks awesome.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Divinity: Original Sin 2 [Re: mndfreeze]
#24809392 - 11/27/17 10:25 AM (6 years, 2 months ago) |
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It really is amazing.
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Enkidu
"No-Such-Person"


Registered: 07/09/16
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Re: Divinity: Original Sin 2 [Re: Shroomism]
#24809834 - 11/27/17 02:24 PM (6 years, 2 months ago) |
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Do you have to buy that game online?
I searched online for a hard copy and nothing is showing up, only divinity 1
-------------------- Within You , Without You
      
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Divinity: Original Sin 2 [Re: Enkidu]
#24810792 - 11/27/17 10:49 PM (6 years, 2 months ago) |
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I got it on Steam. Probably is online only for now. They will probably port it to console in the future. Lots of games are that way now.
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Enkidu
"No-Such-Person"


Registered: 07/09/16
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Re: Divinity: Original Sin 2 [Re: Shroomism]
#24811446 - 11/28/17 10:48 AM (6 years, 1 month ago) |
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I downloaded it last night and created my character.
I'm excited, been a real long time since i played a newer game. I like rpg's a lot.
Took me 3 hours to download. Then another hour of frustration of not working, realized I hooked my pc up to the motherboard and not my gpu card or whatever. Figured that out on accident because I disabled my comp gpu driver and had a black screen. Almost cried. Might need to upgrade my card, my default settings are all set to low graphics.
Still stoked to start the game
-------------------- Within You , Without You
      
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DieCommie

Registered: 12/11/03
Posts: 29,258
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Re: Divinity: Original Sin 2 [Re: Shroomism]
#24835635 - 12/09/17 10:43 AM (6 years, 1 month ago) |
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Thanks for bringing it to my attention. I like RPGs, haven't played on in a while. Would you say this is like Dragon Age? Do you point and click to move around, or do you use the w,a,s,d buttons?
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Enkidu
"No-Such-Person"


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Re: Divinity: Original Sin 2 [Re: DieCommie] 1
#24836568 - 12/09/17 06:45 PM (6 years, 1 month ago) |
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Yep, like dragon age, point and click
-------------------- Within You , Without You
      
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Divinity: Original Sin 2 [Re: DieCommie]
#24838233 - 12/10/17 06:30 PM (6 years, 1 month ago) |
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I haven't played Dragon Age unfortunately so I can't make the comparison.
If anything the playstyle reminds me heavily of old school Baldur's Gate...with turn-based combat.
You do point and click to move around and use WASD to move the screen around. It's also really challenging and really makes you think and plan out your builds/party comps/fights etc. Even on the "easy"/Classic mode, some fights are still a real challenge. I'm playing on Tactician (medium) mode now and it can be pretty brutal. Enemies have about 20% more HP and more special abilities/ enhanced normal abilities. You have to really stay on top of your gear and upgrades every level and have good synergy etc... I really like the complexity and difficulty and possibilities. Then there's "Honor" mode which is Tactician, plus you only have ONE save slot, so every save you overwrite the last, and if your entire party wipes it's game over.
You start each character as a particular class but really you can build out any character to do anything depending how you build them. Also the choices you make seem to have real consequences and alter the story. Not sure how much actually ties into the ending which I heard is anticlimatic but the journey is cool as fuck.
Also jesus christ the voice actors for this game. Every single interaction and text you see from an NPC is also spoken audio. Even the animals, when you get the talk to animals perk thing. I don't normally give a shit about stuff like that, I actually normally hate talking over text in games. But this is done perfectly IMO, very well done. You will want one of your party members to have the talk to animals talent at least. That opens up a whole new world of clues, side quests and funny shit.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Divinity: Original Sin 2 [Re: Shroomism]
#24841586 - 12/12/17 09:50 AM (6 years, 1 month ago) |
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Have been rerolling over and over trying to relearn the mechanics that have been changed since the Alpha version fortunately, that is my beloved area of gaming, and really appreciate the variation they have on builds
my only 'problem' is how much strategic thinking is involved on Tactician, have not even adventured up to Honor mode yet -- likely will do so after my first full complete
would really like to get enough Shroomerites hooked on it that we can run some sort of mini-campaigns with the GM mode

do like the default story mode, but have not finished it so ending could be meh as you mentioned but even with OS1, was far more interested in revisiting the early zones with new party setups to see how things pan out
am slightly divided on the tags system it is nice for characterization in dialogue but kind of miss the traits being earned by text choices (tho it does, at least, mean not having to alter character personality just for the min/max stats from the traits)
am excited to get into the mod community, but want to learn as much of the vanilla game mechanics as possible first had a pretty good run for a bit around time of swapping meds been playing around with a Human (+ crit rate) magic user with Savage Sortilege and Wits AoE spells with a bunch of crits are always comical but have been kind of out of it more recently, and don't want to go back down to Classic really like the added variety of enemy capabilities and tactics in combat
if you aren't teleporting things and enemies, teleport all the things
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Re: Divinity: Original Sin 2 [Re: Tantrika]
#24846860 - 12/14/17 10:47 PM (6 years, 1 month ago) |
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God dammit. I don't have time to buy another RPG but now I'm going to have to. All these reminders about what I loved in the first one. The amount of complexity in combat is insane. Having to worry about (or use) all the different types of elements, combining them, etc.
I did have issues with the first one with how AOE spells worked. There were definitely times the AI cheated like a mofo and times using my own AOE spells didn't quite clearly show where it was going to go off and I hit my own people, but mostly that was rare. Looking forward to when I have the time to play this.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Divinity: Original Sin 2 [Re: Tantrika]
#24864453 - 12/23/17 06:04 PM (6 years, 1 month ago) |
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This game is really fucking good, but it's so niche I doubt we'll have a sizeable amount of people playing it.
Teleport all the things
I beat the game already.. starting another run through and going slower this time
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Re: Divinity: Original Sin 2 [Re: Shroomism]
#24864776 - 12/23/17 09:31 PM (6 years, 1 month ago) |
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Is it a new storyline or is it a continuation of the first? I don't know if I have the attention span to play the first again just to finish it, but I know I'll feel jipped if I start the second and its a continuation of the first without finishing it.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Divinity: Original Sin 2 [Re: mndfreeze]
#24865015 - 12/24/17 12:08 AM (6 years, 1 month ago) |
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Quote:
Shroomism said: This game is really fucking good, but it's so niche I doubt we'll have a sizeable amount of people playing it.
Teleport all the things
I beat the game already.. starting another run through and going slower this time
It is nice to hope it picks up popularity here QQ but at least it has been doing fairly well in a more general sense
Teleporting was a habit developed from the first one, it helped me in being a bit of a klepto, but then started using it combat but it has been refined a bit mechanically it is now feasible to teleport party members around without them hating me which makes teleporting the whole party up onto cliffs and ledges a lot more viable
in combat, it is insanely useful for moving around enemies, can grab a squishy and plunk them in the middle of my damage characters, or teleport a tanky melee enemy across the map so they take 2-3 turns to get back into the fight not to mention teleporting enemies into fire/lava 
only downside was since Intelligence scaling no longer brings spells down to 1 turn cooldown it helps to have a few party members running it, and it's 2 points into Aerothurge to even unlock it x-X
Quote:
mndfreeze said: Is it a new storyline or is it a continuation of the first? I don't know if I have the attention span to play the first again just to finish it, but I know I'll feel jipped if I start the second and its a continuation of the first without finishing it.
Divinity: Original Sin was a prequel to Divine: Divinity Divinity: Original Sin 2 is a chronological 'sequel' to Divine: Divinity (ie: the main character from Divine: Divinity has impacted the world and since died)
There are references to Original Sin for purposes of world-building or just easter eggs but the story stands pretty independently from it and the games take place centuries/maybe millennia apart
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Divinity: Original Sin 2 [Re: mndfreeze]
#24865051 - 12/24/17 12:44 AM (6 years, 1 month ago) |
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Yeah... I never played the original... but I don't feel I lost anything by starting from the 2nd.
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Re: Divinity: Original Sin 2 [Re: Tantrika]
#24865094 - 12/24/17 01:28 AM (6 years, 1 month ago) |
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Cool, thats what I wanted to know. A ton of the older isometric games (and computer RPG's in general) were really big on you being able to bring your characters from one game into another. Like the old AD&D gold box backs by SSI (pools of radiance, secret of the silver blades, pools of darkness, the dragonlance chronicles, etc) all were sort of designed for you to be able to start with the first game at like level 1, then after you beat it and bought the second one you just imported your character/perty with all levels/items intact just like you would keep a character through multiple campaigns in a paper and dice AD&D game.
Good to know the second is actually totally split apart from the first. I'll probably just buy it soon.
I'm really struggling with pillars of eternity. Not sure why but I can't seem to stay engaged in it. Normally I wouild eat this kind of RPG up and there isn't anything glaringly off or wrong, I just seem to keep finding myself bored and not caring about parts of the storyline, etc.
I think thats more just me then the games though, because it seems to be happening with every damn RPG I play now.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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