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Chemical Addiction



Registered: 08/16/11
Posts: 2,020
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The witcher or elder scrolls?
#23547013 - 08/16/16 02:09 PM (7 years, 5 months ago) |
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So after spending a couple hundred hours playing Elder scrolls 5 skyrim, i'm ready for another game, I was thinking of getting elder scrolls 3&4, or the witcher trilogy bundle what would you guys recommend? I leaning towards the elder scrolls since they are cheaper
-------------------- Vegetation has crawled for miles towards the cities. It is waiting. Once the city is dead, the vegetation will cover it, will climb over the stones, grip them, search them, make them burst with its long black pincers; it will blind the holes and let its green paws hang over everything. —Jean-Paul Sartre, Nausea
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George Sears
43rd President of the US



Registered: 02/23/13
Posts: 1,477
Loc: New Mexico
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I'd recommend The Witcher if you're looking for something fresh as far as gameplay and story/lore. The first two are definitely a little outdated when you play them, but so is TES once you start going back to Oblivion and before then.
I think you can get the Witcher games pretty cheap on G2A if money is your concern, but I know Bethesda does the Elder Scrolls Anthology and similar packages like that for a decent price.
I haven't played The Witcher 3 yet, but I've heard nothing but good things about it and it's story. The "Blood & Wine" DLC was supposed to be pretty good itself, and supposedly complete enough that it could be a standalone game, so I'm sure you'd get at least 100 hours out of both the base game and the DLC each. If you got The Witcher 3 you could also try some of the other DLCs and definitely get more play time out of the base game than you would compared to one of the Elder Scrolls games.
At this point I'm just trying to think of reasons to convince myself to buy TW3, but this all makes some kind of sense, right?
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Kryptos
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Re: The witcher or elder scrolls? [Re: George Sears]
#23549026 - 08/17/16 04:51 AM (7 years, 5 months ago) |
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Haven't played Witcher 3, so this is based on my Witcher 1&2 experience, but if you like the open world unlimited freeplay aspect of TES, you won't like The Witcher much. You're either doing the main quest, one of a small selection of side quests, or out gathering materials for upgrades. Bit like Assassin's Creed in that regard. One of the strengths of TES/Fallout 3+4 that I've found is the ability to jump into an old save file, not remember what you were doing, picking a direction, and walking into an adventure or dungeon or whatever. You can't really do this in Witcher (again, maybe you can in 3, I don't know). On the other hand, Witcher does have much more fleshed out combat mechanics.
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Chemical Addiction



Registered: 08/16/11
Posts: 2,020
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23549076 - 08/17/16 05:51 AM (7 years, 5 months ago) |
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Thanks guys, I like the story line of the games, I've never played assassins creed but I will give The witcher games a try. Here are the other games on my computer if you guys are in the mood for more recommendations. I almost always play single player, I'm terrible on a keyboard so I don't play competitively. Far Cry 3 & 4 are probably my favorites, love the crazy characters. The starcraft II campaign was a lot of fun too.
TES 5 Skyrim Far Cry 3 Far Cry 4 Far cry Primal Fallout 3 Fallout 4 The Lord of the Rings Online Portal Portal 2
Diablo Diablo 2 Diablo 3 StarCraft StarCraft II
-------------------- Vegetation has crawled for miles towards the cities. It is waiting. Once the city is dead, the vegetation will cover it, will climb over the stones, grip them, search them, make them burst with its long black pincers; it will blind the holes and let its green paws hang over everything. —Jean-Paul Sartre, Nausea
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Have not played Witcher 1 and 2, so my input only comes from Witcher 3.
Witcher if you want quality story content and variability of narrative choices, but do not mind having little real control over characterization. Replayability is hit or miss -- the combat system is really solid for how the game wants players to fight, but makes trying different builds feel quite similar; there is enough variation to story and quest content to try other paths, but playing the same character multiple ways can feel like it cheapens the story and role-playing in the world.
Elder Scrolls if you want a big world to role play and experience different characters in. Skyrim is often considered the weakest entry to the series, so you only have good things to look forward to by going backward through it. 
Witcher first -- Morrowind is a timeless classic, and nearly 15 years later can still strongly suggest it. Another few months may serve only to sweeten the taste further. Not sure Witcher will be on my replay list 10 years from now, but it is a great contender for your time in the current state of gaming.
My biggest issue with Witcher 3 was that people told me it was 'the new Skyrim' and it really was not. There is little real similarity between the titles outside of both being in a fantasy setting, and then Witcher 3 leans closer to Dark Souls. Elder Scrolls leans more to high fantasy, whereas Witcher is more low fantasy (based on Polish history and folklore) lined with dark fantasy. (Dark Souls being high fantasy meeting dark fantasy). In all other regards, it was fantastic.
Skyrim's weakest point is that it's not Morrowind, but Morrowind's only weak point was that it's not Daggerfall.
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Kryptos
Stranger

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Re: The witcher or elder scrolls? [Re: Tantrika]
#23552754 - 08/18/16 09:39 AM (7 years, 5 months ago) |
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I don't know, I think Skyrim is the best game in the TES series from a technical standpoint. The gameplay is much more balanced and varied (You couldn't really be a true "mage" before Skyrim, or an archer before Oblivion). I do think that Morrowind is the strongest title in the series from a story perspective, and it is much more immersive than Skyrim as long as you overlook some of the technical deficiencies (Hit something with a sword? Well, let's do a skill roll to check if you *really* hit it or not).
I'm really looking forward to the Skywind mod being released. I would love to play Morrowind, except not have to deal with non-regenerating mana, spell failures that never went away even at max skill, odd skill checks, constant need to repair your favorite weapon (went back to Oblivion for a bit after playing Skyrim, and the repair mechanic was probably the most annoying), and boring NPCs that don't do anything.
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Mental Taco



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Re: The witcher or elder scrolls? [Re: Kryptos]
#23552785 - 08/18/16 09:55 AM (7 years, 5 months ago) |
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Wither is a great game but i love the freedom a game like syrium or ESO have to offer. Depends what type of gamer you are, ESO is great if you have buddies to group with or even without but ive heard alot of gamers say they enjoyed skyrium more. I myself played skyrium more, there was just more unique to it given that you are the main "hero".
-------------------- Did you not know that the royal hunting grounds are always forbidden?
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23553150 - 08/18/16 12:00 PM (7 years, 5 months ago) |
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Quote:
Kryptos said: I don't know, I think Skyrim is the best game in the TES series from a technical standpoint. The gameplay is much more balanced and varied (You couldn't really be a true "mage" before Skyrim, or an archer before Oblivion). I do think that Morrowind is the strongest title in the series from a story perspective, and it is much more immersive than Skyrim as long as you overlook some of the technical deficiencies (Hit something with a sword? Well, let's do a skill roll to check if you *really* hit it or not).
I'm really looking forward to the Skywind mod being released. I would love to play Morrowind, except not have to deal with non-regenerating mana, spell failures that never went away even at max skill, odd skill checks, constant need to repair your favorite weapon (went back to Oblivion for a bit after playing Skyrim, and the repair mechanic was probably the most annoying), and boring NPCs that don't do anything.
Must respectfully disagree on some of these being negatives, but that may be due to my appreciation for role play mechanics. Skyrim was certainly the most accessible to non-RPG players from a technical standpoint though.
Oblivion had the most ridiculously overpowered mage system of the ES titles, because it was the first title to have regenerating Magicka but the last title to have Spell crafting. Compared to Oblivion, Morrowind was more challenging and rewarding of good play -- in Morrowind magic users had to truly build and plan to use magic, though it would have been nice if spell failures became more forgiving when maxed out. In Oblivion, you simply had to understand how your Attributes worked and how to exploit that with spells that buffed them -- for the most powerful spells in game, you were required to buff your own Intelligence and Magicka pool before you had enough Magicka to cast them. It really made mage characters feel like an arcane powerhouse, the biggest catch was that you had to cycle through spells in combat like in Dark Souls. Oblivion's biggest downside for mages was that it was where things started to slide towards Skyrim's view of magic -- no one in the Arcane University even cared if you were any good at magic, whereas in Daggerfall and Morrowind you had to be proficient enough in certain magical skills before you would be viewed as worthy of advancement through guild ranks.
Compared to the other Elder Scrolls titles, Skyrim was the highest magic (in terms of everyone being able to be magically proficient while unskilled) but also the weakest and least rewarding in the series. Could become Arch Mage of the College with only a handful of mechanics that all based off of the lowest-level spells in game. In fact, it was less difficult to become Arch Mage as a Rogue or Warrior, since the final boss of the questline had good magic resistance but was made of paper. Skyrim with mods made mage plays pretty awesome though -- The Last Spell Altar mod that added Spell Crafting back into the game was an insane plus, but then people also added a ton of custom spells and even changed how the mage skill trees built. Skyrim also decided Alchemy was no longer an Intelligence-driven Mage skill for reasons, and moved it into the 'Stamina trees' just so Rogue builds could have a crafting mechanic (so Warriors got Smithing in the red trees, and Mages got Enchanting in the Blue trees, even though any build could just grind the skills up easily enough).
Would not consider the skill checks to be technical deficiencies so much as conscious design decisions that were removed to make Oblivion and Skyrim more accessible to the less RPG-oriented crowds. The idea behind it was that the computer was rolling the dice for your character, sometimes a roll fails and you miss even though you have a clear opening -- happens in pen and paper RPGS a lot, and Elder Scrolls was originally built on transitioning that type of play into video games.
Similarly, even with Fallout 4 and the 'massive improvements' that made the game more friendly to FPS-oriented players, like to spam VATS for everything so that my character still has % chance to hit or miss like in the classics. Elder Scrolls just straight up removed that possibility when Oblivion transitioned from being skilled allowing the character to hit to simply modifying how much damage was done. Another example would be Lockpicking -- as much as Oblivion was my favourite Lockpicking mini-game, Morrowind made more sense in that it was solely a check as to whether the character was good enough or not. Not sure why they adapted a decent compromise in Fallout, but then took the gating out of Skyrim.  Essentially, it means that player skill with a keyboard and mouse does not dictate character proficiency in the world. Basically, who the character is and what he or she can do is more important than what the player can do. This sort of approach drives a lot of people nuts, because a lot of gamers view challenges in games as being something for them to overcome as a player, rather than the classic RPG view that they are challenges for them to overcome as a character. That is where Oblivion started to fall off, and where Witcher, and to a lesser extent Dark Souls, lose me a bit -- if I am good enough behind the keys or controller, my character can perform tasks the likes of which they would not be able to given their capabilities.
Armorer as a skill still felt meaningful in Oblivion; becoming proficient with the hammer meant being able to improve any gear beyond the quality of drops in game, but still meant having to get decent drops -- Smithing in Skyrim was basically about grinding thousands of Iron Daggers to sell to shops and gain exp, then forgetting I have a Smithing skill until a custom armour mod needed a particular perk to craft. Weapon and Armour maintenance was one of the things I missed about Skyrim -- instead of just making top-tier armour and forgetting about it, had to be aware of the stress that was being put on my favourite gears and plan accordingly.
Daggerfall was so generous with allowing me to be part of the world, to the point that it was even possible to fail the main quest within 60 in-game days of the beginning of the game, but just keep on playing anyway. Skyrim was indeed solid once the Live Another Life mod allowed me to bypass the whole Dragonborn questline and just go be somebody making his or her way. Skyrim also managed to make housing and having a place to live feel like it was something more meaningful than just a place to store junk, but that may have also been due to the proliferation of housing and lifestyle mods.
Modded Skyrim was able to become absolutely mind-boggling though, and it draws me back the most frequently due to the hard work of mod authors, even if Vanilla was a bit underwhelming compared to earlier titles. Skywind has the capacity to be a truly great revisit, if it is not set too far back by whatever upgrades the Remaster makes.
Edited by Tantrika (08/18/16 01:02 PM)
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Chemical Addiction



Registered: 08/16/11
Posts: 2,020
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Re: The witcher or elder scrolls? [Re: Tantrika]
#23553581 - 08/18/16 02:54 PM (7 years, 5 months ago) |
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I got the three witchers and am starting with number 2. I'm liking it so far, not being able to fall off stuff or go through plants is kind of annoying but I like the cinematics and gameplay so far. After playing skyrim I keep hitting the wrong keys when I want to do something, but that happens everytime I switch a game. I did switch the "E" and spacebar in the key bindings menu (or whatever they call it)
-------------------- Vegetation has crawled for miles towards the cities. It is waiting. Once the city is dead, the vegetation will cover it, will climb over the stones, grip them, search them, make them burst with its long black pincers; it will blind the holes and let its green paws hang over everything. —Jean-Paul Sartre, Nausea
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Kryptos
Stranger

Registered: 11/01/14
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Re: The witcher or elder scrolls? [Re: Tantrika]
#23554013 - 08/18/16 04:56 PM (7 years, 5 months ago) |
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Quote:
SweetLeafSamadhi said:
Quote:
Kryptos said: I don't know, I think Skyrim is the best game in the TES series from a technical standpoint. The gameplay is much more balanced and varied (You couldn't really be a true "mage" before Skyrim, or an archer before Oblivion). I do think that Morrowind is the strongest title in the series from a story perspective, and it is much more immersive than Skyrim as long as you overlook some of the technical deficiencies (Hit something with a sword? Well, let's do a skill roll to check if you *really* hit it or not).
I'm really looking forward to the Skywind mod being released. I would love to play Morrowind, except not have to deal with non-regenerating mana, spell failures that never went away even at max skill, odd skill checks, constant need to repair your favorite weapon (went back to Oblivion for a bit after playing Skyrim, and the repair mechanic was probably the most annoying), and boring NPCs that don't do anything.
Must respectfully disagree on some of these being negatives, but that may be due to my appreciation for role play mechanics. Skyrim was certainly the most accessible to non-RPG players from a technical standpoint though.
Oblivion had the most ridiculously overpowered mage system of the ES titles, because it was the first title to have regenerating Magicka but the last title to have Spell crafting. Compared to Oblivion, Morrowind was more challenging and rewarding of good play -- in Morrowind magic users had to truly build and plan to use magic, though it would have been nice if spell failures became more forgiving when maxed out. In Oblivion, you simply had to understand how your Attributes worked and how to exploit that with spells that buffed them -- for the most powerful spells in game, you were required to buff your own Intelligence and Magicka pool before you had enough Magicka to cast them. It really made mage characters feel like an arcane powerhouse, the biggest catch was that you had to cycle through spells in combat like in Dark Souls. Oblivion's biggest downside for mages was that it was where things started to slide towards Skyrim's view of magic -- no one in the Arcane University even cared if you were any good at magic, whereas in Daggerfall and Morrowind you had to be proficient enough in certain magical skills before you would be viewed as worthy of advancement through guild ranks.
Compared to the other Elder Scrolls titles, Skyrim was the highest magic (in terms of everyone being able to be magically proficient while unskilled) but also the weakest and least rewarding in the series. Could become Arch Mage of the College with only a handful of mechanics that all based off of the lowest-level spells in game. In fact, it was less difficult to become Arch Mage as a Rogue or Warrior, since the final boss of the questline had good magic resistance but was made of paper. Skyrim with mods made mage plays pretty awesome though -- The Last Spell Altar mod that added Spell Crafting back into the game was an insane plus, but then people also added a ton of custom spells and even changed how the mage skill trees built. Skyrim also decided Alchemy was no longer an Intelligence-driven Mage skill for reasons, and moved it into the 'Stamina trees' just so Rogue builds could have a crafting mechanic (so Warriors got Smithing in the red trees, and Mages got Enchanting in the Blue trees, even though any build could just grind the skills up easily enough).
Would not consider the skill checks to be technical deficiencies so much as conscious design decisions that were removed to make Oblivion and Skyrim more accessible to the less RPG-oriented crowds. The idea behind it was that the computer was rolling the dice for your character, sometimes a roll fails and you miss even though you have a clear opening -- happens in pen and paper RPGS a lot, and Elder Scrolls was originally built on transitioning that type of play into video games.
Similarly, even with Fallout 4 and the 'massive improvements' that made the game more friendly to FPS-oriented players, like to spam VATS for everything so that my character still has % chance to hit or miss like in the classics. Elder Scrolls just straight up removed that possibility when Oblivion transitioned from being skilled allowing the character to hit to simply modifying how much damage was done. Another example would be Lockpicking -- as much as Oblivion was my favourite Lockpicking mini-game, Morrowind made more sense in that it was solely a check as to whether the character was good enough or not. Not sure why they adapted a decent compromise in Fallout, but then took the gating out of Skyrim.  Essentially, it means that player skill with a keyboard and mouse does not dictate character proficiency in the world. Basically, who the character is and what he or she can do is more important than what the player can do. This sort of approach drives a lot of people nuts, because a lot of gamers view challenges in games as being something for them to overcome as a player, rather than the classic RPG view that they are challenges for them to overcome as a character. That is where Oblivion started to fall off, and where Witcher, and to a lesser extent Dark Souls, lose me a bit -- if I am good enough behind the keys or controller, my character can perform tasks the likes of which they would not be able to given their capabilities.
Armorer as a skill still felt meaningful in Oblivion; becoming proficient with the hammer meant being able to improve any gear beyond the quality of drops in game, but still meant having to get decent drops -- Smithing in Skyrim was basically about grinding thousands of Iron Daggers to sell to shops and gain exp, then forgetting I have a Smithing skill until a custom armour mod needed a particular perk to craft. Weapon and Armour maintenance was one of the things I missed about Skyrim -- instead of just making top-tier armour and forgetting about it, had to be aware of the stress that was being put on my favourite gears and plan accordingly.
Daggerfall was so generous with allowing me to be part of the world, to the point that it was even possible to fail the main quest within 60 in-game days of the beginning of the game, but just keep on playing anyway. Skyrim was indeed solid once the Live Another Life mod allowed me to bypass the whole Dragonborn questline and just go be somebody making his or her way. Skyrim also managed to make housing and having a place to live feel like it was something more meaningful than just a place to store junk, but that may have also been due to the proliferation of housing and lifestyle mods.
Modded Skyrim was able to become absolutely mind-boggling though, and it draws me back the most frequently due to the hard work of mod authors, even if Vanilla was a bit underwhelming compared to earlier titles. Skywind has the capacity to be a truly great revisit, if it is not set too far back by whatever upgrades the Remaster makes.
I would agree that some things from Morrowind, such as skill requirements to rank up in guilds/houses/whatever should have stayed. And I see what you mean by the pen-and-paper D&D dice roll, where even with a clear opening there is a chance of screwing up and impaling your own foot by accident. I just don't think it translates as well into a 3D game. If the rolls made the opponent physically dodge the blow with improbable agility, that would work. My issue with the Morrowind system (which I think is partly that way due to technical limitations) was the near constant hit with associated little blood splatter, but due to a failed roll, your opponent takes no damage. I would understand, for example, a glancing blow that does little past annoy your enemy, but the way it was implemented (again, likely due to technical limitations) just didn't make intuitive sense, which brought you out of the gameplay a bit. It also made short blades so overpowered that it was dumb to even bother using anything but the highest level shortsword you had. I like the Oblivion/Skyrim damage reduction system more, as even a glancing blow from a giant maul would fell a small elephant.
I did greatly enjoy Daggerfall, and I did like how the main quest was fail-able, which seemed a little odd for the rest of the titles. If a dragon attacked the next town over, there should definitely have been a time limit to get to the local ruler and tell him before the dragon decided to inform them personally (and spectacularly). My only issue with Daggerfall was the repetitive nature of the randomly generated environments. And the unavoidable save game corruption when you explored too many places and the game couldn't deal with the resulting filesize.
I still don't think magic was a viable strategy in Morrowind though, even with maxed spell schools casting failures were disturbingly common, and they persisted even with the alchemy mega-potion glitch. I've had a Morrowind character that had ~2mil intelligence fail to cast simple fireballs somewhat regularly, even though from a gameplay standpoint (compared to the intelligence scores of the actual Gods, for example) my character should have been smart enough to build an interstellar ship using a twig and some pebbles.
I guess there are some aspects of pen-and-paper adventures that should really be left in two dimensional format, and in the port to 3D some limitations must be accepted.
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Rollin.n.Strollin



Registered: 07/25/16
Posts: 814
Loc: Australia
Last seen: 2 years, 2 months
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23554030 - 08/18/16 05:00 PM (7 years, 5 months ago) |
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I loved TES, but after a while you find that you tend to play it too much, so it gets dull after a while
But I've only played the witcher 3; probably about half of the story line and I had to return it to a mate, but I loved it
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23554411 - 08/18/16 06:44 PM (7 years, 5 months ago) |
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Quote:
Kryptos said: ...
I would agree that some things from Morrowind, such as skill requirements to rank up in guilds/houses/whatever should have stayed. And I see what you mean by the pen-and-paper D&D dice roll, where even with a clear opening there is a chance of screwing up and impaling your own foot by accident. I just don't think it translates as well into a 3D game. If the rolls made the opponent physically dodge the blow with improbable agility, that would work. My issue with the Morrowind system (which I think is partly that way due to technical limitations) was the near constant hit with associated little blood splatter, but due to a failed roll, your opponent takes no damage. I would understand, for example, a glancing blow that does little past annoy your enemy, but the way it was implemented (again, likely due to technical limitations) just didn't make intuitive sense, which brought you out of the gameplay a bit. It also made short blades so overpowered that it was dumb to even bother using anything but the highest level shortsword you had. I like the Oblivion/Skyrim damage reduction system more, as even a glancing blow from a giant maul would fell a small elephant.
...
Ah, okay, my misinterpretation then -- the visual representation of misses is indeed a technical limitation. Animating dodges/glancing blows would be a whole different affair.
Quote:
Kryptos said: ... I did greatly enjoy Daggerfall, and I did like how the main quest was fail-able, which seemed a little odd for the rest of the titles. If a dragon attacked the next town over, there should definitely have been a time limit to get to the local ruler and tell him before the dragon decided to inform them personally (and spectacularly). My only issue with Daggerfall was the repetitive nature of the randomly generated environments. And the unavoidable save game corruption when you explored too many places and the game couldn't deal with the resulting filesize.
I still don't think magic was a viable strategy in Morrowind though, even with maxed spell schools casting failures were disturbingly common, and they persisted even with the alchemy mega-potion glitch. I've had a Morrowind character that had ~2mil intelligence fail to cast simple fireballs somewhat regularly, even though from a gameplay standpoint (compared to the intelligence scores of the actual Gods, for example) my character should have been smart enough to build an interstellar ship using a twig and some pebbles.
I guess there are some aspects of pen-and-paper adventures that should really be left in two dimensional format, and in the port to 3D some limitations must be accepted.
Yeah, Daggerfall certainly had its issues with prolonged play -- bugs without modded fixes were also pretty brutal, or getting locked up in a random generated dungeon that made the exit inaccessible. It is almost a wonder how they eventually earned the nickname of Bugthesda. 
The casting issues in Morrowind were frustrating, but not necessarily game-breaking. Enchanting gear for cast on use can get around spell failures. Mage was viable, but required creativity. When you mention 2 million Intelligence though, did you mean Willpower? In Morrowind, Intelligence was Magicka pool and Willpower was success rate of casts -- Oblivion moved that over to Intelligence for Magicka pool and Willpower for Magicka regen speed, since success was taken out and the only worry became the fact that wearing heavier armour made all spells less effective. Luck stat was also a big factor in spell success or failure; Luck stat could actually raise 0% success spells to functioning, even at 0% success when maxed out in spell's skill type. Also stamina -- if my recollection is correct, having a full stamina bar made spells more likely to succeed, while being tired out made them more likely to fail.
Do not personally pine over the loss of spell failure, but did not find its presence prohibitive to the play style.
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mndfreeze 
Shroomery Secret Service




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Re: The witcher or elder scrolls? [Re: Tantrika]
#23561565 - 08/20/16 10:18 PM (7 years, 5 months ago) |
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I loved the custom spell casting and enchanting oblivion had. I loved even more that it was built in a way where you obviously could exploit it, but thats almost more realistic. It makes sense to me from an RP standpoint that if you are a mage crafting spells, and you knew the invisibility had an obvious limitiation where it stopped functioning when you attacked, but chameleon did not, you would somehow research making a 'better invisibility'.
With the enchanting I went around to all the gates getting the greater orbs or whatever they were that closed the gate, then used them to enchant 25% chameleon on my gear. Once you went over 100% you were completely invisible to the enemy, even if you stood next to them punching them in the nutsack.
I was definitely saddened with the changes to skyrim from oblivion, but they do make a lot of sense from a technical / functionality perspective. Especially since consoles are their big money maker. One of the thing that sucks about building games for PC and console, or even just console by itself, is the controller just only has so many buttons.
The technical limitations of RPG's in a 3d living environment will be a problem for a long time coming I think. The dice roll style system was built and designed in a day and age when there was no computer or console gaming, and it just doesnt translate very well to the visual and control systems we have today in our games. My hope is in the next 10 years or so that virtual reality stuff really takes off and we get to a point where while wearing your headset and controllers in hand, you also have some more realistic movement methods so dodging that sword it blends well with your actual reaction with whatever control method is around at the time, and your characters 'stats'. That said I dont want it TO realistic, beacuse I dont want to have to jump around my room to dodge enemies.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: The witcher or elder scrolls? [Re: mndfreeze]
#23562057 - 08/21/16 03:07 AM (7 years, 5 months ago) |
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Quote:
mndfreeze said: I loved the custom spell casting and enchanting oblivion had. I loved even more that it was built in a way where you obviously could exploit it, but thats almost more realistic. It makes sense to me from an RP standpoint that if you are a mage crafting spells, and you knew the invisibility had an obvious limitiation where it stopped functioning when you attacked, but chameleon did not, you would somehow research making a 'better invisibility'.
With the enchanting I went around to all the gates getting the greater orbs or whatever they were that closed the gate, then used them to enchant 25% chameleon on my gear. Once you went over 100% you were completely invisible to the enemy, even if you stood next to them punching them in the nutsack. ...
Did this as well; also a 100% damage reflection build.  Except my method was to steal Grand Soul Gems from the Mages Guild, haul them off to Mannimarco's altar and wait for the Shade of the Revenant to turn them into Black Soul Gems. Grand Souls are so much easier to find early game by trapping people. 
Kingdom Come: Deliverance is a 3d RPG with an interesting approach to combat -- was gifted a beta code, so have had a chance to test it out a bit first-hand. Really relies more on learning actual combat postures and what types of swings/blocks they are for. Enemies telegraph their hits based on where they are guarding prior to swing, and you have to block in the right area to deflect, with visibilty for dodges and damage as well. It was of particular interest to me, because they actually utilize historical fencing forms so it was stuff I recognized from sparring with my old roommates and members of the fencing club.  Character skill seems to still dictate how effective actions taken actually are, so being good at blocking as a player can have repercussions if I overestimate what the character can handle, but have not dug too deeply into figuring things out since it is not up to an official release yet. Kingdom Come is really low fantasy though -- no magic, based in historical Europe. Shaping up pretty nicely for the undertaking though.
Edited by Tantrika (08/21/16 03:24 AM)
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Kryptos
Stranger

Registered: 11/01/14
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Re: The witcher or elder scrolls? [Re: mndfreeze]
#23565131 - 08/22/16 06:31 AM (7 years, 5 months ago) |
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Quote:
mndfreeze said: The technical limitations of RPG's in a 3d living environment will be a problem for a long time coming I think. The dice roll style system was built and designed in a day and age when there was no computer or console gaming, and it just doesnt translate very well to the visual and control systems we have today in our games. My hope is in the next 10 years or so that virtual reality stuff really takes off and we get to a point where while wearing your headset and controllers in hand, you also have some more realistic movement methods so dodging that sword it blends well with your actual reaction with whatever control method is around at the time, and your characters 'stats'. That said I dont want it TO realistic, beacuse I dont want to have to jump around my room to dodge enemies.
I want this to happen, and I want it to literally accept your real life physical limitations as how good your character is in the game. It would be a CoD game changer. If you suddenly need to actually be able to run when your character runs, duck when they duck, that kind of stuff...
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Into The Woods
Quarantine King


Registered: 04/20/13
Posts: 10,864
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Witcher. Witcher witcher witcher witcher witcher.
And that's coming from someone who loved Elder Scrolls and thought nothing could ever top it.
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timelapses
Life in free form



Registered: 01/26/11
Posts: 4,600
Loc: in a shroomery prison
Last seen: 7 years, 4 months
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Witcher by far. And the expansion, blood and stone no. Great story and choices you can make that aren't shallow like that game about fucking with time.
Like any media story matters. And Witcher compared to the elder scrolls is great in that way and game design. But fuck it, they are both good, just the Witcher is better.
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Chemical Addiction



Registered: 08/16/11
Posts: 2,020
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Re: The witcher or elder scrolls? [Re: timelapses]
#23573849 - 08/24/16 06:48 PM (7 years, 5 months ago) |
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I'm liking the witcher II but I have to remember to save frequently, I took the time to get/make the potion to fight the Kayran, but then before I got to use it, the cinematic started and it saved so I couldn't even use the potion or oil my blade. Last save was an hour previous and I didn't want to redo everything.
-------------------- Vegetation has crawled for miles towards the cities. It is waiting. Once the city is dead, the vegetation will cover it, will climb over the stones, grip them, search them, make them burst with its long black pincers; it will blind the holes and let its green paws hang over everything. —Jean-Paul Sartre, Nausea
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Kryptos
Stranger

Registered: 11/01/14
Posts: 12,263
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I think I ended up replaying that whole first section after dying to the kayran and realizing I didn't save once.
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LuSiD9
reality is plastic




Registered: 09/06/06
Posts: 4,705
Loc: The Bowels of Canada
Last seen: 14 days, 23 hours
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23575060 - 08/25/16 05:36 AM (7 years, 5 months ago) |
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is the witcher 3 less linear than 2?..
I've only played 2 as it was one of the free monthly games on xbox live, really couldn't get into it though, I gave it a solid chance, but I was just like meh, not enough freedom... I've definitely heard a lot of good things about 3, but if it's too linear, I'm not sure I'll be able to get into it.
I've always been an elder scrolls guy, morrowind stole a huge chunk of my life... don't even want to how many hours I sunk into it
-------------------- Nothing is true, everything is permissible. Our laws make law impossible; our liberties destroy all freedom; our property is organized robbery; our morality an impudent hypocrisy; our wisdom is administered by inexperienced or mal-experienced dupes; our power wielded by cowards and weaklings; and our honour false in all its points. I am an enemy of the existing order for good reasons.
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Into The Woods
Quarantine King


Registered: 04/20/13
Posts: 10,864
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Re: The witcher or elder scrolls? [Re: LuSiD9]
#23575185 - 08/25/16 07:22 AM (7 years, 5 months ago) |
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Definitely not. It's an entirely open world RPG. 3.5 times the size of Skyrim (excluding Blood & Wine's Toussaint) Filled with hundreds of unique side-quests including monster contracts. You can stray off the beaten path and main questline as much as you like and spend hours and hours doing exploring. The main questline itself is considerably long and is choice/consequence based. There's something like 36 possible endings based on various decisions you make throughout the game that lead you into various possible avenues of the unfolding story which is lightyears ahead of the quality of storytelling in elder scrolls.
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La Flama Blanca
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Registered: 01/15/16
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well i loved the shit out of skyrim, but witcher 3 is wayyyyy better.(rightfully so- witcher 3 came out on next gen consoles, skyrim was last gen) one of the best games i've ever played without a doubt. the expansions, especially blood and wine, kick so much fuckin ass. the entire witcher series was great but they really smashed it out of the park with witcher 3. the elder scrolls games are a bit dated to go back and try to play now, even though i loved oblivion and skyrim.
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Kryptos
Stranger

Registered: 11/01/14
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Witcher 3's half off on steam right now, so that may sway your decision for the next however long.
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logikal
POSIX Compliant
Registered: 06/11/16
Posts: 29
Last seen: 7 years, 4 months
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23586993 - 08/28/16 01:38 PM (7 years, 5 months ago) |
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I think that the Witcher 3 was an amazing game and will always be in history as a genre-defining game. It's more story based, and revolves around dialogue choices actually impacting the story, and it seems to have done that as well as some of the old-school RPGs. On top of that it also is very modern, shiny, and just fucking fun. I liked the first two games, but TW3 is a fucking masterpiece.
I also have to say that Morrowind and Oblivion are masterpieces too. Skyrim is certainly good, but it really went away from the RPG genre and seems more like an action-adventure game. I think Oblivion is my favorite TES game, it has a good balance of RPG elements while still being fun to just pick up and play. Morrowind is very deep, but is dated and feels a bit slow and clunky (not that it's really a bad thing, it's still a great game).
I would recommend playing TW3 now because it's new and it's a bit more fun to play games when they're new, but don't pass up Oblivion and Morrowind if you are a fan of RPGs.
Seeing your list of games you liked I would recommend: For Diablo-style games:
Path of Exile Torchlight Titan Quest Grim Dawn
PoE is great if you liked D2 battle.net, Torchlight is fun-fun-fun but isn't really about the online. TQ and GD are made by the same people I'm pretty sure and are just solid games, single-player though.
Games like Portal: Half-life Half-life 2
They're great games by the same developer. They're not solely puzzle games (lots of shooting) but it's very heavily puzzle-based and it is amazingly done.
If you liked Starcraft give Warcraft a try. Starcraft and WC2 are about the same thing, albeit very different. WC3 was amazing too, nothing really like it.
If you're feeling a bit adventurous Dota 2 is a great game (made by the Portal people, Valve). It's kinda like SC or especially WC3 because DoTA was a mod for WC3, but it plays like League of Legends. It's not really the same as LoL, at all, but it's in the same genre. Dota 2 is like SC in how competitive it is and how the skill-cap is a mile fucking high. Very "hardcore" and you might get frustrated at first, but it's worth it, so worth it, trust me .
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Chemical Addiction



Registered: 08/16/11
Posts: 2,020
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Re: The witcher or elder scrolls? [Re: logikal]
#23587405 - 08/28/16 04:06 PM (7 years, 5 months ago) |
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thanks for the recommendations, I have WC3 somewhere on disk, never played WOW because you have to (or had to) pay a monthly subscription. Before I downloaded Skyrim I was pondering getting the half-life games but for some reason decided not too. I will keep this thread in mind for down the road when I buy more games, maybe the X-mas sale that steam has.
I grew up playing Diablo and Diablo II which is why I bought D3, but that's not really the type of game I enjoy, the campaign was fun but I don't like how repetitive the game is once you've done the campaign, just farming for better items gets boring fast.
-------------------- Vegetation has crawled for miles towards the cities. It is waiting. Once the city is dead, the vegetation will cover it, will climb over the stones, grip them, search them, make them burst with its long black pincers; it will blind the holes and let its green paws hang over everything. —Jean-Paul Sartre, Nausea
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Kryptos
Stranger

Registered: 11/01/14
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WoW and Warcraft are two very different things. One is an MMO, set in the world of the second, which is a straight RTS.
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Chemical Addiction



Registered: 08/16/11
Posts: 2,020
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Re: The witcher or elder scrolls? [Re: Kryptos]
#23591064 - 08/29/16 06:13 PM (7 years, 4 months ago) |
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So I finished The Witcher 2 and really enjoyed it, now it's time for number 3
-------------------- Vegetation has crawled for miles towards the cities. It is waiting. Once the city is dead, the vegetation will cover it, will climb over the stones, grip them, search them, make them burst with its long black pincers; it will blind the holes and let its green paws hang over everything. —Jean-Paul Sartre, Nausea
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George Sears
43rd President of the US



Registered: 02/23/13
Posts: 1,477
Loc: New Mexico
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Quote:
Chemical Addiction said: So I finished The Witcher 2 and really enjoyed it, now it's time for number 3 
Witcher sex scenes FTW! GOTY forever lol.
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Inocuole
Scalpel of Evil's Bane



Registered: 11/21/11
Posts: 24,863
Loc: ★
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Quote:
Chemical Addiction said: So I finished The Witcher 2 and really enjoyed it, now it's time for number 3 
All I can say is that 3 was so good I couldn't play 2. Enjoy.
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