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OfflineSatyr604
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Re: No man's sky [Re: Sanguin3]
    #23546596 - 08/16/16 11:10 AM (7 years, 5 months ago)

Hey, like I said, I'm not trying to piss on anyone's fun here. So if you enjoy it, good! Don't let anyone stop you. It's just not for me. :smile:


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InvisibleGeorge Sears
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Re: No man's sky [Re: Satyr604]
    #23548817 - 08/17/16 02:39 AM (7 years, 5 months ago)

Quote:

Satyr604 said:
On top of it all, it is waaaaay overpriced. It's not worth 60 bucks, sorry.





I entirely agree with you on this one, though. I wouldn't recommend anyone buy this game unless it drops below $30 on sale in the next 6-8 months, and below $20 after that. I would price it and compare it to Subnautica, but maybe like $5 more since it's got a better engine that it runs on with a greater server load. Regardless, it's not worth $60, and I wish I would've waited till it went on sale.

Don't get me wrong, I'm still having fun — especially after seeing how much progression is offered and how little I've actually seen myself — but I could've waited to play a casual chill-out game for much less monies.
:feelssadman:


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OfflineFaustoid
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Re: No man's sky [Re: George Sears]
    #23549732 - 08/17/16 12:02 PM (7 years, 5 months ago)

Just finished downloading it to my ps4 today, I almost threw the controller fixing my ship and refueling. Not worth 60 bucks, however, once you get off the first planet it gets a little more interesting. I am hoping the price point allows them to have the scratch to upgrade the shit out of this game.

Edit: would probably be a pretty cool vr Survival Sim.


Edited by Faustoid (08/17/16 12:04 PM)


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OfflinemndfreezeMDiscordReddit
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Re: No man's sky [Re: Faustoid]
    #23551559 - 08/17/16 10:25 PM (7 years, 5 months ago)

I picked it up because my GF really wanted to play it (we do the steam family share stuff) and have been enjoying it, but for all the reasons I listed earlier I do wish its price was half of what they charged.  Its definitely NOT AAA 60$ pricetag level.  Its good for a small 13 members indie team, but not big studio price tag good.

Anyway,  my hope is all the backlash they are getting for it causes them to really push for much needed additional content.  Like this game screams "co-op" at least.  Making it properly multiplayer might be to big of a scale to be pulled off, but co-op with your buddies should at the very least be added in later on.  Same with some form of base building.  Maybe I want to call one of these planets home.

So yeah, definitely wait till the price drops unless you are SURE you will like it.  That said I *AM* enjoying myself mindlessly puttin around space n stuff, but it does get repetitive, as do all "exploration" style games.  subnautica is a great example of this.  I had a tonnnn of fun at first, but once I built a base and got most of the upgrades and visited the different biomes the shine quickly wore off.  With it being early access though, and their trello dev board being public, I am at least able to see the future plans for their game so I know I'll be going back when it releases.


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InvisibleShroomismM
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Re: No man's sky [Re: mndfreeze]
    #23552166 - 08/18/16 03:12 AM (7 years, 5 months ago)

I think it's GOTY material for sure with some patching. I've been playing the fuck out of it.

Sure.. it's a little rough around the edges and can be repetitive (name one survival game that isnt) but I've got almost 40 hours in this game already and I haven't lost interest.
I have faith the devs can make this into an absolutely amazing game. Being that it was such a small dev team, I think they probably just got overwhelmed and due to the insane hype surrounding it were probably pushed to release before it was really ready. I mean it IS pretty barebones atm.

I agree it's probably not worth the $60 price tag right now, it's not polished enough. But it's a fucking amazing skeleton of a game. I'm still enjoying the fuck out of it.


Quote:

Satyr604 said:
Well, you do you. If you guys enjoy it, by all means do so. But I think it's a shit game. Sorry.

There's really not much to do. Sure, there are lots of planets and all that, but what's that worth if they're just empty and void of anything to do? In reality, there's also very little variation between them. All planets are put together from a bunch of set pieces they pull from a bag and are then given a different colour. Same for the animals. You've seen a few, you've seen them all. The inventory system is fickle as tits, too.

The NPC's just sit around, doing fuck all. Being static. Which is true for the whole universe: it's static. I've said it a few times now, but there's really nothing going on. Remember Freelancer, a space sim that came out 13 years ago? It managed to have an economy where you could trade to make a buck, planets to land on, a decent storyline, NPC's flying through space attacking you if you were with the wrong faction. Police ships, scanning your ship for contraband. Multiplayer. Huge maps. Fun combat. All of that, thirteen years ago.

And don't get me started on the horrible performance on PC, even though it doesn't look too great. Especially the ugly, grainy pop-in. The hell's that supposed to be? If it even runs at all, that is. The game's broken on delivery..

On top of it all, it is waaaaay overpriced. It's not worth 60 bucks, sorry.

I'm really disappointed. I was hoping for a new space sim, a genre that has died a tragic death but is still close to my heart, but this.. This is not it. This is just a badly made, repetitive, run of the mill survival game. A shame, but I'll gladly pass.






Blah blah blah.. there's a billion things to do.
You're comparing it to Freelancer? NMS has an economy where you can trade to make a buck.
18 quintillion planets to land on. Freelancer had what.. a couple hundred maybe? A storyline although its kinda vague.
NPC ships are flying through space and you do get attacked by pirate ships if you are carrying a lot of loot. Have you been far in space?
Huge maps? Do you have any idea how huge NMS is?

Horrible PC performance? I don't have a top of the line rig by any means but I still get good performance and over 30 FPS average. Sure it can be choppy at times but overall it runs pretty smooth for me.
Also the game loads up fast as fuck. I wouldn't call it broken by any stretch of the imagination...

How many planets have you been to to say they are all basically the same with different colorings? Because that's not the case at all. There's so many different environments and variations.
Animals too.. you haven't seen a few you've seen them all. I've seen so many different types and some that are just fucking hilarious as fuck. No two are the same.

So much hate for NMS going around. I think most of it is completely unwarranted.
People had these super unrealistic expectations of Minecraft 5.0 ultimate in Space.. it's not that at all.

Yeah there's things I don't like and think can be improved on. The NPCs need some work and more diversity for sure.
There needs to be more variations in the quests and more different types of settlements. More random things found out in the middle of nowhere, more world interactions.
Some type of base building would be nice.
These are all things that can be added as development continues. As the game is now, I would consider it still in Beta.

The massive hype surrounding the game wasn't the studios fault at all. Blame fucking polygon and kotaku.
It's a small dev team doing a massive undertaking. There is NO game out there ever that even breaches the sheer scale and diversity of environments as this game.
Give them some credit. It's a huge undertaking to make a game of this scope. They've got the foundation down.. they just need to implement more features and do some overhauling and fine tuning
Half of the things they want in the game didn't even make it to release.. there's still going to be a ton of development.

But despite it's flaws I am still having a ton of fun. For every flaw there's 5 or 6 things I like about it.

Also to note I wasn't a fanboy or anticipating this game at all really until like 2 days before release.
I saw previews of it a few years back and thought hey that looks cool, but I didn't have any expectations for the game going in other then its a procedurally generated universe where you can explore space.
You set your expectations far too high I think.


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OfflineSatyr604
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Re: No man's sky [Re: Shroomism]
    #23552242 - 08/18/16 04:20 AM (7 years, 5 months ago)

Quote:

Shroomism said:
I think it's GOTY material for sure with some patching. I've been playing the fuck out of it.

Sure.. it's a little rough around the edges and can be repetitive (name one survival game that isnt) but I've got almost 40 hours in this game already and I haven't lost interest.
I have faith the devs can make this into an absolutely amazing game. Being that it was such a small dev team, I think they probably just got overwhelmed and due to the insane hype surrounding it were probably pushed to release before it was really ready. I mean it IS pretty barebones atm.

I agree it's probably not worth the $60 price tag right now, it's not polished enough. But it's a fucking amazing skeleton of a game. I'm still enjoying the fuck out of it.


Quote:

Satyr604 said:
Well, you do you. If you guys enjoy it, by all means do so. But I think it's a shit game. Sorry.

There's really not much to do. Sure, there are lots of planets and all that, but what's that worth if they're just empty and void of anything to do? In reality, there's also very little variation between them. All planets are put together from a bunch of set pieces they pull from a bag and are then given a different colour. Same for the animals. You've seen a few, you've seen them all. The inventory system is fickle as tits, too.

The NPC's just sit around, doing fuck all. Being static. Which is true for the whole universe: it's static. I've said it a few times now, but there's really nothing going on. Remember Freelancer, a space sim that came out 13 years ago? It managed to have an economy where you could trade to make a buck, planets to land on, a decent storyline, NPC's flying through space attacking you if you were with the wrong faction. Police ships, scanning your ship for contraband. Multiplayer. Huge maps. Fun combat. All of that, thirteen years ago.

And don't get me started on the horrible performance on PC, even though it doesn't look too great. Especially the ugly, grainy pop-in. The hell's that supposed to be? If it even runs at all, that is. The game's broken on delivery..

On top of it all, it is waaaaay overpriced. It's not worth 60 bucks, sorry.

I'm really disappointed. I was hoping for a new space sim, a genre that has died a tragic death but is still close to my heart, but this.. This is not it. This is just a badly made, repetitive, run of the mill survival game. A shame, but I'll gladly pass.






Blah blah blah.. there's a billion things to do.
You're comparing it to Freelancer? NMS has an economy where you can trade to make a buck.
18 quintillion planets to land on. Freelancer had what.. a couple hundred maybe? A storyline although its kinda vague.
NPC ships are flying through space and you do get attacked by pirate ships if you are carrying a lot of loot. Have you been far in space?
Huge maps? Do you have any idea how huge NMS is?

Horrible PC performance? I don't have a top of the line rig by any means but I still get good performance and over 30 FPS average. Sure it can be choppy at times but overall it runs pretty smooth for me.
Also the game loads up fast as fuck. I wouldn't call it broken by any stretch of the imagination...

How many planets have you been to to say they are all basically the same with different colorings? Because that's not the case at all. There's so many different environments and variations.
Animals too.. you haven't seen a few you've seen them all. I've seen so many different types and some that are just fucking hilarious as fuck. No two are the same.

So much hate for NMS going around. I think most of it is completely unwarranted.
People had these super unrealistic expectations of Minecraft 5.0 ultimate in Space.. it's not that at all.

Yeah there's things I don't like and think can be improved on. The NPCs need some work and more diversity for sure.
There needs to be more variations in the quests and more different types of settlements. More random things found out in the middle of nowhere, more world interactions.
Some type of base building would be nice.
These are all things that can be added as development continues. As the game is now, I would consider it still in Beta.

The massive hype surrounding the game wasn't the studios fault at all. Blame fucking polygon and kotaku.
It's a small dev team doing a massive undertaking. There is NO game out there ever that even breaches the sheer scale and diversity of environments as this game.
Give them some credit. It's a huge undertaking to make a game of this scope. They've got the foundation down.. they just need to implement more features and do some overhauling and fine tuning
Half of the things they want in the game didn't even make it to release.. there's still going to be a ton of development.

But despite it's flaws I am still having a ton of fun. For every flaw there's 5 or 6 things I like about it.

Also to note I wasn't a fanboy or anticipating this game at all really until like 2 days before release.
I saw previews of it a few years back and thought hey that looks cool, but I didn't have any expectations for the game going in other then its a procedurally generated universe where you can explore space.
You set your expectations far too high I think.




Hey man, like I said, if you enjoy the game, don't let me stop you. But I personally don't. So 'blah blah blah' yourself. :smile:

A billion things to do?! Like what? Go to places and mine stuff?

Yeah, I'm comparing it to Freelancer. They're two similar games in the same genre, except that Freelancer pulled it off so much better 13 years ago. Sure, Freelancer had 'a couple hundred, maybe' instead of a gajillion planets. But I'll gladly take a few hundred planets that the devs actually designed with stuff to do and fun to be had on it, rather than a million randomly generated planets where you do the same thing over and over. And not just that: the combat was superior, the story was superior, the NPC interactions were superior..

Which would you pick? A huge museum in a huge hall that has a ton of items on display but most of them are mundane, boring and don't really mean anything, or a smaller room that has some actually interesting stuff in it?

I understand making videogames is hard work. But the scale of this game hardly comes into play here, if you ask me. They did not make billions of planets. They made an algorithm that randomly generates billions of planets. Big difference, in my opinion.

The planets mostly are the same with a different look, sorry. Most of them have something that slowly kills you, be it radiation or temperature or whatever. And all there is to do is either walk to artifacts and click a button, or mine stuff. So you can mine stuff more easily in the future. They are all randomly generated, so by definition without a back story, depth or any thought going into it. It's shallow.

I'll admit that the game is huge, sure. That there are a lot of environments, okay. But what does that account for when there's nothing to be done in those environments? Or when you do all the same, repetitive stuff in them?

And even then random generation doesn't HAVE to be bad. Look at Faster Than Light. Every campaign you play is randomly generated. But the gameplay is fun and challenging. And part of the challenge comes from that RNG.

If it runs on your PC, you're among the lucky. That it works for you doesn't mean it's not broken for a tonne of other people. It does not negate the fact that a lot of people are having performance issues.

Sure, a lot of disappointment comes down to the generated hype. But the devs ARE in part to blame. If someone asks you if there's going to multiplayer, don't say vague shit like "Umm, well, the universe is so large it's highly unlikely you're going to run into friends" if you know fully well there is not going to be any multiplayer. I don't suspect the devs of making a bad game on purpose. They do the best they can, I'm sure. And it being released unfinished, well, I'm sure Sony had a hand in that. It's not the devs nor their person that should get all the critique, I agree. But that does not change the end result: a broken, unfinished game. You yourself they need to improve on a lot of crucial stuff, that this is a beta at most. A beta they released for 60 bucks. I think a videogame that's being released full price is, well, fair game for criticism.

I personally did not expect anything. Years back, I read somewhere that they were making this game. Then last weekend I saw my gf's younger brother playing it on PS4 and I went 'oh fuck yeah, a new space sim!' That's all the hype I was exposed to. So.. I guess we're in the same boat, there. :smile:

Again, please, if you enjoy this game: do so. Don't let anyone stop you. I'm just explaining why I personally don't enjoy it. And I hate feeling like a party pooper.


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InvisibleShroomismM
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Re: No man's sky [Re: Satyr604]
    #23554929 - 08/18/16 08:52 PM (7 years, 5 months ago)

I'm just coming from working in the industry... where the company I worked for had a game in beta for like 5 years. Had a 80+ person dev team too.
The devs were working practically 16 hour days just to get it to released in time. They HAD to push it to release because it had just been in Beta way too long.
The amount of work that goes into the average modern 3D game is insano demento. I don't blame them for releasing an unfinished game. They probably HAD to.

But hey what do I know.. I paid full price for DayZ when it came out and that is STILL in alpha.
My stance is this: If I pay full price for a game (I don't usually because I usually pirate :lol: ) ... and I get 20+ hours of quality entertainment out of it.. that's money well spent.
Some people will spend $100+ in a single night they don't remember. Shit just going to see a movie with a friend will cost you like 30 bucks, and that's only like 2 hours.
I've got 40 hours in and I reckon I'll spend a shitload more as development continues. So is $60 a waste? Not for me personally. Even if the game is "unfinished".

I don't quantify if a game is "worth it" to me or not based on how polished it is at release. Not every company is Blizzard. It's worth it to me if I get hours and hours of quality entertainment from it, which I have already.


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InvisibleSludgeCity
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Re: No man's sky [Re: Satyr604]
    #23561266 - 08/20/16 08:28 PM (7 years, 5 months ago)

Quote:

Satyr604 said:
Well, you do you. If you guys enjoy it, by all means do so. But I think it's a shit game. Sorry.

There's really not much to do. Sure, there are lots of planets and all that, but what's that worth if they're just empty and void of anything to do? In reality, there's also very little variation between them. All planets are put together from a bunch of set pieces they pull from a bag and are then given a different colour. Same for the animals. You've seen a few, you've seen them all. The inventory system is fickle as tits, too.

The NPC's just sit around, doing fuck all. Being static. Which is true for the whole universe: it's static. I've said it a few times now, but there's really nothing going on. Remember Freelancer, a space sim that came out 13 years ago? It managed to have an economy where you could trade to make a buck, planets to land on, a decent storyline, NPC's flying through space attacking you if you were with the wrong faction. Police ships, scanning your ship for contraband. Multiplayer. Huge maps. Fun combat. All of that, thirteen years ago.

And don't get me started on the horrible performance on PC, even though it doesn't look too great. Especially the ugly, grainy pop-in. The hell's that supposed to be? If it even runs at all, that is. The game's broken on delivery..

On top of it all, it is waaaaay overpriced. It's not worth 60 bucks, sorry.

I'm really disappointed. I was hoping for a new space sim, a genre that has died a tragic death but is still close to my heart, but this.. This is not it. This is just a badly made, repetitive, run of the mill survival game. A shame, but I'll gladly pass.






I was coming in here just to post that video :lol:

So instead I'll post this one :cookiemonster:


But yeah this is a really bad game.
As wide as an ocean, as deep as a puddle.
It's Fallout 4/Skyrim all over again.

If people are having fun with it. :thumbup:

Edit: This pretty much sums up pre-ordering any game in the last 5 years
Just don't fucking do it, it's insane.







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:trippinballs: CHOOSE THIS LIFE YOU'RE ON YOUR OWN :trippinballs:



Edited by SludgeCity (08/20/16 08:39 PM)


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InvisibleTantrika
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Re: No man's sky [Re: SludgeCity]
    #23562025 - 08/21/16 02:26 AM (7 years, 5 months ago)

The new multi-player capability that was shown off at Gamescom this year looks pretty damn cool.  Multi-person ships with one player flying and another player manning the turrets would be great fun; or hopping out the back of a flying ship and riding a space bike across a planet while your driver follows overhead in the ship. :cookiemonster:

:trollmove:

Am a little divided on No Man's Sky -- had heard about Star Citizen first, and initially heard that NMS was not going to be available on PC at all.  When it got closer to release, I found out I could check it out on PC, but not sure when I will actually have an opportunity to pick it up. 
Been watching a few streams and let's plays meanwhile, but they have left me a little ambivalent -- the random nature seems to play out quite fun for some people and not so much for others.  Personally like the freedom to go off and have different experiences, but concerned about how I may deal with some of the grindy aspects.  Have a tendency to get too caught up on the really menial tasks in games already, and NMS seems to be built up around such tasks.  Looks like the way the game is set up can provide a variety of generally chill experiences, but have heard of a few instances where planetary conditions can make the focus on survival more overwhelming; I like the idea of it being able to transition between gameplay like that, but seems like player control over what type of experience is had per-session would be lacking.


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OfflineFaustoid
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Re: No man's sky [Re: Tantrika]
    #23574667 - 08/25/16 12:19 AM (7 years, 5 months ago)

This game sure has alot of weird bugs.

Lots of freezing, and clipping errors.

I found that if you die, you can restart from previous save and double your inventory from your grave that was carried over from when you died in the current save file. What kind of sense does that make? Seems like a pretty big error.


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OfflinemndfreezeMDiscordReddit
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Re: No man's sky [Re: Tantrika]
    #23575159 - 08/25/16 07:02 AM (7 years, 5 months ago)

That last Star Citizen demo at Gamescom has me fiending for them to hurry up and put out the 3.0 update in the wild so I can play it.

I pledged a long time ago, but have been holding off on actually playing any of it so I don't ruin anything for myself as I sometimes do with early access kind of stuff.

They have made some major leaps since the last release with this one.  I imagine now with all the heat NMS is getting for not having rotating planets and moons, multiplayer, etc etc etc that the SC people are trying EXTRA hard to make sure that isn't them, or even perceived as MAYBE them in the future.


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quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Invisibledjmako7
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Re: No man's sky [Re: mndfreeze] * 1
    #23589744 - 08/29/16 11:31 AM (7 years, 4 months ago)

No mans sky has been one of the biggest disappointments ever. I remember seeing it 3-4 years ago and was pretty excited. I thought it would have been a survival game like rust. Unfortunately all you do is mine stuff and use the stuff you have mined to buy other materials which most seem to be useless. On to the next planet to do the same thing over.

You start out with very few inventory spaces. The inventory spaces limit what you can carry so its not long before you have to find a space station to sell. This entire process limits your time on any planet. I say, im on a planet maybe 5 minutes before im in space again. No incentive is given to ever go back to any of these planets. No incentive is given to even continue to play this game.

If you bought this game, you can get a refund regardless of play time. Thats how bad it is


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Re: No man's sky [Re: djmako7] * 1
    #23592401 - 08/30/16 04:27 AM (7 years, 4 months ago)

Have to say that as I look deeper into the release of this game, I feel less and less sympathy for the devs. I understand that these were just small time guys, thrown into the deep end of a murderous industry way too early. But come on, "don't fucking lie to your audience" isn't exactly top level media or PR training. Especially Murray, that guy's a straight up liar. On the one hand, I sympathize with the guy. He seems like a nice fella.. But he IS a liar.

Look at all the promised features NMS didn't deliver on. Features they themselves promised and showed off in demo's. Features that did not originate from fan or media hype. Even mere month before release, interviewers ask Murray if it'll have multiplayer and he just goes "Yeeaaah.." while smiling and scratching or bowing his face (dead give away that he's lying).


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OfflineSensilly
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Re: No man's sky [Re: Sanguin3]
    #23594024 - 08/30/16 03:10 PM (7 years, 4 months ago)

:thumbup:


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InvisibleShroomismM
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Re: No man's sky [Re: djmako7]
    #23595289 - 08/30/16 08:25 PM (7 years, 4 months ago)

Quote:

djmako7 said:
No mans sky has been one of the biggest disappointments ever. I remember seeing it 3-4 years ago and was pretty excited. I thought it would have been a survival game like rust. Unfortunately all you do is mine stuff and use the stuff you have mined to buy other materials which most seem to be useless. On to the next planet to do the same thing over.

You start out with very few inventory spaces. The inventory spaces limit what you can carry so its not long before you have to find a space station to sell. This entire process limits your time on any planet. I say, im on a planet maybe 5 minutes before im in space again. No incentive is given to ever go back to any of these planets. No incentive is given to even continue to play this game.





you can stay on one planet.. even your starter planet and completely max out your Exosuit with slot upgrades and max out your starship to the max 48 slots if you are dedicated enough.
Maybe if you stayed on a planet for more than 5 minutes?


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InvisibleGeorge Sears
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Re: No man's sky [Re: Shroomism]
    #23599590 - 08/31/16 11:45 PM (7 years, 4 months ago)

I am starting to regret purchasing this game as time goes on myself.. I was hoping there'd be a lot more to it by now, but everything has stayed pretty much the same in my 40-something hours I've racked up now. Still definitely not worth $60, and I even requested a refund after the most recent patch that broke the game for me with performance issues that were reported on release that I never had before. Needless to say, I got declined, and now I'm just left hoping they'll add more cool stuff to it over time. :shrug:


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