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Offlineakira_akuma
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Xcom 2
    #22861147 - 02/03/16 08:08 PM (8 years, 2 months ago)

i might have to get a PC upgrade.



it's released tomorrow.

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OfflineBeanhead
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Re: Xcom 2 [Re: akira_akuma]
    #22861576 - 02/03/16 09:43 PM (8 years, 2 months ago)

Yup hope to win it soon :3

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InvisibleTantrika
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Re: Xcom 2 [Re: akira_akuma]
    #22869216 - 02/05/16 10:20 PM (8 years, 2 months ago)

Am only about 4 hours deep at this point, but feeling quite satisfied thus far.

Combat mechanics are pretty spot on, there is a good balance of rewarding moments and "goddamnit did I really just let that happen?" moments.
Interesting variation to level maps already.

All sorts of character customization for each member of the squad to play around with.








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Offlineakira_akuma
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Re: Xcom 2 [Re: Tantrika]
    #22869267 - 02/05/16 10:36 PM (8 years, 2 months ago)

not only does A, it look cool (first shots i've seen are from you, Hoss, LOL) but B, it's supposed to be tailored as fuck and C, oh fuck did i just let that happen moments are my FAVORITE from Xcom...learning from my mistakes is the whole point of learning how to kick-ass.

damn i so wanna play it but my computer would shit the bed if i cracked this game open...i need a better comp cause it's PC only! i love it! i like that they made that choice!

keep us updated at your leisure!

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InvisibleTantrika
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Re: Xcom 2 [Re: akira_akuma] * 1
    #22870806 - 02/06/16 11:06 AM (8 years, 2 months ago)

Really like how they handled the graphics, it looks crisp and clean and animates well; the system of zooming in for combat scenes works well in providing extra attachment to the characters.
Just let me know if my screenshot bullshit is too obnoxious. :cookiemonster:

Do not think the system specs are very high, being a largely turn-based game.  Have heard of a few people having issues with FPS drops at times even though they out perform the recommended specs, so it might be that it is not all that optimized.
Personally only see 'fps drops' on the animated loading screens, and presume that is because it is loading the whole map at the same time as showing those animations.

Those oh fuck moments hit really well with character building -- when a game gets me customizing characters beyond stats, it increases my attachment to them, and makes it that much more involved of a feeling when shit goes sour.
Like when a game can make be thankful that some of my best units came back from a mission so injured they will be out of commission for a month, just because I was so grateful they survived at all.  It is one thing to have to level up a new pool of skills and stats, but you can't bring a likable character back from the dead.

...which brings me to my only 'criticism' of the system.  The customization is so high that, if I wanted to, I could basically just stylistically clone any character design I wanted to preserve beyond perma-death.

Aside from characterization, I like how it handles the overworld system.  Flying around in a stolen spaceship setting up guerilla armies to resist the alien overlords keeps the game engaging between the combat runs.
Research and Engineering projects on the ship receive just enough from cut scenes to feel meaningful in a story manner rather than just being tech and item trees.

The maps look great in terms of detail and style, there is a nice variety of backdrops and mission styles and layouts.  Keeps things feeling fresh even on radiant missions that essentially provide the same objective just on a different map.










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Offlineakira_akuma
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Re: Xcom 2 [Re: Tantrika]
    #22870900 - 02/06/16 11:37 AM (8 years, 2 months ago)

yeah getting a professional back on the field after hospital stay in the first one was always a good feeling, -- and no, the screen shots are awesome. :grin: put as many as you want.

they really out did themselves with this one, it looks like. Xcom was something that needed to be revived like it was, and remastered; and now improved on even still.

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InvisibleTantrika
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Re: Xcom 2 [Re: akira_akuma] * 1
    #22872570 - 02/06/16 07:53 PM (8 years, 2 months ago)

Quote:

akira_akuma said:
yeah getting a professional back on the field after hospital stay in the first one was always a good feeling, ...




Particularly fond of the PTSD ("Shaken") system in that regard.
A character that is grievously wounded has to go through a hospital stay, but is still left Shaken afterward, leaving a hit to Will.
Getting them back out in the field on a successful mission without injury can remedy the effect, and in turn give them a permanent bonus to Will.
It is nice, because it makes taking previously injured characters back out on new missions risky but rewarding.

Not 100% certain, but think the Shaken effect can also show up on a character that was nearby when a squadmate was killed.

There also seems to be a potential for the personality category to change -- one of my characters has been moody and shifted to the "hard luck" personality since her injuries and her friend dying.

Good stuff.








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Offlineakira_akuma
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Re: Xcom 2 [Re: Tantrika]
    #22872652 - 02/06/16 08:15 PM (8 years, 2 months ago)

Quote:


Particularly fond of the PTSD ("Shaken") system in that regard.
A character that is grievously wounded has to go through a hospital stay, but is still left Shaken afterward, leaving a hit to Will.
Getting them back out in the field on a successful mission without injury can remedy the effect, and in turn give them a permanent bonus to Will.
It is nice, because it makes taking previously injured characters back out on new missions risky but rewarding.




that's so cool! it's JUST like this book i'm reading, Zone One, a zombie book, they have PASD (or PAST, LOL), Post-Apocalypse-Survivor-Disorder :lol: -- aliens, zombies...meh, there's some similarities there!

but damn, that sounds like it'd work perfect as a risk reward management system! you wanna keep using your best most experienced soldiers, and since they'll get a bonus in Will if they DO end up taking a hit in Will after being hospitalized (varying depending on the severity (ie mortality rate in RL :tongue: ), the game encourages the player to risk using them again, in battle, while in a weakened state of Will, which is dangerous, but then if you pull it off, YAY!

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InvisibleTantrika
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Re: Xcom 2 [Re: akira_akuma] * 1
    #22874209 - 02/07/16 07:15 AM (8 years, 2 months ago)

As a system it is solid, it is helping to encourage me to vary my squad builds a bit differently based on if I need to carry a recruit through, a Shaken veteran through, or have a fully trained and healthy squad.
Am also fond of the fact that it serves to deter using a recruit as a meat shield to save a veteran unit in combat -- seeing the commander throw a rookie to the aliens can very easily cause a Shaken character to have a panic attack in combat.
Every unit on the team is already vital, but the way characters can interact mechanically helps drive it home.

Quite fond of the Concealment and Overwatch mechanics as well; drop into a mission unseen, sneak a squad into position, queue them up on Overwatch with reflex shots, attack the enemies with my final squad member, enemies take off running, trigger the attacks of opportunity and drop like flies.
Feels really satisfying to pull off each time.

In terms of squad variation, also really satisfied with class diversity.

Each class has its own specific lines of skills that keep them clearly defined from other classes, and the higher level a soldier is the more clearly defined she becomes.
However, even within the classes there is interesting build variation.  A hacker/robot Specialist is strategically quite different from a healer droid Specialist, and it can be rewarding to run a team with multiple soldiers of the same class in certain scenarios.












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Offlinedaz01
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Re: Xcom 2 [Re: Tantrika]
    #22876082 - 02/07/16 04:40 PM (8 years, 2 months ago)

I heard there is MASSIVE RNG (basically, luck factored and not skill factored) aspects to this game. Is this a big problem? I've heard it can you lose fights. Like, someone had a 85% chance to hit an alien, but they missed and died.


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InvisibleTantrika
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Re: Xcom 2 [Re: daz01]
    #22876519 - 02/07/16 06:55 PM (8 years, 2 months ago)

Quote:

daz01 said:
I heard there is MASSIVE RNG (basically, luck factored and not skill factored) aspects to this game. Is this a big problem? I've heard it can you lose fights. Like, someone had a 85% chance to hit an alien, but they missed and died.




Have not had anything quite as extreme as that example, but have had a character knocked unconscious and taken down to one health in a single screwed up turn.
For the most part though, anything critically bad has been over a course of multiple errors.
Positioning and tactics mitigate most serious issues I have had.

Only on normal difficulty at the moment though; it could easily be all one-shots and less forgiving at hard and above.

Randomized map spawn has screwed me before though; failed a mission after running down turns, but not sure I could have killed my way through the aliens to the objective fast enough given how many there were and where they spawned.

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Offlinedaz01
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Re: Xcom 2 [Re: Tantrika]
    #22876662 - 02/07/16 07:38 PM (8 years, 2 months ago)

Quote:

SweetLeafSamadhi said:
Quote:

daz01 said:
I heard there is MASSIVE RNG (basically, luck factored and not skill factored) aspects to this game. Is this a big problem? I've heard it can you lose fights. Like, someone had a 85% chance to hit an alien, but they missed and died.




Have not had anything quite as extreme as that example, but have had a character knocked unconscious and taken down to one health in a single screwed up turn.
For the most part though, anything critically bad has been over a course of multiple errors.
Positioning and tactics mitigate most serious issues I have had.

Only on normal difficulty at the moment though; it could easily be all one-shots and less forgiving at hard and above.

Randomized map spawn has screwed me before though; failed a mission after running down turns, but not sure I could have killed my way through the aliens to the objective fast enough given how many there were and where they spawned.




I've heard the game is extremely hard and challenging, no matter what difficulty you are on, but the harder difficulties are ludicrously hard.

I've never played the other X-COMs, but I might buy XCOM2 once they get a few patches out and fix the larger problems that I've heard exist.


--------------------
Pain is temporary. It may last for a minute or an hour or a day or even a year but eventually it will subside and something else will take its place. If I quit, however, it will last forever.

Edited by daz01 (02/07/16 07:39 PM)

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InvisibleTantrika
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Re: Xcom 2 [Re: daz01]
    #22876707 - 02/07/16 07:48 PM (8 years, 2 months ago)

Played the original Xcom back around when it was released, but did not play any of the more recent titles.
Have a fondness for the genre though, Final Fantasy Tactics was one of my much beloved original Playstation games.

They are quite unforgiving in general, and Xcom deals with lower health pools/more damage than some other games.

A lot of it is about choosing the least worst option, making intelligent sacrifices, using good cover, keeping units healed between skirmishes.

So long as you do not have the expectation that 100% of your units will live through the entire campaign, or that every mission will be a resounding success, it opens up quite a bit.
Making it out of a mission with a single remaining critically wounded unit and a "success" screen is a bittersweet feeling that really makes the game what it is.

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Offlineakira_akuma
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Re: Xcom 2 [Re: Tantrika]
    #22876803 - 02/07/16 08:10 PM (8 years, 2 months ago)

in otherwords, you will lose, you will also win whilst losing soldiers and, and you have to take each battle in stride...THAT is what becomes harder in further difficulties.

fml and my shitty computer. XCOM is such a wicked game...who invented it?

hmmm

Julian Gallop; whom also made Laser Squad for the ZX Spectrum. sweeet, an original  ZX Spectrum game that's awesome.

cool. excellent game design overall. now Firaxis has done more then their due to give it justice, which is what the series deserves.

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Offlinechulutu
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Re: Xcom 2 [Re: akira_akuma]
    #22876855 - 02/07/16 08:19 PM (8 years, 2 months ago)

im only on the third mission so far but every level at least one of your characters die. even the tutorial.

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OfflinemndfreezeMDiscordReddit
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Re: Xcom 2 [Re: chulutu]
    #22898779 - 02/13/16 05:36 AM (8 years, 2 months ago)

I finally started playing Xcom: enemy unknown (the first of this new xcom series) that has been sitting in my steam account for over a year uninstalled and untouched like a male character model in any of Samadhi's games. (DO YOU EVER NOT MAKE EVERYONE A GIRL TO TAKE SCREENIES OF?!?!?>! PERV!)

:wink:


I'm enjoying it but the first one is definitely a lot more 'basic' then I expected with all the great reviews it had.  Going to play it until I finish it (or some version thereof) or I get bored, then start 2.


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InvisibleTantrika
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Re: Xcom 2 [Re: mndfreeze]
    #22899258 - 02/13/16 10:31 AM (8 years, 2 months ago)

Quote:

mndfreeze said:
I finally started playing Xcom: enemy unknown (the first of this new xcom series) that has been sitting in my steam account for over a year uninstalled and untouched like a male character model in any of Samadhi's games. (DO YOU EVER NOT MAKE EVERYONE A GIRL TO TAKE SCREENIES OF?!?!?>! PERV!)

:wink:
...




Oblivion was the last era where I made male characters on a regular basis. :lol:

There are a bunch of games out there I can play as male characters though; if the game is going to let me choose, going to go all female.

Realistically, my all-female rosters do not even begin to counter-balance the scales of my time spent playing mandatory male characters.  :tongue:

Now if you want to talk perv, my first time playing a female character online was when Jess and I used to play Scarlet Blade prior to ESO -- Korean MMORPG, at the time it was not possible (even lore/story based) to play male characters, everyone was a female and over half the community had paid for the nude option. :lol:



Have been back on GTA5 for a bit recently, should jump back into Xcom at some point but am easily distracted.

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OfflineReposadoXochipilli
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Re: Xcom 2 [Re: Tantrika]
    #22902573 - 02/14/16 02:50 AM (8 years, 2 months ago)

think i am going to bite on this and pick it up for my day off. need something to break up the age of wonders 3 and sc2


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OfflineReposadoXochipilli
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Re: Xcom 2 [Re: ReposadoXochipilli]
    #22971299 - 03/03/16 10:25 PM (8 years, 1 month ago)

Had a little free sick time so I picked this up. Really enjoying it so far. Seems to be a good balance of wanting to learn although as mentioned sometimes things roll snake eyes or 6s.


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OfflineCj-B
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Re: Xcom 2 [Re: ReposadoXochipilli] * 1
    #22980807 - 03/06/16 08:42 PM (8 years, 1 month ago)

Rule of thumb for new players. More damage early-game >>>> better armor. Killing enemies in 1 shot will save you 10x more often than a single extra health point or two.

As far as RNG bullshit and other similarly retarded actions...well they do happen. And they're usually hilarious. Unless you're playing on Iron Man mode and it auto-saves after every move. In which case, they're still hilarious, but also rage-inducing if it was a critical move. I generally brush it off as 'in a real combat scenario things would be happening in a much faster, messier way that precludes perfect accuracy. As in XCOM things like dust and debris flying around or how heavily a soldier is breathing or injury don't effect accuracy. Pretty much the only time I'll reload if this happens is in the event of a total squad-wipe or my Bernie Sanders/Donald Trump/Bob Ross soldiers die.

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