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OfflinemndfreezeMDiscordReddit
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Re: Fallout Shelter [Re: Enjoywho]
    #22114743 - 08/19/15 11:24 PM (8 years, 5 months ago)

I keep sending my dwellers out to collect shit then forgetting to log in before I go to bed or whatever and always come back to them dead because I didnt check soon enough. hahaha oh well.  I HAVE THE CAPS BIATCH.


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Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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InvisiblepachooDiscord
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Re: Fallout Shelter [Re: mndfreeze]
    #22114830 - 08/19/15 11:45 PM (8 years, 5 months ago)

I keep doing that too. :facepalm:

One of my vaults I seriously dying for a bit now. I wonder how long they can last? I'm not making enough power for some reason and every other room keeps getting shut off. So I need more people. I have a sister wife thing going on there now, having one guy mate with different ladies so they all get preggers and I can have more dwellers. Only bc I keep forgetting where I put them if I mate too many bc I set them in places they'll do better in according to special.

Oh my gosh. For a free game.


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Re: Fallout Shelter [Re: pachoo]
    #22115050 - 08/20/15 12:53 AM (8 years, 5 months ago)

I just had a similiar problem start just a few minutes ago.  When I played last night and this morning I bred a shit ton of people and I think I populated WAY to fast for what I had.  Got to work, not 2 minutes in and suddenly I have no water and everything is dying of radiation, are super unhappy so rushing fails, so they dont make enough water or enough to catch up even though I built more water things.  wwttfff

I dont want to start over either because I have 5 mr handy's in this vault and they dont transfer from vault to vault. :frown:


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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InvisiblepachooDiscord
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Re: Fallout Shelter [Re: mndfreeze]
    #22115155 - 08/20/15 02:06 AM (8 years, 5 months ago)

The one that is dying I hope doesn't die off. In the lunch boxes I got a lvl 28 dweller chick and would hate to lose her.

I think I'm not breeding enough. I kept waiting for new people to just saunter on over. Haha just talking about breeding people all willy nilly.


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Re: Fallout Shelter [Re: pachoo]
    #22115191 - 08/20/15 02:43 AM (8 years, 5 months ago)

Funny enough, breeding is key.  To the point that you even want to breed people that have good stats with others that have good stats so their offspring are the type of SPECIAL that Hitler would be proud of.

If you take 2 parents that have high strength, the child will have high strength too.  So if you use those super dwellers that you get from lunchboxes or just build up in training rooms you get lots better babies when they grow up.

What I've been doing is take one of my male rare dwellers with good high stats, stick him in the living quarters, then stick like 5 women in there with him, ideally all ones with also good/high stats, or at least as many as I can spare.  He will knock them all up and you will have a babysplosion later on with good Hitler SPECIAL babies.

:laugh:
SIG HIEL BABUHZ


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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InvisibleShroomismM
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Re: Fallout Shelter [Re: pachoo]
    #22115285 - 08/20/15 04:02 AM (8 years, 5 months ago)

Quote:

pachoo said:
I keep doing that too. :facepalm:

One of my vaults I seriously dying for a bit now. I wonder how long they can last? I'm not making enough power for some reason and every other room keeps getting shut off. So I need more people. I have a sister wife thing going on there now, having one guy mate with different ladies so they all get preggers and I can have more dwellers. Only bc I keep forgetting where I put them if I mate too many bc I set them in places they'll do better in according to special.

Oh my gosh. For a free game.




Get your power room, food room and water room 3x wide.. then upgrade them to max before you start going crazy getting tons of dwellers and before spending your caps on the special rooms.
Next make sure you fill those rooms with people with the highest stats for those rooms (Strength for power room / Agility for food room / Perception for the water room)
Then make sure you outfit those people with clothes that boost those stats. The higher the stats for that room, the more resources you get from each collection.

I'm up to 50 dwellers now and I have only once had the power turn off once in a couple rooms. My power, food and water rooms are maxed out, and I have 6 people in each with the highest stats for those rooms (Str/Perc/Agi), that's been enough to keep my vault growing and support everyone.

Once you are in a comfortable place and producing enough resources to keep your vault going.. then you can start breeding more. But your resources are #1. You don't want to breed too fast..

Then once you have the caps to spare and are producing enough resources.. then you can start building your special rooms that TRAIN stats. Then you can send your new scrubs in there to boost their stats up over time.

Note that power rooms do not use resources like other rooms, so you can have multiple of them without losing much of anything. Right now with 50 dweller I have 2x power rooms with 3 rooms each, one is lvl 3 and one is lvl2 and that's enough to keep at max power most of the time without having to worry.. I have all of the special stat training rooms/med rooms/etc that I can get at my dweller level. I only have one 3x maxed out food room, full of people with high agility and that produces enough food for my vault. I started building a second water producing room because my 3x maxed out water room filled with high perception people stated not being enough.

So you can train new dwellers in the stats rooms and gear them for certain rooms.. then once their stats are high enough for that room, you can replace the old people in that room.. and send the old people to train their stats to get better.





As for sending guys out into the wastelands.. I have found that endurance is the #1 stat to keeping them alive. Strength and Agility seem to be the next most important.. then Luck if you want better chances of finding good loot/more loot.
High level guys with good armor/SPECIAL stats and a good weapon are best. Higher level guys have more life and will last longer.
Also once you get a Medbay and a Science Lab you can start producing Stimpacks and Rad-Aways.. always equip your guys you send out in the wastelands with those.. they will use them automatically when they need them to heal / reduce radiation. Put your guys with the highest Intelligence in the Medbay and Science Lab to produce more of them.

I send my highest level / best SPECIAL stats guys out to the wastelands and equip them with the best gear I have.... so far I have a guy that has survived 2 days out there by sending him out with 6 stimpacks and 3 rad-aways.
Also the longer your guys spend out in the wastelands.. the harder the enemies they will fight and the better loot they will find. That's why endurance seems to be king. People speculate that perception also helps in finding good loot.. but luck and endurance is most important for loot I think.

I prioritize stats like this for wasteland explorers:
Endurance > Str > Agi > Luck > Perception > Int > Char

I've gotten pretty lucky with a couple lunchboxes from achievements and have gotten several pretty nice rare dwellers that came with pretty good stats, and have trained them up even more.

This is a fairly good guide - http://www.ign.com/wikis/fallout-shelter/Advanced_Vault_Tips


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InvisiblepachooDiscord
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Re: Fallout Shelter [Re: Shroomism]
    #22116249 - 08/20/15 11:08 AM (8 years, 5 months ago)

Man you're awesome. I've been pretty much all of that too except I haven't upgraded my water and food rooms to higher. That might be the problem. The power is fine in my other vaults except this one. I didn't really have any dwellers with good strength points except the lady at the high level and she goes out to find stuff. But then I stopped sending her out and floated her around the places that needed stuff. The vault seems to be getting back on track since I've plated last night. I started my third vault and decided not to get the storage room just yet. So I'm going to be focusing mainly on my power/food/water rooms. This time most of my dwellers have intelligence for their points. But I have 2 that have 5 perception which is awesome for water.


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InvisibleShroomismM
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Re: Fallout Shelter [Re: pachoo]
    #22126592 - 08/22/15 12:06 PM (8 years, 5 months ago)

Ok so far, I've found the first thing I dislike about the game.

I didn't log in for a full day, maybe a day and a half. I had maxed out resources when I left.

When I came back in.. my resources were completely tapped out, all my dwellers were like 50% radiated and at like 10% health. One of my guys died from radiation
I can understand a little decay while logged out but that's just fking ridiculous.
It only took me about 10-15 minutes of playing to get my power/food/water levels back to maxed.. but now all my dwellers are sitting at like 10-15% happiness and slowly going up.

On the plus side.. it seems that random "incidents" (like raider attacks/rad roaches/etc) are very rare or don't happen at all when your dwellers are super unhappy and/or at low health. Been playing for about 20 minutes and not a single incident except when I rushed a room and failed.. usually they happen pretty regularly when my workers are all happy.

Seems as long as you are playing the game consistently, (and your resources are on par) that should never happen.

Shouldn't punish you that much for not actively playing the game.. that's a bit ridiculous. Hopefully they do something about that.
I mean, I can understand a little bit of decay when you are not playing.. but to leave with maxed resources and 98% happiness, come back in 1 1/2 days later and your entire vault is falling the fuck apart? Cmon now...


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Re: Fallout Shelter [Re: Shroomism]
    #22126626 - 08/22/15 12:14 PM (8 years, 5 months ago)

Ok so... 10 minutes later with full resources and I'm back at 60% overall happiness...
So the recovery isn't that slow.. seems they are springing back pretty good
But still, pretty stupid it can get that bad just from not playing the game for a little while.


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InvisiblepachooDiscord
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Re: Fallout Shelter [Re: Shroomism]
    #22127247 - 08/22/15 02:20 PM (8 years, 5 months ago)

I was so mad. I started my third vault and everyone was happy and awesome, we were making really good progress. Not even before anyone was lvl2 were we invaded by raiders! I haven't even been thru that yet and right in the beginning. Bah! Now it's been days and they still aren't back where they are.

I found that same thing out too where I would stay on for a while and everything was full to just depleted my next login. Even 5hrs later


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Re: Fallout Shelter [Re: pachoo]
    #22127341 - 08/22/15 02:39 PM (8 years, 5 months ago)

Yeah they should probably do something about that. Kinda lame


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Re: Fallout Shelter [Re: Visionary Tools]
    #22130170 - 08/23/15 09:45 AM (8 years, 5 months ago)

Quote:

Visionary Tools said:
can I get mr handys without paying money?




Just got a Mr Handy from a lunchbox I got from a task..so the answer to this is YES
Just appears to be a rare drop.


anyway...i figured out the issue with resources draining too much..
apparently..when you leave the game it is only supposed to drain resources for 3 minutes...
if they just keep draining to 0..it means the game didnt recognize exiting and its still running in the background or something..known bug of some kind
So I guess just make sure when you close the game..do it through the game menu and dont just force close the app


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Re: Fallout Shelter [Re: Shroomism]
    #22130715 - 08/23/15 12:24 PM (8 years, 5 months ago)

Ahh that's makes so much sense. I'll be sure to do that from now on. And awesome on the mr. Handy  lunchbox!!


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Re: Fallout Shelter [Re: Shroomism]
    #22140855 - 08/25/15 01:20 PM (8 years, 5 months ago)

I have had 100+ dwellers for a few weeks (on the iPhone), and I can't go five minutes without getting raped by deathclaws. They are 100x worse than the raiders, and rip through lvl 50 dwellers like nothing. Getting kind of tired of this game.


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Re: Fallout Shelter [Re: Kilgore Trout]
    #22147210 - 08/26/15 03:33 PM (8 years, 5 months ago)

Do deathclaws get harder and harder as you get more dwellers or something?

I'm right around 95 dwellers, I've been taking my time.. I don't really have a huge problem with deathclaws. Usually take them out before they get through 3 rooms. What I do is have my power plant first, which I put my strongest guys and give them all the best weapons. Next couple rooms also have mostly all high stat people with the best armor and weapons. Dethclaws are usually dead by the 3rd room. Have to watch them closely though and stimpack when they get low especially for the low endurance guys.

That's a real good argument for not raising your population level TOO fast. Deathclaws start showing up around 60 dwellers and never stop. I slowed my population raising down real hard and have been focusing on training the stats up on all my guys, pretty soon I'll have some beefed out beefers with all 10s in stats and I can put them all in the first rooms with the best weapons and shit to take out the deathclaws.

My problem was I expanded too fast for my power levels to keep up and I had a few blackouts.. I've since stabilized but I'm at three, 3x wide nuclear power plants. I have a shitload of training rooms and any guys that aren't producing resources are training their asses off. Deathclaws are manageable if you keep your guys buff.. put your highest endurance and stats guys in the first couple rooms and nuke those fuckers.

Anyway make sure you train endurance on your dwellers, that's probably most important, followed by Str, Perception, Agi are all pretty important for fighting.


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Re: Fallout Shelter [Re: Kilgore Trout]
    #22147358 - 08/26/15 04:02 PM (8 years, 5 months ago)

Also broadcasting from the radio tower or opening the doors will attract deathclaws much more often so don't operate a radio tower if you want less visits.


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Re: Fallout Shelter [Re: Shroomism]
    #22149415 - 08/26/15 11:05 PM (8 years, 5 months ago)

Deathclaws are a pain in the ass, but they get about 4 rooms in for me usually,  sometimes one of the low level people will die because I have a few noob levels mixed in with the normal heavies in my first few rooms.

Sometimes they do come way to often though.  I'll log in after being asleep all day/night and as soon as I load I get attacked, then again almost as soon as that ones over, and sometimes even one more time before Im done checking things for the next few hours.  Real pain in the ass when that happens.

I just hit 70 dwellers, but once the deathclaws started I haven't noticed any increase in frequency.  I only have 1 guy in my radio room because the happiness boost is to valuable to not run it.

For sure if a deathclaw kills someone make sure you res them right away.  The happiness of the people in that room will bottom the fuck out real fast if you leave that body in there.  It near bottoms just from the death as it is, but it makes it that much harder to get back, which can then cause an awesome cascade of service failures if you  are cutting it close to the edge of required resources vs excess.

Because I've had that occur where someone died but I didn't notice it right away, and the unhappiness of the room caused me to fail a rush even though it SAID it was like 16% fail chance, I now always make sure when I get attacked to zoom into every room it occured in to check for dead folks, check healthbars and use stims if under half health JUST in case I get another fast attack which does happen, and finally ALWAYS make sure to keep at least 2000 caps unspent so I can repair a broken mr handy or revive a high level dude who died with no issue. 

That big cascade of unhappy I mentioned, I had just spent most all of my caps on upgrades in other rooms and of course the damn person that died needed a few hundred more then I had, so not only were my peeps already upset I left it there for a while before even noticing,m once I did I couldnt do a thing about it anyway.  Made that cascade of service failure extra hard to get over the hump.  ugh.

This last patch supposedly added some more balance fixes, but not sure what EXACTLY they mean they balanced as it seems the same to me so far.


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout Shelter [Re: mndfreeze]
    #22150780 - 08/27/15 10:25 AM (8 years, 5 months ago)

It seems actually higher level helps out even more than special stats.. but I've got it to where I can kill off the deathclaws by the 3rd room now pretty much every time, so they aren't too bad.


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Re: Fallout Shelter [Re: Shroomism]
    #22154331 - 08/27/15 11:10 PM (8 years, 5 months ago)

Yeah, level is the biggest factor for overall survival inside and outside the shelter.  My issue is all the people near the entrance are my original vault dwellers with shitty stats but high levels, so I was moving them down near the bottom where all my training rooms are to train, and rotate them around in those rooms to try to get their stats high, and the low level nooblets that were born/came later I stuck straight into training, so they have high stats and are now in the upwards rooms while my high levels train.  So my defense now is kinda meh, even with uber weapons.

My coworker got a legendary fat man as one of his lunch box items in his very first lunchbox.  He said it pretty much one shots almost everything. hahaha.


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout Shelter [Re: mndfreeze]
    #22157819 - 08/28/15 06:17 PM (8 years, 5 months ago)

I've also learned there's a bug (or weird hidden feature)... where if you level your guy to 50 before you max out his endurance, he can't get as high of endurance bonus as a guy who you max endurance first and then level to 50.


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