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Unfolding Nature Shop: Unfolding Nature: Being in the Implicate Order

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Sword Coast Legends
    #21895223 - 07/04/15 12:45 AM (8 years, 6 months ago)

New Dungeons and Dragons game coming out soon.  Looks pretty awesome if you like the style of the older infinity engine games like Baldurs gate and Icewind Dale.  Here is an article about the game itself, and the second article that I will just link has video showing off how the 5th player being the "DM" can alter the game live while co-op playing is occuring.  Of course it has its own content creation stuff so you can make your own campaigns and all that as well.

First article:

http://www.pcgamer.com/sword-coast-legends-is-a-dd-rpg-due-later-this-year/

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A new Dungeons & Dragons RPG has been announced. That's a turn up for the books, eh?
It's called Sword Coast Legends, and it's being headed up by the director of Dragon Age: Origins. It's a collaboration between the studios N-Space and Digital Extremes that's being made in partnership with Wizards of the Coast. The team also boasts members who have previously worked on  Baldur's Gate and Neverwinter Nights—also known as: exactly the sort of people you'd want working on a new D&D game.

As for the game itself, it looks very much in keeping with those old Infinity Engine-era RPGs. It'll feature a full single-player campaign, as well as the option for co-op and the opportunity for an additional player to take the role of Dungeon Master.

Sword Coast Legends is due out later this year. For more details, head on over to its website.

Teaser video for it:



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This second article is specifically about some gameplay and the DM'ing feature. 


--article--
A pair of new Sword Coast Legends gameplay videos offer an "extended look" at the game's campaign creation toolset, and illustrate how it will play from the Dungeon Master's perspective during a "real" dungeon run.
The Campaign Creation video highlights what appears to be a very flexible campaign editor. Players can create and customize dungeons with various sorts of highly-detailed detritus, place and modify merchants, quest givers, and monsters, and string together individual encounters and quests into a larger, overarching campaign. Encounters can be left at default or built entirely from scratch, as can individual monsters in dungeons, via the game's "Creature Creator."



Once complete, the campaign can be modified on the fly by the Dungeon Master. We've already seen how this system will work, but this new video is more of a "live fire exercise," as a group of four players embarks upon the adventure just built, while the DM manages the campaign separately. The nature of "threat," the resource used by DMs to modify dungeons, is clarified a bit, as are the DM's abilities: Traps cannot be dropped directly on players, for instance, and once the party enters a room, the default encounter can no longer be changed.



It looks impressive, and increasing or decreasing "threat" based on a party's success (or lack thereof) is an interesting way to go about limiting the Dungeon Master's powers. After all, it wouldn't be much fun if the DM could drop the hammer at will on a party that's been hanging on by a thread from the word "go." Sword Coast Legends comes out on September 8.


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Make sure to check the videos I linked as well.


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Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


Edited by mndfreeze (07/04/15 12:49 AM)


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Unfolding Nature Shop: Unfolding Nature: Being in the Implicate Order


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