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Revok
I Am OTD

Registered: 08/29/12
Posts: 10,355
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The synth menance must be dealt with.
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 18 hours, 43 minutes
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Re: Fallout 4 [Re: Revok]
#22557845 - 11/21/15 10:53 PM (8 years, 2 months ago) |
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There seems to be a shortage of moddable normal helmets in the game, at least so far for me. Most of the headgear I find cannot be modded at all, or has only a minor change like how the miners helmet you can add a light (which IS very handy for settler organization, as they even turn the light on at night automatically themselves). I'm not talking about power armor helmets either, those have tons of options. I just wish stuff like the army helmet could be modded for example. I'm currently using a "metal helmet" that I was able to upgrade it to polished which is its max I believe, but it doesn't have any sort of secondary moddable options.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Anahata


Registered: 02/25/12
Posts: 2,399
Last seen: 2 days, 22 hours
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I read in my survival guide, there is a way to play the game where you get perks for being dumb, like dont have any intelligence points, also the faster you level up the tougher the enemies get. I wish i knew this before i started.
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Inocuole
Scalpel of Evil's Bane



Registered: 11/21/11
Posts: 24,863
Loc: ★
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Re: Fallout 4 [Re: Anahata]
#22559574 - 11/22/15 01:03 PM (8 years, 2 months ago) |
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You mean.. an idiot savant build basically?
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djmako7
Antitransubstantiationalist



Registered: 06/13/06
Posts: 2,362
Loc: A shady spot under a tree
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Re: Fallout 4 [Re: Anahata]
#22561545 - 11/22/15 10:16 PM (8 years, 2 months ago) |
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Quote:
Anahata said: I read in my survival guide, there is a way to play the game where you get perks for being dumb, like dont have any intelligence points, also the faster you level up the tougher the enemies get. I wish i knew this before i started.
Enemies do not level with you. Just saying the guide is wrong about that. The difficulty scaler determines how tough the enemies are.
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Uzziel
O_o


Registered: 12/30/10
Posts: 11,689
Last seen: 4 years, 1 month
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Re: Fallout 4 [Re: djmako7]
#22569394 - 11/24/15 05:29 PM (8 years, 2 months ago) |
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Any tips for a noobster? I just got FO4 so this will be interesting
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djmako7
Antitransubstantiationalist



Registered: 06/13/06
Posts: 2,362
Loc: A shady spot under a tree
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Re: Fallout 4 [Re: Uzziel]
#22570817 - 11/24/15 10:35 PM (8 years, 2 months ago) |
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Quote:
Uzziel said: Any tips for a noobster? I just got FO4 so this will be interesting 
Collect everything
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 13 days
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Re: Fallout 4 [Re: djmako7]
#22570990 - 11/24/15 11:39 PM (8 years, 2 months ago) |
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Quote:
djmako7 said:
Quote:
Uzziel said: Any tips for a noobster? I just got FO4 so this will be interesting 
Collect everything Smoke lots of weed then collect everything
-------------------- Steam - Sufficient Dakka - http://steamcommunity.com/id/boidsandtoitles 3DS Friend Code 1994-0764-2796
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thenutflush
Stranger

Registered: 11/12/14
Posts: 935
Last seen: 5 years, 11 months
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Re: Fallout 4 [Re: Cj-B]
#22571920 - 11/25/15 09:04 AM (8 years, 2 months ago) |
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Question about the sniper perk. Will the knockdown effect work in VATS or do you have to be zoomed in?
So far i haven't knocked anything down. . Mine as well get rank 3 for the headshot increase
Edited by thenutflush (11/25/15 04:47 PM)
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newageshaman
Amateur Ethnobotanist



Registered: 06/25/13
Posts: 1,724
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One thing I've loved in the new fallout is finding new places to make settlements, it's also really awesome plus fun when there's a bunch of Raiders in a new settlement and instead of them trying to kill you they weaken a deathclaw for me before kicking the bucket.
Though one thing I hate is the deathclaws seem weaker in this game compared to previous titles, a dozen or so shots to the belly with a combat rifle and there down for the count. Also one major annoyance is killing a legendary raider or super mutant only for the game to glitch, making there body sink into the ground were you can't loot it.
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twighead
mͯó



Registered: 08/27/08
Posts: 29,560
Loc: Glenn Gould's Fuck Windmill
Last seen: 1 hour, 13 minutes
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Are you playing on easy or something? Deathclaws take a lot more punishment than 12 shots with a .45 in my game
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newageshaman
Amateur Ethnobotanist



Registered: 06/25/13
Posts: 1,724
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Nah normal I think cause that's what the game starts at unless you change it part way through, though I have a easier time killing them possibly cause I maxed out nearly all my special attributes before moving onto perks. Plus I always use jet and psycho when I come near a deathclaw so I don't have to use VATS until there down to atleast 50% health, I think the most shots it took me to kill a deathclaw was around 30. But that was a legendary or alpha deathclaw
*edit* I also use psycho-jet meds too once I collect enough to make them at Chem stations, I also would like to know if others here have noticed a lot stimpaks being available early in the game? I've currently got 43 stimpaks in inventory, after selling 60 of them to vendors to buy materials for creating settlements.
Edited by newageshaman (11/25/15 05:00 PM)
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 18 hours, 43 minutes
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Quote:
thenutflush said: Question about the sniper perk. Will the knockdown effect work in VATS or do you have to be zoomed in?
So far i haven't knocked anything down. . Mine as well get rank 3 for the headshot increase
I've only knocked stuff over in VATS so far, but most of the time my initial 2 VATS shot kill whatever I'm sniping and in the rare occasion it doesn't the third non-vats, aimed/zoomed shot usually does so I cant say for sure yet. I'll post back if I specifically notice it working only one way or the other, but I would assume it works in and out of VATS since it doesn't specify anywhere.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 18 hours, 43 minutes
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I definitely noticed there is a lot of stimpacks. I'm sure this is to assist the people playing on survival mode because as far as I know the difficulty doesn't change the rate stimpacks spawn as loot, so on normal I barely ever use em. I have something like 189 of them in my inventory (hurray for zero weight cost!) but people playing on survival difficulty probably use them fuckers up non-stop.
On release day I watched a well known streamer play while waiting for it to unlock for me, and he was playing on survival and that very first deathclaw you fight in concord.... he died like 9 times trying to kill it. It would 3 shot him IN POWER ARMOR.
Only reason he beat it was because he cheesed it basically, once he figured out they couldnt go inside the smaller houses/doors.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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ToTheSummit
peregrinus



Registered: 08/22/99
Posts: 9,126
Loc: Las Vegas
Last seen: 18 hours, 29 minutes
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I always try to balance between main-story quests and side quests because I don't wanna finish the main story too soon but I don't wanna neglect it either. I feel I've balanced it well in this game thus far. And I'm pretty happy with my build also, which is not always the case in a first play through a game. I like that it doesn't make you choose your perk at the time of leveling up. I usually wait until there is something I find I want to work toward and then I have several points to spend towards that goal.
This long weekend I found myself getting caught up in building up my settlements. I had tricked out Sanctuary nicely right at the beginning, but this weekend I spent many hours setting up supply lines and putting together a really nice network of well-built settlements. Fences and defenses, decked-out buildings, lots of resources and some shops make a nice place out of most settlement locations.
-------------------- You invented the wheel....You push the motherfucker!!
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akira_akuma
Φύσις κρύπτεσθαι ὕψιστος φιλεῖ


Registered: 08/28/09
Posts: 82,455
Loc: Onypeirophóros
Last seen: 4 years, 1 month
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i got a Perfect score in Underhalls - Doom 2: Hell on Earth!
i feel pretty happy about that.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Quote:
ToTheSummit said: I always try to balance between main-story quests and side quests because I don't wanna finish the main story too soon but I don't wanna neglect it either. I feel I've balanced it well in this game thus far. ...
It is interesting to me that Fallout 4 has a fair bit of side-quest content locked behind progressing the main story line -- zones (like the Prydwen) that only become accessible after progressing a certain degree.
It is also interesting how they handled leveled areas now.
Preston gives Minutemen quests for the lowest level of raiders/ghouls; Radio Freedom gives higher level settlement areas and quests.
Brotherhood Quartermastery and Cleansing radiant quests are slightly higher level zones than Preston's quests; with Proctor Quinlan's research patrols being even more difficult ("here, escort this Scribe through a zone full of Gunners with missile launchers and Fat Mans...don't let him die or you fail!" )
Like to spam radiant quests just for the purpose of having direction out in the world while scavenging materials to build up each of my settlements.
It is nice, because it adds a feeling of progression to characters. Have also noted that focusing on different factions on each of my four characters so far has resulted in quite different feeling progression through the world, as well.
Have a main and three alts, and they each feel more different and developed the further they progress in the game. Even something as simple as settlement building differs by characters; one I focus on making sort of hospital-settings to provide shelter and care for as many settlers as possible, another my goal is to set up more in the way of shops and bring commerce and trade back to the Wasteland, where my Cavegirl throws a sleeping bag in a shack and simply uses settlements as places to rest while traveling (make efforts to limit my use of fast travel, since I like the feeling of being in the world).
The Perk system accentuates that, because I have the option of specializing each character quite differently right from the lowest levels.
Highly approve.


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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 18 hours, 43 minutes
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Quote:
ToTheSummit said: I always try to balance between main-story quests and side quests because I don't wanna finish the main story too soon but I don't wanna neglect it either. I feel I've balanced it well in this game thus far. And I'm pretty happy with my build also, which is not always the case in a first play through a game. I like that it doesn't make you choose your perk at the time of leveling up. I usually wait until there is something I find I want to work toward and then I have several points to spend towards that goal.
This long weekend I found myself getting caught up in building up my settlements. I had tricked out Sanctuary nicely right at the beginning, but this weekend I spent many hours setting up supply lines and putting together a really nice network of well-built settlements. Fences and defenses, decked-out buildings, lots of resources and some shops make a nice place out of most settlement locations.
This is normally how I do a big open world game also, just with bethesda games I tend to get off track more then usual because every 10 feet is some new thing I have to poke my nose into. Staying on quest target is a real bitch for me 
I have like 10 settlements right now all with about 17 to 24 people in them. Becoming a nightmare to manage with all the attacks coming in all the time. I'm considering just letting some of them get destroyed to kill some people off and turning off the beacons and stuff until later on when I finish enough of the game that I'll want to go hardcore settlement crack builder and do nothing but pimp them all out.
FYI, For those who do not know at a certain point you have to choose to side with one of the factions, and some factions want to wipe out other factions and make you do it which in turn can prematurely end some quest lines and what not, so if you are a completitionist nut I would NOT pick a side until you are fully ready to commit to possibly wiping the others out. Roughly without giving any spoilerino's away, the quest after you go into the glowing sea is right at the choosing point.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Quote:
mndfreeze said: ...Roughly without giving any spoilerino's away, the quest after you go into the glowing sea is right at the choosing point.
This is not entirely true. That quest can have impacts on it (I failed Tradecraft and locked myself out of a faction by doing that quest, but if I had completed Tradecraft first I do not think I would be locked out), but the quest where decisions start being made is still a little ways after that.
There is a specific quest that gives two clear objectives pertaining to completing a quest for a faction, or informing another faction about it. During that quest, attempting to take either path results in a very distinct pop up informing the player that the other faction will permanently become and enemy -- that is where the choices really start to matter. The pop-up can be cancelled out of and the quest step held onto though.
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 18 hours, 43 minutes
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Well I havent done it myself yet, was just going by a quest tree chart and trying to be as vague as possible just so people know when they are getting close to that point of no return. Also there is quite a few quests that cannot be completed,or you get forced to complete one way instead of having a choice, etc, not just faction related ones either.
I just know if this isn't specifically pointed out we will start seeing people post shit about IF ONLY THEY KNEW BLAH BLAH.  And its good general knowledge for completitionist people like me who get pissed off when they suddenly fail a quest when completing one, or having a quest you can never complete just sitting there in your quest list driving you bonkers.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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