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DOBAS



Registered: 07/06/13
Posts: 1,002
Loc: Virginia
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22852759 - 02/01/16 10:48 PM (7 years, 11 months ago) |
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Wow dude you are perving over cartoon characters. Look at you zooming in on her ass lmfao
You need to get laid son
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Mad_Larkin
Registered: 11/29/07
Posts: 18,606
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Re: Fallout 4: Please Stand By [Re: DOBAS]
#22852896 - 02/01/16 11:31 PM (7 years, 11 months ago) |
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cartoon characters
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: DOBAS] 1
#22853826 - 02/02/16 07:16 AM (7 years, 11 months ago) |
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Quote:
DOBAS said: Wow dude you are perving over cartoon characters. Look at you zooming in on her ass lmfao
You need to get laid son
You keep coming to look at my screenshots, even though you do not appear to play the game or use the mods I suggest.
I posted six screenshots of a talented mod author's work, displaying the outfit design and texture details.
You ignored the outfit and textures entirely, and fixated on her ass.
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 34 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22854954 - 02/02/16 12:47 PM (7 years, 11 months ago) |
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Finally getting around to my second play through and Investing time in doing settlements right this time (since I'm not letting myself be constrained by available materials)

So Sanctuary wiped clean and this is just the wall so far. Original bridge is gone, replaced with a drawbridge. I believe I'm going to go with my idea of the skyscraper here. Now that more mods are available it's a lot more feasible.
I doubt any of my other settlements will have this much work put into them, this will be my main base of operations this time around.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22855497 - 02/02/16 02:59 PM (7 years, 11 months ago) |
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Nice use of the castle assets pack. 
Had tried to put those to use on Spectacle Island to show off the mod, but then threw in the towel on it. 
Look forward to it being fleshed out with your apartment plans. 
Have been trying to get a look at FO4 Storm http://www.nexusmods.com/fallout4/mods/9394/?
Which adds a new glow effect to radiation storms. But my game isn't spawning any of the damn storms, and I can't figure out the console command to force the weather for it.
So instead, will move right along to the second weather mod I wanted to do Nuclear Weather http://www.nexusmods.com/fallout4/mods/9063/? This mod has compatibility with True Storms now, so it has made it into my list. Must say that the new weather effects it adds in really jazz up the wasteland, in a quite different way from my beloved grass and tree mods. 
Adds in
Time Rift (sky opens up, looking towards the rift causes visual distortion effects)


Acid Rain (sickly green rains; occasional visual distortions at the top and bottom of screen)


Institute "Mind Storm" (a mysterious weather that seems as though the Institute is doing dastardly things to brain waves)

Nuclear Winter (Nuclear snow storm)

Firestorms (sky belches fire and ash)


There is also apparently an Ion Storm, but was not able to get it to trigger. If it shows up in the weather rotation, will get screens. 
Have also dropped Darker Nights to replace it with True Nights (for True Storms) http://www.nexusmods.com/fallout4/mods/9253/?
This one alters light somewhat differently, it preserves higher visibility in close proximity, while also having the darkness to distance that I really like. It was optimized for Subtle ENB, but it is satisfying to me with Vanilla ENB.

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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 34 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22856061 - 02/02/16 05:25 PM (7 years, 11 months ago) |
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Pretty much all the framework done. Bottom floor is a common area/lobby, apartments start on the second floor, there's 10 so far, not sure if I wanna build higher (my build limit is already doubled and that is already 3/4 full, and I don't even have but one apartment half furnished yet and only the bottom floor has 2 full apartments with their walls and stuff). Top 2 floors will be a penthouse for me. Roof will probably have some form of access, not sure what just yet. Maybe another rooftop garden, maybe a mortar? and sniper perch?
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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LuSiD enthusiast
Stranger

Registered: 03/14/13
Posts: 4,325
Last seen: 4 years, 9 months
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22856133 - 02/02/16 05:43 PM (7 years, 11 months ago) |
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Ive been saying im amazed they don't have fallout snowstorms, like nuclear ash covering everything, thats awesome the mod took care of it.
Didn't fat boys used to leave a radiation aoe near where they detonated? I always thought they did if not they should as well as vaporize every item including junk in the area.
-------------------- I'm addicted to coke, weed, booze, ludes and speed. Not LSD, you can't get addicted to LSD, it was built by scientists. I ain't got no demons that gonna get woke. In erowid we trust. Just take your damn pills and don't ask any questions, you'll be fine.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Loving how the apartment complex brings the neat and orderly vibe of the Institute above-ground with windows. Top floor must make for a nice contrast, looking out over the wasteland from a comparative lap of luxury. 
Quote:
LuSiD enthusiast said: Ive been saying im amazed they don't have fallout snowstorms, like nuclear ash covering everything, thats awesome the mod took care of it. ...
Was really impressed with it as well, and can see how you felt that it fits right in. 
My Steam just pulled in a 0 byte update for Fallout 4 Steam Workshop content as well. Trying to not get too excited over it, as people have been getting this leak for a couple weeks. Would be really pleased if it means the G.E.C.K. is showing up this month though.
In the meanwhile, am a little distracted -- was recently gifted a pre-order of Xcom 2 and am supposed to start playing at launch this week.
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 34 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22861640 - 02/03/16 09:55 PM (7 years, 11 months ago) |
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Decided what to floor my penthouse with. I am quite pleased with the idea. Originally it was going to be water underneath the glass flooring, but the only water mod I found does not play with well my other mods that are more important. But this idea just struck me and I decided to give it a test and see how it looks.

There's a mod to keep objects static so I'm assuming the skulls will stay where they are meant to.
I had a few other shots of the stuff I've been working on today but they didn't save for whatever reason. Only this one did.

6 apartments so far reasonably furnished, the lobby and bottom 3 residential floors now have lighting as well. I have plenty of power. set up, some defenses at the front gate and some farm land going.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Visionary Tools



Registered: 06/23/07
Posts: 7,953
Last seen: 1 year, 7 months
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22862932 - 02/04/16 09:40 AM (7 years, 11 months ago) |
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I looked at the x92 power armour mod and I was hoping for a video showing all the features and stats of it but instead I got a rotating model that focused on bewbs and butt. Makes fuck all difference to me. I play a male in first person who's always wearing power armour (because fusion cores are really easy to come by) so my looks don't matter.
Infact, I could make my dude look like butthead but still have 10 charisma and sex up all my companions. Just as soon as I put the fist-o programming into Nick Valentine.
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Psychonautica
Cuddly Wuddly Fuccboi


Registered: 04/20/15
Posts: 10,854
Loc: Free Soul & IISkuNkII
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Is there a mod that removes my buyers remorse and completely changes every single God awful cringe worthy piece of writing in this game?
Let me know when that full conversion to this garbage come out.
Seriously, people are still playing this game? You guys actually liked it?
-------------------- The chances of you even being born, Were forty million to one. There's two parts of the statistic And I want you to live through one 3/8/95 - 7/10/15 Rest In Paradise, Brother. Sheekle said: yeah, i said i was afraid of psychonautica

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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 34 minutes
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Yes?
Would've liked a lot more story but meh, in the end I'd be doing what I'm doing now anyways. Just having fun building shit and playing with new mods.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Visionary Tools



Registered: 06/23/07
Posts: 7,953
Last seen: 1 year, 7 months
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Quote:
Psychonautica said: Is there a mod that removes my buyers remorse and completely changes every single God awful cringe worthy piece of writing in this game?
Let me know when that full conversion to this garbage come out.
Seriously, people are still playing this game? You guys actually liked it?
Eh, I know what you mean. Dialog in this game is a joke, it forces you to be a good guy (you can't murder travis without all of diamond city hating you. Could before the patch) and your dialog choices make no difference.
It's minecraft with guns and brought to you by the colours grey and brown. Bedestha releases the foundation for a game, then basically goes to their unpaid staff: "Over to you nexus mods."
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 34 minutes
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22863050 - 02/04/16 10:19 AM (7 years, 11 months ago) |
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Hey Sweetleaf you seem to have a basic understanding of what can and cannot be done (and usually what will and won't happen) as far as modding goes. Do you think we'll see an underground building system through modding? I realize that'd probably have to wait until GECKS.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22863077 - 02/04/16 10:26 AM (7 years, 11 months ago) |
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Quote:
Shroomslip said: Decided what to floor my penthouse with. I am quite pleased with the idea. Originally it was going to be water underneath the glass flooring, but the only water mod I found does not play with well my other mods that are more important. But this idea just struck me and I decided to give it a test and see how it looks.

...
Think that I like the skull idea better than water -- if you are sticking with your assassin idea for this character, it would fit well. Back on Skyrim, had a mod to make humans drop human pieces. My Dark Brotherhood and Vampire characters would harvest trophies for display around the castle. 

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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Quote:
Visionary Tools said: I looked at the x92 power armour mod and I was hoping for a video showing all the features and stats of it but instead I got a rotating model that focused on bewbs and butt. Makes fuck all difference to me. I play a male in first person who's always wearing power armour (because fusion cores are really easy to come by) so my looks don't matter.
Infact, I could make my dude look like butthead but still have 10 charisma and sex up all my companions. Just as soon as I put the fist-o programming into Nick Valentine.
Had not wanted to post the image, as it is a little large, but the author already had an image up that covers this.
But, for all intents and purposes, X92 is essentially just a female version of Power Armour. Power Armour makes the player look all big and mechanically muscle-bound, X92 uses ridiculous female proportions to achieve a similar effect.
DX typically does highly detailed armour mods. As far as I can recall, this was actually his first time providing a mod that changes gameplay at all.
His Skyrim stuff was dynamic in terms of style and material textures


But can relate to the sentiment of not seeing outfits -- play in first person as well, so the only time I see them is during VATS and when I do screenshots.
Ultimately, the X92 buffs will not matter to you. For a male character you would have to custom port it over to be worn, and then since the buffs only work while wearing the suit, none of them would apply while you were in Power Armour.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22863118 - 02/04/16 10:43 AM (7 years, 11 months ago) |
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Quote:
Shroomslip said: Hey Sweetleaf you seem to have a basic understanding of what can and cannot be done (and usually what will and won't happen) as far as modding goes. Do you think we'll see an underground building system through modding? I realize that'd probably have to wait until GECKS.
Tough call. Do not think it would be impossible, but not sure how it would be executed. The ground does not actually have substance beneath it, it is just sort of a surface put over empty space; there is nothing to tangibly tunnel into. Think that an overhaul of some sort could theoretically add substance under Settlements to tunnel into though.
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 34 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22863178 - 02/04/16 10:59 AM (7 years, 11 months ago) |
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My thinking was that it would simply put "rooms" (whether they are rooms, or tunnels or what have you) below the surface and "erase" the surface where the openings of the placeable pieces intersect the ground. Basically just having a bunch of interconnected rooms floating in the nothingness that exists below the in-game ground. Wouldn't necessarily require you to dig into the ground, just create an area subsurface you can traverse.
Once I get done with Sanctuary I might try looking into it myself and see if it's something I could do. Apparently I already basically know some level of modding even though I never have done it. A lot of my computer related hobbies I've had over the years tie into it. I already know 3D modeling and Photoshop for instance. If I borrowed textures I don't think it'd be too difficult for me to make some decent pieces, the only question is if I could get them to interact the right way.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22863495 - 02/04/16 12:22 PM (7 years, 11 months ago) |
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Quote:
Shroomslip said: My thinking was that it would simply put "rooms" (whether they are rooms, or tunnels or what have you) below the surface and "erase" the surface where the openings of the placeable pieces intersect the ground. Basically just having a bunch of interconnected rooms floating in the nothingness that exists below the in-game ground. Wouldn't necessarily require you to dig into the ground, just create an area subsurface you can traverse. ...
Okay, this is different from how I was trying to conceptualize it, and potentially a fair bit more rewarding. Was trying to think of a system that allowed the player to scrap the ground and area beneath the ground, then build regular settlement pieces into it.
What you are suggesting would likely be more feasible. If I am reading it correctly, the idea is basically to make part of the Creation Kit function in the live game. Technically the Settlement system already does that, so there could be a good starting point.
The biggest issue would be making it so when a piece is sort of snapped into the ground, the center that you want to walk through disables collision while the rest of the piece (including tunnel walls) maintain collision. There are already cave pieces in game that sort of serve this purpose; notably there is a Cave named simply Cave in the Glowing Sea that allows the player to walk "underground" for a short distance between two points on the map. Had made a note of it, because it functions differently from dungeon caves in games -- the area the player travels through is not instanced, simply part of the world map. Stuff like that is normally Creation Kit territory, but since Settlement mode has bridged that boundary a bit, it might not be too difficult to do. I think once the ground barrier is breached, the empty space under it is basically just treated like any other empty above-ground space in the game. Am a bit too lazy to hop into game and clip through the ground to test that.
Think one of the biggest risks would be the player accidentally falling off a tunnel piece into empty space while trying to build.
This is all me tossing out theoreticals though, and in terms of modding my knowledge is anything but robust -- just like lurking the Nexus forums from time to time and watching how other members solve problems to see what I can learn.
Edited by Tantrika (02/04/16 01:18 PM)
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22863570 - 02/04/16 12:43 PM (7 years, 11 months ago) |
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Maybe I could look into how that tunnel is used/worked into the game and build off of that. That portion of modding would be completely new to me, I don't even have a general understanding how of how it works though over the past few days messing with different mods and stuff I think I've began to understand it a bit. I've taught myself to do a lot of different things before I'm sure I could do this if I really wanted to, just not sure if it'd be worth all the trouble.
Anyways, update on what I've done so far. I wanted to have the skulls more saturated but this is really pushing the limits of what my computer can handle without slowing down too much. This is right at the threshold of noticing frame drops and lagging everything down.

Build limits for Sanctuary are now triple their default values and that is nearly full as well. Glad I have such a good computer, I have a feeling this would be completely unplayable on lesser systems.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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