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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 1 day, 25 minutes
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22759020 - 01/09/16 08:14 PM (8 years, 21 days ago) |
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Quote:
Shroomslip said: That's just what the lowly console peasants say so they don't have to feel bad for not being a part of the PC master race.

This sums it up. 
The guy who made the ramps and drawbridge mod made spiral staircases, glass wall/floor/ceiling pieces, and some other coolio shit.
I'm not linking it because I actually found it a few days ago but forgot to post it here I guess.

./lazy
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: mndfreeze] 1
#22759468 - 01/09/16 09:49 PM (8 years, 21 days ago) |
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22762964 - 01/10/16 05:52 PM (8 years, 21 days ago) |
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New hair mod
http://www.nexusmods.com/fallout4/mods/8126/?
Has an optional file to enable them to be used for male characters as well.




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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22765385 - 01/11/16 09:49 AM (8 years, 20 days ago) |
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Another nice little building mod went up, for the eco-minded survivors out there, craftable Solar Panels (and Fusion Reactors)
http://www.nexusmods.com/fallout4/mods/8172/?




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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 8 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22765387 - 01/11/16 09:51 AM (8 years, 20 days ago) |
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What's with the last pic?
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22765404 - 01/11/16 10:00 AM (8 years, 20 days ago) |
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Quote:
Shroomslip said: What's with the last pic?
One of the Let's Plays I watched let me see something I missed on like...5 characters. When going through Kellogg's memories, the scene with his wife and baby has a window in it -- if you look out the window he talks a bit about his time living in San Francisco.
I just freecam'd out the window and over to the bridge for a sort of scenery shot.
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Warrior




Registered: 05/13/11
Posts: 1,010
Loc: DedSec fsociety
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22767983 - 01/11/16 10:06 PM (8 years, 19 days ago) |
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I'm finally inside the Institute and will have to side with a faction in the near future. I'm leaning towards BOS so I can still use the vertibirds and have Paladin Danse as a companion once it's all over.
I hear siding with the Institute just gives free health/rad removal for the rest of the game. Are there any other advantages to choosing them or any other faction?
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Play Clash of Clans? Join the Shroomery clan!
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 8 minutes
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Re: Fallout 4: Please Stand By [Re: Warrior]
#22768020 - 01/11/16 10:15 PM (8 years, 19 days ago) |
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I think mostly it's all just personal preference and what story you want to tell/see. You're nearly finished with the game (story wise anyways) by the time you have to make a choice. Not like whatever perks/cons you get from a faction will have much effect on you or play through.
My take on the whole thing is even though no faction is truly good/bad, Minutemen - Neutral, Institute - Bad, Railroad - Good and BOS falling in between Good and Bad. I think the best way to describe the factions would be to break them all into the 9 point alignment system with BOS being Lawful Evil.
That's my take on it all, anyways. Obviously this game lends itself well to wildly varied play styles.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Warrior




Registered: 05/13/11
Posts: 1,010
Loc: DedSec fsociety
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22768116 - 01/11/16 10:36 PM (8 years, 19 days ago) |
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Well, I'm somewhere around level 67 and have done a hell of a lot of side quests. They're all just repetative for the most part.
It would be nice if they just said at some point "You've completed all the side shit. Time for the main quest line". I'd hate to finish the main quest line and miss any hidden side quests.
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Play Clash of Clans? Join the Shroomery clan!
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 8 minutes
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Re: Fallout 4: Please Stand By [Re: Warrior]
#22768415 - 01/12/16 12:05 AM (8 years, 19 days ago) |
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You can still play after you finish the main quest line, so technically by finishing it you're not locking yourself out side quests (other than ones that may be locked due to the natural progression of the main story).
I look forward to when/if this game gets a lot more main story to it. I spent pretty much from day 1 to 1-2 months in completely ignoring the main story and doing everything else and when I finally got around to the main story, I was nearly done with it in days. I love the open worldness of the game, but I hate that there is little to drive you to really explore it other than exploring for exploration's sake. There needs to be a lot more story related missions and less "go do such and such 30 times for a useless reward". I like games that take you all over the world and back and fourth to different locations.
As it is now, at least for me, once you got enough junk and caps saved up and the weapons and armor you'll pretty much use to end game, there's not much point left in exploring. There's little knowledge or information about the world to be had through most of the side quests. They just somehow feel so hollow.
--------------------
With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22768530 - 01/12/16 01:05 AM (8 years, 19 days ago) |
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Quote:
Shroomslip said: You can still play after you finish the main quest line, so technically by finishing it you're not locking yourself out side quests (other than ones that may be locked due to the natural progression of the main story).
I look forward to when/if this game gets a lot more main story to it. I spent pretty much from day 1 to 1-2 months in completely ignoring the main story and doing everything else and when I finally got around to the main story, I was nearly done with it in days. I love the open worldness of the game, but I hate that there is little to drive you to really explore it other than exploring for exploration's sake. There needs to be a lot more story related missions and less "go do such and such 30 times for a useless reward". I like games that take you all over the world and back and fourth to different locations.
As it is now, at least for me, once you got enough junk and caps saved up and the weapons and armor you'll pretty much use to end game, there's not much point left in exploring. There's little knowledge or information about the world to be had through most of the side quests. They just somehow feel so hollow.
Basically think the only real detriment/missable thing I have happened across is not unlocking ballistic weave from the Railroad -- makes a huge difference in armor capacity late game, but faction-locked.
On the other hand, it is easy enough just to do the console command to unlock it anyway.
Can agree with the issues regarding the shift away from a sense of a living world to more of a sandbox with random things to do. The longer Bethesda has the Fallout series, the more I suspect it will become that way. The Institute was sort of their big idea for the game, and a lot seems to be invested in environmental storytelling that reflects what has been going on in the Commonwealth. They invested in world building, but made no real effort to make it feel like the world is ever pushing back. Think I might have went on about that a bit when complaining over how I missed the special Reputations from Fallout 2. 
The only real story opportunities they took were with the faction questlines to the end; even some of the better free-roaming quests (such as the Cabot house questline, the USS Constitution, and the submarine) feel more pinned-on than involved in the world.
A lot of this also comes back to my tensions with the voiced protagonist -- there could have been more work on adding weight to the world space, instead of the protagonist's lines.
Really though, have watched the creative directions the company has been taking for some time now, and went in to Fallout 4 with realistic expectations. Hoping that they take what they learned here, including not to use a voiced protagonist again, and use it to improve the Elder Scrolls 6 experience.
Meanwhile, the modding community keeps me occupied and gives me a positive image of the future while waiting.
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 14 days
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22769899 - 01/12/16 12:02 PM (8 years, 19 days ago) |
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-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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Visionary Tools



Registered: 06/23/07
Posts: 7,953
Last seen: 1 year, 7 months
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Re: Fallout 4: Please Stand By [Re: Cj-B]
#22770731 - 01/12/16 03:42 PM (8 years, 19 days ago) |
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Bedestha are lucky to have such a large unpaid workforce uploading DLC on nexus for them. If I was running Bedestha I'd be paying for nexus mods bandwidth bill for all my stuff. Adverts on web pages that aren't my related to my company.
The vanilla game was great, it's rolled up the best mods from fallout 3 and NV (weapon mod kits, settlement management, armour customisation, more crafting) but really it feels like "yeah, that's enough, over to you mod community."
One of the things I so wanted when I saw jetpacks in the loading screen and in that damn gameplay trailer was a jetpack for my power armour. I was going to bash into combat with a super sledge and be a less grimdark assault marine. Except nothing like one, because I may as well just jump for all the range the jetpack has. Not only does it use up your fusion core like fuel in a range rover being driven by a mum on her way to pick up kids from school, but zips through your AP like nothing, and I have agility 10. I'm sure someone will mod jetpacks to be useful but eh, they playtested it and went "yeah, that's fun, let's keep it that way. I'm sure people won't feel screwed over when they unlock science and armourer level 4 to find they can now jump three-four times their height"
You can combine it with explosive vents in your feet so you can at least divebomb into a group, but I'd rather take the pain train perk, kinetic servos (movement recharges ap) and sprint around knocking people like bowling pins.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Quote:
Visionary Tools said: Bedestha are lucky to have such a large unpaid workforce uploading DLC on nexus for them. If I was running Bedestha I'd be paying for nexus mods bandwidth bill for all my stuff. Adverts on web pages that aren't my related to my company.
The vanilla game was great, it's rolled up the best mods from fallout 3 and NV (weapon mod kits, settlement management, armour customisation, more crafting) but really it feels like "yeah, that's enough, over to you mod community." ...
As...complicated as my feelings were towards the paid mods fiasco, there was a sort of sentiment that modders should be paid for their work, and at the E3 announcement of Fallout 4 they put emphasis on the idea of modding while alluding to bringing back some sort of pay system in the future. Time will tell if the execution is going to end up right.
That said though, this is where I learned to have realistic expectations towards Fallout.
Bethesda picked up Fallout after Oblivion, and at the time of making Fallout 3 the general sentiment around the series is that it is something fun to do between Elder Scrolls installments, instead of working on one thing. Another thing that was brought up back at that time, was that the Fallout universe is an opportunity for them to use quest ideas that would not fit in the Elder Scrolls universe. They seem to basically use Fallout as a spill-over to keep from losing productivity while coming up with ideas for the next Elder Scrolls title. Maybe as a way to play with design ideas.
They paid attention to the Fallout 3 and New Vegas community, but do not have the sense that their heart is really in Fallout story-wise.
Likewise, people have made a big deal about how Skyrim had so many more quest than Fallout 4 does. But look at it in a bit broader context: Oblivion had 231 quests in the base game, with 49 added in DLC. http://www.uesp.net/wiki/Oblivion:Quests
Fallout 3 had 59 quests in base game, with 35 added in DLC -- Fallout 3 had less than half the quest content after DLC than Oblivion had in base game. http://fallout.wikia.com/wiki/Fallout_3_quests
Skyrim apparently had 244 in base game, and 374 after DLCs. https://www.reddit.com/r/skyrim/comments/2800gv/exactly_how_many_total_quests_are_in_skyrim/
But that is a big part of why Bethesda's open focus on modding support as a core part of the e3 announcement is what piqued my curiosity so much. The modding community has really extended the life of games for me, even in instances where I first played on console then upgraded to playing on a modded PC version later.
In terms of true content, we will see a bit more in the DLCs obviously -- but almost expecting at least one DLC pack to just be settlement building pieces.
Bethesda seems to save the majority of content ideas for their core series though. Had already made peace with that. 



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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22773212 - 01/13/16 04:17 AM (8 years, 18 days ago) |
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Find that the Institute just did not feel quite evil enough in the vanilla game?
Wash away your doubts with a 4k retexture, The Black Institute
http://www.nexusmods.com/fallout4/mods/8268/?









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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22774314 - 01/13/16 12:13 PM (8 years, 18 days ago) |
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Was poking around on the lab and happened across a couple of new outfits.
One had some...generous proportions for the default body modeling it came with.

I like boobs and all, but it was a bit much for me, so I had to size them down closer to the default CBBE body. 


Then I found a Blade and Soul conversion, and I love Korean MMO conversions. 






Am looking forward to when the creation kit opens up the option of having unique tattoos per character, rather than a single standard body texture though. Dx
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 1 day, 25 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22780569 - 01/14/16 10:50 PM (8 years, 16 days ago) |
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Quote:
SweetLeafSamadhi said:
Quote:
mndfreeze said:
Quote:
Shroomslip said: That's just what the lowly console peasants say so they don't have to feel bad for not being a part of the PC master race.

This sums it up. 
The guy who made the ramps and drawbridge mod made spiral staircases, glass wall/floor/ceiling pieces, and some other coolio shit.
I'm not linking it because I actually found it a few days ago but forgot to post it here I guess.

./lazy
Actually used that mod at Egret Tours Marina, it was how I made the glass roof. 
http://www.nexusmods.com/fallout4/mods/7790/?
Only problem with all the Settlement mods is that (presumably until script extender is in more utilization -- and likely after GECK) I have reached the point where I have too many Settlement mods, so some of my stuff no longer shows up in my crafting menu since others bumped them out of the list. Dx

the guy who made those mods (ddpproductions or something like that) also made a video talking about tackling that exact problem regarding the menu cutting off when you have hit some unlisted limit. He made a drug that basically acted like a menu buff. Is working on making it an equipable instead but it wasn't working as he expected or something. Anyway, the video was funny the way he bitches about stuff when it doesnt work like he wants while explaining it. But you take the drug and it alters your build menu for the 5 minutes it runs until it wears off, then your options change back. Its a temp workaround until the CK comes out.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 1 day, 25 minutes
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Quote:
Visionary Tools said: Bedestha are lucky to have such a large unpaid workforce uploading DLC on nexus for them. If I was running Bedestha I'd be paying for nexus mods bandwidth bill for all my stuff. Adverts on web pages that aren't my related to my company.
The vanilla game was great, it's rolled up the best mods from fallout 3 and NV (weapon mod kits, settlement management, armour customisation, more crafting) but really it feels like "yeah, that's enough, over to you mod community."
One of the things I so wanted when I saw jetpacks in the loading screen and in that damn gameplay trailer was a jetpack for my power armour. I was going to bash into combat with a super sledge and be a less grimdark assault marine. Except nothing like one, because I may as well just jump for all the range the jetpack has. Not only does it use up your fusion core like fuel in a range rover being driven by a mum on her way to pick up kids from school, but zips through your AP like nothing, and I have agility 10. I'm sure someone will mod jetpacks to be useful but eh, they playtested it and went "yeah, that's fun, let's keep it that way. I'm sure people won't feel screwed over when they unlock science and armourer level 4 to find they can now jump three-four times their height"
You can combine it with explosive vents in your feet so you can at least divebomb into a group, but I'd rather take the pain train perk, kinetic servos (movement recharges ap) and sprint around knocking people like bowling pins.
I do wish the jetpack had a little more use to it, but other then that I think they did a good job with it for balance reasons and even logical reasons. in reality a jetpack that size wouldnt even be able to lift something as big and heavy as power armor and you'd need a big ole tank of fuel to use it for more then a few second... in reality.. this isn't reality of course.
Also, the jetpack was designed to use in bursts. Don't just jump then hold the jetpack button, instead press and hold for a half second to second, let go, then press again for antoher half second. The bursts get you much farther then just holding the button. Also if you take jet you can get a lot farther with it as well.
I'm able to get up pretty far with no drugs and just bursting 3 times before I run out of oomph. But also if you want to see how they tied the physics into it, turn on god mode then play with the jetpack. It gives you unlimited AP so you can see the pack without running out and you will find out you STILL cannot fly forever. You still hit a point where the pack can't push your weight load and you start to drop.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: mndfreeze]
#22780860 - 01/15/16 01:00 AM (8 years, 16 days ago) |
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Quote:
mndfreeze said: the guy who made those mods (ddpproductions or something like that) also made a video talking about tackling that exact problem regarding the menu cutting off when you have hit some unlisted limit. He made a drug that basically acted like a menu buff. Is working on making it an equipable instead but it wasn't working as he expected or something. Anyway, the video was funny the way he bitches about stuff when it doesnt work like he wants while explaining it. But you take the drug and it alters your build menu for the 5 minutes it runs until it wears off, then your options change back. Its a temp workaround until the CK comes out.
Thanks for the heads up on that, will have to go track the mod down. 
Just a couple of quick drops of mods at the moment
First up, a full Darth Vader outfit with full moving cape has been put up http://www.nexusmods.com/fallout4/mods/8411/?


It currently still has some issues the mod author is working on, but it is pretty nice in terms of progress. If anyone remembers when I posted this outfit:

The physics he used to make the skirt move around is actually how he practiced in order to make the moving cape. 
On the second side is a really cool custom armour called the B-90 Armor. http://www.nexusmods.com/fallout4/mods/8393/?
Here is some shots of it on one of my settlers


Currently it is only a male-only mod, but the author said he is working on making a female version. Currently for females the helmet does not work at all, and it replaces the female body with the male mesh

But I am going to play around with it a bit and see if I can do some stuff myself to hold me over.
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Visionary Tools



Registered: 06/23/07
Posts: 7,953
Last seen: 1 year, 7 months
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Re: Fallout 4: Please Stand By [Re: mndfreeze]
#22782749 - 01/15/16 03:47 PM (8 years, 16 days ago) |
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Quote:
mndfreeze said:
Quote:
Visionary Tools said: Bedestha are lucky to have such a large unpaid workforce uploading DLC on nexus for them. If I was running Bedestha I'd be paying for nexus mods bandwidth bill for all my stuff. Adverts on web pages that aren't my related to my company.
The vanilla game was great, it's rolled up the best mods from fallout 3 and NV (weapon mod kits, settlement management, armour customisation, more crafting) but really it feels like "yeah, that's enough, over to you mod community."
One of the things I so wanted when I saw jetpacks in the loading screen and in that damn gameplay trailer was a jetpack for my power armour. I was going to bash into combat with a super sledge and be a less grimdark assault marine. Except nothing like one, because I may as well just jump for all the range the jetpack has. Not only does it use up your fusion core like fuel in a range rover being driven by a mum on her way to pick up kids from school, but zips through your AP like nothing, and I have agility 10. I'm sure someone will mod jetpacks to be useful but eh, they playtested it and went "yeah, that's fun, let's keep it that way. I'm sure people won't feel screwed over when they unlock science and armourer level 4 to find they can now jump three-four times their height"
You can combine it with explosive vents in your feet so you can at least divebomb into a group, but I'd rather take the pain train perk, kinetic servos (movement recharges ap) and sprint around knocking people like bowling pins.
I do wish the jetpack had a little more use to it, but other then that I think they did a good job with it for balance reasons and even logical reasons. in reality a jetpack that size wouldnt even be able to lift something as big and heavy as power armor and you'd need a big ole tank of fuel to use it for more then a few second... in reality.. this isn't reality of course.
Also, the jetpack was designed to use in bursts. Don't just jump then hold the jetpack button, instead press and hold for a half second to second, let go, then press again for antoher half second. The bursts get you much farther then just holding the button. Also if you take jet you can get a lot farther with it as well.
I'm able to get up pretty far with no drugs and just bursting 3 times before I run out of oomph. But also if you want to see how they tied the physics into it, turn on god mode then play with the jetpack. It gives you unlimited AP so you can see the pack without running out and you will find out you STILL cannot fly forever. You still hit a point where the pack can't push your weight load and you start to drop.
I know, it sucks. I swapped it for a kinetic dynamo or tesla coils and sold the fucking thing. Honestly, I got so excited for flying in the sky and even with 'tgm it sucks. I'm not happy.
Reality be damned. I want my nuke powered flying armour with explosion legs.
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