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Tantrika
Miss Ann Thrope




Registered: 03/26/12
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Re: Fallout 4: The Bombs Have Dropped [Re: propensity]
#22702825 - 12/26/15 07:28 PM (8 years, 1 month ago) |
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Quote:
propensity said: Yo, is there a smoking mod that I've missed?
Kind of/not really.
There was a kind of broken one on the nexus in the animation section briefly; it appears to be set to Hidden now.
It was only good for screenshots -- replaced the hand-to-hand attack animation with a cue to activate the smoking idle. Fucked with the camera a bit/animation would get a little locked up.
Definitely not a practical smoking mod yet, but it let me play around a bit with what I wanted to for a screenshot. 
At the moment, having issues with ENB and not being able to control the menu settings in game; however, can't get signed up for their forums so I'm a little screwed in otherwise fine-tuning screenshots until further notice. =/
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mndfreeze 
Shroomery Secret Service




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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22703177 - 12/26/15 09:12 PM (8 years, 1 month ago) |
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-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika] 1
#22703490 - 12/26/15 10:22 PM (8 years, 1 month ago) |
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Quote:
SweetLeafSamadhi said:
Have been out of playing for a couple of days myself. Was gifted a copy of Cities:Skylines and have been playing around with that. Even then, went and got myself a mod providing a 1:1 scale map of the island of Montréal, and am debating utilizing it as a planning tool for which streets should be blocked/destroyed or accessible. The level of obsession is too strong. 
I picked up Cities:Skylines when it released and I must say its pretty awesome and fun. It's what the new Simcity should have been like. The modding makes it ESPECIALLY awesomesauce. Its one of the few games that I keep installed always because I randomly go in citiy crafting crackout mode, usually in between other games or when my gamer mood changes. i.e. played so many rpg's that I'm generally burned out on them and want something different. For sure check out the steam workshop, but also be kinda careful as its easy to install way to many mods and it for sure degrades your performance and initial load times. I think once you get around 500 new assets or so your initial load times for your city will suddenly become massively atrocious. The game is built on the unity engine I think so it has some pretty specific limitations.
Let me know if you want any suggestiions for help with it as I've been playing it sice release. I also have a few youtubers and streamers on my subscription list to see how they do stuff.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze] 1
#22708136 - 12/28/15 05:06 AM (8 years, 1 month ago) |
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Quote:
mndfreeze said:
Quote:
SweetLeafSamadhi said:
Have been out of playing for a couple of days myself. Was gifted a copy of Cities:Skylines and have been playing around with that. Even then, went and got myself a mod providing a 1:1 scale map of the island of Montréal, and am debating utilizing it as a planning tool for which streets should be blocked/destroyed or accessible. The level of obsession is too strong. 
I picked up Cities:Skylines when it released and I must say its pretty awesome and fun. It's what the new Simcity should have been like. The modding makes it ESPECIALLY awesomesauce. Its one of the few games that I keep installed always because I randomly go in citiy crafting crackout mode, usually in between other games or when my gamer mood changes. i.e. played so many rpg's that I'm generally burned out on them and want something different. For sure check out the steam workshop, but also be kinda careful as its easy to install way to many mods and it for sure degrades your performance and initial load times. I think once you get around 500 new assets or so your initial load times for your city will suddenly become massively atrocious. The game is built on the unity engine I think so it has some pretty specific limitations.
Let me know if you want any suggestiions for help with it as I've been playing it sice release. I also have a few youtubers and streamers on my subscription list to see how they do stuff.
Have certainly been pleased with it so far, and have indeed checked out the workshop. It is always satisfying when a game has a robust modding community, can really help to extend the longevity.
Have a pretty good handle on it so far; was a bit rocky at the start, then I downloaded that Montréal mod and suddenly everything about how to lay out a city rapidly made sense. 





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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika] 1
#22710980 - 12/28/15 10:00 PM (8 years, 1 month ago) |
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Apparently the modder that made the ponytail hair longer figured out how to convert hair from Skyrim modding into Fallout 4, so that is a pretty satisfying beginning.





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propensity
۞̷ ̶۞̷ ̶



Registered: 01/06/10
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22711037 - 12/28/15 10:12 PM (8 years, 1 month ago) |
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You must link the mods you showcase samadhi!
I want new hairstyles, the male ones are almost all terrible.
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۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟͢ www.cactophage.com ۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟͢ ̸ۨ͜۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟Dolphins of Dank۞̷̛̗̗͉͇̰̅͒ͯͩ̆
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: propensity]
#22711067 - 12/28/15 10:19 PM (8 years, 1 month ago) |
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Quote:
propensity said: You must link the mods you showcase samadhi!
I want new hairstyles, the male ones are almost all terrible.
My bad, it was from the same mod that I had used a little while back to lengthen a different character's ponytail.
http://www.nexusmods.com/fallout4/mods/6294/?
No new male hairs yet, only one new style of female hair -- the update was just made yesterday.
My excitement/post over it was more consideration of it as a milestone -- first time I have seen a non-Fallout hair ported in, which is progress.
Sorry for raising hopes, it is not that far along yet.
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propensity
۞̷ ̶۞̷ ̶



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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22711228 - 12/28/15 10:55 PM (8 years, 1 month ago) |
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Well I just poked around and found a mod that adds a buncha mixed together and female hairstyles to the male ones so, time to look fabulous.
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۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟͢ www.cactophage.com ۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟͢ ̸ۨ͜۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟Dolphins of Dank۞̷̛̗̗͉͇̰̅͒ͯͩ̆
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
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Re: Fallout 4: The Bombs Have Dropped [Re: propensity] 1
#22713728 - 12/29/15 03:56 PM (8 years, 1 month ago) |
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Quote:
propensity said: Well I just poked around and found a mod that adds a buncha mixed together and female hairstyles to the male ones so, time to look fabulous.
Well, the first mod that I am thankful for today is one for both male and female characters
Soul Survivor - Immersive Afros http://www.nexusmods.com/fallout4/mods/7219/?
Fixes an issue I had right back at launch -- it was frustrating that the longest curly hair option was only about an inch.
Now it is possible to have an actual respectable afro.
Mesh not perfect, but it is refreshing to see it added in.


The other mod that caught my attention today is an outfit port from an old Oblivion mod I seem to recall using on one of my characters.
http://www.nexusmods.com/fallout4/mods/7210/?







Outfit is noteworthy due to it being a custom one with physics enabled:
(not my video - hairstyle in video is not available to public yet, but is apparently part of a larger hair mod being ported over)
This particular character also has a lengthened hairstyle taken from the previously posted ponytail mod.

And just for the sake of noting, all my screenshots until further notice will likely be taken with Vanilla ENB on:
http://www.nexusmods.com/fallout4/mods/5262/?
Really fond of the colours and depth of field in this one. It is also really good about bringing darkness to nights -- with this ENB running I have to either run my flashlight after dark, find a place to sleep until morning, or have my character specc for Night Person when looking at building an assassin. Definitely an improvement over Bethesda's treatment that nights are just a little blue version of day. 
Was also able to find out the coding necessary to input into the ENB files to have the option of manual focus distance -- in theory, once I get the hang of it, will be able to focus my screenshots in a manner similar to a camera, rather than having the center of the screen be the focusing point.



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Alexestalex
fallen angel


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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22713732 - 12/29/15 03:57 PM (8 years, 1 month ago) |
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I bought Fallout 3 like 5 years ago and I couldn't get into it. Never played any other fall out game before.
I am going to get high and play it tonight! hopefully it will be fun the second time around
--------------------
Stay far from timid, only make moves when your heart's in it.
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mndfreeze 
Shroomery Secret Service




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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22719320 - 12/31/15 12:10 AM (8 years, 1 month ago) |
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You know, I really wonder if most people have their gamma or brightness setup wrong on their monitor and OS. Like they never did the color correction stuff you do with a monitor to properly match your exact monitor to your video card, etc. because darkness for me in fallout is pretty damn dark. Not so dark that I can't run around at night, but I definitely need to turn on my pipboy light or power armor light. And with the way they do the light/dark stuff I actually have to use the red tactical headlamp on my power armor because the bright version is so bright that I can't see anywhere OUTSIDE the cone of light because it darkens everything else around the cone when its on.
But yeah, about a year ago I went through the huge color correction stuff built into win7 and I found that I had my various brightness and gamma way higher then its supposed to be. After running that colors seem much more, correct? I dont know how to put it, especially since I'm red green colorblind so its even harder to explain. 
My game is not pitch black or anything, but real night time with moon and stars isn't either.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze] 1
#22719407 - 12/31/15 12:55 AM (8 years, 1 month ago) |
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Quote:
mndfreeze said: You know, I really wonder if most people have their gamma or brightness setup wrong on their monitor and OS. Like they never did the color correction stuff you do with a monitor to properly match your exact monitor to your video card, etc. because darkness for me in fallout is pretty damn dark. Not so dark that I can't run around at night, but I definitely need to turn on my pipboy light or power armor light. And with the way they do the light/dark stuff I actually have to use the red tactical headlamp on my power armor because the bright version is so bright that I can't see anywhere OUTSIDE the cone of light because it darkens everything else around the cone when its on.
But yeah, about a year ago I went through the huge color correction stuff built into win7 and I found that I had my various brightness and gamma way higher then its supposed to be. After running that colors seem much more, correct? I dont know how to put it, especially since I'm red green colorblind so its even harder to explain. 
My game is not pitch black or anything, but real night time with moon and stars isn't either.
My gaming computer is also my photo editing computer, and everything seems in line with my brightness and gamma tests.
Bethesda uses a lot of fake lights in locations to increase visibility, it sort of lights up areas more than they seem like the 'should' be.
The image I posted back at launch about the issue was:

The background is the noteworthy area; it has a sort of glow as though it were an illuminated city at night -- however, Boston is no longer an illuminated city.
The ENB I am using (combined with the heaviest setting on the Darker Nights mod) dramatically changes the effect by removing the false lighting:

And when it clouds over heavily, as with a storm, the effect is even more pronounced:

(as an aside, True Storms at night is really awesome, because each lightning flash illuminates the world for a brief instant before fading back to darkness)
Basically, it makes the uninhabited areas really oppressive at night:

Which in turn makes inhabited areas/areas with light sources seem all the more valuable to the people in the wasteland:

And also means the Flashlight is kind of necessary to navigate:

It is certainly not for everyone, but it is something I grew to appreciate in modding Skyrim, where the Northern Lights lit up the night sky:

One of the great things about modding is that choices of what to run are about the individual. What you want to see in game is kind of like an inkblot.


Edited by Tantrika (12/31/15 01:05 AM)
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mndfreeze 
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika] 1
#22719544 - 12/31/15 02:27 AM (8 years, 1 month ago) |
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Yeah what I'm talking about isn't the false lighting, that's a different lightning issue which I can understand and agree with, its just the general darkness or lack thereof people are complaining about. If you go outside with any sort of starlight or moon light, on a clear or semi clear night things are no where near as pitch black as some of your pics there. In the one where you show the important of lighted areas being important to the people, at least here on my work PC, its all pretty much pitch black. There would be much greater definition. Now on a moon less night or stormy night sure. I just dont see how people are running around without using their lights unless their gamma/brightness is set incorrectly, or are exaggerating their problem, or are massively missing things. Thats all.
The false light source thing, well of course thats some BS, and inside cities or scripted areas / planned zones where they use them heavily I can full yunderstand it being wonky as fuck.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze] 1
#22720411 - 12/31/15 10:27 AM (8 years, 1 month ago) |
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Quote:
mndfreeze said: Yeah what I'm talking about isn't the false lighting, that's a different lightning issue which I can understand and agree with, its just the general darkness or lack thereof people are complaining about. If you go outside with any sort of starlight or moon light, on a clear or semi clear night things are no where near as pitch black as some of your pics there. In the one where you show the important of lighted areas being important to the people, at least here on my work PC, its all pretty much pitch black. There would be much greater definition. Now on a moon less night or stormy night sure. I just dont see how people are running around without using their lights unless their gamma/brightness is set incorrectly, or are exaggerating their problem, or are massively missing things. Thats all.
The false light source thing, well of course thats some BS, and inside cities or scripted areas / planned zones where they use them heavily I can full yunderstand it being wonky as fuck.
Think we are seeing the same thing in my screenshots, just interpretting it differently -- the point of my mods is to basically make it pitch black. 
In the vanilla game, can only think of two (interior) locations where I needed my flashlight, and both of those (Old North Church and Dunwich Borers) were made to represent exceptional levels of darkness in game.
The image of the importance of light is intentionally dark -- it is taken under heavy cloud cover, so that the only sources of light in the picture are the individual floodlights in the distance. Basically, my character can look down two different streets at night, and vaguely tell which one has people living in it based on if there are distant sources of light or not.
Night Person rank 2 provides Night Vision, but I have never felt the need to use it on any of my characters in the vanilla game, as it always seemed an unnecessary waste of points. Likewise, it was not until my Skyrim was heavily modded that playing as a Vampire or Khajiit provided a noticeable benefit over other races for nighttime play. Basically it adds to my gameplay on certain characters by taking away options from others.
Do not think the difference will be adequately visible on the shrunken images, but basically taking the Night Person perk in my game makes the difference you are commenting about
 No night person, looking down the street is peering into darkness and distance is difficult to discern.
 With night person, all sources of light are slightly amplified
Do not think it is translating over to the downsized images, but in the second image, with the Night Person perk, it is possible for me to see down the length of the street, and to see definition between the buildings that allows me to know there is a portion in the middle where the street intersects with another street on the right.
Personally feel that it adds to my gameplay, as I either need to be specced to travel at night (and Berry Mentats allow me to see glowing clouds where lifeforms are), or my character has to find a place to rest each night and adventure during the day. It is basically just stopping the impact where vanilla nights are almost as well-lit as daytime hours, and the only reason my character ever has for waiting until daylight is to talk to certain NPCs or shops.
It also feels more accurate to me -- maybe your eyes are more proficient than mine in the dark, but if I go out on a cloudless night and walk to the end of my driveway, the small forest across the road is basically a black wall, rather than individually discernible trees. The winter is exceptionally bright, due to the moonlight reflecting off of the miles of snow in every direction; however, during summer months I can look down the road and not be able to tell you where the road ends and the ditch begins, or where the ditch ends and the marsh and fields begin. Would not attempt to make the 30 minute highway drive to the city without headlights. If the neighbours did not have a streetlamp over in their driveway; do not feel confident I would be able to pick out the shape of their house from the surrounding shadows. Montréal was like a different world at night though -- even when there was a blackout in my neighbourhood, if it did not extend all the way to downtown, the ambient glow of the city lights made it possible to readily discern each individual building.
My goal was basically to make Boston as dark as it is out here by the marsh -- figure if the world has ended and the only sources of electricity in the wasteland are small generators, then the overall city structures would do more to smother light by obstructing it. You could potentially make valid complaints that my game is excessively dark at night, but that is kind of the point of it. Want my wasteland to be a place where my characters simply don't know what could be lurking in the shadows at night; want for it to reflect on that sense of fear and uncertainty, where I can hear ghouls before I can see them, and they are suddenly right in front of me.
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Warrior




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Posts: 1,010
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika] 1
#22720652 - 12/31/15 11:12 AM (8 years, 1 month ago) |
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Play Clash of Clans? Join the Shroomery clan!
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LuSiD enthusiast
Stranger

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Re: Fallout 4: Please Stand By [Re: Warrior] 1
#22723124 - 01/01/16 12:38 AM (8 years, 30 days ago) |
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So i started assembling what i call the 104th power army corps. I initially wanted starlight drive in to be a massive building remniscent of the perk screen. Like layers with an exposed front side so i could watch my people from a palace located where the drive up ticket booth is.
Then the power got to my head. I started dreaming big and now my dream is currently a reality in progress. I started bringing all my power armor and assembling them by rows of 5. I plan to eventually have 6 platoons of power armor, grouped up 5×5 in perfect formation. Just like when the great lord vader arrives on the death star and the clones are all lined up listening to his speech.
I am playing on ps4, idk if there's any limit to power armor per area, but i will soon find out. I currently have 3platoons with 2 rows complete. I turned off my playstations auto update, so i can still use any day1 glitches and cheats. I have already completed 100's of quest (pretty sure all of the unique non fetch repeat quests) so i feel like I've earned the right to cheat and not feel bad about ruining the games economy.(the only cheat I've used is the ammo duplication sell glitch)
As soon as i get a couple platoons finished i will find a way to upload some screenshots. Way way down the road i would like to have each platoon be organized by armor type.(25 atom cats standing 5×5, 25x-1 standing 5×5, 25 t50c standing 5×5 etc)
I will have spotlights lighting the whole thing up and everything. Hopefully i won't have to tear any more off my house(i already ripped off a third of each floor so i can place more built stuff cause it was maxed out) but if i do i may just have all the settlers move and make that strictly a military base.
-------------------- I'm addicted to coke, weed, booze, ludes and speed. Not LSD, you can't get addicted to LSD, it was built by scientists. I ain't got no demons that gonna get woke. In erowid we trust. Just take your damn pills and don't ask any questions, you'll be fine.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22725513 - 01/01/16 07:55 PM (8 years, 29 days ago) |
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In light-hearted Settlement modding recently, two new pretty nice custom bed designs recently went up:
http://www.nexusmods.com/fallout4/mods/7398/? Black Widow
http://www.nexusmods.com/fallout4/mods/7400/? Lady Killer
Two different colour options of the same custom design. They look quite nice in game.



Results may vary.

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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Lusid, if you need to increase your max build space there is a bug/trick you can do that works on all platforms. Grab a pile of guns. Some guns seem to be worth more points in that settlement bar, not sure if tied to its complexity in polygons or what, but my Guass rifle for sure has a larger impact then a bunch of pipe pistols.
Anywho, grab a giant pile of guns, go to settlement you want to make more max size on. In regular play mode (not building mode) drop ALL your guns to the ground. I suggest you give yourself a nice flat spot with lots of clear space so you dont lose any. Once they are on the ground go back into build mode, and click B on each one, or whatever button it is on ps4 that brings up that box that says "Are you sure you want to store XYZ item in your workshop?" Do that for each and every gun. As you store them in your workshop FROM THE GROUND you will see your max size meter getting more and more space available. The game thinks that weapons in a settlement area are par of the scrappable items and such so you can just keep dropping, storing, taking out of storage, drop again, etc etc until you have all the space in the world.
Be warned though, that limit is specifically there to prevent people from building way past their PC or consoles limit. So the more stuff you build the worse your performance is going to get. Most people find though that the default limit bethesda set is way to extreme even for xbox and playstations, and they are able to build pretty masive structures and settlements with minimal effect.
Let me know if I explained it like shit and you dont understand and I'll try to word it better or find a video guide for you.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22725828 - 01/01/16 10:12 PM (8 years, 29 days ago) |
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Quote:
SweetLeafSamadhi said:
Quote:
propensity said: Yo, is there a smoking mod that I've missed?
Kind of/not really.
There was a kind of broken one on the nexus in the animation section briefly; it appears to be set to Hidden now.
It was only good for screenshots -- replaced the hand-to-hand attack animation with a cue to activate the smoking idle. Fucked with the camera a bit/animation would get a little locked up.
Definitely not a practical smoking mod yet, but it let me play around a bit with what I wanted to for a screenshot.  ...
If interest remains despite it being broken, apparently this has been taken off of invisible again.
http://www.nexusmods.com/fallout4/mods/3983/?
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mndfreeze 
Shroomery Secret Service




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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22725954 - 01/01/16 10:51 PM (8 years, 29 days ago) |
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Strong has the BEST lines when you have the cannibal perk and eat someone. He even gives you tips on which parts get stuck in your teeth or if someone is to scrawny to eat raw and should be put on a drying rack for a few days.
lolololol.
Here is a youtube with every companions reactions to you eating peeps.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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