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Warrior




Registered: 05/13/11
Posts: 1,010
Loc: DedSec fsociety
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22692660 - 12/23/15 09:15 PM (8 years, 1 month ago) |
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Haha yea I'm starting to think they're not gonna be happy no matter what.
I think the best way is to pick 2-3 places to fix up really nice, only keeping the settlers you need there and have all the other fuckers share beds at the other shit hole settlements.
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Play Clash of Clans? Join the Shroomery clan!
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Re: Fallout 4: Please Stand By [Re: Warrior]
#22692682 - 12/23/15 09:20 PM (8 years, 1 month ago) |
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Well, there is some benefit to having so many. It IS nice to place the stores down and have enough settlers to man all or most of them, as they generate caps for you and also provide happiness to the settlers. Also the happier the settlers are, the more they produce. Finally, since each settler can harvest 6 food and there isnt much else to do for settlers except guard post, farm, or scavenger work bench, by default new settlers assign to food so you can have masssssiiive surpluses of corn, tatos and mutfruit which means uber amounts of adhesive.
I wouldn't doubt in a future DLC we will see more assignments for settlers. Because as it is only having 3 choices kinda sucks for settler focus'd builds since most people will have 20+ settlers per town.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: mndfreeze] 1
#22692804 - 12/23/15 09:56 PM (8 years, 1 month ago) |
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Quote:
mndfreeze said: ... So yeah, next playthrough I'm going for minimum amount of settlements and minimum amount of settlers to avoid that bull while I spend time building up one or two places real nice like. I recently picked up The Slog and it has a TON of potential. The layout of the default building )which is in surprisingly great condition) and the pool would work so well to make a multi-building self contained single unit/township. And the pool is perfect for the industrial water purifiers. ...
It is possible to kill everyone and then take over the abandoned settlements as well.
But it certainly is more manageable on characters that do not bother with populated settlements.
Some of the areas are kind of nice to fix up just for the sake of player housing.
Really liked the Slog, since the building is in good shape and not all dilapidated like most areas.
My most recent project was Murkwater Construction Site:















Probably the closest I will get to having a video-game representation of a house out in the marsh without modding one in myself.
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mndfreeze 
Shroomery Secret Service




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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22692871 - 12/23/15 10:12 PM (8 years, 1 month ago) |
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Murkwater is one I haven't gotten yet. I have the minutement quest for it but yeaaaaaahh not touching it unless I happen to run into it on accident while wandering. I've gotten more settlements that way then anything else. Wander around, see a neat location, go kill mobs in said location and suddenly a workbench is usable I didnt even know was there, or later I go back to my castle, get a quest to talk to a settler only to find I already killed whatever he needed to be killed. heh.
I have been slowly working on spectacle island as a proper settlement with effort put in. I put down a shhhiiittttload of cement foundations near where the workbench and dock is, and have build 3 houses so far on it. I plan on building quite a few more, some big some small and eventually assigning setters to individual houses or maybe small family groups, then doing another section for shopping, etc. Spectacle island being so damn massive will make that easy to do. Its almost TOO big, as I cant even imagine what I will do to take up the other 9/10ths of the place.
I also plan on building the castle up real nice. Currently I have it setup in a utilitarian sort of way. I fixed all the walls with cement, and put up turrets and defense all around the walls, etc. build a small multi-level building in the center wrapped around the radio tower to house generators, and everything else I did inside the castle walls for now. Center room just for me, decorated nicely, etc. Far right end room is just a barracks with all beds. Far left room with the sinks I turned into a bar/restaurant. When I get to my cracking out on settlement phase though I'm going to build some buildings in the middle of the castle, maybe a seperate workshop area like a blacksmiths shop, and seperate the settler housing from the minutemen barracks, etc.
I did spend some time on outpost zimonja quite on accident. I found out when I first took it over when trying to build a quicky temporary bed building that some of the default buildings actually have snap capabilities so I sort of just went with where things snapped and build it into a true 'outpost' complete with an awesome watch tower with wrap around stairs that settlers actually can walk up and path up properly. Since the default buildings only had a few snap points nothing quite fit perfect everywhere so it acutally flows and looks like it could be an in game default location. I'm at work but if I remember (chances are low on that. hah!) I'll take some screenshots when I get home.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Last seen: 19 hours, 52 minutes
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Re: Fallout 4: Please Stand By [Re: mndfreeze]
#22692894 - 12/23/15 10:16 PM (8 years, 1 month ago) |
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Someone made a mod that adds in drawbridges and elevators to the settlement build choices. They look pretty tight too.
http://www.nexusmods.com/fallout4/mods/6053/?
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Shroomslip
Architekt



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Re: Fallout 4: Please Stand By [Re: mndfreeze]
#22692900 - 12/23/15 10:17 PM (8 years, 1 month ago) |
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Hadn't heard of that place, now I have to go colonize it.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22695609 - 12/24/15 05:12 PM (8 years, 1 month ago) |
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The Fallout 4 version of one of the most popular Skyrim body mods apparently went up today
CBBE body and the bodyslide tool. 
http://www.nexusmods.com/fallout4/mods/15/?
aside from the fact that people are now making gigantic tits, the bodyslide update is really worth noting. 
Have to play around with it more, but think this should allow me to play around with converting some of my favourite Skyrim armor mods into Fallout 4. It's been a while since I have played with bodyslide, but seem to recall it being rather powerful.
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Last seen: 19 hours, 52 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22696371 - 12/24/15 09:07 PM (8 years, 1 month ago) |
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Bethesda needs to hurry up and release GECK already. I am running out of places to explore! I need those modders to have a proper full tool set so people can start doing the realllllly crazy mods.
Also, Happy festivus you whores.
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
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Loc: PuppetMasterFlash
Last seen: 19 hours, 52 minutes
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22697431 - 12/25/15 04:42 AM (8 years, 1 month ago) |
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Because Strong.
"Milk is secret to humans. Mack Beth say milk make humans strong. Stronger than super mutants! Strong find milk. Drink milk. Make super mutants stronger than humans." "Come, Deathclaw. Strong will teach you how to die!" "So much walking. Want to do more fighting!" "Strong hope we find milk of human kindness soon." "Tinker tinker tinker. Strong bored!" "So many humans. Not so many super mutants." "Someday, super mutants kill everything." "Strong not understand why humans fight other humans? For milk of human kindness maybe." "Humans odd. Try to be bird. Strong only want to be Strong." (When near The Prydwen) "How machine fly? Is too heavy." (When near The Prydwen) "Human flying machines. Strong not like." (When near The Prydwen) "Fighting is for killing, not watching." (When near Combat Zone) "Not shell. Shoot face." (When fighting mirelurks) "Old place. Dust and dirt." "Leave human junk. Is useless." (After looting junk item) "Why always take human junk? Not need!" (After looting junk item) "Strong hates Steel Brotherhood." (When near Brotherhood of Steel) "Strong not care about stupid human stuff. Just want milk of human kindness!" (At The Castle) "Strange human hole. All metal." (Upon entering a Vault) "Strong learn new word. Strong learn 'respect.'" "Human fight good. Human help Strong. Super mutants are brothers. Brothers share all. Not own things like humans. Humans share like brothers. Super mutants fight. Kill not talk. Human kill not talk. Human would be good super mutant." (Upon earning Strong's respect) "Old human junk. Worst kind of human junk." (Picking up Pre War Money) "So long Mac Ree Dee." (When dismissing MacCready to travel with Strong) "Stop fiddling. SMASH."
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Shroomslip
Architekt



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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze]
#22697457 - 12/25/15 05:01 AM (8 years, 1 month ago) |
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I don't like strong. If they hadn't made companions invincible (I know there's probably a mod I just don't care enough to get it) I'd probably tell him to wait in the middle of a nuke mine field 3,000 mines strong.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 19 hours, 52 minutes
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Re: Fallout 4: The Bombs Have Dropped [Re: Shroomslip]
#22697460 - 12/25/15 05:04 AM (8 years, 1 month ago) |
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I love strong! He's funny, just a pain in the ass to get his respect level up for the perk because he is, well, a super mutant that does and likes super mutant things. Like eating people and hulk smashing things.
I love his dialogue though. Perfect companion for the character who wants to just hulk smash everyhing, not pick locks and eat corpses! WHATS NOT TO LOVE?!
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze]
#22697467 - 12/25/15 05:11 AM (8 years, 1 month ago) |
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Everything, I hate that fuck. All he does is constantly bitch and moan. he's got a (twisted) rich spoiled brat daughter complex. Everything is supposed to revolve around him. He's bored, he wants this, he's tired, doesn't like that. Fuck him.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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mndfreeze 
Shroomery Secret Service




Registered: 04/22/02
Posts: 20,529
Loc: PuppetMasterFlash
Last seen: 19 hours, 52 minutes
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Re: Fallout 4: The Bombs Have Dropped [Re: Shroomslip]
#22697470 - 12/25/15 05:15 AM (8 years, 1 month ago) |
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SOUNDS LIKE YOU'RE THE STRONG OF THE RELATIONSHIP SIR!
-------------------- Nothing says love like grannies prolapsed anus! quote]Urb said: I know... Its fucked up... Ill fix it minyana..[/quote]
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Shroomslip
Architekt



Registered: 11/25/12
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Re: Fallout 4: The Bombs Have Dropped [Re: Shroomslip]
#22697471 - 12/25/15 05:17 AM (8 years, 1 month ago) |
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Oh hey, I'm kinda out of date on current mods (Haven't played in days so haven't bothered looking) is there a mod yet to have multiple companions follow you around? I want my own personal army.
I really wish I could mod. I'd actually put the time in to make it happen, including cross companion dialog like in Dragon Age. Would be a lot of work I imagine, but would totally be worth it.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: Shroomslip] 1
#22700800 - 12/26/15 07:07 AM (8 years, 1 month ago) |
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Quote:
Shroomslip said: Oh hey, I'm kinda out of date on current mods (Haven't played in days so haven't bothered looking) is there a mod yet to have multiple companions follow you around? I want my own personal army.
I really wish I could mod. I'd actually put the time in to make it happen, including cross companion dialog like in Dragon Age. Would be a lot of work I imagine, but would totally be worth it.
Have not seen a multiple companion mod yet. Have seen a custom follower or two that does not count towards party limit, but not quite the same thing.
Getting followers to converse with each other would be primarily difficult due to lack of dialogue packs. Could maybe tweak their available tracks to fake conversations though.
New followers could be recorded to have dialogue to converse with each other in a more natural way.
Modding has a bit of a learning curve, but it also has a solid community that is good at problem solving. Anything I know about modding traces back to Oblivion, and later Skyrim, where I actually tried to engage with it. Creation Kit crashed more often than the games themselves though.  People were quite helpful in teaching me whatever I asked, or referring me to appropriate tutorials on the matter. Learning is an affair of patience, but modding is kind of fun in learning because it provides opportunities to play around with the results.
There will be a bit of a learning curve for the project I would like to do this time (wanting to make a mod that allows players to visit Montréal), but actually looking forward to working on it. For me, the biggest challenge would be voice actors for quest NPCs -- too bloody anti-social to effectively coordinate something like that, even though there are a number of active voice talents in the community as well.
Have been out of playing for a couple of days myself. Was gifted a copy of Cities:Skylines and have been playing around with that. Even then, went and got myself a mod providing a 1:1 scale map of the island of Montréal, and am debating utilizing it as a planning tool for which streets should be blocked/destroyed or accessible. The level of obsession is too strong. 
Have also been checking out a couple of Let's Plays and theory videos now that I have got passed any potential spoilers.
It is interesting to watch Let's Plays and see people building and experiencing the game quite differently from any of my playthroughs. Was particularly fond of the latest couple of Rethinking by Shoddycast though.
Is The Institute Good for the Commonwealth (some spoilers, but not terrible):
Then, more recently, Should Synths Be Given Human Rights?
Less spoilers, more abstract, less directly tied to Fallout 4 and instead a brief overview of theories of consciousness and their implications for the game.
Like to see things like this though, kind of like watching people argue over Stormcloaks or Imperials on the basis of racism vs. imperialism.
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Shroomslip
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22700810 - 12/26/15 07:21 AM (8 years, 1 month ago) |
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I just don't know what is involved. I am not an artist, at all. I cannot draw. Coding is a bit easier since it's not a complete skill, but it doesn't come easy. A lot of the things I want to do are graphical in nature though. I'm not sure how I could even hope to do that without artistic capabilities.
I might start looking into it (and I put your reply in my toolbar so I can come back to when I'm not about to go to sleep) but I don't have a lot of confidence. I'd really love to expand on the settlement aspect though. The game itself is great, but settlements almost seem like a last minute addition. They're just so neglected but have such great potential. I can see that potential, I would love to make everyone else see it as well. Done right, that entire feature could be turned into it's own standalone game more or less. There are so many things you could do with it. After all, one of biggest aspects of 3, NV and 4 resolves entirely around "cities" of people banding together, building a community, and trying to protect themselves from all the wasteland has to throw at them. A few enemies in a random assault isn't shit. If that's all it was, we wouldn't constantly hear about how the minutemen protected diamond city from a super mutant attack. Rivet city wouldn't have had a draw bridge to keep intruders out, the boomers wouldn't be shelling the shit out of anyone that came close, Megaton wouldn't be a walled fortress..
There's story and potential there.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: Shroomslip] 1
#22700909 - 12/26/15 08:27 AM (8 years, 1 month ago) |
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Quote:
Shroomslip said: I just don't know what is involved. I am not an artist, at all. I cannot draw. Coding is a bit easier since it's not a complete skill, but it doesn't come easy. A lot of the things I want to do are graphical in nature though. I'm not sure how I could even hope to do that without artistic capabilities.
I might start looking into it (and I put your reply in my toolbar so I can come back to when I'm not about to go to sleep) but I don't have a lot of confidence. I'd really love to expand on the settlement aspect though. The game itself is great, but settlements almost seem like a last minute addition. They're just so neglected but have such great potential. I can see that potential, I would love to make everyone else see it as well. Done right, that entire feature could be turned into it's own standalone game more or less. There are so many things you could do with it. After all, one of biggest aspects of 3, NV and 4 resolves entirely around "cities" of people banding together, building a community, and trying to protect themselves from all the wasteland has to throw at them. A few enemies in a random assault isn't shit. If that's all it was, we wouldn't constantly hear about how the minutemen protected diamond city from a super mutant attack. Rivet city wouldn't have had a draw bridge to keep intruders out, the boomers wouldn't be shelling the shit out of anyone that came close, Megaton wouldn't be a walled fortress..
There's story and potential there.
Really, feel like more than anything that struggle to survive and maintain meaning is the real story behind the series.
Going back as far as the original, Fallout was about an average individual (the Vault Dweller) who is exposed to an entirely new culture, and has to reconcile his or her own values of seeking to save the Vault with that of having to save a Wasteland that had been expected to be the Vault's own salvation.
The actions of the Vault Dweller and the Chosen One in 1 and 2 lay the groundwork for the NCR to get as big as it was by the time of New Vegas, but even then there is a sense of having to protect the village and the sorts of meaning that is forged through such communal bonds.
There is definitely a sentiment in Fallout 4 that the player is supposed to be undertaking a similar task on the East Coast, but there are some factors that make it underwhelming, as you have mentioned.
Think that what happened was Bethesda made Diamond City, Goodneighbour, and Bunker Hill; then someone got the idea to make Bunker Hill a customization space, and they slapped that framework onto other map zones in place of player housing. That or it was originally for just housing, then they slapped it onto Bunker Hill and decided that settlements made an interesting mesh.
My own complaint is that the Settlers themselves feel hollow. They will perform whatever task I set them to, but since they are randomized they do not ascribe a sense of 'meaning' to their existence in a town. NPCs are there because I activated an item that summons them there, not because they banded together to carve out a portion of the wasteland.
There are a couple small areas like Finch Farm and Abernathy Farm where the NPCs are named and have a story about living there; however, for the most part, it is very much portrayed to be in formative steps. In contrast, 3 and New Vegas had areas that were already defined and visitable.
Not sure how much of the barrenness of the Commonwealth is meant to be a narrative tool to increase the imposing nature of the Institute though. As a case study, consider University Point -- structurally it's portrayed as developed settlement, with shops and everything, but in a narrative manner it was destroyed by Synths a year before the Player Character gets into the Wasteland.
Stepping back and looking at the modding scene in general though, there definitely seems to be people with the same sentiment. Mods like Settlements Expanded are arguably just to make settlements more fancy.
Stuff like the Open Carry mod you suggested a while back points towards the general sense that settlements should be more structured.
Similarly, We Are The Minutemen ( http://www.nexusmods.com/fallout4/mods/6443/? ) is an interesting way to add some definition to the faction's end-game -- having both a Minuteman and Brotherhood character, the Minutemen patrols really did not feel like they kept the Commonwealth safe before. 
With all that said though, the idea you suggested a while back, of walls and destructible attack points in order to represent the threat that 3 and New Vegas represented better, there is a bit more involved than something more typical like a quest mod. Would not consider that automatically prohibitive, if you get yourself into the community you may be able to coordinate with people who have the skills you need for it. It is not uncommon for mods to rely on other mods to function, or to see authors work together on ideas. Part of the nature of modding is that, unlike typical art, a lot of what is created and shared is pretty much meant to be altered or added onto -- that idea of a sort of malleability of content is itself what the hobby is based on.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika] 1
#22702771 - 12/26/15 07:13 PM (8 years, 1 month ago) |
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Interestingly, a new mod just went up a few minutes before I went to check out today's list this evening.
http://www.nexusmods.com/fallout4/mods/6998/?
Extreme Raids
Obviously not at the level you are looking for, but once again indicates that people feel similarly about the lack of threat, and want to see improvements to it. Biggest issue at the moment is lack of tools though.
Similarly, was looking to do armor conversions from Skyrim to Fallout 4 now that Bodyslide is here. Unfortunately, due to limitations on various tools, am going to have to do a slightly more complex work-around. Just a challenge to work through, I suppose. It has also gotten me more interested in 3d modeling software, so that is a plus. Maybe someday will have the skills to create my own designs. 


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propensity
۞̷ ̶۞̷ ̶



Registered: 01/06/10
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Loc: Bedrock America
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22702782 - 12/26/15 07:18 PM (8 years, 1 month ago) |
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Yo, is there a smoking mod that I've missed?
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۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟͢ www.cactophage.com ۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟͢ ̸ۨ͜۞̷̛̗̗͉͇̰̅͒ͯͩ̆ͯ̑͘ ̶̖̭ͧ͛ͬ͑ͣͦ̍ͧ͐͟Dolphins of Dank۞̷̛̗̗͉͇̰̅͒ͯͩ̆
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Shroomslip
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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
#22702796 - 12/26/15 07:20 PM (8 years, 1 month ago) |
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I saved it. I'll probably get it once he confirms that increased numbers is working. I don't necessarily care about their difficulty, that's more of an artificial way to make it more of a threat IMO. I would love hoardes of raiding enemies though. Somewhere around 20 or 30 would be good. Maybe a few legendary ones thrown in here and there as "leaders". I also wouldn't mind rare super events with significantly higher amounts and harder enemies.
I haven't gone through mods in about a week now I think. I haven't played in a week or so. I'm just about finished with the main story, got it to where I can probably finish it in a few hours. I'm taking a break, gonna finish it and then start on my more specific stealth/assassin play through. Gonna do much grander things with settlements then as well. I won't mind console cheating for build materials, so what I end up turning my settlements into will only be limited by my imagination. Not just what I can "afford" to build.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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