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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #22637022 - 12/10/15 02:19 AM (8 years, 1 month ago)

Quote:

SweetLeafSamadhi said:
Quote:

mndfreeze said:
I just met the railroad after realizing that the stupid church door was bugged and thats why I couldn't get in the first time I tried to follow the freedom road.  So I finally went back yesterday and it worked and met them all.  I did the tradecraft quest and am going to do all the quests I can for each faction until they are all just repeatable or I have nothing left but main quest stuff.  I think I'm going to do the railroad ending first whenever I get around to it. 

I've also finally been grabbing companions and doing their little side quests to get their perks, but god damn it is so annoying to have maxed out Lone Wanderer then suddenly lose the benefits. :frown:  Bad enough that I just parked all my normal armor and put on only my charisma bonus clothes, then popped into my power armor and basically do nothing but use it.  So far I still end up coming out AHEAD on cores being as I seem to find more then I use during questing.  And that includes an inane amount of time spent stopping at settlements to fix this problem or that problem.




Really have difficulty motivating myself to do the companion quests on my Lone Wanderer characters yet.
The perks really tempt me, but the heart is not in it.:lol:

Have two characters that do run with companions and focus on companion perks instead though.  Want to at least experience the content.

Have an increasing fondness for seeing the different ways that characters respond to me after the story depending on which faction I aligned with. 






My only real complaint with the companions is how QUICK they seem to fall for you.  It seems super ultra hyper easy to gain friend points or whatever they measure it by, and in such a short amount of time also.  And I'm not talking about the ones like Piper who wets herself a little every time you pick a lock.  Macreddy was already my 'best friend' after saving a single settlement.  That was IT.  It just doesnt feel as organic as how they did it in mass effect for example where it took actual time to form those relationships.  In this, its get a companion, take them on a quick short whatever mission, save a settlement or do a fast side quest, and bam they are trusting you with their deep daerk feelings and asking you to do whatever they need.  Do that and within that quest or one shortly thereafter, they are spilling whats left of their dark whatver past and you are spilling your seed all over their face.  They should have made it take waaaaay more time for those 'friendships' to form.  Unless maybe the reason is whatever the 'trigger' is for them to give you personal quests and all that is something I already well surpassed before ever meeting them or something, I cant grasp why its so quick.    Is it this way for everyone else too?  Like, some NPCS make more sense to be quick to give you their backstory and quick to ask you to run a mission, but some others, like Macreddy for example, should take a long time to build up.  Way more then freeing a settlement and some other tiny side quest, before they trigger you for 'talks' and start the whole gut spilling shit.


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #22637041 - 12/10/15 02:59 AM (8 years, 1 month ago)

Quote:

Shroomslip said:
Breaking down barriers is one of the key aspects I'd like to see. It makes things much more dynamic, realistic and overall, interesting. Right now for the most part, I can just leave a couple of entrances and push my defenses there, and they may as well be entirely blocked off. I mean I know they can spawn inside the walls, but what I want is realism and if this were real life, people wouldn't (probably) just appear in the center of my town somehow. :lol: I'd love if they could be destroyed and you had to repair them, but I would settle for ladders or something. Just as long as they're not walking through walls and I can't predict where they may come from.

In some ways this is (or has the potential to be) 2 entirely separate games. When I watched the E3 set and learned we'd be able to build settlements and they would be attacked, I saw the potential immediately. If I knew how to mod, I think I could put out some really great ideas to expand on the settlement aspect. If other people see the potential I do, then settlements could become a full fledged novel and all we have right now is the prologue. Wouldn't be the first time people have turned an otherwise minor aspect of a game into an entire game itself. I just hope people who actually have the know how can let it see it's full potential.




Just based on the skyrim modding community I imagine we will see all that and more.  I mean hell, people are remaking the entire morrowwind game, in the skyrim engine.  Im not sure about destructible walls and stuff though as thats something more engine specific, though since some other things in game can be 'destroyed' like your plants and defenses and what not, perhaps they can easily be modded to apply to walls as well.  Thats way beyond my skill set to say though.


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout 4: Please Stand By [Re: mndfreeze]
    #22637516 - 12/10/15 08:28 AM (8 years, 1 month ago)

Quote:

mndfreeze said:
My only real complaint with the companions is how QUICK they seem to fall for you.  It seems super ultra hyper easy to gain friend points or whatever they measure it by, and in such a short amount of time also.  And I'm not talking about the ones like Piper who wets herself a little every time you pick a lock.  Macreddy was already my 'best friend' after saving a single settlement.  That was IT.  It just doesnt feel as organic as how they did it in mass effect for example where it took actual time to form those relationships.  In this, its get a companion, take them on a quick short whatever mission, save a settlement or do a fast side quest, and bam they are trusting you with their deep daerk feelings and asking you to do whatever they need.  Do that and within that quest or one shortly thereafter, they are spilling whats left of their dark whatver past and you are spilling your seed all over their face.  They should have made it take waaaaay more time for those 'friendships' to form.  Unless maybe the reason is whatever the 'trigger' is for them to give you personal quests and all that is something I already well surpassed before ever meeting them or something, I cant grasp why its so quick.    Is it this way for everyone else too?  Like, some NPCS make more sense to be quick to give you their backstory and quick to ask you to run a mission, but some others, like Macreddy for example, should take a long time to build up.  Way more then freeing a settlement and some other tiny side quest, before they trigger you for 'talks' and start the whole gut spilling shit.




My complaint about companions is similar, but also a little different.
Feel like only roaming around with one companion is what makes it too easy.
If the system had us traveling in a sort of 'party,' companion personalities would feel more meaningful.
In Dragon Age, if I chose an action it could greatly please one of my companions while simultaneously pissing off another; I could mediate discussions and arguments between my party members, and they would respond differently to me based on who I was supportive of.

Turning down the rate of generation for affinity would be an easy enough tweak, but to have full multi-person parties is going to take something like Skyrim's Advanced Follower Tweaks mod.
Skyrim was a totally different game with Serena, Lydia, Vigilance and a rotating roster of custom followers off the Nexus following me everywhere, and it didn't even have companions with feelings. :lol:


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Re: Fallout 4: Please Stand By [Re: mndfreeze]
    #22637536 - 12/10/15 08:33 AM (8 years, 1 month ago)

Quote:

mndfreeze said:
Quote:

Shroomslip said:
Breaking down barriers is one of the key aspects I'd like to see. It makes things much more dynamic, realistic and overall, interesting. Right now for the most part, I can just leave a couple of entrances and push my defenses there, and they may as well be entirely blocked off. I mean I know they can spawn inside the walls, but what I want is realism and if this were real life, people wouldn't (probably) just appear in the center of my town somehow. :lol: I'd love if they could be destroyed and you had to repair them, but I would settle for ladders or something. Just as long as they're not walking through walls and I can't predict where they may come from.

In some ways this is (or has the potential to be) 2 entirely separate games. When I watched the E3 set and learned we'd be able to build settlements and they would be attacked, I saw the potential immediately. If I knew how to mod, I think I could put out some really great ideas to expand on the settlement aspect. If other people see the potential I do, then settlements could become a full fledged novel and all we have right now is the prologue. Wouldn't be the first time people have turned an otherwise minor aspect of a game into an entire game itself. I just hope people who actually have the know how can let it see it's full potential.




Just based on the skyrim modding community I imagine we will see all that and more.  I mean hell, people are remaking the entire morrowwind game, in the skyrim engine.  Im not sure about destructible walls and stuff though as thats something more engine specific, though since some other things in game can be 'destroyed' like your plants and defenses and what not, perhaps they can easily be modded to apply to walls as well.  Thats way beyond my skill set to say though.




Yeah, the only reason destructible environments presents an issue is that the mechanics are not really in game yet.
The physics and hit detection and stuff are present at least; however, Destructible Environments is likely going to need to be a mod unto itself before additional mods can build to use it as a mechanic in an AI sense.

Do not think it is impossible, would not be surprised if someone is already trying to figure it out or making plans to once the G.E.C.K. drops.
Probably going to take something like replacing all of the Settlement meshes and textures with breakable ones.

Kind of thinking of the Skyrim Deadly Mutilation mod that changed the NPC skeletons and textures to be able to dismember and destroy the bodies of enemies.


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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #22639984 - 12/10/15 07:45 PM (8 years, 1 month ago)



--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #22640244 - 12/10/15 08:46 PM (8 years, 1 month ago)

Maan, I'm so bummed right now.

Throughout the game I collect every single piece of junk I can find and spend quite a bit of time lugging it back and forth to various settlements. Sometimes I pick a spot and drop loot off in a big ass pile and then make multiple trips fast-traveling as much as my companion and I can carry to get it over to the closest settlement.

I chose the Police Station as one of my drop-off points. I dropped several piles of loot down the stairs right before you go into the station garage. It's so full I was shoulder deep in junk. My lil pup dog even enjoyed getting a running start before crashing into the pile.

Now, as soon as I try to enter the police station the game pauses for a few minutes then you start to hear the sound of loot being dropped in mass qualities and the whole game becomes really pixilated as if I'm in the sky above the Police Station.

I can't even complete the quest line since I can't get in.

Should I say fuck it or start the entire game all over?


--------------------
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Re: Fallout 4: Please Stand By [Re: Warrior]
    #22640260 - 12/10/15 08:50 PM (8 years, 1 month ago)

Have it on PC?

Quote:

Shroomslip said:
http://www.nexusmods.com/fallout4/mods/4881/? You could consider installing this mod to help, I just came across it like 20 minutes ago while checking up on the new mods posted since my last visit.




Could try temporarily installing this mod I posted a few pages back.

For future record, don't drop piles of loot. Find a container near the door and stuff it all in there. That's what I did before getting all the perks in strong back (which allow you to run while overweight and fast travel). I make several trips back to the "entrance" as I clear big areas and pick it all up on my way out the door.


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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Re: Fallout 4: Please Stand By [Re: Warrior]
    #22640266 - 12/10/15 08:51 PM (8 years, 1 month ago)

load to before you dropped the loot?


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Re: Fallout 4: Please Stand By [Re: GeorgieBoy]
    #22640297 - 12/10/15 08:57 PM (8 years, 1 month ago)

I'm on PS4 so that won't work Shroomslip.

I checked my previous saves. It only saves 4 slots and the furthest one back is after I dropped all the loot there. I dropped the loot then found the castle, built it up, visited Diamond City for the first time as well as several other side missions.


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Re: Fallout 4: Please Stand By [Re: Warrior]
    #22640329 - 12/10/15 09:01 PM (8 years, 1 month ago)

Well that sucks. I'd say try to get the station to load when you're going to be out for an hour or two. Let it do whatever where you won't be there to further stress the system. If you come back in an hour or two and the problem is still there, probably time to restart. If you do end up "getting in" immediately (but slowly, like fucking 10 items at a time slowly) start transferring that shit to the closest container possible. When they're in a container, the game doesn't have to load all those models. As far as I know it's just information stored in some kind of text format that only becomes an object when you remove it from the container or something along those lines. I have noticed huge lag spikes from dropping massive amounts of junk to scrap through workshop. Yet I can carry 10x that much with no lag.


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #22640522 - 12/10/15 09:36 PM (8 years, 1 month ago)

Quote:

Shroomslip said:
Couple of mods you might be interested in.

http://www.nexusmods.com/fallout4/mods/5393/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D5393%26gid%3D1151
This is one I'm going to be installing. It took me forever to line up my power armors for display using the modpos command.
http://www.nexusmods.com/fallout4/mods/5400/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D5400%26gid%3D1151
You obviously really like taking in the scenery, so HQ boats.
http://www.nexusmods.com/fallout4/mods/5379/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D5379%26gid%3D1151
There are tons of picture mods out, but this one I really liked.




Cool, thanks for that. :cheers:

Had seen the painting earlier, but missed the boats.

Currently using GraFix as a general replacer until more HD replacers are out, and just grabbing them as I go.
http://www.nexusmods.com/fallout4/mods/1764/?

It is not stunning, but it is solid and generally an improvement at least in minor ways.

Have tried a number of ReShade settings, but none have satisfied me so far, so waiting on ENB to get the full release out.













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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #22640565 - 12/10/15 09:45 PM (8 years, 1 month ago)

I've been thinking about making a living landscape on my next play through. No reason everything has to be so barren just because of nuclear apocalypse. Life always finds a way.

If you find a mod that turns the ruination of downtown into something that looks like I Am Legend and stuff like this:



Lemme know. It'd be pretty awesome to walk around watching nature reclaiming the land we took from it.


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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InvisibleMad_Larkin

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Re: Fallout 4: Please Stand By [Re: Shroomslip] * 2
    #22640587 - 12/10/15 09:49 PM (8 years, 1 month ago)



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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #22641102 - 12/10/15 11:43 PM (8 years, 1 month ago)

Quote:

SweetLeafSamadhi said:

My complaint about companions is similar, but also a little different.
Feel like only roaming around with one companion is what makes it too easy.
If the system had us traveling in a sort of 'party,' companion personalities would feel more meaningful.
In Dragon Age, if I chose an action it could greatly please one of my companions while simultaneously pissing off another; I could mediate discussions and arguments between my party members, and they would respond differently to me based on who I was supportive of.

Turning down the rate of generation for affinity would be an easy enough tweak, but to have full multi-person parties is going to take something like Skyrim's Advanced Follower Tweaks mod.
Skyrim was a totally different game with Serena, Lydia, Vigilance and a rotating roster of custom followers off the Nexus following me everywhere, and it didn't even have companions with feelings. :lol:




Yeah, I would definitely love it to be a far deeper more complex system with their interactions.  I just assumed that the companions were sort of an afterthought for this like they were for skyrim or fallout 3 so I didn't set my expectations to high. :laugh:  The only multi-companion interaction you get in F4 is when switching between companions and the 2 might say something to each other or comment about the other as your switching.  It surely would be a grand improvement to have a fully fleshed out system like dragon Age. I'm sure modding will alter it when we get to that point.

On a side note because I don't remember if I posted this last night or not.  Bethesda opened a new studio in Montreal.  They say that the core team of 40 devs has already been setup and running, but PC Gamer did some digging and found job postings for the site and one of the blurbs in the job posting was to take part in a new bleeding edge PC RPG.  Here is a link to the pc gamer article on it.  Not much more there then I stated but in case you want the full deets and exact quote...

http://www.pcgamer.com/bethesda-opens-new-montreal-studio/


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout 4: The Bombs Have Dropped [Re: Tantrika]
    #22641396 - 12/11/15 02:40 AM (8 years, 1 month ago)

PC Gamer just did a roundup of all the companions.

Spoiler alert, dont read it if you dont want spoilers on companions and their stories... obviously.


http://www.pcgamer.com/fallout-4-companions-guide/

Good read.  Also gives a little bit of additional helpful info like what weapon your companion is good with or prefers.  Some companions will outright refuse to equip certain weapons, but others will try most anything but suck horribly with it and there is no way in game to know the whats what unless they have dialogue to tell you like Strong does at some point.  (He says something along the lines of "Strong like hammers or rifles with lasers!" )  It also lists what perk you get for getting max affinity with them, and what quests you might need to do for them.  Also the basics like their likes and dislikes.

p.s. this is the only important thread I read in the entire pub.  It needs to stay on the top of the first page at all times. I expect nothing less from you whoremongrels then to keep this shit poastwh0red to the top where it belongs!
;D


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze]
    #22641478 - 12/11/15 04:42 AM (8 years, 1 month ago)

Oh man. I just came across this youtuber named PeTard that does a build series called crafttardia.  Its hillarious.  I'll link some of the videos for you all.


Restoring the minutemen castle part 1




Part 2 of the castle:



Prison on spectacle Island:



--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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Re: Fallout 4: The Bombs Have Dropped [Re: mndfreeze]
    #22641484 - 12/11/15 04:53 AM (8 years, 1 month ago)

does anyone get burnt out fast on these games? I put 30 hours into FO4 the first 3 days it was out...have maybe touched it 2 hours total since...i enjoy these games but for some reason I can never finish them :crazy:


--------------------


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OfflineShroomslip
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Re: Fallout 4: The Bombs Have Dropped [Re: Oldgregg]
    #22641796 - 12/11/15 08:34 AM (8 years, 1 month ago)

I'm like that with all games. TES/FO are usually the only games I don't really do that on. I have to make myself go explore other shit to make my playthroughs last longer. Otherwise I don't get to see what it's like at higher levels with better weapons/perks etc because I'll run through it and finish it and do it all over again.


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


Extras: Filter Print Post Top
InvisibleTantrika
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Re: Fallout 4: Please Stand By [Re: mndfreeze]
    #22641895 - 12/11/15 09:14 AM (8 years, 1 month ago)

Quote:

mndfreeze said:
...
On a side note because I don't remember if I posted this last night or not.  Bethesda opened a new studio in Montreal.  They say that the core team of 40 devs has already been setup and running, but PC Gamer did some digging and found job postings for the site and one of the blurbs in the job posting was to take part in a new bleeding edge PC RPG.  Here is a link to the pc gamer article on it.  Not much more there then I stated but in case you want the full deets and exact quote...

http://www.pcgamer.com/bethesda-opens-new-montreal-studio/




:zomgwtf:

Just one more reason I miss living in Montréal now.

Thanks for the heads up though; might bounce this over to one of my friends who still lives there.  Maybe if he gets in I can get him to leak me all sorts of tidbits about what is coming. :lol:


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InvisibleTantrika
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Re: Fallout 4: The Bombs Have Dropped [Re: Oldgregg]
    #22641949 - 12/11/15 09:31 AM (8 years, 1 month ago)

Quote:

Oldgregg said:
does anyone get burnt out fast on these games? I put 30 hours into FO4 the first 3 days it was out...have maybe touched it 2 hours total since...i enjoy these games but for some reason I can never finish them :crazy:




Normally have issues with gamer burnout, but Bethesda titles are pretty good at not kicking it in.  Have put in 251 hours since launch, according to Steam.

For me, character creation is sort of the main mitigating factor in gamer burnout.  Being able to run multiple characters down different paths extends longevity for me, as each one provides a different gaming experience.
That is part of what I love about how Bethesda builds their games -- it is set up to appeal to so many different types of gamers that it lets me experience the same mechanics/physics/worldspace in a variety of ways.

Have taken a few short breaks as intervals after finishing the storylines, but have otherwise been playing pretty consistently since launch -- have not booted up any of my other games since Fallout unlocked.

30 to 50 hours in is roughly my threshold for burnout on other titles though -- got burned out on my first time through on Metal Gear, Witcher and GTA this year.
Ended up taking a break, playing a different title, then going back again later.

Had more issues with actually finishing games years ago -- the vast majority of games from my console days I would stop bothering with part way through and fire up something new.
Now a lot of that is also mitigated by inability to afford so many games.  Have gotten something like 5 new games over the past 3 years; if I don't finish them out I don't have much other option to work with. :lol:


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