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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 14 days
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Re: Fallout 4: Please Stand By [Re: chulutu]
#22537373 - 11/17/15 12:33 PM (8 years, 2 months ago) |
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THE BLOOD OF THE COVENANT IS THICKER THAN THE WATER OF THE WOMB. Stupid bastards got what they deserved for shooting at me, the only one I left alive was the robot that gives out free lemonade
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Fallout 4: Please Stand By [Re: SludgeCity] 3
#22538357 - 11/17/15 04:54 PM (8 years, 2 months ago) |
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Quote:
SludgeCity said: I think your missing the point I am trying to make.
I'm not asking this game to be perfect, I'm asking for Bethesda to not rely on modders to expand their game.
I have nothing against mods, what I am trying to say is that this game is built completely intended for it to be expand upon by mods. Why add radiation a new type of dmg to the game & not have a whole set of guns to go with it. Just dumb.
Where as with Vice City I played that from start to finish & still would today with out modding it, but I couldn't do that with Skyrim. This is the point I am trying to make they rely too much of modders.
I really feel sorry for console gamers in the end since they are the ones that are limited & don't have access to endless mods.
Who says Bethesda is relying on modders to expand their game? Where do you even get that notion from.. They don't design the game TO be modded... they design the game to be played as is. Mods are an optional bonus, if you want them, because they allow them... as many good games do.
I played Skyrim from start to finish without modding. After I finished there wasn't much to do aside from starting a new character... but I started installing mods... and that extended the replayability of the game x100 Name any game that once you completely beat you want to play over and over and over.. I can only name handful or two. Usually once you "beat" a single player game, you don't play it for an extra 400 hours.
And honestly who cares there's only one radiation gun? Maybe they intend to add more later. Probably do. That one radiation gun is bad fucking ass BTW.
I really think you are missing the bigger picture here.
1. This is probably the least buggy Bethesda game at launch ever created. Every single one of their games has been plagued with tons of bugs. All the bugs so far at launch have been quite minor, and that's an accomplishment in and of itself for a game of this scope and especially for Bethesda. So far, there's only been one serious game breaking bug found.. and it doesn't seem to effect everyone.. and it will probably get patched on the first patch. I couldn't play NV for 30 minutes without finding a game-breaking bug.
2. They basically added Minecraft/Rust on steroids to Fallout. Not only is the crafting system insane and better than any Fallout ever - 800+ possible weapons mods... But we can build entire fucking settlements/cities and defend them with turrets and laser beams and traps and all kinds of shit. Base already gets attacked by raiders, but with console commands (HEY DONT NEED MODS FOR THAT) you could spawn 1,000 deathclaws to attack your base. And who knows what kinds of crazy shit they have planned for future patches.
With mods, the possibilities are practically endless.
3. You seem to have this notion that Bethesda lazily makes a skeleton of a game so modders can come in and do all the hard work for them...
I think what you don't seem to get is that making a game like this is a monumental fucking task in the first place. Just getting all the core functions in place, working together, without game breaking bugs... is a monumental achievement. I don't think you realize just how much work it takes to make a really good 3D game that isn't just a cut and paste like Call of Duty. Sure.. they are using the same game engine as Skyrim, but it's basically a completely new game from the old fallouts but an evolution, with many new features aside from some borrowed assets and shit.
DayZ has been in Alpha for like almost 3 years now, it's still missing a ton of core features and is fulllll of fucking bugs. I love(d) that game to shit but it pisses me off a lot at the same time. You can't mod it.. likely never will be able to.
You can't possibly expect a game company, to make a game 100% perfect to how they would envision it after MILLIONS of people play it and hundreds if not thousands of modders make tweaks to make the game play how THEY personally want it to play. That's insanity. Especially an open-world game.
Also you have to realize that there's often features or things the developers WANT to see in the game, but it's simply not feasible due to all the other constraints and pressing issues.. things have to be prioritized. Maybe they wanted 20 radiation guns. Maybe they'll add them later.
You are basically saying they intentionally left out features so modders can fill in the gaps... that's ridiculous. They spent 6 years making the best Fallout ever made. I bet you they worked hard as fuckballs on it too. They added many new features and even an entire new mega system (base building) They launched it and aside from a few minor glitches there were hardly any bugs.. that's a Bethesda first.. a relatively bug-free launch. You can mod the fuck out of any weapon. You can mod the fuck out of your armor. Dogmeat is back and he's cooler than ever. The quests in this game are probably some of the most compelling I've found in any Fallout. There's much more..
Yeah sure, you can nitpick on little details if you want.. but at the end of the day.. game is complete... it's awesome as fuck. And they left some room for growth. But they certainly didn't make the game "so it could be fleshed out by modders",,
cause I'm sure when they were designing Fallout 4 they were like we gotta make this character and scene perfect for when a modder comes in and makes a macho man randy savage mod or kool aid man mod. OOH YEAAAAH
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xbloodwhipx

Registered: 02/24/12
Posts: 12,791
Last seen: 4 years, 5 months
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22538925 - 11/17/15 07:26 PM (8 years, 2 months ago) |
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Quote:
SweetLeafSamadhi said: Witcher 3 was good, and it certainly wasn't the case that I actively disliked it.
Mostly just went into it with the wrong expectations. People hyped it up as though it was going to come out as a great role-play experience that would rival Skyrim.
Instead, I got what felt more like Legend of Zelda rated M. Not a bad thing, just really not to my expectations. Was not following the Witcher series prior to 3, so much of my obliviousness was my own fault.
I played two builds; one focused almost exclusively on sword bonuses, then another focused almost entirely on use of Signs. Combat ultimately felt largely the same between the two builds, because the game didn't actually let me choose between playing a Fencer and playing a Mage, I was just Geralt the Witcher either way.
My second Fallout 4 character is not even 10 hours deep and she already feels like playing a different game.
If I had not been expecting Witcher 3 to be a 'replacement' for Skyrim, would not have been so troubled to find that it did not hold a candle to my time with Skyrim.
Again though, great game, but not the type of thing I would really compare to something as open-ended and do-anything as something like Fallout or Skyrim. If I had played Witcher 3 expecting a cinematic story-driven game rather than an open-ended player-driven game, I would likely have not felt as put off by the experience.
Or, maybe, I just have lingering wishes that I could have played the whole game as Ciri, even though it wouldn't make any story sense. 
Can second a love for Gwent though.

The witcher was great. I also only played 3, but honestly got WAY more into the story with the witcher then i did with skyrim. It was a cool game, and in my opinion had a better story than skyrim.
But skyrim was more fun, and had better sidequests. Both games are great in different ways. I actually felt sad when i got the bad ending. Very engaging story.
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makaveli8x8
Stranger

Registered: 02/28/06
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Re: Fallout 4: Please Stand By [Re: Shroomism]
#22538960 - 11/17/15 07:33 PM (8 years, 2 months ago) |
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the reason he said that is because whenever someone brings up things about beth games the first thing people say to defend it is "thats why they let you mod it". You are the first person ive ever heard say that they 'didn't' leave things out on purpose because modders would add them in later. Practically everyone has heard and agreed with that line and let the "thats why they let u mod it" line get said and unchecked basically ever since oblivion.
Im still convinced this is the 'most' buggy game they have released, just because you havn't ran into problems yet doesn't mean anything. I posted the link showing all the bugs found already, in 2 days they had way more bugs and glitches than they should have. Worst of all a few of them meant you couldn't even start the game. and altho updating everything helped, im still getting that stupid bug with my mouse/sound, luckly i discovered that i can unplug and put it back in to fix it. but it seems once it starts bugging out it will do it every 5-10 minutes, then if i restart the game i might be able to play hours before it happens again.
this game looks better, plays smoother, and overall is their best game to date and that makes it seem deceptively less buggy. In otherwords it seems and feels much more polished but soon as you start running into the bugs yourself, or peek at their forums, you'll realize that isn't actually the case. The reason i say this is the most buggy game is because ive never seen a game released where so many people were affected by bugs just trying to start the game. I own alot of games and the 1 and only game that was ever this bad was draken:order of the flame and that was like 20 years ago. So for them to screw up getting the game to start for so many people, that just says alot.....then u go look at the long list of bugs they already have listed
there's 14 critical and REPRODUCIBLE bugs
23 severe REPRODUCIBLE 45 minor REPRODUCIBLE
and a fuckload of unconfirmed
alot of them were found in the first 2 days which means they either didn't do enough testing or they just didn't care and im going to take "wanted to save money" for 200 alex! we were the bug testers like usual.
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  We were sent to hell for eternity Ø h® We play on earth to pass the time Over-population the root of all Evil-brings the Elites Closer to the gates.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomism]
#22539378 - 11/17/15 08:58 PM (8 years, 2 months ago) |
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Quote:
Shroomism said: ... And honestly who cares there's only one radiation gun? Maybe they intend to add more later. Probably do. That one radiation gun is bad fucking ass BTW. ... Also you have to realize that there's often features or things the developers WANT to see in the game, but it's simply not feasible due to all the other constraints and pressing issues.. things have to be prioritized. Maybe they wanted 20 radiation guns. Maybe they'll add them later. ...
Honestly, the Gamma Gun is as weird as it is cool to me. Since it is designed to basically only do damage to humans, it has utility against a fraction of the enemies in game. It is possible to get legendary versions of other weapons that are "Irradiated" and deal Radiation damage on top of their normal damages, which is preferable to me and already adds some diversity to it. I love my Irradiated Pipe Revolver.
By contrast, I got a legendary Gamma Gun and the damn thing had +50% bonus damage to Ghouls.
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SludgeCity
I Am The Beast I Worship


Registered: 05/02/14
Posts: 2,437
Loc: Bottomless Pit
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Re: Fallout 4: Please Stand By [Re: Shroomism]
#22539404 - 11/17/15 09:06 PM (8 years, 2 months ago) |
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My main issues with this game is when I really think about it, if I played this in forced first person it's really not that different to Borderlands except that game has more guns. The dialog options are fucking weak & I don't really know what the fuck I am going to say half the time. I hate how I am forced into the roll of some caring father right from the start of the game rather then just some vault dweller. They have striped the game of its core RPG mechanics (Karma, Skills, crits randomly outside of VATS) the modding for weapons is a joke, all the mods are just ranked up versions of each other, at the end of the day your going to mod it to the last choice of strongest automatic or semi-auto you cant really make your gun feel unique by say adding various types of damage or even a burst fire option.
I was inlove with this game at first glance but playing it more it has a repeating/hollow feeling to it. For example I just about know what I'm running to when I see a little farm icon on my HUD, it means some stupid rehashed quest to make them join the minute men. Its no were near the best Fallout game, Its mediocre. But hey man you go ahead & love the death outta it I'm glad none it bothers you. I also never once said I wanted this game to be perfect but fuck I wanted it to be as good as NV.
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CHOOSE THIS LIFE YOU'RE ON YOUR OWN
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 12 minutes
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Re: Fallout 4: Please Stand By [Re: SludgeCity]
#22539421 - 11/17/15 09:13 PM (8 years, 2 months ago) |
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I could be wrong, but the effect of a critical hit outside of VATS in 3 and NV is present in 4, just not called a critical. Outside of VATS I often hear NPCs complain about "losing their arm" or some shit like that. I haven't payed a lot of attention to the actual effect, because I'm not really too worried about critical hits to begin with. But I assume there's some reason they say stuff like that other than just to add to the experience.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: xbloodwhipx]
#22539455 - 11/17/15 09:20 PM (8 years, 2 months ago) |
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Quote:
xbloodwhipx said: The witcher was great. I also only played 3, but honestly got WAY more into the story with the witcher then i did with skyrim. It was a cool game, and in my opinion had a better story than skyrim.
But skyrim was more fun, and had better sidequests. Both games are great in different ways. I actually felt sad when i got the bad ending. Very engaging story.
Yeah, that was basically what I was getting at. Witcher 3 provides a quality narrative, and a compelling cinematic experience. The story kept me going more than the gameplay, but I didn't care about much else than the story. The lore was well-executed, but did not make me care about the enemies beyond learning what oils, signs, or bombs to use.
Skyrim's main story was one I largely did not care about. I only completed the main quest to track down and slay Alduin once. However, my Steam clock is giving me 529 hours clocked on Skyrim, and I had a pirated version for several years prior to finally buying the game, so my total is quite likely double that or more.
Consider both to be excellent games, but hold a clear preference for the openness of play-style provided by Skyrim.
Fallout 4 has a more well-executed story than Skyrim to the point that, though I prefered the starting style of Skyrim (totally ambiguous character background), and do not like my character's position in the story of Fallout 4, I will definitely play through it multiple times and experience different factions. I also owe a lot of thanks to Shroomslip for giving me a way to view the parts of the story that bothered me in a new light that actually helps me develop my characters further.  I love exploring and experience Fallout and Elder Scrolls lore though.
Am really interested to see what CDProjekt Red does with their next title though -- Cyberpunk 2077 seems like it could be quite compelling, and Witcher 3, despite not giving me the insane replay value I was hoping for, really got me interested to see more of their work.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22539464 - 11/17/15 09:23 PM (8 years, 2 months ago) |
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Quote:
Shroomslip said: I could be wrong, but the effect of a critical hit outside of VATS in 3 and NV is present in 4, just not called a critical. Outside of VATS I often hear NPCs complain about "losing their arm" or some shit like that. I haven't payed a lot of attention to the actual effect, because I'm not really too worried about critical hits to begin with. But I assume there's some reason they say stuff like that other than just to add to the experience.
When you view enemies in VATS, you may notice that aside from the % chance to hit each body part has a small "health bar."
If one of those individual bars is zero'd out, it cripples that body part. Frequently use it to blow one leg off of each Ghoul in a group, then go back and kill them all while the writhe uselessly on the ground.
The limb damage applies regardless of VATS use though, hence why enemies complain about cripple effects in general combat.
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Shroomslip
Architekt



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Posts: 23,651
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22539510 - 11/17/15 09:37 PM (8 years, 2 months ago) |
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Wasn't crippling the main benefit of criticals in the past? I've never paid much attention to it really. The only time I would even be inclined to is with an extremely tough enemy and when I'm up against those, the last thing I'm really doing is thinking calmly and logically. I'm just trying to get the son of a bitch dead . I revert back to my main genre of video games (FPS) and start rapid firing headshots. Never really failed me. Though I did come up against a legendary mirelurk earlier, and those things are a bitch and a half to headshot, even with VATS. Then I just start pumping shotgun shells into it's belly.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 14 days
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22539655 - 11/17/15 10:19 PM (8 years, 2 months ago) |
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Quote:
Shroomslip said: Wasn't crippling the main benefit of criticals in the past? I've never paid much attention to it really. The only time I would even be inclined to is with an extremely tough enemy and when I'm up against those, the last thing I'm really doing is thinking calmly and logically. I'm just trying to get the son of a bitch dead . I revert back to my main genre of video games (FPS) and start rapid firing headshots. Never really failed me. Though I did come up against a legendary mirelurk earlier, and those things are a bitch and a half to headshot, even with VATS. Then I just start pumping shotgun shells into it's belly.
Yeah with tougher mirelurks I always resort to either multiple shotgun blasts to the face from close up or using my laser rifle to light them on fire, much easier than pointlessly spraying at it with my rifles and primarily hitting its armor. I supplement with frag grenades sometimes too, if I'm low on health and need to buy a few seconds to use a stimpack (or cooked food/purified water since that health is instant).
Also, Assault Rifle is sooooo massively OP. The ammo (5.56) is a fair deal rarer than the combat rifles .45 but holy shit. 80 round quick reloading drum mag + it's best receiver = rape. I'm playing on hard and I still generally take out any raider or super mutant in 3-4 shots unless they're a legendary, in which case the assault rifle also fires fast as fuck and can wreck their shit well before they can come within striking range. If I can funnel a bunch of enemies into a good choke point it's effortless to slaughter all of them in seconds.
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 4 hours, 12 minutes
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Re: Fallout 4: Please Stand By [Re: Cj-B]
#22539681 - 11/17/15 10:24 PM (8 years, 2 months ago) |
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I just found one earlier, I can't really do much upgrading on it yet and the combat rifle is doing me fine for now (it's like 1-2 shot kills on almost everything since I mainly stick to headshots). If it's more OP than the combat rifle, I might not even use it, or will probably have to up the difficulty. I'm starting to hit regular enemies using rocket launchers and shit so fast kills are a good thing right now. Before having to worry about being one shotted myself, that thing was OP'd as hell.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 14 days
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22539741 - 11/17/15 10:41 PM (8 years, 2 months ago) |
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I'd say once it's fully upgraded that it's definitely more OP than a similarly upgraded combat rifle, by default...idk. I had enough materials on hand to upgrade the AR completely as soon as I found the nearest weapons table. Think I might wind up storing this one away if it remains this easy to destroy everything with it though.
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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makaveli8x8
Stranger

Registered: 02/28/06
Posts: 21,636
Last seen: 7 years, 7 months
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Re: Fallout 4: Please Stand By [Re: Cj-B]
#22540464 - 11/18/15 05:50 AM (8 years, 2 months ago) |
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sledge hammer + crit = dead legendary mirelurk
then again i have maxed strength so my sledgy does almost 70 damage, i 1 hit ghouls, and almost 1 hit synths, first hit takes their arm off tho
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  We were sent to hell for eternity Ø h® We play on earth to pass the time Over-population the root of all Evil-brings the Elites Closer to the gates.
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LuSiD enthusiast
Stranger

Registered: 03/14/13
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Re: Fallout 4: Please Stand By [Re: makaveli8x8]
#22540501 - 11/18/15 06:13 AM (8 years, 2 months ago) |
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Anybody play any of the pip boy games? I got lost in grognak the barbarian and the ruby ruins for aboit an hour last night
-------------------- I'm addicted to coke, weed, booze, ludes and speed. Not LSD, you can't get addicted to LSD, it was built by scientists. I ain't got no demons that gonna get woke. In erowid we trust. Just take your damn pills and don't ask any questions, you'll be fine.
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makaveli8x8
Stranger

Registered: 02/28/06
Posts: 21,636
Last seen: 7 years, 7 months
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i was wondering if getting high scores in teh games unlocked something
i played the first 2 but havn't found anymore games, the barrel save the princess one, and missle defense
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  We were sent to hell for eternity Ø h® We play on earth to pass the time Over-population the root of all Evil-brings the Elites Closer to the gates.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22540918 - 11/18/15 08:52 AM (8 years, 2 months ago) |
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Hopped back on my first character. Listening to Radio Freedom now that my Classical station is gone.
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Adolin




Registered: 06/28/11
Posts: 8,292
Loc: USA
Last seen: 1 year, 2 months
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22540963 - 11/18/15 09:06 AM (8 years, 2 months ago) |
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For anyone who hates the dialogue options in FO4, this mod lets you see what your character is going to say. Its the first mod ive installed, works great
http://www.nexusmods.com/fallout4/mods/1235/?
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Moonshoe
Blue Mantis


Registered: 05/28/04
Posts: 27,202
Loc: Iceland
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Re: Fallout 4: Please Stand By [Re: Adolin]
#22540997 - 11/18/15 09:16 AM (8 years, 2 months ago) |
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Woah ok some of those monsters are sweet, I am sold, I will be buying fallout 4 after i finish witcher 3. I do far prefer fantasy settings that are lush and beautiful with forests and flowers and nature and nice skies, but for the fallout universe I make an exception. I have played all the falloutgames except new vegas so I will play this one too.
But I wish we had a new elder scrolls game instead. Hopefully they turn their attention to that now.
Elder Scrolls Online was awesome but not quite the same niche as the "real" elder scrolls games.
Also eyeing up dragon age inquisiton. How would you guys compare dragon age inquistion to fallout 4 for my next RPG after the Witcher and Skyrim?
The one thing is I do like shooting, which is notably lacking from the witcher 3 (crossbow seems pointlessly weak)
Mass effect is my other favorite series so maybe fallout 4 would be sweet but I have heard great things of dragon age inquisiton as well.
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Everything I post is fiction.
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Fallout 4: Please Stand By [Re: SludgeCity]
#22542232 - 11/18/15 03:09 PM (8 years, 2 months ago) |
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Quote:
SludgeCity said: My main issues with this game is when I really think about it, if I played this in forced first person it's really not that different to Borderlands except that game has more guns. The dialog options are fucking weak & I don't really know what the fuck I am going to say half the time. I hate how I am forced into the roll of some caring father right from the start of the game rather then just some vault dweller. They have striped the game of its core RPG mechanics (Karma, Skills, crits randomly outside of VATS) the modding for weapons is a joke, all the mods are just ranked up versions of each other, at the end of the day your going to mod it to the last choice of strongest automatic or semi-auto you cant really make your gun feel unique by say adding various types of damage or even a burst fire option.
I was inlove with this game at first glance but playing it more it has a repeating/hollow feeling to it. For example I just about know what I'm running to when I see a little farm icon on my HUD, it means some stupid rehashed quest to make them join the minute men. Its no were near the best Fallout game, Its mediocre. But hey man you go ahead & love the death outta it I'm glad none it bothers you. I also never once said I wanted this game to be perfect but fuck I wanted it to be as good as NV.
I can understand some of your points. You also have to keep in mind though that Bethesda did not make NV.. Obsidian actually developed it.. Bethesda just published it. So it's about right that it's going to have a different feel than NV. Last Fallout Bethesda made was 3.
Skills I was a little miffed about at first.. but it doesn't bother me at all now. I actually like the perk system for skills.
Not sure at all what you mean about all the mods are just ranked up versions of each other.. that's not true at all... Scopes.. there's iron sights, reflex sights..night vision, short, medium and long range scopes.. holo/homing computers for some missile launchers I think.. recon scopes.. tons of different ones for different styles of combat and types of weapons.. Receivers.. there's receivers that do more damage, better rate of fire, better crit damage, reduced damage but changes your ammo type.. mods that ADD BURNING DAMAGE to some weapons, tons of different styles... Barrels there's tons of different ones.. increase hip-fire accuracy.. better range and accuracy and recoil but worse hip-fire accuracy, Improved rate of fire, Improved range and sighted accuracy but worse recoil, hip-fire accuracy and reduced ammo capacity... etc etc etc...
The list goes on and on. The mods you can use depends on the weapon and your points in the Gun Nut perk... there are completely different mods for different weapon types. They are most definitely not just "upgrades" of the previous mod. Some mods provide a single certain benefit, others provide a different one. Some mods add several benefits but make some things worse, so it's a trade off. Some mods change how the gun functions. So no.. they are not all the same at all... not even close. Yes.. there are "upgraded" versions of some mods when you get more points in gun nut.. like "Long barrel" (+damage) and then "Improved Long barrel" (++ damage)... but most of the mods are different and changes how the gun works, it depends on your playstyle and how you want the gun to function. It's not just a matter of "pick the top level mod" because they definitely are not all the same.
Call it a joke if you like, but I think you just haven't explored the modding system that much. You can drastically change guns in many different ways.
But hey, go ahead and hate the game if you want... different strokes for different folks. I just think some of your arguments for WHY it sucks are pretty weak. But that's your opinion so whatever. Just when your opinion is wrong... like all mods are the same.. and it's nothing but minute men quests apparently?
Borderlands really? Those games, while good.. have a completely different feel. And are much more cartoonish.
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