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ChasingBliss
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Registered: 11/23/13
Posts: 4,759
Loc: Los Santos
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Re: Fallout 4: Please Stand By [Re: Shroomism]
#22535725 - 11/17/15 01:29 AM (8 years, 2 months ago) |
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I was a bit disapointed by the amount of space you have at each settlement. After I unlocked The Castle I wanted to build an actual castle with floors and whatnot but I only had room for some market stools, basic defenses and beds. I'm assuming the PC version allows you to build more, hopefully someone will patch it when mods get released for console.
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SludgeCity
I Am The Beast I Worship


Registered: 05/02/14
Posts: 2,437
Loc: Bottomless Pit
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22535761 - 11/17/15 01:43 AM (8 years, 2 months ago) |
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Quote:
Shroomslip said:
Yeah it's kinda bullshit that they've introduced whole new crafting systems but removed ammo tables, but I figure eventually some mod will take care of that.
This is my whole fucking point "mods will take care of that" Since when is any other gaming developers aloud to get away with slacking on game content when they know they can just hand-ball it to modders & for it to get a rating of 9.5, its a joke.
I like this game but I'm not too much a fanboy to just love it even with all its flaws, as little as they may be.
The foundation of the game is perfect, the game's features are quite lackluster to me. Although that can change with mods doesn't give the DEVs excuses for not doing things. I know a mod will be out to fix the holstering of weapons but there shouldn't be is the main point I am trying to get across. Why pay money for a game that has to be modded & patched by other people to make it the best it can be, it should already be released as that or at lest patched by the DEVs themselves not some random modder.
People need to stop making excuses for them & hold them accountable for it instead so they will learn from their mistakes, fix it & not leave it to some poor modder who has to finish their work.
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CHOOSE THIS LIFE YOU'RE ON YOUR OWN
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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I'm using a hack/mod to allow you to build unlimited items in a settlement
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 1 hour, 22 minutes
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I kinda doubt it. The space we get to build with is pretty limited from what I've seen of it. I mean if we could walk into a settlement and just scrap everything and build it up, yeah we'd have a lot of room, but in Sanctuary alone, there are houses you cannot scrap out completely, and the ones you can leave giant concrete slabs you can really only build (to my knowledge) new "houses" or buildings on. Not a lot of room to be organized in plating crops and what not, you just have to find a place to put it in back yards and shit.
I'd honestly be much happier to find a large area that is either entirely devoid of all structure, or can be scrapped to bare ground and plan my settlement there. I could make some more realistic housing, like a little apartment complex and build up solid defenses all along the perimeter and have a giant field of crops growing, and have a "shopping center/market area" along the other side of the road from the housing. Build a big warehouse somewhere for all the different work stations.. That's what I'd really like to do. I like organization and it makes more sense to have different sectors for different purposes.
Automatic defenses on the entry points supported by protective firing positions and clump all the necessities into the center with more automatic defenses. I've yet to get any kind of raiding or anything so I dunno if that works in the game, but in real life, that would be the best thing to do. Rather than have people spaced out all over the place sleeping, have them all near the stuff that needs guarded the best so when shit does hit the fan, their resistance could be more effective.
It would depend on the enemy intentions though. If the only point to just wipe you out, concentrating all that stuff could be bad, but it doesn't offer a ton of more protection to spread it out. That's just assuming you could kill them all before they managed to destroy it all. Chances are on shit like this, they want the goods and aren't going to destroy them just to destroy them. They only want to kill everyone so they can take what they want with impunity. Raiders will be at the disadvantage of having to charge into areas of drones and covered firing positions. Much more effective to concentrate that fire power from strengthened safety.
Maybe I'm just thinking too much into it though
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 1 hour, 22 minutes
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Re: Fallout 4: Please Stand By [Re: SludgeCity]
#22535804 - 11/17/15 01:58 AM (8 years, 2 months ago) |
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Quote:
SludgeCity said:
Quote:
Shroomslip said:
Yeah it's kinda bullshit that they've introduced whole new crafting systems but removed ammo tables, but I figure eventually some mod will take care of that.
This is my whole fucking point "mods will take care of that" Since when is any other gaming developers aloud to get away with slacking on game content when they know they can just hand-ball it to modders & for it to get a rating of 9.5, its a joke.
No game is ever going to be perfect. I haven't been much into fallout modding, but I've been PC gaming a long time and have been modding games for a long time. I think the first game I modded in was Vice City. Even when a lot of people are perfectly happy with the game, there are always going to be some who think it could be improved on. It's not so much about them relying on modders to "fix the game", it's about allowing the game to grow and let people build the game up to exactly what they want. This game is far from unfinished. It has some things I'd like to see changed, but even if that weren't possible, I'd still like the game as is.
I mean, in your opinion what game is absolutely perfect in it's vanilla state? Is there even one? If there is, have you looked at how many complaints people make about that game? They really cannot please everyone, it's impossible. A lot of the things people complain about are in direct contrast to what others feel is the best aspect of the game.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Shroomism
Space Travellin



Registered: 02/13/00
Posts: 66,015
Loc: 9th Dimension
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Re: Fallout 4: Please Stand By [Re: SludgeCity] 1
#22535805 - 11/17/15 02:00 AM (8 years, 2 months ago) |
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Quote:
SludgeCity said:
Quote:
Shroomslip said:
Yeah it's kinda bullshit that they've introduced whole new crafting systems but removed ammo tables, but I figure eventually some mod will take care of that.
This is my whole fucking point "mods will take care of that" Since when is any other gaming developers aloud to get away with slacking on game content when they know they can just hand-ball it to modders & for it to get a rating of 9.5, its a joke.
I like this game but I'm not too much a fanboy to just love it even with all its flaws, as little as they may be.
The foundation of the game is perfect, the game's features are quite lackluster to me. Although that can change with mods doesn't give the DEVs excuses for not doing things. I know a mod will be out to fix the holstering of weapons but there shouldn't be is the main point I am trying to get across. Why pay money for a game that has to be modded & patched by other people to make it the best it can be, it should already be released as that or at lest patched by the DEVs themselves not some random modder.
People need to stop making excuses for them & hold them accountable for it instead so they will learn from their mistakes, fix it & not leave it to some poor modder who has to finish their work.
Do you even know how game development even works? Or how much work it takes to make a game of this caliber and make it balanced and relatively bug-free? Why don't you make your own game and lets see how good it is. There is no "perfect" game to everyone's standards.
Mods are an extension of the gaming community that allows the regular people to breathe new life into games or add their own content they wish to see.. I don't see what the hell you have against mods.. mods have been the core foundation of many games and have created and inspired countless games. Mods are fucking awesome. Vanilla Skyrim was boring after a while, mods made it a completely different game. DayZ was created FROM a mod. As were countless other games. The game doesn't "have" to be modded & patched by other people.. mods will just bring different ideas and things to the table. Mods don't "fix" games (usually).. they add interesting content. And "poor modders".. .. people that make awesome popular mods oftentimes go on to become developers themselves, it's good on a resume.
"Give the devs excuses for not doing things"... like what exactly? They've been working on the game for 6 years.. they will continue working on it. You have to call it "ready" at some point and release it and patch and expand as you go. Or would you prefer they released the game after 2 years of development and had "early access" for 5 years or whatever. Developers have to put out content and they have to make money or they stop producing content. You can't work on a game for 10 years and not release it until it's absolutely 100% polished unless you are Blizzard, and they still have bugs and things people hate. I'm perfectly happy with the content in its vanilla state.. I'm thoroughly fucking entertained. Would it be cool if we could craft ammo? Yeah.. but so fucking what. Maybe they will add that in a later content patch.
"Hold them accountable"... for what? Making a fucking amazing game? 
It's like you are expecting the game to be absolutely 100% perfect to your exact standards, the day it is released. You cannot please everyone all the time..
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ChasingBliss
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Registered: 11/23/13
Posts: 4,759
Loc: Los Santos
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Re: Fallout 4: Please Stand By [Re: Shroomism]
#22535832 - 11/17/15 02:17 AM (8 years, 2 months ago) |
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Ever since I heard about settlement building, I wanted to make something like Megaton or Diamond city. They should let you scrap all the little settlements in place of one big one. That would be badass.
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 1 hour, 22 minutes
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I wouldn't be at all surprised if that shows up in a mod ( ). I will love anyone who makes that mod long time.
I haven't really been much into Fallout modding because while it's open world, we really didn't have a huge base of customization in vanilla. Since that is a core principle here, I imagine people are going to do great things with it. I can easily see how people will expand far beyond what we have now.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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SludgeCity
I Am The Beast I Worship


Registered: 05/02/14
Posts: 2,437
Loc: Bottomless Pit
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Re: Fallout 4: Please Stand By [Re: Shroomism]
#22535858 - 11/17/15 02:39 AM (8 years, 2 months ago) |
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I think your missing the point I am trying to make.
I'm not asking this game to be perfect, I'm asking for Bethesda to not rely on modders to expand their game.
I have nothing against mods, what I am trying to say is that this game is built completely intended for it to be expand upon by mods. Why add radiation a new type of dmg to the game & not have a whole set of guns to go with it. Just dumb.
Where as with Vice City I played that from start to finish & still would today with out modding it, but I couldn't do that with Skyrim. This is the point I am trying to make they rely too much of modders.
I really feel sorry for console gamers in the end since they are the ones that are limited & don't have access to endless mods.
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CHOOSE THIS LIFE YOU'RE ON YOUR OWN
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22535861 - 11/17/15 02:41 AM (8 years, 2 months ago) |
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Quote:
Shroomslip said: I kinda doubt it. The space we get to build with is pretty limited from what I've seen of it. I mean if we could walk into a settlement and just scrap everything and build it up, yeah we'd have a lot of room, but in Sanctuary alone, there are houses you cannot scrap out completely, and the ones you can leave giant concrete slabs you can really only build (to my knowledge) new "houses" or buildings on. Not a lot of room to be organized in plating crops and what not, you just have to find a place to put it in back yards and shit.
I'd honestly be much happier to find a large area that is either entirely devoid of all structure, or can be scrapped to bare ground and plan my settlement there. I could make some more realistic housing, like a little apartment complex and build up solid defenses all along the perimeter and have a giant field of crops growing, and have a "shopping center/market area" along the other side of the road from the housing. Build a big warehouse somewhere for all the different work stations.. That's what I'd really like to do. I like organization and it makes more sense to have different sectors for different purposes.
Automatic defenses on the entry points supported by protective firing positions and clump all the necessities into the center with more automatic defenses. I've yet to get any kind of raiding or anything so I dunno if that works in the game, but in real life, that would be the best thing to do. Rather than have people spaced out all over the place sleeping, have them all near the stuff that needs guarded the best so when shit does hit the fan, their resistance could be more effective.
It would depend on the enemy intentions though. If the only point to just wipe you out, concentrating all that stuff could be bad, but it doesn't offer a ton of more protection to spread it out. That's just assuming you could kill them all before they managed to destroy it all. Chances are on shit like this, they want the goods and aren't going to destroy them just to destroy them. They only want to kill everyone so they can take what they want with impunity. Raiders will be at the disadvantage of having to charge into areas of drones and covered firing positions. Much more effective to concentrate that fire power from strengthened safety.
Maybe I'm just thinking too much into it though 
While I can agree with your sentiment about wanting a big open area to build in, I kind of like having to work with the existing environment as well.
For example, Starlight Drive-In, the first place Preston sends the player to on a mission to set up a radio beacon.
Place seems like a dump -- it has a bloody hole in the middle of it with radioactive water in it.
But the scrap feature lets me delete all the barrels and cars out of the hole, which gets rid of the radiation in the area. At that point, it becomes a great place for a settlement because I can throw down a large generator and a water purifier in the hole, instead of having to deal with a bunch of water pumps (which is the only way to get water in a place like Jamaica Plains, in contrast).
There are a couple of farm locations with open crops rather than greenhouses, but your sentiment about it being frustrating to not be able to scrap everything and make them more orderly is something I can totally relate to.
On a different note, I found my companion for my new character.
Curie -- the medical robot with a French accent.  Her special ability is that she can apparently heal me in combat, and she has a laser. More than that though, unlike Codsworth I don't gain a "dislike" status every time I pop a Chem. 
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 14 days
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Re: Fallout 4: Please Stand By [Re: twighead] 1
#22535873 - 11/17/15 02:50 AM (8 years, 2 months ago) |
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Quote:
twighead said: That's a pretty impressive settlement, I've taken a slightly different approach to promoting high morale in town

twighead said: Fucking mentalist codsworth cant help but flamethrower some cats...
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Cj-B]
#22535886 - 11/17/15 03:02 AM (8 years, 2 months ago) |
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Holy crap, great catch.  A memorial makes so much sense.
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 1 hour, 22 minutes
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22535893 - 11/17/15 03:08 AM (8 years, 2 months ago) |
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I just started with my new companion tonight. I finally replaced the dog with Deacon. I kinda like him. Listening to his musings on my day to day activities can be entertaining.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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ChasingBliss
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Registered: 11/23/13
Posts: 4,759
Loc: Los Santos
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22535918 - 11/17/15 03:37 AM (8 years, 2 months ago) |
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So my base got infiltrated by a synth spy yesterday. When I spawned into the castle, everyone started shooting at a settler. I looted the body and saw synth components in the inventory. As soon as I collected them a big group of synths attacked from the back of the castle. It was surprising but awesome.
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LuSiD enthusiast
Stranger

Registered: 03/14/13
Posts: 4,325
Last seen: 4 years, 9 months
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Re: Fallout 4: Please Stand By [Re: SludgeCity]
#22535976 - 11/17/15 04:26 AM (8 years, 2 months ago) |
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Quote:
SludgeCity said: I really feel sorry for console gamers in the end since they are the ones that are limited & don't have access to endless mods.
Uuhh, idk about xbone, but i know ps4 is gonna be getting mods too. Maybe not endless, but yeah we still get mods.
-------------------- I'm addicted to coke, weed, booze, ludes and speed. Not LSD, you can't get addicted to LSD, it was built by scientists. I ain't got no demons that gonna get woke. In erowid we trust. Just take your damn pills and don't ask any questions, you'll be fine.
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LuSiD enthusiast
Stranger

Registered: 03/14/13
Posts: 4,325
Last seen: 4 years, 9 months
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Nick valentine can be entertaining if you have mysterious stranger.
He'll yell out stuff like "STOP THAT MAN!" or "DON'T LET HIM GET AWAY!" and "DID YOU SEE THAT MAN?"
-------------------- I'm addicted to coke, weed, booze, ludes and speed. Not LSD, you can't get addicted to LSD, it was built by scientists. I ain't got no demons that gonna get woke. In erowid we trust. Just take your damn pills and don't ask any questions, you'll be fine.
Edited by LuSiD enthusiast (11/17/15 07:52 AM)
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22536701 - 11/17/15 10:02 AM (8 years, 2 months ago) |
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Quote:
Shroomslip said: I just started with my new companion tonight. I finally replaced the dog with Deacon. I kinda like him. Listening to his musings on my day to day activities can be entertaining.
Yeah, it is kind of a refreshing change. Curie has a sort of comical naiveté about the world -- I punched a raider to death, and she told me I'm going to need to wash my hands, because touching the deceased can spread disease. 
Then I punched everything else to death.


The disarm bonus on the Iron Fist perk is pretty fun; run up to a Super Mutant with a Minigun while he is beating his chest, and knock it out of his hands before he actually fires. Fisticuffs with the big mean greens.
It's a mindblowing good time.

As for Curie as a companion herself, she crafts me random stimpaks and keeps track of my health to heal me. I got a laugh when I opened her Talk option and saw that there was a Romance for her though. She is also asking me to turn her into a Synth, because all the best scientists in history have been human, and she wants to be more like the scientist she was named after. Think she's sold me on synths, may just have to follow through.
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ChasingBliss
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Registered: 11/23/13
Posts: 4,759
Loc: Los Santos
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22536744 - 11/17/15 10:11 AM (8 years, 2 months ago) |
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I recorded a few more glitches that have happened to me. It's getting more frequent I think, none of them have been too bad. Yet. The first one was kinda awesome, like a noclip mod
Note that all these glitches happened in a space of around 2 hours.
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 1 hour, 22 minutes
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Wish I would've known I was going to want to get serious into building up settlements a lot earlier. My next 4 skill points are already accounted for now.
Finally caught one of the explosions, it was an 18 wheeler. Dunno if they make bigger blasts than regular cars or not. No idea why it blew up though. It was pretty close to me (just outside the building I was in) and had just passed that area. No enemies around.
Also Feral Ghouls no longer hold the record for being the most startling enemy. That honor now belongs to Deathclaw, who apparently live underground and pop the fuck up when you pass by, or at least the one I encountered did. It was a legendary one, dunno if ground tunneling is specific to them or not. I kind of panicked as well, I'm still pretty low leveled. I thought I was gonna die, and probably would have if there wasn't a doorway for me to hide in that it couldn't get through. My highest damage weapon (that I carry all the time have the mini nuke and shit but never take it with me) barely took anything off of it.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
Edited by Shroomslip (11/17/15 12:22 PM)
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chulutu
Stranger


Registered: 10/30/15
Posts: 751
Last seen: 6 years, 1 month
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22537353 - 11/17/15 12:30 PM (8 years, 2 months ago) |
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great videos: all legendary characters in the game arena death match:
and 1000 deathclaws vs 100 BOS
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