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Tantrika
Miss Ann Thrope




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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22294633 - 09/26/15 05:07 PM (8 years, 4 months ago) |
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I had not paid a ton of attention to the article that was posted the same day as the most recent video, but it is actually quite worth a overlook:
Quote:
Fallout 4’s Character System
At the heart of Fallout 4 is its character system. Our games are about making the kind of character you want, doing what you want, and having the game allow and reward whatever playstyle you chose. We also want to make those choices meaningful, and at the same time entertaining. To let you plan ahead, try different things, and to compare your choices against others who built different characters.
The Fallout series makes this even better through the use of the seven SPECIAL stats and its Perks. We made it a goal of ours to have the choice of your SPECIALs be as meaningful as possible, and be the guide for how you built your character through the course of the game.
The first choice you make, early in the game, is the starting value from 1 to 10 of your 7 SPECIALs: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each week we’re releasing videos that give you a look at what those skills do in the game (from Vault-Tec, of course). Fallout 4 – S.P.E.C.I.A.L. Video Series.
When selecting your starting SPECIALs, you can assign 28 points. This makes it difficult to initially max out certain SPECIALs, but you can still start with a 10 if you choose to neglect others. Even though you pick your SPECIALS early before the bombs fall, we do let you change them when exiting the Vault into the Wasteland, after you’ve played for a little.
Levelling is experience point (XP) based like Fallout 3, not skill-based like Skyrim. But levelling speed is closer to Skyrim, and not as slow as Fallout 3. This means you’ll be getting more opportunities, especially early on, to level up and select a Perk. Additionally, whereas Fallout 3 had an initial level cap of 20, Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.
When you level up, you select a Perk, from a Perk chart within the game. Here it is:
As you can see, each SPECIAL has a Perk assigned for each rank of the SPECIAL, from 1 to 10. You can select any Perk up to the rank of your SPECIAL. If you have a 10 in Charisma, you can select the Intimidation Perk that lets you manipulate human enemies into doing your bidding.
It was our goal that all the Perks be balanced amongst each other, regardless of if they required a 1 or a 10. The higher the SPECIAL requirement, the more focused or exotic the Perk was for that playstyle. Take for example the Agility 1 Perk Gunslinger (20% more damage with pistols), and the Agility 10 Perk Gun Fu (your 2nd target in V.A.T.S. takes 25% more damage regardless of weapon).
What’s important is that each of these Perks is actually a mini Perk tree*, with multiple ranks that also do new things. Gun Fu above allows even more damage the more targets you select, increasing to instant Critical Shots. Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.
These additional ranks do require your character to be a higher level. This allows us to make some powerful Perk ranks that reward your investment in a certain SPECIAL as well as that individual Perk. It also allows us to fold Perks we liked from previous games into Perk ranks in this new system. For example, the Fallout 3 perk Paralyzing Palm (paralyze enemies through hand-to-hand), now becomes the Rank 5 Perk for Iron Fist. But you need to have chosen the previous 4 ranks of Iron Fist and be level 46. We also pushed old Perks to do new things at higher ranks. Strong Back doesn’t just up the amount you can carry; higher ranks of it allow you to fast-travel while encumbered or even run while encumbered at the cost of Action Points.
With each SPECIAL having 10 Perks, there are 70 base Perks. With Perk ranks, it increases that number to over 270. That number also includes a top-level Training perk for each SPECIAL, so that you can essentially skip a regular Perk and raise a SPECIAL by 1. This gives you the benefit of the new SPECIAL value, and allows access to higher Perks in future levels.
It may all sound complicated at first, and when you initially level up, the chart can be a little intimidating because you have so many options. But it’s incredibly elegant, and has allowed us to reward both investing early in a playstyle, as well as growing your character over the course of the game.
If you’re a longtime Fallout fan, you’ll notice that the Skills seen in previous games have been folded into this system. The previous Skill system had some confusing parts and ended up spreading your choices too thin. Some of you had questions like: “What’s better, the Charisma SPECIAL, or the Speech Skill? Why are assault rifles in Small Guns?” Additionally many Perks simply raised associated Skills. The Gun Nut Perk in Fallout 3 increased two separate Skills. In Fallout 4, the ranks of Gun Nut act as gates for modifying and crafting weapons. Sneak was a skill in Fallout 3, and you simply increased its value. In Fallout 4 Sneak becomes a Perk that not only makes you harder to detect, but wraps in previous perks like Silent Running and Light Step into its ranks. By wrapping these systems together, it keeps the emphasis on your SPECIALs and the level-up choices more rewarding.
And on top of all that, you also get separate Perks from the many in-game magazines you can find (there are over 100). Some of these grant an individual Perk, while others up the rank of a Perk associated with that magazine. For example, there’s a 10-issue run of Grognak the Barbarian comics that each give you an additional rank of the Barbarian Perk, which raises the critical damage of melee attacks.
Through the many years of Fallout 4 development, and the countless hours of playtesting, we think you’re going to love this system in action. We experimented with other systems, but found this one to be the most flexible and intuitive. Balancing all of the ranks, their individual efficacy, SPECIAL rank, and player level has been a huge task. We hope you enjoy it as much as we do, and share your character choices and playstyles with us once the game is out. We can’t wait for you to play.
Bethesda Game Studios
PS - One more thing – we really love the idea of putting the Perk poster on our own wall, and think you will too. So every physical pre-order copy of Fallout 4 will come with one!
Link: http://bethesda.net/#en/events/game/fallout-4s-character-system/2015/09/24/31
There are some interesting implications and details that were not touched on in the video.
Like the idea that higher levels of basic perks unlock additional bonuses.
Also really looking forward to collecting comics. 
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22312970 - 09/30/15 08:42 AM (8 years, 3 months ago) |
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S.P.E.C.I.A.L. part 4 Charisma
Though I am not planning to play my really non-violent character until the second playthrough, this is one I am looking forward to. The Perks teaser from the other week showed some interesting options, and I am also looking forward to making use of the Lone Wanderer perk that gives extra Health and Carry Weight for not traveling with a companion on my initial (stealth based) character.
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Psilosopherr
A psilly goose



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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22313073 - 09/30/15 09:12 AM (8 years, 3 months ago) |
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I hope the companions aren't all retarded like in every other bethesda game.. I almost never use companions because they ruin my play-style, even when I'm not being sneaky, companions run in early and ruin everything
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SunnyD
WiZarD oF LoVe



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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22313076 - 09/30/15 09:13 AM (8 years, 3 months ago) |
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Bethesda rules fuck yeah!
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        And to everyone who thinks life is just a game, Do you like the part you are playing? This is the time in life I am living! And I face each day with a smile My music Library of Synthesizer goodness
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
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Quote:
rbalzer said: I hope the companions aren't all retarded like in every other bethesda game.. I almost never use companions because they ruin my play-style, even when I'm not being sneaky, companions run in early and ruin everything
Can really relate to this sentiment.
Unless Bethesda has done a real overhaul on their AI and mechanics, not really planning to use them on at least my first two characters. They notoriously spoil both stealth and non-violent interactions.
Time will tell, but realistically the added carry weight to my own character sounds more appealing in most instances.
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Cj-B
All the same...I saw it first.



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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22314673 - 09/30/15 03:16 PM (8 years, 3 months ago) |
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Quote:
SweetLeafSamadhi said:
Quote:
rbalzer said: I hope the companions aren't all retarded like in every other bethesda game.. I almost never use companions because they ruin my play-style, even when I'm not being sneaky, companions run in early and ruin everything
Can really relate to this sentiment.
Unless Bethesda has done a real overhaul on their AI and mechanics, not really planning to use them on at least my first two characters. They notoriously spoil both stealth and non-violent interactions.
Time will tell, but realistically the added carry weight to my own character sounds more appealing in most instances. 
Boone was the worst by far. Him shooting legion members on sight in NV was sooooo fucking annoying. Especially since his range was fucking ridiculous.
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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Mad_Larkin

Registered: 11/29/07
Posts: 18,606
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Re: Fallout 4: Please Stand By [Re: Cj-B]
#22314749 - 09/30/15 03:32 PM (8 years, 3 months ago) |
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he does pretty much tell you thats what he's gonna do when you have the chance to recruit him though
read the small print nigga
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Shroomslip
Architekt



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Re: Fallout 4: Please Stand By [Re: Mad_Larkin]
#22314793 - 09/30/15 03:39 PM (8 years, 3 months ago) |
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He's always the one I rolled with. I found out the hard way what he'll do when I went into their camp for that mission though.. I had to reload a save from like an hour before. Mother fucking itchy trigger finger. Stop shooting retard! Fuck! We're here trying to accomplish something, fuck. How am I supposed to kill Caesar if you're shooting everyone up before they give me the boat ride?!
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Psilosopherr
A psilly goose



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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22315425 - 09/30/15 05:52 PM (8 years, 3 months ago) |
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that and forgetting you're wearing faction armor.
Walking into camp McCarren wearing legion centurion armor
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
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Actually feel like the companion dilemmas are at least a point in favour of the new Perks system in S.P.E.C.I.A.L.
A couple of the perks in the tree exist solely to modify companion interactions. One of them makes it so that Dogmeat can grapple people while the player is in VATS in order to raise hit chance %. Another one makes it so companions in general deal more damage and no longer deal friendly fire damage to the player.
As each has multiple ranks, it is relatively safe to presume that more features can be unlocked at higher levels. But it will also be possible for me to go to Charisma 10 for Intimidation and not have to put any points into follower-oriented Perks on a solitary character.
Perhaps Bethesda taking companions serious enough to make such bonuses part of their main leveling system means that they have improved AI across the board -- it would be really nice if the variety of companion archetypes also means they have unique intelligence packages, or at least a greater degree of player influence.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22318872 - 10/01/15 12:08 PM (8 years, 3 months ago) |
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Roughly 20 minutes of interview with some of the core development team. Footage appears to be stuff that was kind of held back again, as it is from the E3 booth. Nothing terribly new for content though.
Part 1
They talk about choosing a location in this video, and discuss factors involved in making Boston feel iconic and having it come alive.
As someone who grew up without a real cultural basis in US history, and who has only ever really spent time in North Dakota and Arizona, this was interesting to me. Would be interested in hearing more from US players about what they are looking forward to, or (after launch I suppose) what they feel Fallout 4 did really well for Boston.
Personally looking forward to the idea that was expressed with Boston being "America's Walking City" and how one of the members on the team feels like it is walking around home again. Having lived in cities that readily facilitate foot travel, as well as those that are miles of sprawl, this premise appeals to me.
I like that they talk about spaces being designed around concept art ideas like how it will impact light filtering into an area.
Part 2
This is more discussion of the voiced protagonist.
The level of detail and effort they say they put into keeping the options open while still having voice is interesting. Still feel more partial to my character not being voiced, but I will wait and see how I adjust after release.
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22327380 - 10/03/15 09:42 AM (8 years, 3 months ago) |
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Copy-pastaing from the Gaming Grotto so y'all see it.
Quote:
Cj-B said:
Quote:
mndfreeze said: I thought I had preordered it but I cant find a receipt or email anywhere so I guess I forgot or put it off for some reason. Probably something small and insignificant like bills. Imma preorder that bizzzle dizzle shizzle next paycheck in about week or so.
If you've got some cash now, you can preorder it with the code SEP-COUPMAIL-PRE25 at http://www.funstockdigital.co.uk/fallout-4-steam-key-pc-download for $40, dunno how long the sale will be continuing though.
Might wanna scoop it now if ya haven't already ordered it. Probably the cheapest it's gonna be for many months now.
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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LuSiD enthusiast
Stranger

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Re: Fallout 4: Please Stand By [Re: Cj-B]
#22327684 - 10/03/15 11:12 AM (8 years, 3 months ago) |
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I'm so fucking pumped for this game, i haven't seen any of the footage other than the initial e3 vids and a couple special ed promos. I really wish i stayed away from the metal gear promos, considering these days advertisments mean showing all the best parts and leaving very little to look forward to.
Don't get me wrong mgs is my personal goty, but they showed all the best bits pre release, which ruined some stuff for me. It is my fault though for watching all of it, which is why i learned my lesson and avoid all fallout news.
How mindblown will i be when i play it, considering i know hardly anything about it?
I've always thought san francisco would be a great setting for a fallout game. Imagine the characters they could have, i know it's a little to early for hippies, but i would love to see a post apocalyptic hippy culture by bethesda. And the main story could be a huge battle for control of the golden gate bridge. Also imagine staten island. I would like it to be included in game, but obviously they would make it dlc, but if they did it right I'd buy it.
-------------------- I'm addicted to coke, weed, booze, ludes and speed. Not LSD, you can't get addicted to LSD, it was built by scientists. I ain't got no demons that gonna get woke. In erowid we trust. Just take your damn pills and don't ask any questions, you'll be fine.
Edited by LuSiD enthusiast (10/03/15 11:16 AM)
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
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Quote:
LuSiD enthusiast said: I'm so fucking pumped for this game, i haven't seen any of the footage other than the initial e3 vids and a couple special ed promos. I really wish i stayed away from the metal gear promos, considering these days advertisments mean showing all the best parts and leaving very little to look forward to.
Don't get me wrong mgs is my personal goty, but they showed all the best bits pre release, which ruined some stuff for me. It is my fault though for watching all of it, which is why i learned my lesson and avoid all fallout news.
How mindblown will i be when i play it, considering i know hardly anything about it? ...
Feel like this is a real plus of Bethesda's games -- it is difficult to really have the experience spoiled, in part because the game is so open-ended. Play through their games multiple times while role-playing different characters, and the experience can continually provide me new things.
My only concern with footage they have teased so far is the possibility that my character's spouse and child may end up playing part in the main storyline. Not really partial to having my characters romantically involved with men, so hoping that once I find some lesbian lovers in the wasteland that will be the end of it. It is difficult to feel overly concerned though, because once mod access opens up there will likely be mods like Skyrim's Live Another Life, where there will be no more concerns about having to play the game with the main quest on alts. 
Quote:
LuSiD enthusiast said: ... I've always thought san francisco would be a great setting for a fallout game. Imagine the characters they could have, i know it's a little to early for hippies, but i would love to see a post apocalyptic hippy culture by bethesda. And the main story could be a huge battle for control of the golden gate bridge. Also imagine staten island. I would like it to be included in game, but obviously they would make it dlc, but if they did it right I'd buy it.
It would really not be surprising to me if modders actually created an additional location such as San Francisco. Would love to potentially work with other modders to do something like bring the streets of downtown Montréal to radioactive unlife. Maybe a short quest mod that involves fighting from the Old Port up to the top of Mount Royal.  Would want to include an area of traversing the tunnels under McGill campus for good measure.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#22344337 - 10/07/15 08:30 AM (8 years, 3 months ago) |
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S.P.E.C.I.A.L. Part 5: Intelligence
Gun + imagination + science
Hopefully the dunce cap at the beginning signifies it will still be possible to make a low-int character that grunts and babbles through dialogue options though.
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LeningradCowboy
Yes, my name is you?



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Quote:
xanderofpella said: PC and a steam account is all you need, man. You'll never look back.
Quote:
xanderofpella said: PC and a steam account is all you need, man. You'll never look back.
Pc and NOSteam
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LeningradCowboy
Yes, my name is you?



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BTW how many of you guys played FO 1&2?
-------------------- From tundra with love!
FREE HAMHEAD 2020!
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Shroomslip
Architekt



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Just one month away from having no life for a good 2-3 weeks minimum.
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With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Turtletotem
Dutch Delight



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Re: Fallout 4: Please Stand By [Re: Shroomslip]
#22348691 - 10/08/15 04:56 AM (8 years, 3 months ago) |
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Quote:
Shroomslip said: Just one month away from having no life for a good 2-3 weeks minimum. 

I played Fallout 2 when I was a kid, it was the greatest game ever.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#22349743 - 10/08/15 11:31 AM (8 years, 3 months ago) |
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Pulled over from the Gaming Grotto for anyone who is only following this thread:
Quote:
Shroomism said: System Specs released for PC
Minimum Windows 7/8/10 (64-bit OS required) Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent 8 GB RAM 30 GB free HDD space NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Recommended Windows 7/8/10 (64-bit OS required) Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent 8 GB RAM 30 GB free HDD space NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Not as bad as you guys thought huh
So excited to fire it up with my Oculus.
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