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OfflineShroomslip
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Re: Fallout 4: Please Stand By [Re: Adolin]
    #21857374 - 06/25/15 09:36 PM (8 years, 7 months ago)

They're from 40's, mostly King Cobra.

:sad:


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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InvisibleTantrika
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21910633 - 07/07/15 05:07 PM (8 years, 6 months ago)

This one said it was an interview, but not written in a very clean format.
Some new micro-details about things ranging from setting, to character voices, to the town building system, to VATS and general first-person shooting.

http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html

Quote:

Few games match the anticipation surrounding Fallout 4. Nor do many attempt its trajectory from announcement to release. Bethesda Game Studios’ (BGS) post-apocalyptic RPG was announced last month, before making its gameplay debut at Bethesda’s inaugural E3 showcase… along with a release date of November 10 this year.

In an industry that likes to drip feed information in lengthy campaigns, Bethesda are looking for searing momentum from one of its most precious properties. Reveal to release in less than six months.

Yet the game itself has been gestating for a long time. Fallout 3 was released in 2008 and while most of BGS moved onto fantasy adventure Skyrim, ideas for Fallout 4 were already beginning to take shape. Lead artist Istvan Pely never stopped drawing concepts for Fallout’s heady mix of 50s Americana and hi-tech sci-fi. The power armour suit that was featured in 4’s reveal trailer, for instance, was drawn in 2009.

Skyrim took wing in 2011 and for four years most of Bethesda’s team has been building the apocalypse, shifting from a fantasy realm to a scorched American Dream.

The game opens in Boston in an alternate 2075. The conflicting theme of optimism and fear of atomic annihilation that followed World War II has persisted into the 21st century. It is a fascinating aesthetic, based on visions of the future from the 50s. “In any decade you can ask: what were their designs going to be?” says game director, Todd Howard.

“What were the cars they wanted to make? If you look at the 40s and 50s and you go to the Carousel of Future at Tomorrowland and you see what they thought the future would be — that stuff is amazing. That’s a big inspiration. Like concept cars from the 50s… I thought we drew crazy stuff but the real stuff is crazier.”

The result of that influence is a world that is part bubbly 50s suburbia (sleek saloons and bright suits), part hi-tech convenience (robot servants) and part nuclear paranoia (vaults and shelters built for the incoming doom). Paranoia that is well-founded, of course, as nuclear war lays waste to the planet.

Following a glimpse of the world that was, your self-made character emerges as the sole survivor of Vault 111. Only, for reasons Bethesda are keeping to themselves, it is 200 years later. Boston is ash and rubble. Humankind lives in makeshift towns and repurposed public buildings. Raiders and mutants stalk the wasteland.

Having built such a compelling alternate reality, are Bethesda not tempted to spend more time there before tearing it down? “We do enough,” says Howard. “It needs to be a prologue. It’s important to us to let you experience that world, so that when you emerge from the vault you feel the sense of loss and think “I wish this was the way it was.” Having the beginning and having the sense that stuff is all gone? That you’ve lost everything? That is important.”

Fallout 4 is set ‘mostly after Fallout 3 and, while remaining tight-lipped on story details, Howard says that the goings on in Boston and the mysterious Commonwealth Institute were hinted at in the previous game. Boston itself has ‘the right mix of American history, Americana and hi-tech’ that make for the ideal Fallout location.

Attention to detail in its setting help set the stage for a narrative Howard hopes is going to surpass the studio’s previous work. One of the biggest changes for Fallout 4 is that your character is fully voiced for the first time in any BGS game. You can create your own character, either male or female, and Howard says that there are times that your gender will ‘be important’.

This means reams of dialogue for voice actors Brian T Delaney and Courtenay Taylor. “We were lucky to find two great voice actors,” says Howard. “And it’s interesting because she may read things or act things differently than he does. So scenes play out differently depending on whether you are playing the game as male or female.”

Given this era of big budget blockbusters, motion capture and lavish cutscenes, it’s unusual that a voiced player-character can cause such a stir. The concern with Fallout is that your conversation with the wasteland’s denizens will be limited. “We had the same worry as everyone else,” admits Howard.

“A lot of games have voiced characters, but what they don’t want to give up is all the dialogue options. So for us a lot of it was logistical. The voice actors have been recording for 2 years, they’ve each done over 13,000 lines of dialogue. So to be able to do that makes the difference; you still have choice.”

Decision-making and conversation has always been a key part of both the Elder Scrolls and Fallout. Where the games diverge is in their action, Skyrim was swords and sorcery, whereas Fallout is rickety guns and a time-stopping ability called the ‘Vault-Tec Assisted Targeting System’, better known as VATS.

By his own admission, Howard has said that the gunplay in Fallout 3 was not as good as it could have been. One of the main criticisms of that game’s action was that its blend of first-person shooting and behind the scenes stat-crunching that characterises RPGs leant too heavily on the latter. You would line up what looked to be a clean headshot, only for the game to decide you had missed because your abilities were not high enough.

Fallout 4 doesn’t shy away from statistics and dice-rolling —it remains an RPG first and foremost, says Howard— but one of Bethesda’s goals was to “make it feel great as an action game.” If you’re good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirely, as Fallout’s myriad systems are layered on top of the improved action.

VATS has been tweaked. In Fallout 3, when you entered VATS the game would pause as you lined up shots to specific body parts, with the percentage chance of a clean hit displayed on each limb. In 4, VATS allows the action to continue at a very slow pace. “We found some ways to make it a bit, not a ton, but a bit more dynamic,” says Howard.

“It’s very, very slow and you’ll see the percentages change because the person is moving behind or coming out of a wall. So queuing up the shot at the right time matters. And while the playback is happening, the criticals are not random, you assign which shot is the critical one and you load up that bar. So it’s a little bit more under your control, not a lot, but just enough to make it feel better.”

One of the most significant additions revealed so far for Fallout 4 is the option to build and defend settlements inspired in part, says Howard, by the team playing a lot of Minecraft. You can collect materials in the world, using them to cobble together sheet-metal shacks, upgrading weapons and building turrets.

The crafting is not integral to the game’s campaign, but Howard insists there is ‘a lot to it’. “It’s optional but it is big.,” he says. “There are missions for it you can decide not to do, but there is a whole system for it and a story reason for it.”

Much of Fallout 4’s additions are possible because of the jump in technological prowess of consoles and modern day PCs in the years since Fallout 3. The architecture of the ‘next-gen’ consoles —Xbox One and PS4— also make for more orderly development. “The consoles are very PC-like,” says Howard.

“Traditionally that’s where we’ve developed. So the time we spend developing the game is much more efficient because we don’t have to do it three ways. We don’t have to do one for the PC, one for the 360 and one for the PS3. The majority of our work works on all three. There’s still time spent on each, but not as much.”

This, according to Howard, means there is more time that can be spent on ideas. Like transferring user-developed ‘mods’ to console for the first time. “We’ve wanted to do that for a while,” says Howard. “We architecture our system so that mods work. They work on Skyrim if you can get them on a console, Oblivion aswell. And Fallout 3. But there’s no way of getting them there. There’s still a lot of work to do. It’s going to come out on PC first, then they’ll move to Xbox One, then to PS4. There is a lot of work involved getting them onto each system.”

‘A lot of work’ is a phrase that seem to apply to a large part of Fallout 4’s development. While we might not have to wait long to explore the Boston wasteland, the game remains a mammoth undertaking. Its gameplay systems, narrative and aesthetic are each integral parts of a whole. Experience suggests Howard and BGS can make the pieces of their post-apocalyptic construction fit, but we’ll find out for sure when that tantalisingly close release rolls around.




Find the voice acting interesting.  2 Years and 13 000 lines of dialogue is fairly substantial, but still not sure how the swap from voiceless to voiced is going to feel in a game like this.
Might provide a bit of replay value if the two characters get different scenes based on gender due simply to how they acted the lines though.
Time will tell.


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InvisibleTantrika
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21910812 - 07/07/15 05:39 PM (8 years, 6 months ago)

Not a big surprise, but Fallout 4 also took home best of E3 awards.

Quote:

Bethesda's Fallout 4 has taken the top honor at the E3 2015 Game Critics Awards. After tallying votes from 38 media outlets, the upcoming post-apocalyptic role-playing game was named overall Best of Show.
...
Fallout 4 took home a total of three awards, also garnering Best PC Game, Best Role-Playing Game, and, as mentioned earlier, Best of Show. ...




http://www.gamespot.com/articles/fallout-4-gets-e3-2015-best-of-show-award-full-lis/1100-6428692/

Link contains full list of other awards and nominees at the show.


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InvisibleTantrika
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21922111 - 07/09/15 09:33 PM (8 years, 6 months ago)

Fallout 4 is apparently getting an exclusive, non-streamed preview for people who make it to Quakecon later this month.

Quote:

If you're going to QuakeCon, you're invited to sit in on a special Fallout 4 presentation by game director Todd Howard. If you're not, sorry: the demo will be attendee exclusive, meaning it won't even be streamed on the official Twitch account.

So far Bethesda's keeping quiet about what the demonstration will cover, saying only that it will begin July 24 at 1 pm Central time. We already got quite a bit of information about Fallout 4's world, revised combat system, and fully voiced characters back at E3 but, c'mon, this is the next game from the Skyrim team - there's plenty more to talk about.

QuakeCon 2014 attendees got to see the long-awaited reveal of the new Doom months before the rest of the world, so the Fallout 4 demonstration will have a tough act to follow. If you're interested, QuakeCon 2015 will run from July 23 to 26 at the Hilton Anatole in Dallas, Texas and tickets are still available for general attendees (registration for the huge bring-your-own-computer LAN party is closed).




Feel bummed about missing this, could have made a trip down to Texas to visit family and hit up the convention at the same time.
No cash to swing it at the moment though.

Hopefully attendee reviews will be enough to satisfy me unless someone smuggles in a recording device. :lol:


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OfflineDetached
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21922340 - 07/09/15 10:06 PM (8 years, 6 months ago)

I can't wait for this game to be released... I really hope it's not a disappointment.


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OfflineShroomslip
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Re: Fallout 4: Please Stand By [Re: Detached]
    #21922354 - 07/09/15 10:11 PM (8 years, 6 months ago)

I've seen enough to know I won't be disappointed. I was kinda disappointed with NV because it was basically just an orange clone of Fallout 3 set in a different place. Or at least that's how it felt anyways. Visually I can see a distinct difference and all the minor additions/changes add up to a whole new experience I think. I think at this point the only thing could lead to disappointment for me would be a truly craptastic story line or bugginess to a level you don't often see in video games (I'm generally pretty tolerant of bugginess).


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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Offlinemusiclover420
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #21922383 - 07/09/15 10:20 PM (8 years, 6 months ago)

Some of the best games of all time are buggy as hell. Take Gmod and Morrowind for example :lol:


--------------------
Don't worry about me, I've got all that I need. And I'm singing my song to the sky

You know how it feels, With the breeze of the sun in your eyes. Not minding that time's passing by

I've got all and more, My smile, just as before. Is all that I carry with me

I talk to myself, I need nobody else. I'm lost and I'm mine, yes I'm free



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InvisibleTantrika
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #21922704 - 07/10/15 12:07 AM (8 years, 6 months ago)

Quote:

Shroomslip said:
I've seen enough to know I won't be disappointed. I was kinda disappointed with NV because it was basically just an orange clone of Fallout 3 set in a different place. Or at least that's how it felt anyways. Visually I can see a distinct difference and all the minor additions/changes add up to a whole new experience I think. I think at this point the only thing could lead to disappointment for me would be a truly craptastic story line or bugginess to a level you don't often see in video games (I'm generally pretty tolerant of bugginess).




Can agree here, everything that has been revealed so far has been pretty great, with minimal off-putting factors.

Bethesda does have a bit of a history of bugs with their games though. They have also gotten better at dealing with patching them at least though.
Among the news articles that have gone up since the presentation were interviews with Todd Howard stating they learned a lot from Skyrim.

Quote:

Skyrim's ambitious offering of possibilities made it a major success with players and critics, but also created a large number of technical issues across all platforms, particularly on the PlayStation 3. That's why the development team at Bethesda Game Studios have learned from past experiences and carefully refined their process to make the upcoming launch of Fallout 4 as smooth as possible.

Speaking with Game Informer, Fallout 4 director Todd Howard explained that Skyrim's popularity and large amount of player data led to difficulties in bug troubleshooting post-launch.

“It probably took us a month or two before we really had a handle on it,” he said. "“All of the updates we did on Skyrim, and all of the DLC – once we sorted [the bugs out] we had a different process for how we checked the content out. There will always be some problems.”

Open-world games contain a massive spread of areas, assets, systems, and content that can create programming challenges and often lead to glitches and bugs slipping through the cracks of QA testing prior to release. For Fallout 4, Howard and his team are addressing the big issues before it's in the hands of the consumer to preemptively stop them from affecting people's experience. Their biggest concern? Save data.

"I think we’ve gotten way better there,” Howard said of learning how to fix these technical issues. “For us, [the player's] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that."

Fallout 4 is the fourth entry in the long-running post-apocalyptic open-world RPG franchise. It will release on November 10 for the PlayStaiton 4, Xbox One, and PC.

During E3 2015, IGN sat down with Howard and learned several new details about Fallout 4, including his plans for Mod support, companion immortality, and the studio's post-Fallout 4 plans. IGN Logo




http://ca.ign.com/articles/2015/07/06/director-explains-how-skyrims-technical-issues-have-helped-fallout-4s-development


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InvisibleDemonic_Chronic
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21922782 - 07/10/15 12:34 AM (8 years, 6 months ago)

So excited for this, as war never changes :wink:

DC


--------------------
The Real violence, the violence that I realized was unforgiveable
Is the violence that we do to ourselves
When we are too afraid to be, who we really are.


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OfflinemndfreezeMDiscordReddit
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21922949 - 07/10/15 02:12 AM (8 years, 6 months ago)

I was just about to post that exact same article to this thread samadhi. jew beets mes tew it.

Bethada is a game making powerhouse now and I firmly believe there will for sure be bugs, but nothing on the level of bugs they had in earlier games and they also are damn good and quick at resolving them compared to most companies in the industry.


--------------------
Nothing says love like grannies prolapsed anus!

quote]Urb said:
I know... Its fucked up... Ill fix it minyana..[/quote]


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OfflinePsilosopherr
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #21923934 - 07/10/15 10:26 AM (8 years, 6 months ago)

Quote:

Shroomslip said:
I've seen enough to know I won't be disappointed. I was kinda disappointed with NV because it was basically just an orange clone of Fallout 3 set in a different place. Or at least that's how it felt anyways. Visually I can see a distinct difference and all the minor additions/changes add up to a whole new experience I think. I think at this point the only thing could lead to disappointment for me would be a truly craptastic story line or bugginess to a level you don't often see in video games (I'm generally pretty tolerant of bugginess).



I felt the same way about new vegas when I first got it. I was upset that they even released it.

Now that I've alternated between the two many times, the subtle differences have come to seem significant. I find it hard to even play fallout 3 now, which used to be my favorite.


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OfflineCj-B
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Re: Fallout 4: Please Stand By [Re: Psilosopherr]
    #21957769 - 07/17/15 08:09 PM (8 years, 6 months ago)

Happened to notice a headline in the facebook trending list about 'new gameplay trailer for Fallout 4' and I got real excited...only to realize that it was just all the E3 gameplay with all the chatter cut out. :zomgwtf:


--------------------
"I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."


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InvisibleEverlong
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Re: Fallout 4: Please Stand By [Re: Cj-B]
    #21957790 - 07/17/15 08:13 PM (8 years, 6 months ago)

Quote:

Cj-B said:
Happened to notice a headline in the facebook trending list about 'new gameplay trailer for Fallout 4' and I got real excited...only to realize that it was just all the E3 gameplay with all the chatter cut out. :zomgwtf:



Was it? I don't remember seeing the power armor gameplay clip from the e3 footage.

I'm too excited.

I didn't preorder the pipboy edition in time, and now I'm going to shell out $300-$400 on ebay. :nonono:


--------------------


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OfflineShroomslip
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Re: Fallout 4: Please Stand By [Re: Everlong]
    #21957798 - 07/17/15 08:14 PM (8 years, 6 months ago)

Power Armor was in there. It's where we learned we could fly now.


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


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InvisibleEverlong
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Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #21957817 - 07/17/15 08:19 PM (8 years, 6 months ago)

I didn't have the best internet connection for the past couple months (was using internet sharing option on phone LOL), I should probably watch everything over again. :lol:


--------------------


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OfflineCj-B
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Re: Fallout 4: Please Stand By [Re: Everlong]
    #21957832 - 07/17/15 08:21 PM (8 years, 6 months ago)

Quote:

Everlong said:
I didn't have the best internet connection for the past couple months (was using internet sharing option on phone LOL), I should probably watch everything over again. :lol:






--------------------
"I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."


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OfflineAdolin
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Re: Fallout 4: Please Stand By [Re: Cj-B] * 1
    #21991035 - 07/24/15 04:07 PM (8 years, 6 months ago)

some new info popped up at quakecon


    Dogmeat commands, like loot and object retrieval.

    Leveling perks are tied to S.P.E.C.I.A.L stats, rather then levels themselves. Having higher S.P.E.C.I.A.L stats will allow the players to adopt advanced perks from the start of the game.

    Lock-picking and computer hacking will return.

    There will be a total of 12 companions in the game, which you can also have a romance with each.

    The good old Mr. Godsworth (Mr. Handy robot) is voiced by actor Stephen Russel.

    Thousands of names have been pre-recorded so your name will most likely be available to use in the story!


http://vhgnews.com/fallout-4-new-details-from-quakecon-dogmeat-leveling-up-perks/


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InvisibleTantrika
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Re: Fallout 4: Please Stand By [Re: Tantrika]
    #21991040 - 07/24/15 04:08 PM (8 years, 6 months ago)

New news from Quakecon, though the media lockdown means we don't get the video.

Quote:

10 Things We Learned About Fallout 4 From QuakeCon 2015

Today, QuakeCon attendees were treated to a brand new Fallout 4 demo chock full of new information. While there’s no footage of this panel, we’ve rounded up the most interesting details for you.

Thanks to a combination of an IGN liveblog, as well as Twitter updates from PC Gamer and Kotaku friend Dave Oshry, here is everything we’ve learned about Fallout 4 today:

- There will be about a dozen possible companions, including Dogmeat, Mr. Handy, Preston Garvey, and ‘Piper,’ a newly-revealed companion who you can meet in Diamond City.
   
-  Mr. Handy can actually say your name—be it John, or something more ridiculous like “Mr. Fuckface.” He will vocalize it all the same. I can’t wait to see all the offensive and silly names that people come up with! In any case, Mr. Handy is voiced by Stephen Russel, who PC Gamer notes also voiced Garret in Thief. Finally, the inside of Mr. Handy is actually modeled, because I guess Bethesda wants to make sure you can see the details if he’s ever blown up.

- We’ve already gotten a look at Preston Garvey, as he was a character that was added earlier this year to Fallout Shelter. He is the leader of the Commonwealth Minutemen, a group which needs some serious help. Preston Garvey looks like this:



10 Things We Learned About Fallout 4 From QuakeCon 2015

- Dogmeat is based on a real dog, who is named River. Quakecon folks got to see footage of this dog, but we’ll have to settle for a Tweet:



Additionally, you can command your in-game dog to scout areas for items (fetching, looting, and so on.)

- Piper, the new companion, wears a red leather coat and a newsboy hat.

- You can romance your companions, regardless of whether you play as a male or female. Not clear on whether or not this includes robots like Mr. Handy, but here’s hoping.

- Things that are back: bloody mess perk, Super Duper Mart, computer hacking, lockpicking, the Fat Man, and Behemoth mutants. The demo actually ends with the player shooting an atomic bomb at a Behemoth mutant.

- Book/comic book covers will be more detailed this time around, and you can zoom in and look at them.

- The leveling system works differently now. Perks are tied to SPECIAL stats, and not levels. Having specific high special stats means having good related perks.

- It sounds like factions can war with one another. IGN described a scene where the player watched ghouls attacking raiders, and noted that the player had the option to let it happen without interfering. Awesome. Additionally, they also noted that at one point the Brotherhood of Steel appears and joins the player in a battle against raiders.




http://kotaku.com/10-things-we-learned-about-fallout-4-from-quakecon-2015-1720037170


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OfflineShroomslip
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Registered: 11/25/12
Posts: 23,651
Last seen: 26 minutes, 26 seconds
Re: Fallout 4: Please Stand By [Re: Adolin]
    #21991044 - 07/24/15 04:08 PM (8 years, 6 months ago)

Wait wait.. You can have a romance with all the companions.. Isn't the dog a companion? :rofl:


--------------------
With my face against the floor I can’t see who knocked me out of the way.
I don’t want to get back up but I have to so it might as well be today.
Nothing appeals to me no one feels like me, I’m too busy being calm to disappear.
I’m in no shape to be alone contrary to the shit that you might hear.


You can't wake up, this is not a dream. You're part of a machine, you are not a human being
With your face all made up, living on a screen. Low on self esteem, so you run on gasoline


Edited by Shroomslip (07/24/15 04:09 PM)


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InvisibleJohnnieYen
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Registered: 03/15/11
Posts: 3,529
Loc: City Z
Re: Fallout 4: Please Stand By [Re: Shroomslip]
    #21991048 - 07/24/15 04:10 PM (8 years, 6 months ago)

no rules in the wasteland :lol:


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