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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#21808658 - 06/14/15 10:52 PM (8 years, 7 months ago) |
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Full 2 hours of Bethesda presentation and aftershow is up online as video now:
https://www.youtube.com/watch?feature=player_detailpage&v=2KApp699WdE#t=4068 This link should be a direct link to the Fallout portion. If not, it's around 1 hour and 8 minutes in for anyone who wants to jump to it.
Going to update the original post with this as well.
So looking forward to this.
Edited by Tantrika (06/15/15 12:41 PM)
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musiclover420
psychonaut



Registered: 11/06/12
Posts: 19,563
Loc: PNW
Last seen: 2 years, 5 months
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#21808668 - 06/14/15 10:56 PM (8 years, 7 months ago) |
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Th fallout shelter app is out too on IOS, I just went and grabbed my old dead itouch and charged it for the first time in years to download it 
Looks like I will need to re download itunes though to update the stupid thing
-------------------- Don't worry about me, I've got all that I need. And I'm singing my song to the sky You know how it feels, With the breeze of the sun in your eyes. Not minding that time's passing by I've got all and more, My smile, just as before. Is all that I carry with me I talk to myself, I need nobody else. I'm lost and I'm mine, yes I'm free
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Quote:
musiclover420 said: Th fallout shelter app is out too on IOS, I just went and grabbed my old dead itouch and charged it for the first time in years to download it 
Looks like I will need to re download itunes though to update the stupid thing 
Unfortunately only have a Windows tablet and no cell phone, so looks like getting to play is not an option for me.
Hope it turned out well though -- told my girlfriend to give it a go on my behalf.
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Bassfreak
ManBearPig



Registered: 08/24/10
Posts: 18,014
Last seen: 8 years, 5 months
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#21810312 - 06/15/15 11:20 AM (8 years, 7 months ago) |
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excuse my noob question, but why is fall out so good?
its not online right?
-------------------- Tom Brady is a God Free Tom Brady
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dschmidt8
Dank Apprentice



Registered: 06/13/10
Posts: 279
Loc: chalk zone
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Re: Fallout 4: Please Stand By [Re: Bassfreak]
#21810336 - 06/15/15 11:24 AM (8 years, 7 months ago) |
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BETTER BE ON MOTHERFUCKING P S 33333!!#
--------------------
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Bassfreak
ManBearPig



Registered: 08/24/10
Posts: 18,014
Last seen: 8 years, 5 months
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Re: Fallout 4: Please Stand By [Re: dschmidt8]
#21810420 - 06/15/15 11:48 AM (8 years, 7 months ago) |
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probly not (id assume)
games are trying to do games on ps4/xbox one cuz it has so much more capabilities
kinda disappointed the new call of duty isnt doing ps3 but it makes sense. ill have to get one before xmas
-------------------- Tom Brady is a God Free Tom Brady
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Psilosopherr
A psilly goose



Registered: 02/15/12
Posts: 12,278
Last seen: 1 month, 10 days
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Re: Fallout 4: Please Stand By [Re: Bassfreak]
#21810461 - 06/15/15 12:00 PM (8 years, 7 months ago) |
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call of duty fan? fallout might not be your cup of tea
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Bassfreak]
#21810556 - 06/15/15 12:21 PM (8 years, 7 months ago) |
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Quote:
Bassfreak said: excuse my noob question, but why is fall out so good?
its not online right?
Fallout is single player with no indication that there will be a multi-player format.
Personally enjoy well constructed RPG type games, and Fallout applies that sort of formula to a post-apocalyptic world. Bethesda, who worked on Fallout 3 as well as the single player installments of the Elder Scrolls series, is really good at world-building and developing a relatively open world that feels very alive to experience. Fallout looks to provide a lot of options in terms of character types and development as Beth's previous titles have done.
My first description of Fallout to my girlfriend who never played it was Skyrim but in post-apocalyptic America instead of a fantasy medieval setting; that really does not serve to do justice to it though, but is perhaps the easiest description for me to give.
Aside from the pre-trailer hype that hit me due to just wanting to jump into a new Fallout game, there are now other factors that personally extend my interest.
Bethesda appears to have learned a lot from Skyrim and the mod community -- they have been trying to find ways to connect with the community even before Fallout 4 was announced. Presume that they plan to make modding Fallout 4 highly accessible to modders, which means that everything in the preview videos is really just the starting point of potential for development once the game is launched. The new housing system really seems to reflect that as well -- Skyrim mods have player houses of all shapes and sizes and fit to all different kinds of role played character experiences; the Fallout 4 housing system is very open-ended for people to play with which indicates to me that they had a close eye on what sorts of Skyrim mods were popular. Beyond just the Fallout universe that the new title promises to expose us to once more, am very intrigued by the potentials in the future for modders to expand and enhance the world and to tell their own stories. The modding community has been very active and kept Skyrim alive for many years, but it is quite likely many of them will move on to Fallout for an expanded or different system to work with. Have personal interest in learning modding further, so may become involved myself.
As a final point that may apply to me more than it does to other Fallout fans in this thread, am personally looking forward to running Fallout with the Oculus Rift and immersing myself in it as a VR worldspace to explore. In this regard in particular, last night's press conference has given me a lot to look forward to as it appears that Bethesda has put a lot of effort into making the First Person experience a seemless one.
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Bassfreak
ManBearPig



Registered: 08/24/10
Posts: 18,014
Last seen: 8 years, 5 months
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#21810587 - 06/15/15 12:28 PM (8 years, 7 months ago) |
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Quote:
rbalzer said: call of duty fan? fallout might not be your cup of tea
im just all about playing real people with functioning human brains instead of a CPu operated player who runs back and forth. i need real AI
killing a computer gives me no gratification
cod is all about the online play ya know?
Quote:
SweetLeafSamadhi said:
Quote:
Bassfreak said: excuse my noob question, but why is fall out so good?
its not online right?
Fallout is single player with no indication that there will be a multi-player format.
Personally enjoy well constructed RPG type games, and Fallout applies that sort of formula to a post-apocalyptic world. Bethesda, who worked on Fallout 3 as well as the single player installments of the Elder Scrolls series, is really good at world-building and developing a relatively open world that feels very alive to experience. Fallout looks to provide a lot of options in terms of character types and development as Beth's previous titles have done.
My first description of Fallout to my girlfriend who never played it was Skyrim but in post-apocalyptic America instead of a fantasy medieval setting; that really does not serve to do justice to it though, but is perhaps the easiest description for me to give.
Aside from the pre-trailer hype that hit me due to just wanting to jump into a new Fallout game, there are now other factors that personally extend my interest.
Bethesda appears to have learned a lot from Skyrim and the mod community -- they have been trying to find ways to connect with the community even before Fallout 4 was announced. Presume that they plan to make modding Fallout 4 highly accessible to modders, which means that everything in the preview videos is really just the starting point of potential for development once the game is launched. The new housing system really seems to reflect that as well -- Skyrim mods have player houses of all shapes and sizes and fit to all different kinds of role played character experiences; the Fallout 4 housing system is very open-ended for people to play with which indicates to me that they had a close eye on what sorts of Skyrim mods were popular. Beyond just the Fallout universe that the new title promises to expose us to once more, am very intrigued by the potentials in the future for modders to expand and enhance the world and to tell their own stories. The modding community has been very active and kept Skyrim alive for many years, but it is quite likely many of them will move on to Fallout for an expanded or different system to work with. Have personal interest in learning modding further, so may become involved myself.
As a final point that may apply to me more than it does to other Fallout fans in this thread, am personally looking forward to running Fallout with the Oculus Rift and immersing myself in it as a VR worldspace to explore. In this regard in particular, last night's press conference has given me a lot to look forward to as it appears that Bethesda has put a lot of effort into making the First Person experience a seemless one.
haha ok word i see. well thanks for the input
so do you like run around and do missions? its open world right?
-------------------- Tom Brady is a God Free Tom Brady
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Shroomslip
Architekt



Registered: 11/25/12
Posts: 23,651
Last seen: 3 hours, 30 minutes
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Re: Fallout 4: Please Stand By [Re: dschmidt8]
#21810680 - 06/15/15 12:49 PM (8 years, 7 months ago) |
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Quote:
dschmidt8 said: BETTER BE ON MOTHERFUCKING P S 33333!!#
It's not.
--------------------
With my face against the floor I can’t see who knocked me out of the way. I don’t want to get back up but I have to so it might as well be today. Nothing appeals to me no one feels like me, I’m too busy being calm to disappear. I’m in no shape to be alone contrary to the shit that you might hear. You can't wake up, this is not a dream. You're part of a machine, you are not a human being With your face all made up, living on a screen. Low on self esteem, so you run on gasoline
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Bassfreak]
#21810686 - 06/15/15 12:51 PM (8 years, 7 months ago) |
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Quote:
Bassfreak said:
Quote:
SweetLeafSamadhi said:
Quote:
Bassfreak said: excuse my noob question, but why is fall out so good?
its not online right?
Fallout is single player with no indication that there will be a multi-player format.
Personally enjoy well constructed RPG type games, and Fallout applies that sort of formula to a post-apocalyptic world. Bethesda, who worked on Fallout 3 as well as the single player installments of the Elder Scrolls series, is really good at world-building and developing a relatively open world that feels very alive to experience. Fallout looks to provide a lot of options in terms of character types and development as Beth's previous titles have done.
My first description of Fallout to my girlfriend who never played it was Skyrim but in post-apocalyptic America instead of a fantasy medieval setting; that really does not serve to do justice to it though, but is perhaps the easiest description for me to give.
Aside from the pre-trailer hype that hit me due to just wanting to jump into a new Fallout game, there are now other factors that personally extend my interest.
Bethesda appears to have learned a lot from Skyrim and the mod community -- they have been trying to find ways to connect with the community even before Fallout 4 was announced. Presume that they plan to make modding Fallout 4 highly accessible to modders, which means that everything in the preview videos is really just the starting point of potential for development once the game is launched. The new housing system really seems to reflect that as well -- Skyrim mods have player houses of all shapes and sizes and fit to all different kinds of role played character experiences; the Fallout 4 housing system is very open-ended for people to play with which indicates to me that they had a close eye on what sorts of Skyrim mods were popular. Beyond just the Fallout universe that the new title promises to expose us to once more, am very intrigued by the potentials in the future for modders to expand and enhance the world and to tell their own stories. The modding community has been very active and kept Skyrim alive for many years, but it is quite likely many of them will move on to Fallout for an expanded or different system to work with. Have personal interest in learning modding further, so may become involved myself.
As a final point that may apply to me more than it does to other Fallout fans in this thread, am personally looking forward to running Fallout with the Oculus Rift and immersing myself in it as a VR worldspace to explore. In this regard in particular, last night's press conference has given me a lot to look forward to as it appears that Bethesda has put a lot of effort into making the First Person experience a seemless one.
haha ok word i see. well thanks for the input
so do you like run around and do missions? its open world right?
Yes, they mentioned an emphasis on player freedom and exploration, and Fallout 4 will be taking place in and around the ruins of downtown Boston according to the press conference.
The approach to quests/missions is also open-ended -- among the most notorious options in the series being the decision a player can make to either disarm a leftover nuke, or blow it up and fry the town and population built around it. Female characters with high enough skills and perks even have the option of seducing a quest giver NPC and convincing him to spare the town rather than blow it up at his request or disarming it and pissing him off.
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moonrockmushy
High on Spite



Registered: 07/01/05
Posts: 19,067
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Re: Fallout 4: Please Stand By [Re: Bassfreak] 2
#21810706 - 06/15/15 12:55 PM (8 years, 7 months ago) |
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Real AI is just I, but online MP games are so much less immersive and the storytelling is pretty much non-existent in favor of the same cookie-cutter scenerios ad infinitum.
Fallout is popular because it is a pretty diverse open-world game that caters to RPG, action, adventure, strategy (RTS and turn based), crafting, and so much more all with a retro/post-apocalyptic spin that alot of people seem to love. It is the kind of game you can just sink days into, and replay value is high. The characters and events are a good mix of realistic and humorous.
I was a little worried that they would try to implement online gameplay to fallout 4, but luckily that couldn't really be managed anyway the way Fallout is played isn't suited for that (that hasn't stopped other devs in the past). The casual cell-phone game makes me cringe a little, but as long as they don't incorporate online gameplay into the real game I'm cool, I can always just avoid the phone app. Like how the guy in this thread earlier thought console ports are ruining PC games, I feel like online features are ruining SP games. They always sell it as just an added feature, but it is so obvious the ways it hurts the gameplay.
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Quote:
moonrockmushy said: ... I was a little worried that they would try to implement online gameplay to fallout 4, but luckily that couldn't really be managed anyway the way Fallout is played isn't suited for that (that hasn't stopped other devs in the past). The casual cell-phone game makes me cringe a little, but as long as they don't incorporate online gameplay into the real game I'm cool, I can always just avoid the phone app. Like how the guy in this thread earlier thought console ports are ruining PC games, I feel like online features are ruining SP games. They always sell it as just an added feature, but it is so obvious the ways it hurts the gameplay.
As someone who lives way out of town with a net connection that is by no means reliable, it is frustrating as hell when a game becomes completely unplayable due to lack of an internet connection at the time.
In this regard, the Bethesda.net framework they said they would be integrating into all of their future titles has me discouraged -- Rockstar Social Club already locks me out of story mode on GTA5 when my net is out.
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Adolin




Registered: 06/28/11
Posts: 8,292
Loc: USA
Last seen: 1 year, 2 months
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Re: Fallout 4: Please Stand By [Re: Tantrika] 1
#21811717 - 06/15/15 05:44 PM (8 years, 7 months ago) |
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i can't stand games that make you connect to play singleplayer
thats why i didnt buy Diablo III
even if they did do it with fallout 4 though.... ill probably still buy it, cause my net uptime is like 99%
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Adolin]
#21812053 - 06/15/15 07:31 PM (8 years, 7 months ago) |
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Apparently Bethesda has announced that Xbox One and PS4 versions of the game will be able to access and use mods created on the PC.
Quote:
Any mods created on the PC version of Fallout 4? Xbox One players will be able to play that too, Todd Howard announced during Microsoft’s E3 presser. Wow!
Howard didn’t share any specifics, but regardless of how the modding situation works, it does mean that console players will get a taste of just how bonkers Fallout can become when players are given control. The question is, will there be limits to what console players can download? Or will it be a wild west, like it typically is on PC?
UPDATE 6/15 5:50PM: Bethesda says PS4 will also have access to mods, not just Xbox One. Hooray.
No word on whether or not this will be available on PS4 as well, but we’ll update you as soon as we know.
Bonus: Here’s a clip of Fallout 4 running on the Xbox One.
br />
http://kotaku.com/fallout-4-on-xbox-one-will-have-mods-1711418973
The clip of the Xbox play has some more gameplay footage that was not in the Bethesda press conference last night.
This is a really interesting development; it is a given that the consoles will not be able to run the high end graphics mods that PC users will have, but this will certainly close the gap on replay value between systems.
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Psilosopherr
A psilly goose



Registered: 02/15/12
Posts: 12,278
Last seen: 1 month, 10 days
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Quote:
moonrockmushy said: Real AI is just I, but online MP games are so much less immersive and the storytelling is pretty much non-existent in favor of the same cookie-cutter scenerios ad infinitum.
Fallout is popular because it is a pretty diverse open-world game that caters to RPG, action, adventure, strategy (RTS and turn based), crafting, and so much more all with a retro/post-apocalyptic spin that alot of people seem to love. It is the kind of game you can just sink days into, and replay value is high. The characters and events are a good mix of realistic and humorous.
I was a little worried that they would try to implement online gameplay to fallout 4, but luckily that couldn't really be managed anyway the way Fallout is played isn't suited for that (that hasn't stopped other devs in the past). The casual cell-phone game makes me cringe a little, but as long as they don't incorporate online gameplay into the real game I'm cool, I can always just avoid the phone app. Like how the guy in this thread earlier thought console ports are ruining PC games, I feel like online features are ruining SP games. They always sell it as just an added feature, but it is so obvious the ways it hurts the gameplay.
replay value is endless. I wish I had played fallout games only on steam so that I had a running total of hours played. It would be a shameful number.
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musiclover420
psychonaut



Registered: 11/06/12
Posts: 19,563
Loc: PNW
Last seen: 2 years, 5 months
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I have almost 2000 hours on garrys mod 
I am a bit ashamed of it 
Thankfully a big chunk of it is me being afk...
-------------------- Don't worry about me, I've got all that I need. And I'm singing my song to the sky You know how it feels, With the breeze of the sun in your eyes. Not minding that time's passing by I've got all and more, My smile, just as before. Is all that I carry with me I talk to myself, I need nobody else. I'm lost and I'm mine, yes I'm free
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Cj-B
All the same...I saw it first.



Registered: 07/16/11
Posts: 4,479
Loc: The Library of Babel
Last seen: 4 years, 14 days
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Posting the full 30 minute demo below as well as the Xbox1 demo, which had a bit more gameplay footage that wasn't in the initial 30 minute presentation. I'm pretty goddamn excited. Jetpacks, vertibirds, insane crafting system, badass power armor...
-------------------- "I have no way of knowing whether you, who eventually will read this record, like stories or not. If you do not, no doubt you have turned these pages without attention. I confess that I love them. Indeed, it often seems to me that of all the good things in the world, the only ones humanity can claim for itself are stories and music; the rest, mercy, beauty, sleep, clean water and hot food (as the Ascian would have said) are all the work of the Increate. Thus, stories are small things indeed in the scheme of the universe, but it is hard not to love best what is our own—hard for me, at least."
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Tantrika
Miss Ann Thrope




Registered: 03/26/12
Posts: 17,138
Loc: Lashed to the pyre
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#21817056 - 06/16/15 10:35 PM (8 years, 7 months ago) |
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Dogmeat will be unkillable, and there will be additional options for potential companions:
Quote:
Remember the adorable German Shepard companion seen in virtually all of the demos and videos released for Fallout 4? Good news: no matter what transpires out there in the wasteland, he cannot die.
In fact, none of the companions that may accompany you on your quest across post-apocalyptic Boston can die. Speaking with IGN, Bethesda's Todd Howard discussed the now-immortal companions, a decision the development team made to better serve the player.
"[The dog] does not die, because we realize that's automatic re-load," Howard said. "We like to make the game where the only scenario where you re-load is your own death. So, like a lot of open world games, they'll have it where 'you failed this mission, go ahead and press "A" to redo it.' We don't ever want to do that. So, we've got to handle all failstates and some of those we have to do like, 'Okay, the dog can't die, because you're just going to re-load.'"
Additionally, Howard explained that having companions along for the ride in Fallout 4 was entirely up to the player, because the team wanted to retain the same sense of choice featured in previous Bethesda open-world RPGs.
"Like everything else, it's entirely optional. So, you can have a companion with you and it can be the dog, it could be other characters we haven't shown yet," he said. "Or, you could have no companion."
He wasn't ready to comment on whether or not companions could level up alongside the player, but did mention that the development team at Bethesda Game Studios was "being a bit more specific about their role." It's likely we'll learn more about the role companions play in the very near future.
Fallout 4 will release on November 10 for the PC, Xbox One, and PlayStation 4.
http://ca.ign.com/articles/2015/06/17/e3-2015-fallout-4-director-discusses-companion-functionality-immortality
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musiclover420
psychonaut



Registered: 11/06/12
Posts: 19,563
Loc: PNW
Last seen: 2 years, 5 months
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Re: Fallout 4: Please Stand By [Re: Tantrika]
#21817072 - 06/16/15 10:43 PM (8 years, 7 months ago) |
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I always hated having my companions die in games and having to back track to my last save with them alive, or lose them forever
-------------------- Don't worry about me, I've got all that I need. And I'm singing my song to the sky You know how it feels, With the breeze of the sun in your eyes. Not minding that time's passing by I've got all and more, My smile, just as before. Is all that I carry with me I talk to myself, I need nobody else. I'm lost and I'm mine, yes I'm free
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