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InvisibleLegend
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Re: Oculus Rift + dr00gz [Re: ModestMouse]
    #19247729 - 12/08/13 10:39 PM (10 years, 2 months ago)

i'd like to watch porn via oculus rift, they should come out with a fleshlight package deal.


:datass:


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InvisibleOnePerEyeM8
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Re: Oculus Rift + dr00gz [Re: Legend]
    #19247755 - 12/08/13 10:45 PM (10 years, 2 months ago)

Quote:

Legend said:
i'd like to watch porn via oculus rift, they should come out with a fleshlight package deal.


:datass:



Haha dude, this is 2013.


Edited by OnePerEyeM8 (12/08/13 10:46 PM)


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Invisiblemoonrockmushy
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Re: Oculus Rift + dr00gz [Re: ModestMouse]
    #19247764 - 12/08/13 10:47 PM (10 years, 2 months ago)

Yeah I feel like people who are very into this are gonna have some serious eye problems and maybe brain cancer, but I could be wrong.  Looks fun but I'm sure it'd get old for me.  Gadgets and games never hold my attention for long no matter how flashy.  I do like dr00gz tho


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Invisiblepwnasaurus
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Re: Oculus Rift + dr00gz [Re: OnePerEyeM8]
    #19247789 - 12/08/13 10:54 PM (10 years, 2 months ago)

Quote:

OnePerEyeM8 said:
Quote:

Legend said:
i'd like to watch porn via oculus rift, they should come out with a fleshlight package deal.


:datass:



Haha dude, this is 2013.




:lolsy:


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Invisiblepwnasaurus
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Re: Oculus Rift + dr00gz [Re: moonrockmushy]
    #19247790 - 12/08/13 10:54 PM (10 years, 2 months ago)

Quote:

moonrockmushy said:
Yeah I feel like people who are very into this are gonna have some serious eye problems and maybe brain cancer, but I could be wrong.  Looks fun but I'm sure it'd get old for me.  Gadgets and games never hold my attention for long no matter how flashy.  I do like dr00gz tho



I love the scientific evidence and facts you used to back up your wild theory.


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InvisibleOnePerEyeM8
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Re: Oculus Rift + dr00gz [Re: moonrockmushy]
    #19247832 - 12/08/13 11:03 PM (10 years, 2 months ago)

Quote:

moonrockmushy said:
Yeah I feel like people who are very into this are gonna have some serious eye problems and maybe brain cancer, but I could be wrong.  Looks fun but I'm sure it'd get old for me.  Gadgets and games never hold my attention for long no matter how flashy.



:gocrythen:
Quote:

moonrockmushy said:
I do like dr00gz tho



:awesomenod::ohyou::awesomenod:


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Invisiblemoonrockmushy
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Re: Oculus Rift + dr00gz [Re: pwnasaurus]
    #19247947 - 12/08/13 11:23 PM (10 years, 2 months ago)

Quote:

pwnasaurus said:
Quote:

moonrockmushy said:
Yeah I feel like people who are very into this are gonna have some serious eye problems and maybe brain cancer, but I could be wrong.  Looks fun but I'm sure it'd get old for me.  Gadgets and games never hold my attention for long no matter how flashy.  I do like dr00gz tho



I love the scientific evidence and facts you used to back up your wild theory.




Well there's pretty good evidence that looking at things very close to you for long periods of time is bad for your eyes, maybe not so good evidence that radiation from consumer electronics is significantly carcinogenic, but there's some.  I'm not going to dig up studies because I never claimed to be able to prove anything, just good ol' fashoned paranoia here.

As far as me not liking gadgets, I blame LSD.  I can't get over the idea that I'm just sitting in a room staring at blinking lights in favor of interacting with a world that is a billion times more complex and interesting.  I consider it a good thing, because I used to get obsessive with stuff like that.


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InvisibleOnePerEyeM8
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Re: Oculus Rift + dr00gz [Re: moonrockmushy]
    #19248383 - 12/09/13 01:31 AM (10 years, 2 months ago)

Quote:

moonrockmushy said:
Well there's pretty good evidence that looking at things very close to you for long periods of time is bad for your eyes, maybe not so good evidence that radiation from consumer electronics is significantly carcinogenic, but there's some.  I'm not going to dig up studies because I never claimed to be able to prove anything, just good ol' fashoned paranoia here.




The Oculus dudes say that with the way the pairs of lenses work, your eyes are focused as if the image was infinitely far away. So any strain normally associated with looking at stuff that's really close to your eyes shouldn't be a factor. Which I admittedly don't really understand. Haha.

But I know you intended what you said to be taken lightly.:thumbup:

Quote:

moonrockmushy said:
As far as me not liking gadgets, I blame LSD.  I can't get over the idea that I'm just sitting in a room staring at blinking lights in favor of interacting with a world that is a billion times more complex and interesting.  I consider it a good thing, because I used to get obsessive with stuff like that.



I get where you're coming from with the blinking lights/unjustifiable use of time compared to the natural world, I'm pretty sure. If I understand you correctly, I used to feel the same way all the time, but for me LSD actually probably played a decent roll in reversing that. Depending on how you choose to view video games (or interactive entertainment, or technology in general)- and if you think about what they actually are and what has had to happen in order for them to exist in their current form, they can seem as complex as the natural world. Or rather, indistinguishable from it.

Beavers make dams, chimpanzees use sticks to get ants, otters open shells with rocks, and have you seen the video of the crow that spontaneously bends a piece of wire into a hook to get food out of a jar? Lots of animals exhibit an ability to utilize the world around them to creatively solve problems, and lots of them use tools. We have more complex brains capable of more complex tasks, and the desire to create and to explore are arguably two of the most inherent human qualities. Computers are tools, and by playing video games we're utilizing a novel method of exploring our own nature. Replace "Computers" and "playing video games" in that sentence with "Psychedelics" and "tripping" and notice how easily those ideas parallel. It's no surprise that I love both.:lol:

I mean, modern computers are the result of many^n tiny improvements over a long period of time in much the same way that biological life is- via evolution/replication. For both computers and life, the all time height of their degree of complexity has always been in the present, which is to say that "neither has ever been more complex than it is right now" would always have been a true statement at the time it was said, regardless of when that was. Complexity is a compilation of simplicities, and I think that computers and life are probably the best illustrations of that.

I think shit like awesome graphics, robots, and computers are bound to happen given the quality of our cognitive equipment. It's inevitable in the same way that a healthy seed, given the proper conditions, will grow into a tree. So it's interesting to me that technology is so often thought of as unnatural or "artificial." It seems to me that technology and humans go hand in hand as do beavers and dams.

The line that separates technology from nature, at least to the extent that it's commonly drawn, seems like mostly an illusion as far as I can tell. Technological development is an expression of our GENES.

Especially in the case of graphics, and even more so with virtual reality- we're likely just around the corner from being able to create photorealistic graphics that can be run by computers affordable to the average first world consumer. Like, having the ability to create and experience worlds that are visually indistinguishable from nature is a fucking insane concept with major philosophical implications. Obviously headgear like the Rift are the first iterations of the visual side of virtual reality, and there are multiple motion capture peripherals being developed. Maybe it's the koolaid, but I won't be surprised if within 10 years we're able to purchase a VR rig and step into a fully immersive other dimension.

I'm not saying that even the best graphics available right now floor me anywhere near as much as beams of sunlight cascading through a forest canopy while I take a breath of cool morning mist, feel the breeze, and listen to eight completely separate species of birds sing their calls at once, or anything. I don't think it'll be too much longer before virtual experiences will reach the point to which I won't be able to say that with such confidence though, which makes now an exciting time. We get to watch the complexity of technology accelerate at a speed more immense than ever before.

I guess that basically all I'm saying is that when I play games, I'm constantly thinking of how totally fucking extremely mind bogglingly ridiculous it is that I live in a reality where games like we have today even exist for me to play. I think that concludes my rant. FOR NOW.


Edited by OnePerEyeM8 (12/21/13 02:05 AM)


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Invisiblemoonrockmushy
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Re: Oculus Rift + dr00gz [Re: OnePerEyeM8]
    #19248470 - 12/09/13 02:13 AM (10 years, 2 months ago)

I can appreciate it to some extent, but mostly it seems like a whole lotta work and resources for something that will probably never rival the human imagination, but it could possibly subvert it.  I can see the benefit of technology in some sense but I can't help but feel like it hasn't made us any happier, closer to eachother, or more in tune with our environment.  Maybe even the opposite.


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InvisibleOnePerEyeM8
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Re: Oculus Rift + dr00gz [Re: moonrockmushy]
    #19248612 - 12/09/13 03:01 AM (10 years, 2 months ago)

Quote:

moonrockmushy said:
I can appreciate it to some extent, but mostly it seems like a whole lotta work and resources for something that will probably never rival the human imagination, but it could possibly subvert it.  I can see the benefit of technology in some sense but I can't help but feel like it hasn't made us any happier, closer to eachother, or more in tune with our environment.  Maybe even the opposite.




I can't argue that the work and resources expended to create all our modern gadgetry is ethically justifiable; I don't think it is. So I agree with you there. The suffering that the same amount of time, effort, and money could have prevented had it been utilized differently is unimaginable. It'd be great if we could at least make sure everyone had enough food to eat and water to drink before shifting our gaze to creating fucking seven generations of iPhones.

If nothing else, I think our society is a testament of the ethnocentrism and widespread moral confusion to which all of us are subject on at least some level. So I guess if we're sort of just speaking generally about making the world as a whole a better place for everyone, the obvious solution is to propagate more accessible and higher quality education. That's something that technology no doubt has played and continues to play a major role in enhancing.

As for rivaling the human imagination- I don't think it should necessarily aim to. It's a product of the human imagination, as I see it.  I'm not saying that technology doesn't have its downsides, I think that it does. So I also agree with you there somewhat. I can also see how the use of technology may sometimes subvert imagination, though I think that when properly understood it's much more likely to empower imagination. Electronic music, as a whole, is a decent example. Deciding whether technology is ultimately good or bad I think is, as is oftentimes the case, a matter of weighing the benefits against the consequences. Those are murky waters to swim. Since it's clear that it's here to stay, my stance is that the best course of action is to try to appreciate it for what it is: a marvel of cooperative human ingenuity; and to try to use it honestly and for positive things.


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InvisibleOnePerEyeM8
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Re: Oculus Rift + dr00gz [Re: OnePerEyeM8]
    #19306092 - 12/21/13 01:59 AM (10 years, 2 months ago)

The dude who started Netscape led a $75 million round of funding for Oculus the other day.
Quote:

We believe Oculus will not only alter the gaming landscape but will redefine fundamental human experiences in areas like film, education, architecture, and design. Oculus is at the tip of the iceberg of its potential, and we’re incredibly excited to help them change the world,” said Andreessen in a statement.



I think the amount of high profile support this is getting is as close to a guarantee of its success as you can ask for.


Check out the Avegant Glyph. Looks like the Rift finally has potential competition.

It doesn't have the huge field of view like the Rift, but it's method of projecting light directly on to your retinas sounds futuristically appealing and the design looks pretty clever.


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OfflineKinshino
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Re: Oculus Rift + dr00gz [Re: OnePerEyeM8]
    #20878748 - 11/23/14 11:34 AM (9 years, 3 months ago)

I was gonna make a new post about this, but I searched the forums and saw this thread so I'll just bump it. I'm excited for the consumer version to come out. Just think of playing this game while tripping. There's tons of developers creating trippy games for people like us and it's just so amazing. I'm actually thinking of buying a DK2.


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InvisibleOnePerEyeM8
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Re: Oculus Rift + dr00gz [Re: Kinshino]
    #20903185 - 11/29/14 02:01 AM (9 years, 2 months ago)

Oh so that's Sightline! I read about that but I hadn't seen it yet. Looks neat for sure. Nice, I strongly considered buying one when they first came out. At this point I think I'ma hold out til the the consumer version though.

Have you seen Soundself?

duuuuude


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Onlinetwighead
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Re: Oculus Rift + dr00gz [Re: OnePerEyeM8]
    #20903200 - 11/29/14 02:11 AM (9 years, 2 months ago)

now combine this with omnidirectional treadmills and motion detection (and affordability..) and bam... 10,000,000 obese gamers healed.

Shit would be so fun they wouldn't care they're getting tired and would be so tired of sucking from being fat they'd play enough to become super fit


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InvisiblePatrickKn
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Re: Oculus Rift + dr00gz [Re: twighead]
    #20903203 - 11/29/14 02:12 AM (9 years, 2 months ago)

Quote:

twighead said:
now combine this with omnidirectional treadmills and motion detection (and affordability..) and bam... 10,000,000 obese gamers healed.

Shit would be so fun they wouldn't care they're getting tired and would be so tired of sucking from being fat they'd play enough to become super fit





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Onlinetwighead
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Re: Oculus Rift + dr00gz [Re: PatrickKn]
    #20903205 - 11/29/14 02:13 AM (9 years, 2 months ago)

Yeah I've seen that :awesome: so slick.

Would suck getting shot though hahaha


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Offlinex Ju x
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Re: Oculus Rift + dr00gz [Re: twighead]
    #20903473 - 11/29/14 06:57 AM (9 years, 2 months ago)

The only thing i'd worry about with using it for games where things get intense is rapid head movement back and forth. Like i can definitely see people playing games where they have to look in different directions kind of fast and hurting their neck. That being said I would love to give it a try for games like skyrim.

Imagine the new GTA first person with the rift :grin:


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InvisibleChasingBliss
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Re: Oculus Rift + dr00gz [Re: x Ju x]
    #20903509 - 11/29/14 07:27 AM (9 years, 2 months ago)

Imagine DayZ with the Oculus and the Virtuix Omni, that would be awesome. If there was a way to link it with a gun control so that the Oculus can register where the gun is pointing, it would be even better. The future of gaming is bright.


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InvisiblePatrickKn
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Re: Oculus Rift + dr00gz [Re: ChasingBliss]
    #20905906 - 11/29/14 08:34 PM (9 years, 2 months ago)

Imagine this with one of those brain ball games:



Not the brain ball game itself, but just using the technology in the headsets. You could create some really unique games using a oculus rift, a brain wave attachment and some other things.


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Invisible4runner
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Re: Oculus Rift + dr00gz [Re: twighead]
    #20906044 - 11/29/14 09:12 PM (9 years, 2 months ago)

Quote:

twighead said:
Yeah I've seen that :awesome: so slick.

Would suck getting shot though hahaha




This is something different.
The one I think you are thinking about was a tech demo using battlefield 3, with haptic feedback (being shot) and some weird treadmill setup in a big ass room. 



This new tech is freaking awesome.
I would probably play more games than I do now and slim up quit a bit.


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