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OfflineSneezingPenis
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game idea
    #19166819 - 11/20/13 06:25 PM (10 years, 2 months ago)

virtual apocalypse MMORPG. almost would be a sociological experiment.

there is no backstory other than 99% of the worlds population was wiped out through nuclear war and only the rubble of buildings exists.

that is it. there are no NPCs, there are no quests. maybe even do away with levels and experience too.

your goal is to survive, or to rebuild civilization, or to ensure its demise, or to become a tyrannical despot or a group of raiders trying to do all three...

the only rules of the game would be preset "hidden" unlocks for new content.
here is what i imagine: everyone starts out in a world (server) with a limit of 5000 (or whatever number) armed with only their fists and if they want they can pick up a tree branch or twisted hunk of metal and charge at the first person they see, or take those resources and start building something, or find a cave.
*i know still sounds like minecraft*

if you die, you will not respawn for something like 4 hours. have people put some skin in the game, make dying have consequences.
women would also be a commodity, since i think the post apocalypse would nearly mimic the natural ratio of male gamers to female gamers... maybe even have real population- like you need to protect the women and grow a family. people that didn't get into the game early, can only get in by being born in... further cementing an in game bond. If i birthed you into the game, you would have some sort of allegiance and thus grow a family.
or a woman could be raped by marauders... just spitballing.

but getting back to the "hidden" unlocks, it would be something like once 10 groups have reached 20 people you will be able to make logs to build houses and other things... sort of like ushering epochs/eras.
better weapons could be grinded and a bartering economy would start, then later epochs would usher in currency.

I guess the basis of this game would be to let real social constructs govern the game, and that would be the only rules, having the developers merely create graphics and framework the epochs. leaving them more time to permaban people who hack.

lots of more ideas but don't want this getting TLDR.


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InvisibleSynthe
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Re: game idea [Re: SneezingPenis]
    #19166834 - 11/20/13 06:28 PM (10 years, 2 months ago)

TS;DR


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Offlinemylfgur
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Re: game idea [Re: Synthe]
    #19167020 - 11/20/13 07:05 PM (10 years, 2 months ago)

I don't understand. What happened to all the guns, all the knives?  Did they disappear in the nuclear blasts? What is "survival" unless you incorporate a health and hunger system?

Sounds silly. Nobody would play the game since there is nothing to do. The only reason why people form guilds and social constructs in any game, and in real life, is to advance through content--something this game seems to be lacking.


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Offlinemushroom_sandwich
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Re: game idea [Re: mylfgur]
    #19167070 - 11/20/13 07:15 PM (10 years, 2 months ago)

some interesting ideas, the world needs more post apocalyptic mmos and less generic fantasy. I can only think of one post apocalyptic mmo and it doesn't seem all that great.

And game devs don't seem to put the effort in making fantasy anything but a carbon copy of everything else out there.


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“I believe in a long, prolonged derangement of the senses to attain the unknown. Our pale reasoning hides the infinite from us."



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OfflineSneezingPenis
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Re: game idea [Re: mylfgur]
    #19167152 - 11/20/13 07:35 PM (10 years, 2 months ago)

Quote:

mylfgur said:
I don't understand. What happened to all the guns, all the knives?  Did they disappear in the nuclear blasts? What is "survival" unless you incorporate a health and hunger system?

Sounds silly. Nobody would play the game since there is nothing to do. The only reason why people form guilds and social constructs in any game, and in real life, is to advance through content--something this game seems to be lacking.





rubble foraging. Sort of a grind that can get you resources and occasionally something like a knife or even a gun. wild animals, dehydration and other scavengers would be the harm for going out.
there would be a health and hunger system. character creation should be like something akin to Fallout where certain tools can only be used by people with a certain skillset. You can be a doctor, but suck at fighting; be good at scavenging but not at building.

it wouldn't be like there are 3 epochs, but more like 300 epochs, even getting to the point of repairing cars and other vehicles.

or who knows, zombies are really popular right now, a zombie mmorpg apocalypse could fit.


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Offlinemushroom_sandwich
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Re: game idea [Re: SneezingPenis]
    #19167171 - 11/20/13 07:42 PM (10 years, 2 months ago)

I would fucking loooooooovvve a zombie mmo, you could create groups with other survivors, build fortifications, and go on store raids for ammo and food all while fighting off zombies and other groups of survivors. Would be so sweet.


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“I believe in a long, prolonged derangement of the senses to attain the unknown. Our pale reasoning hides the infinite from us."



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OfflineSneezingPenis
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Re: game idea [Re: SneezingPenis]
    #19167241 - 11/20/13 07:57 PM (10 years, 2 months ago)

maybe even the ultimate primary goal could be to unlock nuclear technology and bomb everyone else, thus resetting everyone else back to zero while you create an empire and you choose to rule with tyranny where eventually everyone would try to topple you, or try to establish a real city.

I think the game would follow sociological guidelines on its own. lets say one faction becomes extremely powerful (which would eventually happen in a real post-apocalypse scenario eventually) and tasks themselves to exterminate the "rebels" (how often has that happened in history and movies?), well maybe there emerges some coup or they actually force the people to join them and create an empire. eventually someone would create a civil war (see the cycle of history?) and split or diminish the empire.

the idea is so ridiculous because it is so far away, but i believe games will start to go this way. the concept of rigid EXP, levels and quests is as old as DnD, there will be a technological breakthrough eventually that will allow for this type of creativity to be implemented and make a gaming paradigm shift with respect to MMORPG.

I just think it is time developers start looking into radically changing the entire notion of games.

I think i made a thread in here a long time ago about an FPS MMORPG. imagine a virtual world war where you are a soldier that has to work through the ranks without dying in battle. where you live in real life is what battalion you are in. you start out as a grunt and if you survive a battle, you rank up and become squad leader or something, and keep ranking up to make battle decisions for larger and larger armies. have the real war divisions like navy, marines etc and commanding generals of each. if you die or lose you are deranked back down to grunt.

just think they can do more rather than staying confined by the parameters of gaming set 20 years ago. The only thing that seems to have improved is being MMO, connectivity and graphics. the foundational ideas of game creation have stayed pretty stagnant. sure there are some cool little independent companies making interesting games that are original game creation, but they are only able to do so much and implement it at such a low level.


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