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OfflineToTheSummit
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Games modeled around real-life areas
    #14352495 - 04/25/11 10:53 PM (12 years, 10 months ago)

Just wondering what games you have played that were closely modeled around real-life parts of the world.  And did those games ever have a very good sense of consistency for what the real location was like?

I ask because I picked up a copy of Fallout:New Vegas.  As many here know I am a long time Vegas local.  And due to my wandering nature I know the surrounding area around Las Vegas about as well as any person could.  I was pleasantly surprised to see that they really did model the world in Fallout:NV based on real locations around here.  And they managed to keep the layout pretty consistent with the real world locales.

When the game started and I found myself in Goodsprings I actually laughed.  I've had a beer at the shitty little bar in Goodsprings on several occasions.  And trust me...the real life Goodsprings is nowhere near as nice as the one in the game! :lol:

Then as I began to explore the world I found that they really used real-world locations for many things.

The Southern areas all modeled after real locations:
-Goodsprings
-Sloan
-Jean
-Primm (the "Bison Pete" hotel has the rollercoaster in the game...in real life its called Buffalo Bills)
-NCR Correctional Facility (there really is a prison out there)
-Nipton (another place that is much nicer and larger in the game then in real life)
-Searchlight
-Cottonwood Cove
-Nelson

Areas around Lake Mead (not to mention the lake itself):
-Hoover Dam
-Boulder City
-Boulder Beach Campground
-Lake Las Vegas
-Calville Bay

Areas to the West:
-Mount Charleston
-Redrock Canyon
-Spring Mountain Ranch
-Bonnie Springs

And many of the areas around the city, including Nellis Air Force Base to the Northeast, are pretty good.

I haven't been to all of these locations yet since I'm in the middle of playing the game, but I was stoked to see that they used all these real-life locations to build the world map, and they even managed to lay them out in their proper places.  Sure its not perfect, and there are some things that do not belong.  A good example is the "HELIOS One" facility.  Although there is a large solar generating plant in that general area in real life, the tower/mirrors in the game are modeled after a place that is a couple hours drive south near Barstow, California (the solar one/solar two project).  But hey, it is just a game! :tongue:

So, has anyone ever come across a game that was a good representation of a real area?  Now I'm wondering if Fallout 3 had a lot of the same type of thing for the area around DC?  Of course since I've never been to DC I would've never realized it myself.  Anyway, it has really made this game enjoyable for me in a way that is probably different from the rest of you.  I really feel like I'm exploring my own local area in a post-apocalyptic world.  Makes it that much more fun!


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Invisiblewildernessjunkie
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #14352799 - 04/25/11 11:48 PM (12 years, 10 months ago)

I played Fallout 3 for the first time, about a month after having visited DC. It was the same type of experience. I was like.....HEY....Ive been there.

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Invisible4runner
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Re: Games modeled around real-life areas [Re: wildernessjunkie]
    #14354197 - 04/26/11 09:30 AM (12 years, 10 months ago)

CoD4 and Chernobyl


Only one I can think of right now.

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OfflineEquipto


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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #14357904 - 04/26/11 09:37 PM (12 years, 10 months ago)

I heard that some areas in Oblivion were modeled after the environment where the game was developed, I think somewhere in Washington? Theres ALOT of games that take place in real life locations, true crime LA and NY come to mind, but I think a fantasy world based on real landscape like Oblivion is pretty cool.


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Offlineguywiththegun
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Re: Games modeled around real-life areas [Re: Equipto]
    #14358568 - 04/26/11 10:58 PM (12 years, 10 months ago)

Quote:

Equipto said:
I heard that some areas in Oblivion were modeled after the environment where the game was developed, I think somewhere in Washington? Theres ALOT of games that take place in real life locations, true crime LA and NY come to mind, but I think a fantasy world based on real landscape like Oblivion is pretty cool.




The True Crime series used street maps, but I don't think they gave any consideration outside of that to what went where.


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OfflineBambi
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Re: Games modeled around real-life areas [Re: guywiththegun]
    #14358821 - 04/26/11 11:44 PM (12 years, 10 months ago)

were any of the gta very accurate?


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Offlinemongo lloyd
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Re: Games modeled around real-life areas [Re: Bambi]
    #14360425 - 04/27/11 10:24 AM (12 years, 10 months ago)

I read that the Assassins Creed games are all extremely accurate in regards to the locations and layouts of cities. Hell, in those games ALL the characters (minus the ones you play) were actual real life people who actually existed. How cool is that?


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OfflineFlashmob
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Re: Games modeled around real-life areas [Re: mongo lloyd]
    #14375041 - 04/29/11 10:11 PM (12 years, 9 months ago)

The STALKER series, shadows of chernobyl and call of pripyat. They built several areas based on photographs of the maps and buildings. It has that feel of a nuclear wasteland, trees growing sideways or upside down. Buildings just left in the middle of meals etc.

I find it creepier than cod4 already mentioned. Just due to the vast open nature and you can transit in semi real time between massive ghost towns, the geiger counter clicking softly in the background.

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OfflineCosmicFool
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Re: Games modeled around real-life areas [Re: Bambi]
    #14378093 - 04/30/11 02:47 PM (12 years, 9 months ago)

Quote:

Bambi said:
were any of the gta very accurate?




I believe GTA4 was
I herd they were going around scanning large sections of NY and using that as the wire frame for the in game city


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Offlinesirbojangles
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #14389468 - 05/02/11 03:57 PM (12 years, 9 months ago)

has anyone mentioned 'the getaway' modeled after london

spiderman 2 did new york

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OfflineToTheSummit
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #16081078 - 04/12/12 04:12 PM (11 years, 10 months ago)

Something funny happened today that reminded me of this thread.  I've been working this week hauling in and out of a gravel pit out by Boulder City.  As a result I've been driving back and forth through the interchange where the I95 and I93 freeways come together.  As I was talking to one of the other truck drivers I referred to the interchange as "The 188".  He just stared at me with a confused look on his face.  I didn't even realize what I had done!
:lol:

Explanation in case you haven't played 'Fallout:New Vegas'.....in the game there is a group of vendors who have set up camp at that spot.  They call it "The 188" since the two freeways that met there were the 95 and 93 (95+93=188).  Of course no one in real life has ever called it that....until today! :grin:


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InvisibleBoomerMan420
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #16081137 - 04/12/12 04:28 PM (11 years, 10 months ago)

nice

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Offlinehallucinogenie
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #16412334 - 06/21/12 12:26 AM (11 years, 8 months ago)

Anyone remember the Midtown Madness series? The locations in all three games were modeled around real-life cities.

The first was set in Chicago, the second in London and San Francisco, and the third in Paris and Washington DC.

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InvisibleShroomismM
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #16414384 - 06/21/12 01:00 PM (11 years, 8 months ago)

Heh, not sure how I missed this thread.

When the woman and I were visiting Vegas last week, I kept commenting on how everything was matching up with New Vegas :lol:

And yeah originally from DC and Fallout 3 is pretty true to that as well.


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OfflineToTheSummit
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Re: Games modeled around real-life areas [Re: Shroomism]
    #16414480 - 06/21/12 01:20 PM (11 years, 8 months ago)

Quote:

Shroomism said:
When the woman and I were visiting Vegas last week



Wait...what?!  No phone call?!  You're in trouble, buddy!!
:smirk:

But yeah, back on topic...New Vegas was cool.  But I've said it all before in this thread.


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InvisibleShroomismM
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #16414664 - 06/21/12 01:48 PM (11 years, 8 months ago)

Hahaha... I lost your number. I sent you a PM with mine telling you to text me!!!

Anyway I'm sure we'll make another trip up there again before the end of the summer or fall


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OfflineToTheSummit
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Re: Games modeled around real-life areas [Re: Shroomism]
    #16414847 - 06/21/12 02:15 PM (11 years, 8 months ago)

OK, you're off the hook. :tongue:

Sorry bout that. Don't know how I missed that one.  I'll shoot you my number so I don't miss you next time.


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Offlinethe bizzle
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Re: Games modeled around real-life areas [Re: ToTheSummit]
    #16415698 - 06/21/12 04:13 PM (11 years, 8 months ago)

Left 4 Dead 2 was based in New Orleans. It isn't quite as accurate as some games' modeling of cities, but it captured the general appearance of places


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OfflineHeadTripVertigo
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Re: Games modeled around real-life areas [Re: the bizzle]
    #16416395 - 06/21/12 06:48 PM (11 years, 8 months ago)

Heavy rain was based a lot on philly.  You can pick up a lot of similarities.


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OfflineCj-B
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Re: Games modeled around real-life areas [Re: HeadTripVertigo]
    #16418051 - 06/21/12 11:52 PM (11 years, 8 months ago)

No one heres played LA Noire? Or Prototype? Weird...


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