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Che_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
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Colonization after pin/fruiting conditions established.
#1458883 - 04/14/03 10:40 PM (20 years, 7 months ago) |
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Hi. This guy I know is overall pleased with his pin set, but thinks he could have allowed for a better colonization of his casing layer. While he has quite a few good clusters and lone pins here and there, he was wondering if any further colonization would occur after pinning/fruiting conditions have been established. He's fully expecting: "....that's why you 'colonize' in conditions optimal for colonization...." , but he'd really like to know either way. Thanks for any help with this . -Che
-------------------- if(human==autoPart){ for(i=1;i<infinity;i++){ getBorn(mind,soul); getEdu(mind,soul); getJob(mind,soul); retire(mind,soul); die(mind,soul); } }
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MycoGlowFlow
between the walls


Registered: 05/20/01
Posts: 1,102
Loc: michigan
Last seen: 15 years, 5 months
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Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
#1459018 - 04/14/03 11:44 PM (20 years, 7 months ago) |
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one ur pins are set u just want to keep the casing layer even. patch spots of mycilium that lack hyphal nots to prevent over lay. i like to make sure the mycilium breaks thru evenly across the surface area. that usually gives me a more numerous pinset.
-------------------- (the key-strokes that have completed everything ever typed on this user name have been a random coincidence, except for the words in this notation)
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Che_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
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Re: Colonization after pin/fruiting conditions established. [Re: MycoGlowFlow]
#1459043 - 04/15/03 12:01 AM (20 years, 7 months ago) |
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Thanks for the advice. There are tiny uncolonized spots across the casing (so the guy tells)...he says it's about 80-85% colonized overall, though. There is a decent pin set, but not a magnificent one by any stretch of the imagination.
-------------------- if(human==autoPart){ for(i=1;i<infinity;i++){ getBorn(mind,soul); getEdu(mind,soul); getJob(mind,soul); retire(mind,soul); die(mind,soul); } }
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MycoGlowFlow
between the walls


Registered: 05/20/01
Posts: 1,102
Loc: michigan
Last seen: 15 years, 5 months
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Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
#1459120 - 04/15/03 12:42 AM (20 years, 7 months ago) |
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good job to ur friend, tell him to post some pics so i can give u more tips
-------------------- (the key-strokes that have completed everything ever typed on this user name have been a random coincidence, except for the words in this notation)
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Che_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
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Re: Colonization after pin/fruiting conditions established. [Re: MycoGlowFlow]
#1459770 - 04/15/03 08:45 AM (20 years, 7 months ago) |
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Thanks . He still needs to pick up a digi, but can tell you he's pretty sure he doesn't have any overlay. He was wondering mainly because he has seen pictures of more thoroughly colonized verm/coir casings, and wants to make sure he's getting everything right.
-------------------- if(human==autoPart){ for(i=1;i<infinity;i++){ getBorn(mind,soul); getEdu(mind,soul); getJob(mind,soul); retire(mind,soul); die(mind,soul); } }
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Che_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
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Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
#1462513 - 04/15/03 11:49 PM (20 years, 7 months ago) |
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Sorry to bump, but would reintroduction to colonization conditions or a lowering of gas exchange maybe be a good idea after this flush. Thanks. -Che
-------------------- if(human==autoPart){ for(i=1;i<infinity;i++){ getBorn(mind,soul); getEdu(mind,soul); getJob(mind,soul); retire(mind,soul); die(mind,soul); } }
Edited by Che_Night_Soil (04/16/03 09:14 AM)
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Che_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
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Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
#1463299 - 04/16/03 09:16 AM (20 years, 7 months ago) |
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Maybe ?
-------------------- if(human==autoPart){ for(i=1;i<infinity;i++){ getBorn(mind,soul); getEdu(mind,soul); getJob(mind,soul); retire(mind,soul); die(mind,soul); } }
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