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InvisibleChe_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
Colonization after pin/fruiting conditions established.
    #1458883 - 04/15/03 12:40 AM (15 years, 1 month ago)

Hi. This guy I know is overall pleased with his pin set, but thinks he could have allowed for a better colonization of his casing layer. While he has quite a few good clusters and lone pins here and there, he was wondering if any further colonization would occur after pinning/fruiting conditions have been established. He's fully expecting: "....that's why you 'colonize' in conditions optimal for colonization...." :smirk:, but he'd really like to know either way. Thanks for any help with this :grin:.
-Che 


--------------------
if(human==autoPart){
for(i=1;i<infinity;i++){
getBorn(mind,soul);
getEdu(mind,soul);
getJob(mind,soul);
retire(mind,soul);
die(mind,soul);
}
}


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OfflineMycoGlowFlow
between the walls
Male

Registered: 05/20/01
Posts: 1,102
Loc: michigan
Last seen: 9 years, 10 months
Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
    #1459018 - 04/15/03 01:44 AM (15 years, 1 month ago)

one ur pins are set u just want to keep the casing layer even. patch spots of mycilium that lack hyphal nots to prevent over lay. i like to make sure the mycilium breaks thru evenly across the surface area. that usually gives me a more numerous pinset.


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(the key-strokes that have completed everything ever typed on this user name have been a random coincidence, except for the words in this notation)


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InvisibleChe_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
Re: Colonization after pin/fruiting conditions established. [Re: MycoGlowFlow]
    #1459043 - 04/15/03 02:01 AM (15 years, 1 month ago)

Thanks for the advice. There are tiny uncolonized spots across the casing (so the guy tells)...he says it's about 80-85% colonized overall, though. There is a decent pin set, but not a magnificent one by any stretch of the imagination.


--------------------
if(human==autoPart){
for(i=1;i<infinity;i++){
getBorn(mind,soul);
getEdu(mind,soul);
getJob(mind,soul);
retire(mind,soul);
die(mind,soul);
}
}


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OfflineMycoGlowFlow
between the walls
Male

Registered: 05/20/01
Posts: 1,102
Loc: michigan
Last seen: 9 years, 10 months
Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
    #1459120 - 04/15/03 02:42 AM (15 years, 1 month ago)

good job to ur friend, tell him to post some pics so i can give u more tips


--------------------
(the key-strokes that have completed everything ever typed on this user name have been a random coincidence, except for the words in this notation)


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InvisibleChe_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
Re: Colonization after pin/fruiting conditions established. [Re: MycoGlowFlow]
    #1459770 - 04/15/03 10:45 AM (15 years, 1 month ago)

Thanks :grin:. He still needs to pick up a digi, but can tell you he's pretty sure he doesn't have any overlay. He was wondering mainly because he has seen pictures of more thoroughly colonized verm/coir casings, and wants to make sure he's getting everything right. 


--------------------
if(human==autoPart){
for(i=1;i<infinity;i++){
getBorn(mind,soul);
getEdu(mind,soul);
getJob(mind,soul);
retire(mind,soul);
die(mind,soul);
}
}


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InvisibleChe_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
    #1462513 - 04/16/03 01:49 AM (15 years, 1 month ago)

Sorry to bump, but would reintroduction to colonization conditions or a lowering of gas exchange maybe be a good idea after this flush. Thanks.
-Che


--------------------
if(human==autoPart){
for(i=1;i<infinity;i++){
getBorn(mind,soul);
getEdu(mind,soul);
getJob(mind,soul);
retire(mind,soul);
die(mind,soul);
}
}


Edited by Che_Night_Soil (04/16/03 11:14 AM)


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InvisibleChe_Night_Soil
Koinoniphobic

Registered: 07/16/02
Posts: 1,533
Loc: Commonslaughtia
Re: Colonization after pin/fruiting conditions established. [Re: Che_Night_Soil]
    #1463299 - 04/16/03 11:16 AM (15 years, 1 month ago)

Maybe :tongue:


--------------------
if(human==autoPart){
for(i=1;i<infinity;i++){
getBorn(mind,soul);
getEdu(mind,soul);
getJob(mind,soul);
retire(mind,soul);
die(mind,soul);
}
}


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Mushrooms, Mycology and Psychedelics >> Mushroom Cultivation

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