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baby9
Sexologist


Registered: 05/13/11
Posts: 46
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Will virtual reality ever be as real as real reality?
#14446131 - 05/13/11 03:36 PM (12 years, 8 months ago) |
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I love video games like world of warcraft, my boyfriend got me into it and now i still play even though he doesnt anymore... do you think someday in our lifetimes they will have world of warcraft that is like a headset that is totally real and 360 degrees and 3d?
I would love it! I heard the military is working on one, for training... maybe they will release a consumer game version soon?
it would probably be crazy expensive though... do you think it would have like a treadmill with it so you could run around in the game without running in to walls?!
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LuSiD9
reality is plastic



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Re: Will virtual reality ever be as real as real reality? [Re: baby9]
#14447086 - 05/13/11 06:37 PM (12 years, 8 months ago) |
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I'm sure it'll happen eventually... I bet if it does, it'll be in our lifetime
that'd be badass
-------------------- Nothing is true, everything is permissible. Our laws make law impossible; our liberties destroy all freedom; our property is organized robbery; our morality an impudent hypocrisy; our wisdom is administered by inexperienced or mal-experienced dupes; our power wielded by cowards and weaklings; and our honour false in all its points. I am an enemy of the existing order for good reasons.
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DieCommie

Registered: 12/11/03
Posts: 29,258
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Re: Will virtual reality ever be as real as real reality? [Re: baby9]
#14447095 - 05/13/11 06:39 PM (12 years, 8 months ago) |
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Yes, but it wont emulate our 3D world. It will be a world in its own right, unknowable by those who do not live in it. (and vise versa of course)
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Dawks
Jolly African Potato


Registered: 06/09/10
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Re: Will virtual reality ever be as real as real reality? [Re: baby9] 1
#14447217 - 05/13/11 07:03 PM (12 years, 8 months ago) |
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I don't think there will every be true consumer grade virtual reality. At least not in a capitalist society.
3d visions glasses and surround sound systems are available now and offer a fairly immersive experience BUT getting to actually feel the wind blowing through your hair and smelling the fresh soil in Elwynn Forest will just never happen.
I'm not saying this technology is impossible to create (me being an engineer and all)... it's just not practical in the capitalist world, where as you know EVERYTHING is motivated by profit.
Drugs like LSD are illegal because they show people that life isn't all about production and consumption of material goods. Acid lets us enjoy what we have AND GOD FORBID SHARE IT.
In capitalist society we are taught that self-worth is determined by financial worth and that if you own more then your neighbor you are BETTER THAN HIM. Sharing is a weakness. Giving is a weakness. Only producing and consuming material goods is acceptable.
Drugs like meth and heroin are also very much feared by the world powers for this reason. As it stands, people are motivated sex, material goods and entertainment. People are supposed to satisfy their dopamine craving in their brain by doing something such as: watching a comedy movie; playing world of warcraft; eating chocolate. (all of which they have to PAY for the privilege)
Drugs like meth and heroin are so feared because as soon as people realize that these rewards are FAR superior to the rewards currently being marketed than people would stop consuming and invest their time in drugs. This is bad for the world powers, "the rich", "illuminati" whatever you want to call them. They rely on us going to work, producing something, getting payed and then buying something someone else has produced. Anything else is ILLEGAL.
People are just the livestock of the rich. "Money" is just our rations, but only the "good" animals get fed. So we fear one another and compete for the affection of the farmer.
THIS (no I didn't go off tangent rant) is the reason why true virtual reality will never be a reality.
Virtual reality would simply DESTROY AND ELIMINATE 99.9% of the worlds market permanently. People would never need to travel, eat real food, have real sex, take real drugs ever again. The only thing a person would need is nutrition supplements... that's all.
Crime would stop, fear would stop and the world wold just permazone into their machines. The last addiction of mankind.
Even if restrictions were put on this machine saying retarded stuff like "virtual heroin and LSD is NOT allowed, nor is virtual sex" to stop people from getting hooked - it wouldn't matter. Eventually computer nerds (like myself ) would find ways around these restrictions and make them public. Thereby violating the ultimate copyright and unlocking the brain for good. Anything, everything, you ever want - right at your fingertips.
Could this technology work if capitalistic society was abolished? I think so. But a lot of thought and planning would have to go into the management of the human race. For example, people would still have to eat in the real world - but food doesn't just magically appear, it has to be gathered and so on.
But theoretical politics could be argued for hours, there are simply so many things that could go wrong and so many different ways to do it that it's a whole debate in on itself.
The point is, the world will have to change COMPLETELY for a technology like this to every become a reality. Not only a change in leadership - but a change in the way humans think as a whole. Possibly by this time we won't even regard ourselves as "homo sapien" any longer.
Sorry... no virtual reality for us. We can (quite literally) dream though Lucid dreaming and psychedelic drugs are all the altered reality I ever need
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LuSiD9
reality is plastic



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Re: Will virtual reality ever be as real as real reality? [Re: Dawks]
#14448133 - 05/13/11 09:33 PM (12 years, 8 months ago) |
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Quote:
Dawks said: We can (quite literally) dream though Lucid dreaming and psychedelic drugs are all the altered reality I ever need 
qft
-------------------- Nothing is true, everything is permissible. Our laws make law impossible; our liberties destroy all freedom; our property is organized robbery; our morality an impudent hypocrisy; our wisdom is administered by inexperienced or mal-experienced dupes; our power wielded by cowards and weaklings; and our honour false in all its points. I am an enemy of the existing order for good reasons.
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Sleepwalker
Overshoes


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Re: Will virtual reality ever be as real as real reality? [Re: Dawks]
#14448441 - 05/13/11 10:22 PM (12 years, 8 months ago) |
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If we're assuming this would happen in a completely different non-capitalistic paradigm, who's to say we couldn't have robots doing all the manual labor for us?
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cortex
[ H ] ψ = [ E ] ψ


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Re: Will virtual reality ever be as real as real reality? [Re: baby9] 2
#14448530 - 05/13/11 10:41 PM (12 years, 8 months ago) |
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Wait... what is "real"?
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encryptor


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Re: Will virtual reality ever be as real as real reality? [Re: cortex]
#14455294 - 05/15/11 08:41 AM (12 years, 8 months ago) |
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If virtual reality became reality then gamers would need sensor suction cups placed on their shaved head so that the game will know what you're thinking and thus move the floor (like a treadmill, but 360) so that you can walk/run in any direction without actually going anywhere. It would be Virtual Reality!
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viktor
psychotechnician



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Re: Will virtual reality ever be as real as real reality? [Re: encryptor]
#14458689 - 05/15/11 08:05 PM (12 years, 8 months ago) |
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I did a Master's Degree in VR, and wanted to do a Ph.D. where I examined whether taking psychoactive drugs would increase the user's subjective sensation of presence inside a virtual environment.
My theory was that certain disassociatives would shift the emphasis from the tactile impressions of sitting in a chair, standing on a carpet in a VR lab etc. to the visual and auditory sensations that came through the headset.
They wouldn't let me study it, though. Maybe in a more enlightened age.
-------------------- "They consider me insane but I know that I am a hero living under the eyes of the gods."
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LuSiD9
reality is plastic



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Re: Will virtual reality ever be as real as real reality? [Re: viktor]
#14459361 - 05/15/11 09:53 PM (12 years, 8 months ago) |
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Quote:
viktor said: I did a Master's Degree in VR, and wanted to do a Ph.D. where I examined whether taking psychoactive drugs would increase the user's subjective sensation of presence inside a virtual environment.
My theory was that certain disassociatives would shift the emphasis from the tactile impressions of sitting in a chair, standing on a carpet in a VR lab etc. to the visual and auditory sensations that came through the headset.
They wouldn't let me study it, though. Maybe in a more enlightened age.
if you ever get a study like that going, I would totally volunteer to be a subject 
-------------------- Nothing is true, everything is permissible. Our laws make law impossible; our liberties destroy all freedom; our property is organized robbery; our morality an impudent hypocrisy; our wisdom is administered by inexperienced or mal-experienced dupes; our power wielded by cowards and weaklings; and our honour false in all its points. I am an enemy of the existing order for good reasons.
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viktor
psychotechnician



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Re: Will virtual reality ever be as real as real reality? [Re: LuSiD9]
#14459964 - 05/15/11 11:44 PM (12 years, 8 months ago) |
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Quote:
LuSiD9 said:
Quote:
viktor said: I did a Master's Degree in VR, and wanted to do a Ph.D. where I examined whether taking psychoactive drugs would increase the user's subjective sensation of presence inside a virtual environment.
My theory was that certain disassociatives would shift the emphasis from the tactile impressions of sitting in a chair, standing on a carpet in a VR lab etc. to the visual and auditory sensations that came through the headset.
They wouldn't let me study it, though. Maybe in a more enlightened age.
if you ever get a study like that going, I would totally volunteer to be a subject  
Simplified, my proposal was to have four groups:
1) Control, no drugs, VR, no prior drug experience 2) Control, no drugs, VR and prior drug experience 3) Experimental group 1, drugs, VR, no prior drug experience 4) Experimental group 2, drugs, VR and prior drug experience
I actually discovered the Shroomery while looking for potential ways to recruit people for group 4. I hypothesised that Group 4 would "do better" than Group 3 because their familiarity with drugs would allow them to go with the flow and relax into the virtual environment better.
Keeping control of Group 3 would have been a laugh though.
-------------------- "They consider me insane but I know that I am a hero living under the eyes of the gods."
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encryptor


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Re: Will virtual reality ever be as real as real reality? [Re: viktor]
#14464716 - 05/16/11 08:58 PM (12 years, 8 months ago) |
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Sounds like a Masters in Drug Science.
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Annom
※※※※※※



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Re: Will virtual reality ever be as real as real reality? [Re: Dawks]
#14466441 - 05/17/11 06:05 AM (12 years, 8 months ago) |
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> 3d visions glasses and surround sound systems are available now and offer a fairly immersive experience BUT getting to actually feel the wind blowing through your hair and smelling the fresh soil in Elwynn Forest will just never happen.
Unless there is a more direct connection to the brain, Matrix style.
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koraks
Registered: 06/02/03
Posts: 26,672
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Re: Will virtual reality ever be as real as real reality? [Re: Annom]
#14466585 - 05/17/11 07:00 AM (12 years, 8 months ago) |
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Quote:
Annom said: Unless there is a more direct connection to the brain, Matrix style.
I think a less invasive interface is both desirable and feasible in the long term.
As to the original question: yes, virtual reality will come to a point where it feels more or less completely 'real'. People will still experience subtle differences with the actual, 'real' world, but those differences will be gradually reduced as innovation proceeds. I believe there are two driving factors behind this: firstly the desire of humans to create a world that is as real as possible, and secondly the progress of technology that occurs through several interacting mechanisms, but that now and then yields products that can be used for VR purposes.
In the short to medium term, I expect VR to evolve along the path it is currently following: through the development of a number of technologies that are used to capture human output and to generate sensory inputs. Good examples of current artifacts are 3D technology (of any architecture), motion capture technology (Kinect) and flight-simulator type mechatronics to simulate motion and acceleration.
In the long term, I anticipate that exploratory techniques such as TMS, CES and tDCS will become more precise and will be better understood, developing towards practical applications. One of those applications could be VR, in which experiences are synthesized digitally and communicated directly to the brain, and input is obtained through a similar channel. This will eliminate the need for elaborate devices such as 3D glasses, dozens of speakers, fans blowing in faces, etc.
Quote:
I don't think there will every be true consumer grade virtual reality. At least not in a capitalist society.
The free market system is exactly what will enable the developments broadly outlined above: as long as demand exists, supply will follow. I'm pretty confident that demand exists. It is also pretty obvious that the first-movers will be parties that can justify the high prices associated with nascent technologies; think of large research and defense organizations. But the 'general public' will want to experience lifelike computer games and media as well. The huge market opportunity of hundreds of millions of civilians will prove an irresistible economic force that drives the development of VR technologies. And as with any new technology, it will emerge on the market first, and lawmakers will follow suit. By the time they do, the concept will be difficult to control, as we have seen with any technology or concept that appeals to a considerable part of the population, including drugs, weapons, the free market economy, democracy, alcohol, tobacco, porn, etc.
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Idiot
I Am Moron!


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Re: Will virtual reality ever be as real as real reality? [Re: koraks]
#14473188 - 05/18/11 01:00 PM (12 years, 8 months ago) |
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While VR would be amazing there are already people that associate violence (and other negatives) to current entertainment. When the separation between life and the virtual world blur I can see more people being susceptible to inadvertently causing harm to themselves or others due to confusion of which world their in.
Aside from the sociological impact VR would be freaking awesome and hope that there is some rudimentary VR where I may live out a full, awesome, stress free life in the few years before I die.
-------------------- Customize your Shroomery experience! Do not argue with an idiot. He will drag you down to his level and beat you with experience.
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Lostkeys
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Re: Will virtual reality ever be as real as real reality? [Re: Idiot]
#14503529 - 05/24/11 09:39 AM (12 years, 8 months ago) |
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According to "Through The Wormhole With Morgan Freeman" we're only around 50 years from achieving photorealism in computer games... he then makes an interesting point. We're so close to such a breakthrough that we could very easily already be beyond that point. He points out that an increasing number of physicists have noticed that when examined closely enough, our reality resembles something akin to the pixilation that occurs when you sit too close and stare at an old CRT image...
Something to think about.
-------------------- So heavy I fell through the earth...

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5HTSynaptrip
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Re: Will virtual reality ever be as real as real reality? [Re: Lostkeys]
#14503867 - 05/24/11 11:25 AM (12 years, 8 months ago) |
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I'd like to buy a holodeck like they have in Star Trek.
If the replicator is an included addon then it's safe to say I'd just live in one. 
Back when N64 and PSX came out I remember Electronics Boutique having "virtual reality" headsets that basically put the video output right in front of your eyes so that was all you saw. The exact price escapes my memory but it was 2-300 bucks I think, and it didn't last long. I've been dying to check out the 3D shit though and was wondering if anyone has that setup. How is it?
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Science is a way of thinking much more than it is a body of knowledge. - My hero, who will be forever remembered, Carl Sagan.
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cortex
[ H ] ψ = [ E ] ψ


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Re: Will virtual reality ever be as real as real reality? [Re: Lostkeys]
#14505291 - 05/24/11 04:16 PM (12 years, 8 months ago) |
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Quote:
Lostkeys said: According to "Through The Wormhole With Morgan Freeman" we're only around 50 years from achieving photorealism in computer games...
50 years? That seems a little conservative if you ask me. Most technologies appear to tend towards exponential improvement over time; I think 'photorealism' in terms of visual information transmission (TV, movies, games, &c) is much closer than 50 years.
Being conservative never really hurts in attempting to predict the future of technology, though. Nobody notices if some milestone happens earlier than expected, but it's easy to see when they are late (e.g. 1984, 2001, 2005, Ray Kurzweil, those old Scientific American newsreels, &c).
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Dawks
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Re: Will virtual reality ever be as real as real reality? [Re: 5HTSynaptrip]
#14506236 - 05/24/11 07:17 PM (12 years, 8 months ago) |
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Quote:
5HTSynaptrip said: I've been dying to check out the 3D shit though and was wondering if anyone has that setup. How is it?
I have an nVidia 3d vision kit and 3d compliant monitor.
The major downfall of nVidia's 3d vision solution is it's lack of compatibility. You need the nVidia glasses, dongle, compliant monitor AND the games have to be written in directX. Furthermore, even directX games tend to have a lot of issues with displaying the 3d correctly due to certain "illusions" used in game creation (2d sky for instance).
Eyesight is also a major factor. Unbalanced vision (one eye stronger than the other) can caused problems such as eyestrain and severe headaches. Some users with poor vision will not be able to experience stereoscopic vision at all. Luckily the 3d glasses used in this setup fit cleanly over your existing glasses.
On a positive note nVidia provides you with graphical tweaks for most games in order to get the most out of your 3d experience. Modern games are also jumping on the "3d" bandwagon now, making sure that they try to remove as many 3d compatibility problems from their software at development time.
The games I have tried with "3d vision" are: Unreal Torunament 3; unreal tournament 2004; Crysis and World of Warcraft. Aside from World of Warcraft all these game had numerous issues with displaying the games in 3d. For instance certain 2d effects on Unreal Torunament 3 would only display in the left eye and Crysis uses a 2d crosshair and so nVidia provides an obnoxious red dot as an alternative, which as far as I remember can not be disabled. Once you get used to ignoring the minor rendering issues however, the 3d visuals can be quite stunning and leave you feeling almost naked without them. Due to World Of Warcraft's development, it supports without any major issues. This game looks absolutely great in 3d.
Many newer games, like World of Warcraft are written with 3d support in mind. I'm assuming that this trend will continue for a little while and therefore the number of games that give you true 3d should increase proportionately.
The "3d vision kit" and monitor are not just limited to 3d games, they support 3d blu-ray's as well. Despite owning a 3d copy of Alice in Wonderland, I've never actually watched it in 3d so I can't give you my impressions of 3d film. Keep in mind not all "3d ready" monitors support 3d blu-ray's, you need a 1080p monitor.
All in all nVidia's 3d vision is a cool toy. If you've got a lot of spare money than by all means purchase this kit and enjoy your new dimension of immersion. If however you're simply looking improve your experience than don't bother. "3d vision" will not magically make boring games fun, nor will it give you a competitive edge. IN FACT, I'd go as far as saying that "3d vision" will actually significantly decrease your ability to play games competitively or for long periods of time. You'll probably end up either whipping out the 3d whenever you want to have a relaxed and casual visual experience or collecting dust until you wish to show it off to company.
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kake
The answer to1984 is 1776.



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Re: Will virtual reality ever be as real as real reality? [Re: Dawks]
#14507613 - 05/24/11 11:34 PM (12 years, 8 months ago) |
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Will virtual reality ever be as real as real reality? I don't think so, because I don't think there is a need for it to be as real as real reality, nor do I think we can compute all of the complexity in our universe
However, you can count on there being a virtual reality that will FEEL just as real as real reality -- think the Matrix. I would bet my life on it.
-------------------- The answer to 1984 is 1776.
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tripp23
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Re: Will virtual reality ever be as real as real reality? [Re: encryptor]
#14510380 - 05/25/11 03:25 PM (12 years, 8 months ago) |
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Quote:
encryptor said: If virtual reality became reality then gamers would need sensor suction cups placed on their shaved head so that the game will know what you're thinking and thus move the floor (like a treadmill, but 360) so that you can walk/run in any direction without actually going anywhere. It would be Virtual Reality! 
or instead.. just like the movie "the matrix" just have a game sort of thing implanted in you and you hook yourself up to the console or whatever. somethin like that.. you know what i mean.
-------------------- Experience my nightmarish first time of smoking Ganja!

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darkfrostystorm
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Re: Will virtual reality ever be as real as real reality? [Re: tripp23]
#14512246 - 05/25/11 09:54 PM (12 years, 8 months ago) |
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http://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface
we are closer than you all think. This research is currently being done to help the handicapped control a computer, along with eye and motion sensing, augmented reality, technology will continue to evolve at faster rates, it's amazing!
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koraks
Registered: 06/02/03
Posts: 26,672
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Re: Will virtual reality ever be as real as real reality? [Re: darkfrostystorm]
#14519132 - 05/27/11 02:16 AM (12 years, 8 months ago) |
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Yes, it is amazing, but it's also nowhere near a practical application for the larger public. I talked a bit about brain computer interfaces with a grad student last year, and the technology is promising, but still very much in a conceptual/research stage.
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darkfrostystorm
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Re: Will virtual reality ever be as real as real reality? [Re: koraks]
#14520531 - 05/27/11 12:21 PM (12 years, 8 months ago) |
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Brown University Study
I can agree it isn't going to be consumer ready any time soon, within our lifetimes, definately.
First it will hit the disabled, most likely the military first, but all technology quickly bleeds into the consumer entertainment sector, because the money there is unbelievable.
The only question is, would you get brain implants to play a game?
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koraks
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Re: Will virtual reality ever be as real as real reality? [Re: darkfrostystorm]
#14521985 - 05/27/11 04:20 PM (12 years, 8 months ago) |
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Quote:
darkfrostystorm said: I can agree it isn't going to be consumer ready any time soon, within our lifetimes, definately.
Certainly!
Quote:
The only question is, would you get brain implants to play a game?
We won't need to. It'll be transcranial.
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Revelation
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Re: Will virtual reality ever be as real as real reality? [Re: baby9]
#14526436 - 05/28/11 01:17 PM (12 years, 8 months ago) |
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If the following scenario is to be played out then you are all being waaaaaaaaaaaaaaay too conservative. Clearly he was off on some of the earlier predictions, but give it a read.
Quote:
2010
* Supercomputers will have the same raw computing power as human brains, though the software to emulate human thinking on those computers does not yet exist. * Computers will start to disappear as distinct physical objects, meaning many will have nontraditional shapes or will be embedded in clothing and everyday objects. * Full-immersion audio-visual virtual reality will exist.
2010s
* Computers become smaller and increasingly integrated into everyday life. * More and more computer devices will be used as miniature web servers, and more will have their resources pooled for computation. * High-quality broadband Internet access will become available almost everywhere. * Glasses that beam images onto the users' retinas to produce virtual reality will be developed. They will also come with speakers or headphone attachments that will complete the experience with sounds. * The VR glasses will also have built-in computers featuring "virtual assistant" programs that can help the user with various daily tasks. (see Augmented Reality) * Virtual assistants would be capable of multiple functions. One useful function would be real-time language translation in which words spoken in a foreign language would be translated into text that would appear as subtitles to a user wearing the glasses. * Cell phones will be built into clothing and will be able to project sounds directly into the ears of their users. * Advertisements will utilize a new technology whereby two ultrasonic beams can be targeted to intersect at a specific point, delivering a localized sound message that only a single person can hear. This was depicted in the movie Minority Report.
[edit] 2014
* Automatic house cleaning robots will have become common.
2018
* 1013 bits of computer memory—roughly the equivalent of the memory space in a single human brain—will cost $1000.
2020
* One personal computer will have the same processing power as a human brain.
2020s
* Computers less than 100 nm in size will be possible. * As one of their first practical applications, nanomachines are used for medical purposes. * Highly advanced medical nanobots will perform detailed brainscans on live patients. * Accurate computer simulations of the entire human brain will exist due to these hyperaccurate brainscans, and the workings of the brain will be understood. * Nanobots capable of entering the bloodstream to "feed" cells and extract waste will exist (though not necessarily be in wide use) by the end of this decade. They will make the normal mode of human food consumption obsolete. * By the late 2020s, nanotech-based manufacturing will be in widespread use, radically altering the economy as all sorts of products can suddenly be produced for a fraction of their traditional-manufacture costs. The true cost of any product is now the amount it takes to download the design schematics. * By the later part of this decade, virtual reality will be so high-quality that it will be indistinguishable from real reality. * The threat posed by genetically engineered pathogens permanently dissipates by the end of this decade as medical nanobots—infinitely more durable, intelligent and capable than any microorganism—become sufficiently advanced. * A computer passes the Turing test by the last year of the decade (2029), meaning that it is a Strong AI and can think like a human (though the first A.I. is likely to be the equivalent of a very stupid human). This first A.I. is built around a computer simulation of a human brain, which was made possible by previous, nanotech-guided brainscanning.
2025
* The most likely year for the debut of advanced nanotechnology. * Some military UAV's and land vehicles will be 100% computer-controlled.
2030s
* Mind uploading becomes possible. * Nanomachines could be directly inserted into the brain and could interact with brain cells to totally control incoming and outgoing signals. As a result, truly full-immersion virtual reality could be generated without the need for any external equipment. Afferent nerve pathways could be blocked, totally canceling out the "real" world and leaving the user with only the desired virtual experience. * Brain nanobots could also elicit emotional responses from users. * Using brain nanobots, recorded or real-time brain transmissions of a person's daily life known as "experience beamers" will be available for other people to remotely experience. This is very similar to how the characters in Being John Malkovich were able to enter the mind of Malkovich and see the world through his eyes. * Recreational uses aside, nanomachines in peoples' brains will allow them to greatly expand their cognitive, memory and sensory capabilities, to directly interface with computers, and to "telepathically" communicate with other, similarly augmented humans via wireless networks. * The same nanotechnology should also allow people to alter the neural connections within their brains, changing the underlying basis for the person's intelligence, memories and personality. * Human body 2.0 (as Kurzweil calls it) is incrementally accumulated into this decade. It consists of a nanotechnological system of nourishment and circulation—obsolescing many internal organs—and an improved skeleton.
2040s
* Human body 3.0 is gradually implemented during this decade. It lacks a fixed, corporeal form and can alter its shape and external appearance at will via foglet-like nanotechnology (similar to the T-1000 from Terminator 2). * People spend most of their time in full-immersion virtual reality (Kurzweil has cited The Matrix as a good example of what the advanced virtual worlds will be like, without the dystopian twist). * Foglets are in use.
2045: The Singularity
* $1000 buys a computer a billion times more intelligent than every human combined. This means that average and even low-end computers are vastly smarter than even highly intelligent, unenhanced humans. * The technological singularity occurs as artificial intelligences surpass human beings as the smartest and most capable life forms on the Earth. Technological development is taken over by the machines, who can think, act and communicate so quickly that normal humans cannot even comprehend what is going on. The machines enter into a "runaway reaction" of self-improvement cycles, with each new generation of A.I.s appearing faster and faster. From this point onwards, technological advancement is explosive, under the control of the machines, and thus cannot be accurately predicted (hence the term "Singularity"). * The Singularity is an extremely disruptive, world-altering event that forever changes the course of human history. The extermination of humanity by violent machines is unlikely (though not impossible) because sharp distinctions between man and machine will no longer exist thanks to the existence of cybernetically enhanced humans and uploaded humans.
Post-2045: "Waking up" the Universe
* The physical bottom limit to how small computer transistors (or other equivalent, albeit more effective components, such as memristors integrated into Crossbar latches) can be shrunk is reached. From this moment onwards, computers can only be made more powerful if they are made larger in size. * Because of this, A.I.s convert more and more of the Earth's matter into engineered, computational substrate capable of supporting more A.I.s. until the whole Earth is one, gigantic computer, except for a few nature reserves set aside on the planetary surface for those humans who decided to remain in their natural state. * At this point, the only possible way to increase the intelligence of the machines any farther is to begin converting all of the matter and energy in the universe into similar massive computers. A.I.s radiate outward from Earth, first into the Solar System and then out into interstellar space, then galaxies in all directions, utilizing starships that are Von Neumann probes with nanobot crews, breaking down whole planets, stars, moons, and meteoroids and reassembling them into computers. This, in effect, "wakes up" the universe as all the inanimate "dumb" matter (rocks, dust, gases, etc.) is converted into structured matter capable of supporting life (albeit synthetic life). * Kurzweil predicts that machines might have the ability to make planet-sized computers by 2099, which underscores how enormously technology will advance after the Singularity. * The process of "waking up" the universe could be complete as early as 2199. * With the entire universe made into a giant, highly efficient supercomputer, AI and human hybrids (so integrated that, in truth it is a new category of "life") would have both supreme intelligence and physical control over the universe. Kurzweil suggests that this would open up all sorts of new possibilities, including abrogation of the laws of Physics, multiple omniversal and Godversal computer minds, interdimensional travel, possible infinite extension of existence (true immortality), controlling and becoming all coherence hierarchies, the sphere of imagination (everything imaginable), everything unimaginable, everything beyond, and omni (truly everything).
http://en.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzweil
Trippy read no? What I cant understand is, if the above scenario is so inevitible then surely it would have already happened at some point given the lifespan of the universe, therefore we would already be living in a kind of simulation.
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Apollop


Registered: 03/13/13
Posts: 752
Loc: Egypt
Last seen: 10 months, 13 days
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Re: Will virtual reality ever be as real as real reality? [Re: baby9]
#20854118 - 11/18/14 02:22 AM (9 years, 2 months ago) |
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"real" reality IS virtual reality. we live in a simulation.
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Rebelutionsssss
Mdmazing



Registered: 07/23/14
Posts: 13,137
Loc: San Francisco
Last seen: 2 years, 2 months
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Re: Will virtual reality ever be as real as real reality? [Re: Apollop]
#20854247 - 11/18/14 04:17 AM (9 years, 2 months ago) |
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I hope so because this life sucks. I would just ditch my real life and live in ecstasy in my virtual Heaving
-------------------- : To define is to confine.
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