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Offlineblujay
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Re: DiabloIII [Re: makaveli8x8]
    #14990566 - 08/28/11 10:18 AM (12 years, 5 months ago)

Quote:

makaveli8x8 said:
it might be more complex but that doesn't make it better.  If only 100 people in the united states can use the dam thing then its pretty worthless.  They made it "too" complex thats the problem, its also vague in what things do and where you need to go to do them, hence needing a bible to use the thing.  20 years from now when everyone has a masters degree in programing people might look back and say yeah that was a really good editor, but right now, no its pretty shitty.  I could make 100 maps on sc1 in the time it takes me to make 1 map on sc2.

as for the custom maps themselves, everyone has the sc1 maps as a guide to reproduce sc2 maps, and every single time they fail, why is that?  There's something fundamentally wrong with sc2 for all the remakes to suck so bad.  There's only about 3 maps i even play on sc2, star battle, island defense, and runling...thats it, and thats one shitty shitty online experience let me tell you.





No it isn't, you just suck at this kind of thing. It's no worse than Hammer or the TES Construction Set.

Legitimate complaints include the inability to save works in progress and the size limit of the maps.


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Offlineblujay
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Re: DiabloIII [Re: makaveli8x8]
    #14990599 - 08/28/11 10:25 AM (12 years, 5 months ago)

Quote:

makaveli8x8 said:
i disagree sc2 sucks pretty bad, the campaign was top notch, that was really enjoyable, but i bought sc2 for the online, and its like some preteen kiddy proofed lame attempt at multiplayer.  They stripped away everything that was good about the sc1 match making system, then the encorporated some big goverment control system over map making that completely ruins the experience.  Anybody used to be able to make or edit a map on sc1, now you need to read a bible first and sign your soul away to blizzard when your done, only to put it onto there crappy match making system which makes it completely worthless, its geared towards little baby kids thats why it failed.  For the custom map section anyway which is mostly what i play and enjoyed from sc1




Whining abotu Starcraft 2's multiplayer being "kiddy" while simultaneously knocking the custom games instead of the actual game. I think you just suck and blame the game for your incompetence. The truth is, SC2 is more dynamic and so requires more skill to play and more attention to each passing minute, as where in Brood War you could just pick one of three strategies and be fine every single time. Diablo will probably be the same story, so I would stop bitching now if I were you.

Newsflash: just because you aren't smart enough doesn't mean everyone is as slow as you are. Anyone is allowed to design custom maps for SC2. With the extended functionality, what did you expect? If you want it all, you end up having to learn it all.

Have you ever seen the amount of strategies in WoW? It's like that, except not in WoW. That makes the game 10x more awesome and adds replay-ability.

Quote:

makaveli8x8 said:
there won't be any duping because your not going to be able to directly trade with anyone else, you can't drop your items im guessing either so.  You basically drop your item onto the market, and then thats it right, so where's the chance of a dupe happening




This is wrong. They have never said this. The auction house doesn't have to be mutually exclusive with normal trading.

Quote:

makaveli8x8 said:
yah if they let people drop shit then companies will just create games, wait for the person to join and drop the shit on the ground done deal.  And bots in the past have proved they can beat blizzard at there own game




And this would be different from just using the trade window how?

You people are acting like regular trading has been removed.

Looting changes confirm items drop like normal:

"Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up."

Speaking of which, some mixed feelings there, but ultimately that's nice. No more "FUCK YEAH A SET PIECE!" only to have a sorcerer tele onto it and snatch it.


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Edited by blujay (08/28/11 10:39 AM)


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Offlinemakaveli8x8
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Re: DiabloIII [Re: blujay]
    #14990989 - 08/28/11 11:55 AM (12 years, 5 months ago)

your entire post on sc2 is null and void based on the fact that theres only 3 custom maps worth playing and they were only worth playing for about 3-4 months.  The map maker is complete shit hence the complete shit maps, its fairly simple.  A map maker is only good if people can use it, its designed horribly plan and simple.

Its also very curious that they would let everyone get loot off of a monster, this would prove how ....whats the word im looking for...well im sure you can all think of it.  But ill refer you back to the "kid" orientated sc2.


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Offlinek00laid
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Re: DiabloIII [Re: makaveli8x8]
    #14991790 - 08/28/11 02:40 PM (12 years, 5 months ago)

Quote:

makaveli8x8 said:
its designed horribly plan and simple.




would you say the same about the microsoft.net framework?

its not like any average joe can pick up visual basic and code an epic game.

the same applies for the galaxy editor.

the potential is great. its not blizzards fault that no one wants to take the time to learn it.


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OfflineDosile Kouki
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Re: DiabloIII [Re: blujay]
    #14992024 - 08/28/11 03:28 PM (12 years, 5 months ago)

i think another big problem with the sc2 map making is the gaming system, i.e. only the ' popular ' games get displayed on the front page, and you can't just go and create a game called ' my new map ' and have ppl join it, so it's kind of like an inbuilt dis-incentive to create a map, because you go through all that tedious work, only to have your map barely be played, or barely make it to the first page, or make it to the first page and fade out of existence in the space of two months!!!



blizzard made some fucking retarded decisions with sc2 man, like REALLY bad decisions.





but in relation to the d3 dropping items for each, thats kind of cool, i'm unsure as to how it will effect the economy though - maybe it means that 'overall' drops will be of a lower standard, because there is x4 of them? or maybe it will be balanced in a way that everyone gets their own drops, but the rares/uniques from the boss will only drop for one player or something. good add on i say though. no fun losing all ur shit to some korean hero with the internet connection to end all internet connections just snatching everything.


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Offlinemakaveli8x8
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Re: DiabloIII [Re: k00laid]
    #14992083 - 08/28/11 03:41 PM (12 years, 5 months ago)

Quote:

k00laid said:
Quote:

makaveli8x8 said:
its designed horribly plan and simple.




would you say the same about the microsoft.net framework?

its not like any average joe can pick up visual basic and code an epic game.

the same applies for the galaxy editor.

the potential is great. its not blizzards fault that no one wants to take the time to learn it.




thats the problem this is a game, gamers want to make maps, we don't want to have to go to college to experience the same shit we experienced on sc1.  Its bs, and a horrible screwup on there part.  If they would have spent ONE week designing the editor in such a way that you don't need 4 years of college, people might actually use it or try to learn it.  But its such a clusterfuck that its useless, and even if you are a programming it still looks like it would be horrible to use.

i mean people can't even make SIMPLE maps from sc1, they can't clone them, nobody has done 1 map right yet, that tells me this editor just sucks period.  The one and only map that came somewhat close was bunker wars arena or w/e it was called, but again the experience is ruined because NOBODY is allowed to edit the dam map to make it more mainstream.  All these maps are tailered to ONE persons vision and thats why it fails, nobody can edit maps unless they let you, its just a recipe for failure.


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Offlinek00laid
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Re: DiabloIII [Re: makaveli8x8]
    #14993091 - 08/28/11 07:01 PM (12 years, 5 months ago)

you dont have to go to college to learn visual basic :facepalm:


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Offlinemakaveli8x8
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Re: DiabloIII [Re: k00laid]
    #14993291 - 08/28/11 07:51 PM (12 years, 5 months ago)

:lol:  ^^=:facepalm:


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OfflineDeekay
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Re: DiabloIII [Re: makaveli8x8]
    #15118788 - 09/22/11 06:14 PM (12 years, 4 months ago)

IT'S BEEEEEETA TIME!


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OfflineDosile Kouki
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Re: DiabloIII [Re: Deekay]
    #15119146 - 09/22/11 07:13 PM (12 years, 4 months ago)

i didn't get a key :sad:


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OfflineGuesstimate
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Re: DiabloIII [Re: Dosile Kouki]
    #15131740 - 09/25/11 11:31 AM (12 years, 4 months ago)

cant freaking wait going to awesome to invest my time in that hehe ;D


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Offlineblujay
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Re: DiabloIII [Re: makaveli8x8]
    #15135121 - 09/26/11 12:39 AM (12 years, 4 months ago)

Quote:

makaveli8x8 said:
your entire post on sc2 is null and void based on the fact that theres only 3 custom maps worth playing and they were only worth playing for about 3-4 months.  The map maker is complete shit hence the complete shit maps, its fairly simple.  A map maker is only good if people can use it, its designed horribly plan and simple.

Its also very curious that they would let everyone get loot off of a monster, this would prove how ....whats the word im looking for...well im sure you can all think of it.  But ill refer you back to the "kid" orientated sc2.




You're blatantly biased and have no idea what you're talking about. there are hundreds worth playing. Just because all you do is look at the popularity list doesn't mean ther eisn't more out there. Also, i taught myself how to use the galaxy editor in a single afternoon.

Not only that but a lot of the maps do way more than any of the classic ones ever did.


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Edited by blujay (09/26/11 12:42 AM)


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Offlineblujay
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Re: DiabloIII [Re: Dosile Kouki]
    #15135127 - 09/26/11 12:41 AM (12 years, 4 months ago)

Quote:

DosileFlynn said:
i think another big problem with the sc2 map making is the gaming system, i.e. only the ' popular ' games get displayed on the front page, and you can't just go and create a game called ' my new map ' and have ppl join it, so it's kind of like an inbuilt dis-incentive to create a map, because you go through all that tedious work, only to have your map barely be played, or barely make it to the first page, or make it to the first page and fade out of existence in the space of two months!!!



blizzard made some fucking retarded decisions with sc2 man, like REALLY bad decisions.





but in relation to the d3 dropping items for each, thats kind of cool, i'm unsure as to how it will effect the economy though - maybe it means that 'overall' drops will be of a lower standard, because there is x4 of them? or maybe it will be balanced in a way that everyone gets their own drops, but the rares/uniques from the boss will only drop for one player or something. good add on i say though. no fun losing all ur shit to some korean hero with the internet connection to end all internet connections just snatching everything.




The popularity page is hugely a legitimate complaint, it does kinda suck how maps stay undiscovered because of it. But some of us have friends, so it doesn't matter.

So glad we don't have to fight over drops any more. On the one hand it removes one aspect of the game that classically added some headbutting in between coop partners, but on the other that was never the fun part of Diablo anyway.


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Offlineblujay
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Re: DiabloIII [Re: makaveli8x8]
    #15135136 - 09/26/11 12:45 AM (12 years, 4 months ago)

Quote:

makaveli8x8 said:
your entire post on sc2 is null and void based on the fact that theres only 3 custom maps worth playing and they were only worth playing for about 3-4 months.  The map maker is complete shit hence the complete shit maps, its fairly simple.  A map maker is only good if people can use it, its designed horribly plan and simple.

Its also very curious that they would let everyone get loot off of a monster, this would prove how ....whats the word im looking for...well im sure you can all think of it.  But ill refer you back to the "kid" orientated sc2.




It's because sometimes when you do a Meph run ~100 times just to try and get a certain set piece, only to see it 5 times, but every time the character who happens to be standing closer takes it. Obviously, you never played D2 extensively and never had the irritation of never getting the items because one character was faster and greedy to boot. If you think making drops distributed is "for kids" you are the only child here, as it obviously has no impact on the core gameplay. Literally all it does is eliminate irritating never ending side-competition to get items you see dropped because you're not a melee character.

Also, if you can't use Galaxy Editor to make Melee maps, you are literally mentally handicapped. It was extremely easy, and while some of the settings weren't intuitive, the information was all less than a wiki search away. As for more complex maps, there are assloads of great examples. You're not allowed to edit other people's maps to keep you from putting in cheats for yourself and then publishing a fake copy to trick people into rigged games.

You have no idea what you're talking about, fresh.


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Edited by blujay (09/26/11 12:50 AM)


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OfflineDosile Kouki
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Re: DiabloIII [Re: blujay]
    #15135153 - 09/26/11 12:53 AM (12 years, 4 months ago)

yeah but any serious mf'ers did their runs on their own.


but god damn i used to hate those damn exploding obsidian doll things. FUCK i died to them so many times, and the iron maiden casting mages in the chaos sanctuary as a barbarian :ffffuuu:


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Offlinemakaveli8x8
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Re: DiabloIII [Re: blujay]
    #15135416 - 09/26/11 03:32 AM (12 years, 4 months ago)

Quote:

blujay said:
Quote:

makaveli8x8 said:
your entire post on sc2 is null and void based on the fact that theres only 3 custom maps worth playing and they were only worth playing for about 3-4 months.  The map maker is complete shit hence the complete shit maps, its fairly simple.  A map maker is only good if people can use it, its designed horribly plan and simple.

Its also very curious that they would let everyone get loot off of a monster, this would prove how ....whats the word im looking for...well im sure you can all think of it.  But ill refer you back to the "kid" orientated sc2.




You're blatantly biased and have no idea what you're talking about. there are hundreds worth playing. Just because all you do is look at the popularity list doesn't mean ther eisn't more out there. Also, i taught myself how to use the galaxy editor in a single afternoon.

Not only that but a lot of the maps do way more than any of the classic ones ever did.




the popularity list is a feature of sc2, which im pretty sure ive already talked about but then again you are bumping to reply to comments made over a month ago just to spout more of your slobbering troll comments.  The comments ive made depict the reasons why sc2 fails, and they all have merits behind them.  For you to say its biased or that i don't know what im talking about or that im mentally handicapped is bullshit plain and simple.  If you had any real points to contribute to the conversation you'd be able to manage it without wetting your pants like a little girl while throwing a name calling fit.

also of note distributing the drops is childish "didn't your mother ever tell you to share". :smilingpuppy: seriously you need to read your posts outloud to yourself just so you can hear the shit your saying.  Of course its childish.  Stealing drops was a BIG part of that game it added to the compitition of it.  The thing that ruined that aspect was the bots but you could steal beat them if YOU had experience you would know this.  But you want blizzard to hold your hand and cater to noobs who don't have left click skills:lol:

again if the editor didn't suck everyone would be able to use it, and surely people from sc1 would find it easy to merge, but they don't.  you say i don't know what im talking about but then you go and agree with someone else about a point I MADE your such a joke.  Melee maps was never the issue, like i said, or again 1 month old rage bumping, i think i said i hardly ever play melee, its custom maps that i was talking about here.  anyone can drop some minerals some land and some starting points no shit....and im the handicapped one why would u even think thats what im talking about :rofl2:  no wonder you think the editor is so easy you've never made a custom map before! jesus why am i even talking to you


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Offlineblujay
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Re: DiabloIII [Re: makaveli8x8]
    #15135921 - 09/26/11 08:44 AM (12 years, 4 months ago)

Obviously you're young, because if you were experienced you would know that as history will repeat itself, any time you can make custom maps thousands will be churned out, many mediocre- with the select that are worthwhile or quality cycling in popularity until nobody plays the game anymore. You would know that even without a popularity list, it's extremely hard to get your maps discovered and get them populated on dedicated servers; even when they're quality.

This aspect is not new to Starcraft II, though the popularity list does exacerbate the problem by keeping over-played maps on the page.

I guess you didn't have a good group of friends, since we never used the cohort bots for that specific reason, and you damn well know you can't always find a private game- so sometimes you might want to do runs in a public random match. In that case, sharing goes out the window as it's every man for himself. Maybe you're just not smart enough to realize that.

You talk like fighting over drops was what made Diablo fun; you're the baby, if anyone. That's just stupid.

You're basically a childish noob who doesn't want to learn so whines and cries that everybody else is too smart.

Do you think everyone can just jump right into Hammer?

Do you think you can just jump into the TES Construction Set?

Did you just jump into the Homeworld editor without a guide?

No?

Even the BSP Quake Editor had a lot of stuff to learn.

Not my fault you're too dumb to realize that the more complex a game is, the more complex the tools will be to modify it. I have never said Galaxy Editor was great. It's sometimes counter-intuitive and confusing to newcomers. But it's an hour of light skimming at worst. You talk like you represent everyone when you say it's too hard to use, while thousands have no problem with it and do really neat and unique stuff.

And for the record, I did say spawners and stuff like triggers have lots of really easy tutorials around. I'm sorry you can't just pick up computer programming in two days, but what the fucking hell do you expect? If you want that amount of control, it takes an equal amount of skill to manipulate everything; it's not Blizzard's fault.

Again, have you ever used game editors? Usually, they aren't the most fluid of affairs.

Why am I talking to you, someone who admits to being too dumb to learn basic scripting, and then acts like Starcraft is primarily for it's custom games. You probably suck at melee too, because you probably think mapping your own hotkeys is "too hard". Someone who nitpicks every little thing about games they admit they don't even play, and games that aren't even out yet.


Edited by blujay (09/26/11 08:57 AM)


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OfflineDeekay
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Re: DiabloIII [Re: blujay]
    #15136012 - 09/26/11 09:20 AM (12 years, 4 months ago)

Take this to :pm:'s this thread is NOT about Starcraft!

As for Diablo III, I think I'm going to have a hard time dealing without teleport.
Also, this new loot system makes sense to me, but if a non-class item drops in a game with just myself will I be able to loot it? Or will I need to MF with a particular class to receive certain drops?

Also, I'm bummed about world pvp being removed, but with teleport gone it will make arenas more exciting.


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OfflineDosile Kouki
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Re: DiabloIII [Re: Deekay]
    #15136033 - 09/26/11 09:24 AM (12 years, 4 months ago)

every race has their own 'teleport' type skill as far as i'm aware, whether its a jump, dash, or teleport, each class has that basic ability.

i'm sure that characters can pick up any items that drop.


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Re: DiabloIII [Re: Dosile Kouki]
    #15136651 - 09/26/11 12:10 PM (12 years, 4 months ago)

i believe the teleports will work more like a pvp trinket/snare removal skill would in world of warcraft; as a means of escape or way to initiate combat.

The new loot system is not free for all. There are a lot of specifics that I'm not 100% on.


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