Home | Community | Message Board

Cannabis Seeds UK
This site includes paid links. Please support our sponsors.


Welcome to the Shroomery Message Board! You are experiencing a small sample of what the site has to offer. Please login or register to post messages and view our exclusive members-only content. You'll gain access to additional forums, file attachments, board customizations, encrypted private messages, and much more!

Shop: Kraken Kratom Red Vein Kratom   Unfolding Nature Unfolding Nature: Being in the Implicate Order   PhytoExtractum Buy Bali Kratom Powder   Bridgetown Botanicals Bridgetown Botanicals

Jump to first unread post Pages: < Back | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next >  [ show all ]
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: blujay]
    #14603332 - 06/12/11 09:55 PM (12 years, 7 months ago)

i'm actually rather knowledgeable about blizzard games - except WoW.

i played both starcraft 1 and starcraft 2 at a high level, and i believe i have mastered both games. i can say irrefutably, and i'm sure anyone else with the same experience level i have had will tell you this also: starcraft 1 is the superior game. blizzard has been dumbing down their games and making them more newb friendly over the years. if you watch the trend from sc1-->bw-->wc3-->tft-->sc2 you'll realise this.


don't get me wrong, i love sc2 and i think its great, new and interesting to play. but it is very much so a game made for newbs and mass appeal. which is not always a bad thing. it's just the problem is that at a high level, the skill divide is very narrow on sc2 due to the way the game is built, so it's very difficult to be consistent, and a pro can lose to a newb just on an off game. this can be viewed as good, i.e. keeps people on their toes, its debateable. But in sc1, there were so many levels and layers to the game play, that the skill divide was exponentially deep. there was no skill ceiling. a pro could literally just whipe the floor with a newb and control the game just from superior strategy and play. but sc1 was alot more effort. sc2 has fixed alot of the logistic problems and limitations that sc1 had though, as you would expect with a game 15 years after its predecessor.




in relation to d3, i admit i haven't delved deep into the game or anything, but with the blizzard and activision partnership being extremely money driven (look at how they are hounding blizzard's intellectual property rights in relation to sc2), and the companies not receiving a standard of income like their " WoW money " gold mine, i don't think they will put alot of effort, or as much as they possibly can into the game. They have already publicly said " sc2 was not worth the investment and effort put into the creation process " as they did not receive an adequate return for their efforts. And seeing as diablo 3 is not going to be a 'pay to play' game like WoW is, i think they may come to the same conclusion and make it a lesser game. I really hope not, and i will play it either way to find out. but yeah, the pesimist in me makes me think that diablo 3 is not going to be all its cracked up to be.


again i know i haven't pointed to any game specific examples or criticisms, but thats just my general feeling in relation to d3.

:shrug:


i hope its great though !



i'm looking forward to heart of the swarm also, i really hope they make some intuitive and intelligent choices in adding/removing units from each race that really switches the game up. They did it masterfully in sc1-->broodwar, by adding medics, lurkers, and dark templars (among other units). these units REALLY changed the whole dynamics of every matchup, and really flipped the game on it's head. it was amazingly well done. i've heard for HotS they are planning on removing the overseer as it is a bit of a useless unit. not sure about what units they are adding though.


--------------------


Extras: Filter Print Post Top
InvisibleJohn
ssdp.org

Registered: 08/08/03
Posts: 7,026
Loc: Vancouver, B.C.
Re: DiabloIII [Re: Dosile Kouki]
    #14603764 - 06/13/11 12:04 AM (12 years, 7 months ago)

this and gw2 needs to be out already I CAN"T WAIT ANY LONGER FFFUUUU


--------------------
There's a thin line between sanity and insanity... and I just snorted it.


Extras: Filter Print Post Top
OfflineBothHands
Dog Coffee
Female User Gallery


Registered: 10/28/09
Posts: 13,177
Loc: Flag
Last seen: 4 years, 10 months
Re: DiabloIII [Re: John]
    #14603862 - 06/13/11 12:34 AM (12 years, 7 months ago)

I wish I had the computer to play D3.  I'm going to have to quite a bit longer than the rest of you to play it.  But I'm still waiting impatiently.


Extras: Filter Print Post Top
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: BothHands]
    #14603917 - 06/13/11 12:48 AM (12 years, 7 months ago)

with about $800, $600 if your really on a tight budget, you could easily build a computer that will run d3 and many other games in the future flawlessly.


i built mine for all up about $800.


--------------------


Extras: Filter Print Post Top
OfflineBothHands
Dog Coffee
Female User Gallery


Registered: 10/28/09
Posts: 13,177
Loc: Flag
Last seen: 4 years, 10 months
Re: DiabloIII [Re: Dosile Kouki]
    #14603920 - 06/13/11 12:49 AM (12 years, 7 months ago)

I have -980$.  Credit limit is 1000.  So I have about 20$ to work with, and I'm unemployed. :lol:


Extras: Filter Print Post Top
Offlineblujay
pass it b*ch!
Male User Gallery


Registered: 04/01/09
Posts: 5,120
Last seen: 8 years, 5 months
Re: DiabloIII [Re: Dosile Kouki]
    #14603927 - 06/13/11 12:51 AM (12 years, 7 months ago)

You must have one epic neckbeard if you term Starcraft II as "newb friendly" I am just as knowledgeable as you. The original was jus as poorly balanced, and half as exciting. No dumbing down has been done.


--------------------

wat man rly


Extras: Filter Print Post Top
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: blujay]
    #14603951 - 06/13/11 12:56 AM (12 years, 7 months ago)

i'm in a similar boat. but luckily at the start of this year's university semester my scholarship paid me $1000 for university expenses, and i decided to purchase a computer instead of my textbooks, and rather just photocopy out all of the textbooks pages. :grin:


but it's something to keep in mind in the future. it's definately much much cheaper to purchase all of the parts individually from whole salers and then build it yourself or just pay the company you order it through a ~$50 fee to put it all together.


Quote:

blujay said:
You must have one epic neckbeard if you term Starcraft II as "newb friendly" I am just as knowledgeable as you. The original was jus as poorly balanced, and half as exciting. No dumbing down has been done.





lol neckbeard. well, i respectfully disagree.

sc1 had perfect balance, as one woudl expect after 10-15 years of patch updates. the original was x10 more exciting, and requiring way more effort and intuitive thinking. to even be able to keep your head above water against a high level player in starcraft one, you need atleast ~220ish apm, top players easily reaching the 300 mark. in starcraft 2, you can get away at the highest levels with ~100-150apm comfortably. starcraft one was a far more skillful and strategic game, everything having to be manually controlled and attended to by the player. alot of dumbing down has been done. (showing my inner :nerd:)

but lets agree to disagree. this is my opinion. maybe yours is different, and thats fine.


--------------------


Extras: Filter Print Post Top
OfflineBothHands
Dog Coffee
Female User Gallery


Registered: 10/28/09
Posts: 13,177
Loc: Flag
Last seen: 4 years, 10 months
Re: DiabloIII [Re: Dosile Kouki]
    #14603972 - 06/13/11 01:02 AM (12 years, 7 months ago)

My scholarship gives the money directly to the college, and not to me.  So I don't have that option.  But it only covers classes, and not books.  So I get some help from my parents, but they don't have enough money for a new computer.  In fact, I had to pay the electricity a few months ago, and they can't pay me back yet.  So I'm not getting a new computer for a while.. :lol:


Extras: Filter Print Post Top
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: BothHands]
    #14604022 - 06/13/11 01:17 AM (12 years, 7 months ago)

oh well, you can always go and play the game at those computer cafe things that are only a few dollars an hour once its released, or at friends places.







but back on track with diablo 3, heres some diablo 3 cinematic thangs



:awesome:


--------------------


Extras: Filter Print Post Top
Offlineblujay
pass it b*ch!
Male User Gallery


Registered: 04/01/09
Posts: 5,120
Last seen: 8 years, 5 months
Re: DiabloIII [Re: Dosile Kouki]
    #14604871 - 06/13/11 07:38 AM (12 years, 7 months ago)

Quote:

DosileFlynn said:
i'm in a similar boat. but luckily at the start of this year's university semester my scholarship paid me $1000 for university expenses, and i decided to purchase a computer instead of my textbooks, and rather just photocopy out all of the textbooks pages. :grin:


but it's something to keep in mind in the future. it's definately much much cheaper to purchase all of the parts individually from whole salers and then build it yourself or just pay the company you order it through a ~$50 fee to put it all together.


Quote:

blujay said:
You must have one epic neckbeard if you term Starcraft II as "newb friendly" I am just as knowledgeable as you. The original was jus as poorly balanced, and half as exciting. No dumbing down has been done.





lol neckbeard. well, i respectfully disagree.

sc1 had perfect balance, as one woudl expect after 10-15 years of patch updates. the original was x10 more exciting, and requiring way more effort and intuitive thinking. to even be able to keep your head above water against a high level player in starcraft one, you need atleast ~220ish apm, top players easily reaching the 300 mark. in starcraft 2, you can get away at the highest levels with ~100-150apm comfortably. starcraft one was a far more skillful and strategic game, everything having to be manually controlled and attended to by the player. alot of dumbing down has been done. (showing my inner :nerd:)

but lets agree to disagree. this is my opinion. maybe yours is different, and thats fine.




Uh, no. It's called cynicism. People like you would shit in it if they handed you a 24k plate gold take-out box diamond studded and filled with Maine lobster.

I grew up playing Starcraft, and there were always the same three or four endgames. Basing "dumbing down" on the amount of "actions per minute" is retarded. You still have to manually command your units to great effect in Starcraft 2. Just today an opponent lost all his units at once to bane because he didn't.

As much as I loved SC1, and even though I played it all through my childhood; you're putting it on a pedestal. It'll always be a great classic, but to say in the same breath that it had an infinite skill grade and perfect balance... Yeaaaaah right. People spam this bullshit on the official forums all the time. Here's one Blizz Community Manager's reply"

"I listened. I also found no useful substance I can take to our developers as feedback. If you want us to hear you out when you say StarCraft: Brood War is better than StarCraft II: Wings of Liberty, we're sorry to hear it."

As for doesn't have a computer guy: Get a part-time college job, and then buy the parts a few at a time. A core2duo rig can be competitive with a decent GFX card.


--------------------

wat man rly


Edited by blujay (06/13/11 07:45 AM)


Extras: Filter Print Post Top
Offlineblujay
pass it b*ch!
Male User Gallery


Registered: 04/01/09
Posts: 5,120
Last seen: 8 years, 5 months
Re: DiabloIII [Re: blujay]
    #14604905 - 06/13/11 07:52 AM (12 years, 7 months ago)

I found a guy online who already outlined this bullshit for me. So sick of hearing it's dumbed down when it clearly isn't, and there are at least 2x-3x more viable strategies for every matchup than the original. THAT is why pros lose sometimes, because the game is more unpredictable. That makes it more fun. Unless you take it too seriously like it's some sport or something and not a computer game designed for amusement.

1. Better Pathing
Units are now easier to control and do what you want them to do more reliably. In my opinion, this gives the advantage to the better player because it reduces variability. With variability comes luck, and the more luck is involved, the better chance a noob has of beating someone much better.

2. Mineral Rally Points
Perhaps it is easier for a progamer with high APM to win when he/she can put workers on minerals instinctively and not forget, but to me all this does is free you up to do the more important stuff, like carry through a strategy.

3. MBS with “smart building”
This is the same sort of stuff as in #2 that makes no sense not to have. People complain that convenience is noob-friendly, but MBS does not play Starcraft 2 for you, it merely aids you in what you were going to do anyway. I also like selecting 4 barracks, pressing “A” twice, and have them build 2 marines instead of 8, as would happen in Warcraft 3.

4. Mass unit selection
Another complaint I hear from people who whine on the internet. If I want to attack you with my 36 zerglings, why should I have to waste time putting them into 3 separate control groups, then attacking?

5. Smart-casting
Similar reasoning here. Having to click on each unit individually is an added step that may favor higher-APM players, but makes no logical sense when there is a better alternative.

6. Units attack-move to their rally points
Only in rare situations can I imagine a player NOT wanting this to occur. In those circumstances, micro can take care of the problem.

In Brood War, I got that excitement, but a lot of my focus went to tediously clicking to make units do what they should be doing anyway. When someone builds a worker, they want it to mine gas or minerals. When someone sets a rally point, they’d rather their unit defend itself than just walk into death without a care in the world. When someone selects several high templars and tells them to cast psistorm, they don't want 5 of them to cast in the same spot at the same time. All of the improvements made to Starcraft 2 essentially close the gap between what the player is thinking in their brain and what is happening in-game, instead of distracting players with arbitrary tasks.

Everything Blizz did with SC2 was great, save a few quips about some units being comically pointless in multiplayer. And you know what? I play 2v2 because that fact that it isn't a balanced game makes it more fun. That preference goes back to SC1, too. You're probably one of the people who ragequit when I get a good teammate to communicate and pull off an oldschool gangbang-> run away from defending teammate's later reply.

EDIT:

Google bitch-slap.

starcraft 2 50,200,000

Starcraft 2 dumbed down 222,000
starcraft 2 imbalanced 315,000
starcraft 2 sucks 2,300,000


starcraft 2 fun 8,740,000
starcraft 2 awesome 6,950,000
starcraft 2 good 17,100,000

Debbie downers.


--------------------

wat man rly


Edited by blujay (06/13/11 07:58 AM)


Extras: Filter Print Post Top
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: blujay]
    #14605115 - 06/13/11 09:10 AM (12 years, 7 months ago)

General response:

i've played in the world cyber games for starcraft broodwar and warcraft 3, i haven't really played anything at that high a level on sc2, but i was involved in the beta and have always been involved in the " top cohort " of my server, on SEA. i have a good grasp of all 3 games, and while i concede that yes sc2 has rectified some of the things sc1 lacked, as you mentioned building placements, macro etc, sc1 was still the true test of skill and it was a masters game. it took time to get good at starcraft 1, it took effort, patience and determination. sc2 is easy as shit. and that may not be a bad thing, but it is definately built to be newb friendly and allow lesser players to be able to take on the big guns alot easier, by removing alot of the difficulties from the game and giving players ' less room to shine '. this in my mind is irrefutable fact. and im not saying you have to adopt my opinions, merely that these are my opinions, they are reasoned and logical to me, and are not going to change anytime soon, as i see them as plain truth.


it really is dumbed down and made to be more newb friendly. i mean being able to forcefield block your ramp for 15 or so seconds makes things so much easier. the macro aspects of every race are far easier. the unit control and selection/maneuvering of armies is so much easier. the being able to tab through priority as opposed to having to physically select or have a seperate group for each caster is a god send. it is x10 easier to hit 1 a click , then it is to hit 1ac2ac3ac4ac5ac6ac7ac8ac9ac0 just to move your army.


being an old school broodwar player im sure you would be aware of how intense the Terran vs Terran matchup was. at a high level the level of strategy and intensity in this matchup was unparralleled. in any rts. period. it was perfection. everythign was perfectly balanced in my opinion. there were equal and fair counters for each strat, and the differentiating factor between two players was really just their skill, not the abuse of certain overly powerful or unlevel situations.



replying to your stated points:


1. yes the pathing is better and AI, this has both good and bad sides. good because it makes the game easier and less frustrating. bad because it removes the professional element from the game, in that only decent players would be able to manage these tasks, or manage them well.


2. i'm all for mineral rally points and am not a fan of having to manually move each one. i think its a good change. but it again removes some of the skill from the game, making it easy for newbs and pros alike to macro their armies. something which in starcraft one, you could just tie up the enemy with constant pressure, and win a war of attrition just by ' playing them out of the game '. sc1 gave players alot more options to Control the game and force the other person out of the game. it was an arm wrestle.


3. smart building like mineral rallying, again is great. its frustrating to have to manually rally each one, and manually click each one etc etc. the worst was lifting ur cc by accident and having scvs run everywhere :lol:. but again, it dumbs down the game and does alot of the work for the newbs, that they wouldnt be able to do and thus keep up with a professional player had this not been done for them.


4. mass unit selection same as above, its a great addition, makes the game far easier. again this does a tonne of work for the newbs, where as the professionals would be able to regulate these actions manually to a high standard and newbs couldn't. again its removed another aspect of the game where people can gain advantages over the other. also with being able to tab through priority to get to casters, and having a mass selct storm only trigger once, is again a great addition that makes the game easier, but for the above reasons, it erodes the competitiveness of the game and makes again provides less avenues for players to really specialise and control the game/gain advantages.


5. see above


6. yes unit rallying and attacking is another great add on. i've wasted many a unit in sc1. :lol: but again, as all of my previous points are really saying, it's doing the work for the newbs.



the reason why sc1 was so much greater is because you needed to have a calm head in a crisis to play. alot of people would just get caught up in a wtf tornado and couldn't handle the game or keep up with it. you needed good leadership and management skills to be good in starcraft one. there was alot more you had to handle simultaneously, and alot more you had to be aware of and react to. you had to have fast reactions, and smart reactions , to be a successful and good player. i've always said a player needs to make Smart clicks not Many clicks. people who just spam clicks are stupid and just trying to get a high apm reading for the whole " my dicks bigger then yours " thing.



i don't play random team, i play with aranged teams or solo. usually communicating via vent etc for better co-ordination and discussion.


and to your google statistical bitch slap :lol:, these statistics are largely irrelevant, and you are going to hate me or think im being arrogant in saying this, but the vast majority of people who have voted in that poll are newbs. i'm not trying to sound like Athene or anything but it's true. majority of people have no clue about the upper echelon levels and layers to the game play of these games. but everyone is entitled to an opinion, and people place weight on different aspects to a game. maybe they see things differently to me or attach more weight to certain aspects of a game. thats fine. my opinion is mine, and is unchanged by anythign you have presented here, and i dare to say will remain unchanged by anything you present in the future.


don't take this personally. i'm just discussing the issue and defending my point of view. its all gravy baby.


--------------------


Extras: Filter Print Post Top
InvisiblePassiveAgressive
Sleepy-_-kinoko!
 User Gallery


Folding@home Statistics
Registered: 10/16/09
Posts: 924
Loc: Tueri honorare saltus
Re: DiabloIII [Re: Dosile Kouki]
    #14605273 - 06/13/11 09:55 AM (12 years, 7 months ago)

The hijacking of this Diablo 3 thread is on par with legend. In either case, I've been waiting for 11 years for diablo 3. I don't give a heck what anyone says, thinks, or any other guff; I will own this game. Then I'll come back here to hijack this thread back in the unholy name of Diablo, you all shall bare witness, this I decree!! 

:kingcrankey:


--------------------
 
(\___/)
(= ‘.’=)
(”)__(”)
:amanitajar:


Thousands of candles can be lit from a single candle, and the life of the candle will not be shortened.
Happiness never decreases by being shared. - Prince Gautama Siddharta, the founder of Buddhism, 563-483 B.C.


Extras: Filter Print Post Top
Offlineblujay
pass it b*ch!
Male User Gallery


Registered: 04/01/09
Posts: 5,120
Last seen: 8 years, 5 months
Re: DiabloIII [Re: Dosile Kouki]
    #14605312 - 06/13/11 10:05 AM (12 years, 7 months ago)

TL;DR version more difficult = more pro, even if it's just a bunch of input bullshit and nothing to do at all with the actual game or how fun it is. It's like YOU'RE ALL NOOBS, I'M SO MUCH MORE AWESOME THAN YOU X Y Z. Those aren't "votes" that's just what people search in google, and while wholly unscientific it makes a point: the majority of people disagree with you (or were at least interested in finding out if the game was good/bad).

I'm glad Blizzard and most of their users side with me and am sure D3 will be epic for this reason.

Edit:

Nobody tries to get a "high APM" - nobody gives a flying fuck about APM. You are literally the first person who has ever suggested to me that the boosting APM would be in any way desirable, or otherwise that they even cared about the statistic at all outside of curiosity and as an indicator of who is or is not on meth while they're playing.


Edited by blujay (06/13/11 10:10 AM)


Extras: Filter Print Post Top
Offlineblujay
pass it b*ch!
Male User Gallery


Registered: 04/01/09
Posts: 5,120
Last seen: 8 years, 5 months
Re: DiabloIII [Re: blujay]
    #14605349 - 06/13/11 10:16 AM (12 years, 7 months ago)

By your logic D3 should have the whole "why aren't my potions in my belt! Argh!" issue as D2 had just because it's uber pro man so skilled clickin' faster more bester than your are hurrr I would wager D3 will have potions work much better. They might even have 2 buttons that just always use your potions no matter where they are, and they might even let potions stack a certain amount.

Easier to play = newb friendly. Not dumbed down. Dumbed down is making the game harder by providing a needlessly impairing user interface. You have a skewed perspective. Learning the lay of the land and the unit interaction nuances is very difficult for people completely virgin to Starcraft, even if the actual input methods may be more seamless. You basically preach that we should take steps backwards.

Maybe should go back to using N64 controllers with 1 analog stick on consoles, too. Similar logic. Using those C buttons to aim in Perfect Dark required way more skillzors.


--------------------

wat man rly


Extras: Filter Print Post Top
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: blujay]
    #14605409 - 06/13/11 10:30 AM (12 years, 7 months ago)

yes, more difficult = more pro. spoon fed = more newb.

the gameplay in sc1 was never ending, because there were just unlimited levels of layers of competition built into the game.

it has alot to do with the input and actual fun of the game. you don't get into the really stimulating and challenging games untill you manage to summount the hurdles of newb-dom. thats when you ascend into the upper echelons and become an " elite gamer " :smirk: i can assure you that the higher level games are x10 more satisfying, engaging and rewarding then the lower level games.


starcraft 1 was much more fun, and the proof of this is seen in the fact that it has been around for 15 years and is still popular. it survived the introduction of wc3, tft and to a lesser degree sc2. sc1 is still on the pro circuit and still is one of the biggest games in korea right now, the hub of professional gaming for the world. thats saying something.


starcraft 2 is much more relaxed and enjoyable in different ways. the competition has just been shifted in starcraft two into different areas. some say this is good, some say this is bad. i believe that because they have made the game so easy, it wont last, and people will reach a 'skill ceiling' where there is really no where else to progress in the game, and then it will die and fade away. thats my opinion.


your poll really means nothing to me, as i'm not worried about what other people think. i know alot of high level gamers, and they all agree with my viewpoints emphatically. it is common knowledge. it's like saying to a  wall street CEO: " well 50,000 people think that purchasing mortgage backed securities is a good idea, you should buy invest in them too. " the CEO would laugh in your face.


but hey, i still love starcraft 2 as well. all i've said is it is not as good as the original, and it will certainly not last for 15 years like the original. if you read what i've been saying, i've actually said that they have made some great improvements in sc2, its just unfortunate in doing so that they have ' dumbed down ' the game, and eroded alot of the avenues that can be used in the game to differentiate a professional player from a newblar.






in realtion to your latest post...

the diablo 3-diablo two debate is a whole nother can of worms. you can't compare what im saying in relation to a real time strategy game to that of a role playing / character driven game such as diablo. i hope diablo 3 will be good as well. But my instincts tell me it will be a disapointment. it's important to note i have done no in-depth digging on diablo 3 and its gameplay/mechanics, and i don't wish to untill the game is released. i just have a suspicion that it will be a let down.



i'm not saying we should take a step backwards to the starcraft 1-esque style of play. its a very demanding game. i actually prefer the more relaxed games that starcraft 2 provides. you know i dont want to have arthritis in my hands when im 30 because i've clicked my mouse a bazillion times. what i've said is that the consequence of them doing these things already for gamers, erodes the competitive advantage that a more skilled player could use to differentiate himself from and control the game more decisively.

i really do think that making the game more newb friendly is dumbing down the game. everythign is simplified, automated, done for the player already. that is dumbing down the game and making it more newb friendly. i see them as one and the same. it's taking more of the manual work out of the game. and as i've said previously , some see this as good, some see this as bad.


I don't ask you to accept or agree with my opinions, i'm just providing my opinion on the topic.


--------------------


Extras: Filter Print Post Top
Offlineblujay
pass it b*ch!
Male User Gallery


Registered: 04/01/09
Posts: 5,120
Last seen: 8 years, 5 months
Re: DiabloIII [Re: Dosile Kouki]
    #14605542 - 06/13/11 11:01 AM (12 years, 7 months ago)

I'm done arguing on the point, you're wrong plain and simple. Being able to play a game and not having to fight it is not spoon feeding anything.


--------------------

wat man rly


Extras: Filter Print Post Top
OfflineDosile Kouki
derp


Registered: 03/08/10
Posts: 14,963
Loc: Paradise
Last seen: 11 years, 6 months
Re: DiabloIII [Re: blujay]
    #14605569 - 06/13/11 11:05 AM (12 years, 7 months ago)

lets agree to disagree.

:thumbup:


--------------------


Extras: Filter Print Post Top
InvisibleTheEnd
Strange Daze

Registered: 09/04/06
Posts: 1,021
Re: DiabloIII [Re: Dosile Kouki] * 1
    #14610102 - 06/14/11 01:58 AM (12 years, 7 months ago)

Please do.


--------------------


Extras: Filter Print Post Top
Offlineivander
Paragon of Animal
Male


Registered: 11/01/08
Posts: 1,519
Last seen: 10 months, 29 days
Re: DiabloIII [Re: TheEnd]
    #14610611 - 06/14/11 06:22 AM (12 years, 7 months ago)

Fuck yea.. I just wasted 20mins reading trough this off topic bs! :tentjump:


--------------------
Those who were seen dancing were thought to be insane by those who could not hear the music. - Nietzsche

I've never faked a sarcasm in my life. True story.


Extras: Filter Print Post Top
Jump to top Pages: < Back | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next >  [ show all ]

Shop: Kraken Kratom Red Vein Kratom   Unfolding Nature Unfolding Nature: Being in the Implicate Order   PhytoExtractum Buy Bali Kratom Powder   Bridgetown Botanicals Bridgetown Botanicals


Extra information
You cannot start new topics / You cannot reply to topics
HTML is disabled / BBCode is enabled
Moderator: Ythan, Anno, Thor, Link, Seuss, Shroomism, CookieCrumbs
13,043 topic views. 0 members, 9 guests and 2 web crawlers are browsing this forum.
[ Show Images Only | Sort by Score | Print Topic ]
Search this thread:

Copyright 1997-2024 Mind Media. Some rights reserved.

Generated in 0.027 seconds spending 0.007 seconds on 15 queries.