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Offlineigwna
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Registered: 06/19/07
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Re: Minecraft [Re: Trance104]
    #13441924 - 11/06/10 03:46 AM (10 years, 10 months ago)

fucking shit yo. i just built a sick lookout point, surrounded by waterfalls, then dug down, across from my side to the other side of the cavern connected it with a glass walkway and built a tunnel system. now i must of left one of the specifically designed iron doors open somewhere because i just found one of those green scumfuckers that explode in my glass bridge.


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OfflineThe_Ghost
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Re: Minecraft [Re: igwna]
    #13442159 - 11/06/10 05:48 AM (10 years, 10 months ago)

Sounds like shit got real.


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Offlinedomite
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Re: Minecraft [Re: truekimbo2]
    #13457024 - 11/09/10 02:12 AM (10 years, 10 months ago)

Quote:

truekimbo2 said:
considering the graphics, its requirements are pretty high.

but i was more talking about server requirements.

If i had a million dollars I´d set up what this game needs, a huge persistant world.  Monthly fees are pretty standard at this point.  Except (someone told me because of the way it was written)  a million dollar server wouldn´t actually handle enough people to pay for itself.




It is still in alpha, multiplayer isn't even finished yet, let alone optimized.


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InvisibleAlteredAgain
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Registered: 04/27/06
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Re: Minecraft [Re: domite]
    #13472363 - 11/12/10 08:39 AM (10 years, 10 months ago)

So when are we gonna start a Shroomery server? :laugh:


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Offlinek00laid
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Re: Minecraft [Re: AlteredAgain]
    #13472786 - 11/12/10 11:31 AM (10 years, 10 months ago)

Quote:

AlteredAgain said:
So when are we gonna start a Shroomery server? :laugh:




whenever someone springs for one


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InvisibleAlteredAgain
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Re: Minecraft [Re: k00laid]
    #13473742 - 11/12/10 03:14 PM (10 years, 10 months ago)

we should wait until SMP is fully functional and then start one! no health loss is boring.


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Offlinek00laid
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Re: Minecraft [Re: AlteredAgain]
    #13477565 - 11/13/10 11:30 AM (10 years, 10 months ago)

Quote:

AlteredAgain said:
we should wait until SMP is fully functional and then start one! no health loss is boring.



+ you can dupe any item cuz chests and inventories arent coded properly


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InvisibleAlteredAgain
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Re: Minecraft [Re: k00laid]
    #13483015 - 11/14/10 04:03 PM (10 years, 10 months ago)

Notch better get on it now. He's swimming in cash.


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Invisibletruekimbo2
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Re: Minecraft [Re: AlteredAgain] * 1
    #13483073 - 11/14/10 04:16 PM (10 years, 10 months ago)

Quote:

AlteredAgain said:
Notch better get on it now. He's swimming in cash.




thats how i feel.  this game has great potential for pvp which is what i'm interested in.


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Offlinek00laid
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Re: Minecraft [Re: truekimbo2]
    #13483083 - 11/14/10 04:18 PM (10 years, 10 months ago)

i dont think it has GREAT pvp potential.

melee is just about twitching forward and backward while timing your attack.

much like knifing in counterstrike. which isnt worth its own game.

as far as the bow and arrow go i think it might be fun


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Invisibletruekimbo2
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Re: Minecraft [Re: k00laid]
    #13483160 - 11/14/10 04:39 PM (10 years, 10 months ago)

you're thinking solo.

Imagine!  team capture the flag.  Deathmatch with a set amount of lives.

You see all the crazy traps people make?  mining and fortresses would have a point so you can get the better armor and weapons, access to lava and the shit to make tnt and so forth.

edit:  and everything is so mobile scouting and clever use of the land would be huge.


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InvisibleAlteredAgain
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Re: Minecraft [Re: truekimbo2]
    #13483231 - 11/14/10 04:54 PM (10 years, 10 months ago)

I think its PvP potential is HUGE. I picture it more like armies vs armies, defending fortresses, large scale tactical warfare, that kind of thing. Search for The Art Of War post in the minecraft forums. There's just a shit ton of bugs that need fixing before such gameplay can be realized. But I'm hoping to see some major improvements before the end of the year. Gonna keep my fingers crossed. :mushroom2:


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Invisibletruekimbo2
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Re: Minecraft [Re: AlteredAgain]
    #13483415 - 11/14/10 05:31 PM (10 years, 10 months ago)

LOL, it really needs to be re-written totally like i mentioned earlier so we can have large persistent worlds with a couple hundred people instead of a couple.


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Offlinek00laid
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Re: Minecraft [Re: truekimbo2]
    #13484085 - 11/14/10 08:01 PM (10 years, 10 months ago)

it wont work. or it will work too well and people will never log out for fear their castle will be destroyed.


another epidemic..

kill it while we have the chance..


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OfflineKonyap

Registered: 06/30/07
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Re: Minecraft [Re: k00laid]
    #13484236 - 11/14/10 08:28 PM (10 years, 10 months ago)

oh yea guns awesome!


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OfflineSneezingPenis
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Re: Minecraft [Re: Konyap]
    #13485220 - 11/14/10 11:37 PM (10 years, 10 months ago)

there is room for so much other stuff on there. like making a chandelier, put 4 torches on a stone or wood block.
they need to fix the water flow as well. i was trying to make a jacuzzi in my lair and the water was all lopsided. same thing happened when i tried to make a mexican drug lord manor like this:



also when lava meets water, water wins... shouldnt be like that.


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Offlinek00laid
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Re: Minecraft [Re: SneezingPenis]
    #13485359 - 11/15/10 12:15 AM (10 years, 10 months ago)

water works fine for me :P

just learn the mechanics of it


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OfflineSneezingPenis
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Re: Minecraft [Re: k00laid]
    #13485434 - 11/15/10 12:34 AM (10 years, 10 months ago)

not from waterfalls. sure, the ocean has infinite water, but a waterfall has a finite distance before you have to lower the basin/land to make it go further.


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Offlinek00laid
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Re: Minecraft [Re: SneezingPenis]
    #13486434 - 11/15/10 08:39 AM (10 years, 9 months ago)

then you reset it by dropping another block.

one block of water will not fill your whole pond.


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OfflineTNK
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Re: Minecraft [Re: k00laid]
    #13487148 - 11/15/10 12:37 PM (10 years, 9 months ago)

You need to fill up the area before the water gets "Still"


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