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OfflineNewbieS
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Question about AD&D rules (Baldur's Gate) **FOUND ANSWER FOR THOSE INTERESTED**
    #11583767 - 12/04/09 12:57 PM (14 years, 2 months ago)

I restarted a game and I'm reading a FAQ that's telling me I want to try to roll for these stats:

                  STR:  18/51  -- affects melee ability to hit and damage
                  DEX:  11*    -- affects armor class, and ranged hit & damage
                  CON:  18**  -- affects HP
                  INT:  10    -- used for spells and lore (mage)
                  WIS:  10    -- used for spells and lore (cleric, druid)
                  CHA:  18    -- affects quest rewards and store prices



What's the number after the slash mean on STR?  Most times I roll it gives me a whole number, what's the deal with the fraction?


Edited by Newbie (12/04/09 08:35 PM)


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OfflineAmber_Glow
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Re: Question about AD&D rules (Baldur's Gate) [Re: Newbie]
    #11583797 - 12/04/09 01:04 PM (14 years, 2 months ago)

Something to do with there being diminishing returns after you get STR over 18.  I kind of forget cuz I haven't played in so long but it is something like that.


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InvisibleKukaracha
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Re: Question about AD&D rules (Baldur's Gate) [Re: Amber_Glow]
    #11585016 - 12/04/09 04:50 PM (14 years, 2 months ago)

You play Baldur's Gate, you're awesome (pure logic).
About STR 18/51, I think the higher the second number, the higher the strenght.
I think it goes like 18/25, 18/50, etc, 18/00 and 19.
But think wisely when choosing your stats, if you remeber the artifacts you can find in game (like in BGII you find quite early a ring that sets charisma to 18...).


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OfflineNewbieS
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Re: Question about AD&D rules (Baldur's Gate) [Re: Kukaracha]
    #11586507 - 12/04/09 08:35 PM (14 years, 2 months ago)

I scoured the BioWare forums for an answer and finally found one, to those who are interested:



Quote:

Warrior classes (Fighters, Rangers and Paladins: Barbarians too with Tutu/BGT.) with an 18 strength get something called a "strength percentile": in effect, this gives them a strength better than a regular 18 but not as good as a 19.

Other classes can only get an unmodified 18. It's misleading to say that 18/01 is the lowest in the 18-category, since 18/01 is already better than an unmodified 18 without a percentile.

The percentile is a number from 1-100, though a 100 is written '00'. (This is because in PnP AD&D you determine this number by rolling two ten-sided dice with sides labelled 0-9, one for the tens digit and one for the ones digit, and two zeros is considered 100.)

The higher this number, the better your strength, and the better the combat bonuses you get:

Unmodified 18: +1 to hit, +2 to damage
18/01-18/50: +1 to hit, +3 to damage
18/51-18/75: +2 to hit, +3 to damage
18/76-18/90: +2 to hit, +4 to damage
18/91-18/99: +2 to hit, +5 to damage
18/00: +3 to hit, +6 to damage
(A 19 gives +3/+7.)

Related things like your carrying capacity and chance to bash locks is similarly improved with a higher number. There's a chart in the back of the manual that gives the details.

So you can see, 18/00 is much much better than an unmodified 18. However, I think it's impractical to suggest that you ought to "hold out" for getting 18/00 at character creation rather than any high percentile. The odds of 18/00 are only 1:100 even if you do get (or raise your strength to) an 18. If you want a high overall roll and strong other stats as well, and don't want to reroll for days, you may need to settle for less.







So in short, it's a special stat open to fighters that's not quite 19 but better than 18.  :grin:


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InvisiblePenguarky Tunguin
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Re: Question about AD&D rules (Baldur's Gate) [Re: Newbie]
    #11586519 - 12/04/09 08:37 PM (14 years, 2 months ago)

Damn, I havn'et played Baldurs Gate in years.  Used to be obsessed with the damn games.  Ever play Planescape: Torment?  Same designers, same engine, different universe.


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OfflineNewbieS
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Re: Question about AD&D rules (Baldur's Gate) [Re: Penguarky Tunguin]
    #11586529 - 12/04/09 08:38 PM (14 years, 2 months ago)

I plan to pick them up after I play through BGI and II and expansions.  I hope PST has mods that let you play in higher res like BG does.


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InvisiblePenguarky Tunguin
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Re: Question about AD&D rules (Baldur's Gate) [Re: Newbie]
    #11586548 - 12/04/09 08:40 PM (14 years, 2 months ago)

PST has over 100,000 lines of text.  :grin:


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Offlinedruqs
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Re: Question about AD&D rules (Baldur's Gate) [Re: Penguarky Tunguin]
    #11586608 - 12/04/09 08:49 PM (14 years, 2 months ago)

planescape has an amazing story and set of characters but for me combat somehow never seemed as good BG2.


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InvisiblePenguarky Tunguin
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Re: Question about AD&D rules (Baldur's Gate) [Re: druqs]
    #11586646 - 12/04/09 08:52 PM (14 years, 2 months ago)

you're right, but the story definitely made up for it

it's what made me want to write in the first place


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InvisibleDarkMatterOfFact
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Re: Question about AD&D rules (Baldur's Gate) [Re: Penguarky Tunguin]
    #11587516 - 12/04/09 11:03 PM (14 years, 2 months ago)

i usually work on hp and dex and moderate str on my fighter warriors and paladins, really they are only good to hold the enemies back while your spellcasters, bard, rogue, or ranger kicks their ass.


--------------------
                                                                                 

Nixon was a asshole. Just look at his biggest creation. Ladies and gentlemen, I give you the DEA.

Which secretly stands for Demonizing Everyone by Allegations.


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InvisibleKukaracha
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Re: Question about AD&D rules (Baldur's Gate) [Re: DarkMatterOfFact]
    #11588712 - 12/05/09 07:05 AM (14 years, 2 months ago)

Not sure about that. You're quite happy to have powerful warriors to kill smaller monsters and magic-resistant ennemies.
Bards are quite weak in BG too...


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