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Im generally not into Tekken, Ill probably rent it. Im sure you will disagree with this, but the game is hard to get really good at. The older ones had too many random elements, it was like 'ok well ill just guess here' which ruined it for me. Similar to how I wasn't a big fan of SF3 with the parry system. The parry system forced you to just randomly guess at times which I hated.
That said I'm not referring to mixups in fighting games. Like if someone is attacking you and he can land on either side of you forcing you to choose how to block, or he can do various moves forcing you to choose how to respond. I'm a fan of that, but for instance the SF3 parry system forced you to just guess if you should parry sometimes.
I forget the exact details of why I viewed Tekken as having a similar system, so I can't bring up examples it always just seemed like the simplest of the serious fighting games. Tekken, then Street Fighter, Blazblue (arguably more complex than SF), then Virtua Fighter is just too far in the technical direction
ive played all of those games and as far as mechanics and fluidity, tekken is on top. I agree that it is really hard to get good at, but at the same time button mashers can play it. plus most characters have some kind of parry or reversal.
I close my eyes and seize it
I clench my fists and beat it
I light my torch and burn it
I am the beast I worship....