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Multiplatform (360, PS3, PC) open-world physics based architectural destruction! Volition really knocked this one out of the park, I recommend everyone check it out - there are demos available for the consoles, and the PC port is coming in late August.
Quote: The elevator pitch for Red Faction: Guerilla is Saints Row 2 meets Far Cry 2 meets Boom Blox set on Mars.
Red Faction: Guerrilla is an historic game. By building into the gameplay the sort of destructibility other games have only pretended at, it's a revelation. It's like when I first discovered 3-D (Wolfenstein 3-D), iron sights (for me, Vietcong), mouselook (The Terminator: Future Shock), cover (Vietcong again), reloading (Outlaws) or 3-D accelerators (Tomb Raider). Once you've experienced these things, it spoils them for games without them. Red Faction: Guerrilla isn't just a great game. It's a point of no return.
The multiplayer mode is also tits, which is a rarity these days as most developers implement a throwaway gameplay mode that is poorly supported and quickly abandoned by the player base.
Quote: The weapons from the single-player game are combined with backpacks, each conferring a special ability. These backpack abilities range from standard combat buffs to stealth to new ways to navigate the level (note that the Rhino Pack that lets you run through walls wouldn't be possible in any other game). This synergy of weapons and backpacks is the heart of the multiplayer gameplay, but since the items are scattered randomly around the map, you'll have to improvise rather than just rely on your favorite combo.