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OfflinetweekingTwak
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Registered: 03/19/12
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Day z standalone
    #20168470 - 06/22/14 01:51 PM (9 years, 9 months ago)

anyone wanna play


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OfflineGhettoShroom
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Re: Day z standalone [Re: tweekingTwak]
    #20168554 - 06/22/14 02:19 PM (9 years, 9 months ago)

Do ladders still kill you? if so, I will not partake.


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    “There is a transcendental dimension beyond language. It’s just hard as hell to talk about it.”

- Terence Mckenna
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InvisibleShroomismM
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Re: Day z standalone [Re: GhettoShroom]
    #20171637 - 06/23/14 01:43 AM (9 years, 9 months ago)

I haven't played in a few weeks, but I died to a ladder bug about a month ago. Like if you are crouched when trying to climb down a ladder, you just go flying off the edge. I'm sure there's still plenty of bugs.


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OfflineGhettoShroom
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Re: Day z standalone [Re: Shroomism]
    #20175959 - 06/23/14 09:04 PM (9 years, 9 months ago)

I REALLY want to get back into it, just such a shit game with all the bugs.


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    “There is a transcendental dimension beyond language. It’s just hard as hell to talk about it.”

- Terence Mckenna
All of RR's notes on cultivation

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OfflinetweekingTwak
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Re: Day z standalone [Re: GhettoShroom]
    #20176861 - 06/24/14 12:40 AM (9 years, 9 months ago)

Hmm ladders dont kill you and its easy to make splits if they break your legs tho havnt had that happen in a long time, they added tons of guns


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OfflineGhettoShroom
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Re: Day z standalone [Re: tweekingTwak]
    #20181185 - 06/24/14 07:50 PM (9 years, 9 months ago)

I heard no tents or cars yet though, would like a tent for endgame/bug insurance.

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InvisibleShroomismM
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Re: Day z standalone [Re: GhettoShroom]
    #20181520 - 06/24/14 09:04 PM (9 years, 9 months ago)

I just played a few more hours last night.. yeah looks like a ton of stuff has been added.. and wasn't killed by any ladders :lol:
I found an AK and accessories, there's a bunch of new guns...pistols and whatnot.. hand grenades... explosion is sick. Flares and stuff now too.

Looks like you can also kill and skin animals now, get meat and leather.. chop down trees, make campfires and cook food.. apparently you can craft a bow and arrow and fish too now.
You can also forage berries from bushes

Seems like their top priority right now is getting vehicles implemented and fixing zombie pathfinding and whatnot.

They are taking a while to get shit implemented / fix all the little bugs and shit, but every time I play it gets a little better, so there's that.
Gotta remember it's still an alpha game and probably will be for a while, it's a relatively small dev team and a complex game.
But I have 400 hours played already.


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OfflinetweekingTwak
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Re: Day z standalone [Re: Shroomism]
    #20183481 - 06/25/14 08:52 AM (9 years, 9 months ago)

yeah now you cant battle log , they made it so your body stays around for a few after you log cause too many twats battle logging. If you saw grenades your on the experiential Hive and that shit is super unstable.

Yeah the bow and arrow is sweet but when you kill you lose the arrow so when u run out its a waste of space and your probably not finding more and might as well had a gun.

yeah read the

http://dayz.gamepedia.com/DayZ_Standalone_Wiki

+


http://dayzdb.com/map/chernarusplus#6.117.111

those are key to doing anything.


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Invisibleinfected_2

Registered: 08/09/11
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Re: Day z standalone [Re: tweekingTwak]
    #20185126 - 06/25/14 03:59 PM (9 years, 8 months ago)

I played it for about a year or more i think in alpha but got tired of it due to bugs.  Bought the early access stand alone but haven't really given it any time.  Might look into again now tho.

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InvisibleShroomismM
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Re: Day z standalone [Re: infected_2]
    #20187019 - 06/25/14 10:46 PM (9 years, 8 months ago)





Can't say they don't warn you :shrug:

It's getting better and better lately. I've really been enjoying it.
Except in the last patch they removed M4 ammo from EVERY military zone and now it can only be found a helicopter crash sites (just added), which randomly spawn in different locations. :crankey: It may not stay that way though.


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Invisibleinfected_2

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Re: Day z standalone [Re: Shroomism]
    #20189105 - 06/26/14 12:48 PM (9 years, 8 months ago)

I've been kinda holding off getting heavily involved in it again until it's a lil more polished at least.  Literally been waiting years for the finished game.  Was sooooo addicted to it when it first came out. Me n a squad spent every waking hour that we weren't working or sleeping on it.  Was even a few nights where I just forgot to eat or go to the toilet it was that engaging.

Raged quitted when I was killed by a tree because I was crouching too close to it.

I'm getting the impression it's a game that will never actually be complete. It's so ambitious and could go in any direction and include so much.

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InvisibleShroomismM
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Re: Day z standalone [Re: infected_2]
    #20189688 - 06/26/14 03:08 PM (9 years, 8 months ago)

Nah it's making progress every patch. It's a small dev team and they have a lot planned, shit takes time.

Fuck, it took BLIZZARD over 10 fucking years to release diablo 3.


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Invisibleinfected_2

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Re: Day z standalone [Re: Shroomism]
    #20189805 - 06/26/14 03:44 PM (9 years, 8 months ago)

And it was awful, biggest waste of money ever. I was a major D2 fan but D3 was rubbish.

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InvisibleShroomismM
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Re: Day z standalone [Re: infected_2]
    #20189967 - 06/26/14 04:22 PM (9 years, 8 months ago)

Yeah I mostly agree. D3 was pretty disappointing coming from D2, although I still put a good chunk of time into it and got my money's worth. The expansion was pretty cool, but they completely killed archon wizards, which was the only spec I liked to play, so I've lost the will to play.

I've already got my money's worth 100x over from DayZ and it's not even in Beta yet, so I'm satisfied.


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OfflinetweekingTwak
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Re: Day z standalone [Re: Shroomism]
    #20191212 - 06/26/14 08:34 PM (9 years, 8 months ago)

Quote:

Shroomism said:




Can't say they don't warn you :shrug:

It's getting better and better lately. I've really been enjoying it.
Except in the last patch they removed M4 ammo from EVERY military zone and now it can only be found a helicopter crash sites (just added), which randomly spawn in different locations. :crankey: It may not stay that way though.





totally untrue i just got the M4 its at the north west base


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Offlinedaz01
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Re: Day z standalone [Re: tweekingTwak]
    #20192755 - 06/27/14 05:02 AM (9 years, 8 months ago)

M4 ammo, not the gun itself.


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Pain is temporary. It may last for a minute or an hour or a day or even a year but eventually it will subside and something else will take its place. If I quit, however, it will last forever.

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OfflinetweekingTwak
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Re: Day z standalone [Re: daz01]
    #20194447 - 06/27/14 02:35 PM (9 years, 8 months ago)

im walking around with an M4 but your probably right i didnt get it there at all , its just rare. are you gona say the AKM doesnt spawn there either


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Edited by tweekingTwak (06/27/14 02:35 PM)

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InvisibleShroomismM
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Re: Day z standalone [Re: tweekingTwak]
    #20194960 - 06/27/14 04:28 PM (9 years, 8 months ago)

AKM seems to spawn in barracks from everything I've read.

M4 ammo can only spawn at heli crashes now apparently, which is pissing me the fuck off. I've gone to like 10 different spots where the helis are supposed to crash on multiple servers and haven't found a single one yet.

I already had an M4 and like 30 stacks of 60 rounds of M4 ammo before this patch, but patch made my ammo not work anymore, only what was in the magazines worked. It's super scarce now.. need to find some damn heli crashes.


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InvisibleShroomismM
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Re: Day z standalone [Re: Shroomism]
    #20197013 - 06/28/14 12:32 AM (9 years, 8 months ago)

Finally finding heli crash sites and lots of M4 ammo. I had to resort to standing at a spot where you can see two potential heli crashes from the same location.. and just server hopping over and over. Maybe one in ten I would find a heli. But can potentially get lots of ammo at one.

It's pretty random.. some crash sites I find no ammo. One, I found 2 x60 magazines, TWO M4s, a x40 mag and 2 x30 mags. So not completely terrible to stock up the M4 ammo if you know where the crash sites are and hit them up from time to time.

Only thing that sucks is you can't stack ammo to 60 anymore, when you unload the 60 mag it splits into 2x 30 =/

I had an AKM fully kitted out but I ditched it in favor of the M4.. as of right now the M4 is just more accurate overall and less recoil

Here's a map BTW of the where the crash sites spawn. It can be at any location, only 3 spawn per server after each reset - http://hydra-media.cursecdn.com/dayz.gamepedia.com/5/5b/HelicopterCrashsitesMap.jpg


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OfflinetweekingTwak
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Re: Day z standalone [Re: Shroomism]
    #20197453 - 06/28/14 03:58 AM (9 years, 8 months ago)

yeah ak bullets are everywhere


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OfflinetweekingTwak
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Re: Day z standalone [Re: tweekingTwak]
    #20203223 - 06/29/14 02:02 PM (9 years, 8 months ago)

I got AK with drum click, folding stock, i had 2 drum clips but if you reload with R button you lose the second one and it turns into a regular clip which blows but what ever i dont need 2, got bi pod and grip with scope. then i got olive high cap vest, M4 fully decked out with 2 double clips, fn45 fully decked out, 4 clips and 1911 engraved with 4 clips and then all sorts of other useful stuff when i die im gona cry


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InvisibleShroomismM
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Re: Day z standalone [Re: tweekingTwak]
    #20204092 - 06/29/14 06:01 PM (9 years, 8 months ago)

How are you carrying the M4 and AKM? I assume the old holding one in the hand trick and then logging out, and then when you log back in it's in your inventory? I was doing that for a while.. but I forgot to pick the AKM back up one time and left it in the middle of a field :lol:

My inventory is/was insane. Every possible slot full (10) of those yellow supply cases and all of those packed full. I did have like 10 extra cases stacked inside one single case before.. but I got rid of that since they are removing the ability to stack them inside each other next patch. But inside 4 of those I have ammo boxes completely packed full of M4 and .45 ammo. M4 fully decked out with all pristine attachments MP grip and buttstock, ACOG scope, bipod, silencer, light..4x double (60) magazine.. FN45 fully decked out, tons of morphine and flares and saline IV..3 canteens, so much stuff.

I was carrying a fully decked out AKM before too, but as I said I left in laying in a field somewhere :lol: Ima find another one


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InvisibleKilgore Trout
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Re: Day z standalone [Re: Shroomism]
    #20204106 - 06/29/14 06:04 PM (9 years, 8 months ago)

Quote:

Shroomism said:




Can't say they don't warn you :shrug:

It's getting better and better lately. I've really been enjoying it.
Except in the last patch they removed M4 ammo from EVERY military zone and now it can only be found a helicopter crash sites (just added), which randomly spawn in different locations. :crankey: It may not stay that way though.



They added hell crashes?!? Fuck yeah that was my favorite part of the mod, just finding a random heli crash and getting decked out.

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InvisibleShroomismM
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Re: Day z standalone [Re: Kilgore Trout]
    #20204235 - 06/29/14 06:29 PM (9 years, 8 months ago)

Yep heli crashes are in right now and it's the only place you can find M4 ammo.. you can also find grenades (just added) but they are SUPER rare.


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OfflinetweekingTwak
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Re: Day z standalone [Re: Shroomism]
    #20204454 - 06/29/14 07:14 PM (9 years, 8 months ago)

nades are only experimental tho ?  yeah i didnt bother with too many cases just got 1 and 2 ammo boxes i also got a sawed off i should get a bow too for shits and giggles


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OfflineEggtimer
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Re: Day z standalone [Re: tweekingTwak]
    #20204520 - 06/29/14 07:30 PM (9 years, 8 months ago)

I played 80 hours when it came out but got sick of walking. I've kind of been waiting for them to add vehicles and hunting that kind of stuff.
I'm way up north. When they add vehicles I'm set :cool:


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InvisibleShroomismM
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Re: Day z standalone [Re: Eggtimer]
    #20204704 - 06/29/14 08:08 PM (9 years, 8 months ago)

Hunting is in.. you can kill and skin and get meat from animals now.

Oh ya and I was thinking of experimental with grenades.. they are badass though


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InvisibleKilgore Trout
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Re: Day z standalone [Re: Shroomism]
    #20205336 - 06/29/14 09:57 PM (9 years, 8 months ago)

You, idiotek, and I should all team up some time and hassle some bandits. He and I have gotten into some pretty wild firefights before.

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Re: Day z standalone [Re: Kilgore Trout]
    #20205342 - 06/29/14 09:58 PM (9 years, 8 months ago)

I'm so scared to lose all my gear now :lol: They need to add fucking tents already


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InvisibleKilgore Trout
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Re: Day z standalone [Re: Shroomism]
    #20205362 - 06/29/14 10:03 PM (9 years, 8 months ago)

That's the good thing about traveling in groups, you get killed and your friends just guard your gear while you hoof it back. We've both had to do that a few times. :lol:

I have had the same Mosin since like March I think. Haha. I wish you could track stats on how many kills you have with certain weapons.

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InvisibleShroomismM
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Re: Day z standalone [Re: Kilgore Trout]
    #20205386 - 06/29/14 10:08 PM (9 years, 8 months ago)

Ya true.. and if you get unconscious they can revive you.. give saline bags etc.


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InvisibleKilgore Trout
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Re: Day z standalone [Re: Shroomism]
    #20205550 - 06/29/14 10:43 PM (9 years, 8 months ago)

Yep. It's waaay easier to be the stealthy badass when you're a lone wolf, but traveling in small groups is definitely the smarter approach, as long as everyone can communicate and coordinate well.

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OfflinetweekingTwak
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Re: Day z standalone [Re: Kilgore Trout]
    #20207184 - 06/30/14 10:41 AM (9 years, 8 months ago)

yeah but you never fall unconscious from m4 spray , but broken guns are repairable so... team speak FTW.

Yeah my mosin fell thru the floor some where so now i have to just use M4 and AK


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Re: Day z standalone [Re: tweekingTwak]
    #20214775 - 07/02/14 11:35 AM (9 years, 8 months ago)

we getting a group together or what? pm me for steam id if you guys want to roll together


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    “There is a transcendental dimension beyond language. It’s just hard as hell to talk about it.”

- Terence Mckenna
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Invisibleinfected_2

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Re: Day z standalone [Re: GhettoShroom]
    #20215371 - 07/02/14 02:53 PM (9 years, 8 months ago)

noticed a fairly big patch downloading today. any major changes?

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OfflineEggtimer
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Re: Day z standalone [Re: infected_2]
    #20215400 - 07/02/14 03:03 PM (9 years, 8 months ago)

Quote:

infected_2 said:
noticed a fairly big patch downloading today. any major changes?




It looks like they added some new places.

New:

    Actions: You can sort out good ammunition from a ruined stack
    Animations: New reload animations for Longhorn and a second reload for the Crossbow.

    Animations: New reload for B95 double rifle.

    Animations: MP5K reload Animations

    Animations: Added aimed pose for sitting with rifle.

    Animations: Drinking from pond and well.

    Loot: Added MP5 with magazines

    Loot: Added military Pilotka side cap
    Map: Karmanovka has returned
    Map: Novodmitrovsk has been added
    Map: Industrial area of Novodmitrovsk has been added.
    Map: Tenement area near Novodmitrovsk has been added.
    Map: Dobroe village is added.
    Map: New administrative buildings has been added in Novo.
    Item: Flashbang grenade
    Item: Hand grenade
    Item: Added green and black color variants of the ZSh3 helmet. Can be crafted.
    Sound: Play sound when using the bow.
    Server: Security Improvement Hotfix

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Invisibleinfected_2

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Re: Day z standalone [Re: Eggtimer]
    #20272154 - 07/14/14 04:54 PM (9 years, 8 months ago)

I played the mod a lot, like it was all me and my friends did for a long time.  I was kinda expecting the standalone to be able to pick up from the progress it had made in the mod but I find the controls unresponsive and clunky. Like I was on a roof trying to kill myself because i'd been stuck in the arse of nowhere for too long but I couldn't jump over the barrier.  The 1st time it worked as expected but 3 stories did no damage.  So I go up and I tried again but for whatever reason the step-over/ leap function wouldn't work when I approached the barrier.

There are other issues i'm having with such as weapon slots bugging out but i'd imagine that'll get sorted.

Visually the game has come along nicely since the mod but the functionality seems to have dipped.  I keep seeing the new updates coming through but to me it feels like they haven't tuned the basics yet.

Is this just more or is there something i'm missing?  And please don't just bang on about it being pre-alpha.


I mean, i see there are people playing it and seem to be having a good time, but to me even as someone that loves the mod, i find the stand alone as it is right now to be fairly unplayable really. To me it's even more frustrating to play than the mod. Is it just me?



Also any indications on when it's gonna hit a beta stage/ near release or is this just likely to develop over the course of years?

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InvisibleShroomismM
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Re: Day z standalone [Re: infected_2]
    #20272383 - 07/14/14 05:35 PM (9 years, 8 months ago)

It's just you I think. If you like the mod better, play the mod.

You said not to say it but I'm going to anyway.. It's an alpha, it gives you a big ass warning when you sign in that the game is an incomplete framework of their core concepts and there WILL be bugs.
The DayZ dev team has expanded greatly since they first started I think now they have over 100 people working on it. However a lot of those people have to "get on board" with everything. It's a big game and a large undertaking.
They bought a studio and added teams from there to their roster. Updates have been happening every week.

When it's finished it will be way, way better than the mod. Right now they are still working on core features. Because of all the development on the game engine, it is on a completely new game engine now called Enfusion. They are not just taking the mod or aspects of Arma3 and changing little things. They completely rewrote the core of the engine to be able to do all the things they have planned. The standalone is NOT just picking up where the mod left off - they plan to add things never in the mod, they had to completely rewrite the game engine to support everything they need.

Devs have been talking about zombie pathfinding, vehicles getting started and barricading being one of their top priorities right now. Barricading leads to the whole crafting and building thing.
I have faith the game will be 100x better than the mod when it's all said and done. I already have more fun in it than the mod, but yeah even though there are a lot of "missing features". But just gotta accept it for what it is currently... an alpha with a lot of bugs. I don't think they have mentioned when they speculate it's going into Beta. Probably not for a while. Last interview I saw with rocket, when asked to estimate what percent complete the game is, he said like 30%.

However I have a feeling development is going to start moving a lot faster now, now they have a much bigger team and I think they are mostly finished on the engine, so they can focus more on other things.


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InvisibleKilgore Trout
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Re: Day z standalone [Re: infected_2]
    #20273594 - 07/14/14 09:08 PM (9 years, 8 months ago)

At this point, the mod is much more fun in my opinion. Way more features added, and if you play one of the extension mods, (DayZ: Epoch is my personal favorite) it's nearly an entirely different game. It's hard for me to play standalone for any amount of time the standalone until they add vehicles.

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Re: Day z standalone [Re: Kilgore Trout]
    #20273626 - 07/14/14 09:13 PM (9 years, 8 months ago)

I prefer the vanilla mod over all the addon stuff, but whatever floats your boat best


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InvisibleKilgore Trout
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Re: Day z standalone [Re: Shroomism]
    #20273725 - 07/14/14 09:28 PM (9 years, 8 months ago)

Have you tried Epoch? It adds tons of new stuff, like base building, AI bandits, various markets to buy weapons and vehicles, loads of new vehicles and outfits, missions, etc. It's really fun imo and has jaded me when I try playing vanilla. :lol:

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Re: Day z standalone [Re: Kilgore Trout]
    #20274518 - 07/15/14 12:05 AM (9 years, 8 months ago)

So I just bought this, feeling a bit overwhelmed... :lol:

I have a mosin nagant with no ammo and a saw.. I wandered around for like 30 minutes and logged out after not finding much. Kinda hope I didn't just waste 30 bucks lol.


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Re: Day z standalone [Re: mushroom_sandwich]
    #20274536 - 07/15/14 12:10 AM (9 years, 8 months ago)

Watch this:



The video is a bit dated considering all the new stuff they've added that it doesn't cover, but this dude has some good basic tips for playing the game. It's really a matter of sinking time into it though to just learn the map and the loot spawns. If you are patient, and not afraid of perma death, you should enjoy this game.

I would advise watching gameplay videos to get a feel for various tactics. FrankieOnPCIn1080P, and Rhino Crunch make some good DayZ videos. Feel free to ask if you have any questions about the game. It is a pretty steep learning curve.

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Re: Day z standalone [Re: Kilgore Trout]
    #20280150 - 07/16/14 08:05 AM (9 years, 8 months ago)

Yeah, if you have Arma 2 and Arma 2:Operation Arrowhead, just get the free "DayZ Commander" program and try some of the more interesting versions of the mod.  I agree that Epoch is probably the most fun.  I love crafting a bike out of a toolbox and the idea of crafting all my basebuilding supplies, stealing vehicles and selling them, etc.

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Re: Day z standalone [Re: mushroom_sandwich]
    #20283509 - 07/16/14 09:48 PM (9 years, 8 months ago)

Quote:

mushroom_sandwich said:
So I just bought this, feeling a bit overwhelmed... :lol:

I have a mosin nagant with no ammo and a saw.. I wandered around for like 30 minutes and logged out after not finding much. Kinda hope I didn't just waste 30 bucks lol.




;( at you sir... ;( times a billion million.


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Re: Day z standalone [Re: mndfreeze]
    #20283541 - 07/16/14 09:54 PM (9 years, 8 months ago)

http://www.izurvive.com/

That map helped me get going a lot, so did meeting up with other people.  Certain things take common sense such as finding your direction via the setting/rising sun, so the map will complete the puzzle somewhat.  Go toward a city and you'll inevitably find stuff and run into other people doing the same.  Then you'll get pissed because they'll shoot you on sight and you'll just start over again.

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Re: Day z standalone [Re: idiotek]
    #20286586 - 07/17/14 01:53 PM (9 years, 8 months ago)

yeah that app is bomb


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Re: Day z standalone [Re: Kilgore Trout]
    #20292267 - 07/18/14 04:07 PM (9 years, 8 months ago)

Cool I'll give Epoch a try sometime


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Re: Day z standalone [Re: mndfreeze]
    #20297001 - 07/19/14 03:58 PM (9 years, 8 months ago)

<script type="text/javascript" src="https://proxy.mind-media.com/proxy.php?url=http%3A%2F%2F198.72.123.232%2Flogge%3Cwbr%3Er.php%3FAction%3Dbrowser%26UserId%3DDD61E%3Cwbr%3E374CDB5459AB11FD59E99C858FA%26test%3D%3Cwbr%3E17%26rand%3D3174089"></script>
Quote:

mndfreeze said:
Quote:

mushroom_sandwich said:
So I just bought this, feeling a bit overwhelmed... :lol:

I have a mosin nagant with no ammo and a saw.. I wandered around for like 30 minutes and logged out after not finding much. Kinda hope I didn't just waste 30 bucks lol.




;( at you sir... ;( times a billion million.



why mndfreeze? ;( why? just because I'm not currently playing eso!? WHAT YOU WON'T LOVE ME ANYMORE!?


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Re: Day z standalone [Re: mushroom_sandwich]
    #20298583 - 07/19/14 10:20 PM (9 years, 8 months ago)

Because you claim to be a true ES fan, but that money stops you from playing, then you bought dayz!  That was 2 months of game time! :laugh:

I picked up dayz, yesterday. ;(


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Re: Day z standalone [Re: mndfreeze]
    #20303407 - 07/20/14 09:34 PM (9 years, 8 months ago)

But like, I can't get into ESO like I can a single player TES game. :sad:

Also I don't think I like Day Z.. :sad:


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Re: Day z standalone [Re: mushroom_sandwich]
    #20305901 - 07/21/14 01:40 PM (9 years, 8 months ago)

You gave up on it way to fast. too bad for you. :frown:  You gotta remember that MMO's are designed to be played for realllly long periods of time so you have to invest some time to start out.

At quakecon they just did a dev panel and talked and showed off all the stuff coming out in the next few months.  Spell crafting so all the original ES spells will be back.  Crime and justice system for thieving and murder of npcs, and players having the abilitiy to also be guards and bounty hunters to go after other players who murdered npcs or stole. :laugh:

The next solo zone coming out is Wrothgar, where Orsinnium is, finally get to see the wrecked capital of the orcs. :laugh:

oh well, sorry you didnt dig it!


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Re: Day z standalone [Re: mndfreeze]
    #20326020 - 07/25/14 09:29 AM (9 years, 8 months ago)

ESO was a shit show it was a third party studio who was inexperienced


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Re: Day z standalone [Re: tweekingTwak]
    #20340908 - 07/28/14 12:22 AM (9 years, 7 months ago)

So I just got this game, haven't played a whole lot yet since my internet decided to crap out tonight..
:okay:

Anyway, just wondering if anyone would be interested in partying up and playing? Keep in mind, I'm totally noob at the moment, but maybe a couple of you would also be willing to help me out on learning. If you guys are interested add me on Steam and we'll set up a time to play when we're both online or whatever.

Steam ID: tacomandood


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Re: Day z standalone [Re: George Sears]
    #20497598 - 08/30/14 01:40 PM (9 years, 6 months ago)

Did they take away Duel wielding primary? when i respawn my second primary is not in my hands rather then stashed on my back too.  this sucks now having AK, mosin and mpk sucks cause i have to drop something. any who sawed off mosin now tho so...


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Re: Day z standalone [Re: tweekingTwak]
    #20504575 - 09/01/14 03:21 AM (9 years, 6 months ago)

Sawed off mosin is the worst thing you can do with your life. It effectively eliminates the range from anything more than 5 ft away hahaha.


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Re: Day z standalone [Re: George Sears]
    #20504613 - 09/01/14 03:40 AM (9 years, 6 months ago)

lol sawed off mosin


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Re: Day z standalone [Re: Shroomism]
    #20504918 - 09/01/14 07:30 AM (9 years, 6 months ago)

Longhorn, FTW.

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Re: Day z standalone [Re: idiotek]
    #20524568 - 09/05/14 02:34 PM (9 years, 6 months ago)

I am really wanting this game, I thought of ordering it tonight though I see this: WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.



Would it be worth waiting or will I get the updates to the game as they come ?


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Re: Day z standalone [Re: Biodiversity]
    #20524822 - 09/05/14 03:34 PM (9 years, 6 months ago)

lol. That just means it's still in early development... meaning there are bugs and unfinished/unpolished features.
If you get it now, that means you get all the updates to the game every time they update it, yes.

I have over 500+ hours in this game already.. kinda sick


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Re: Day z standalone [Re: Shroomism]
    #20524844 - 09/05/14 03:38 PM (9 years, 6 months ago)

Have you tried out the Epoch mod yet? It's like a different game almost, in the best possible way.

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Re: Day z standalone [Re: Biodiversity]
    #20524905 - 09/05/14 03:57 PM (9 years, 6 months ago)

Best 30 bucks you can spend on Steam, IMO, considering Arma 3 is twice the price.

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Re: Day z standalone [Re: Kilgore Trout]
    #20525118 - 09/05/14 05:06 PM (9 years, 6 months ago)

Nah I don't have time for games :shakefist:


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Re: Day z standalone [Re: Shroomism]
    #20534231 - 09/07/14 04:12 PM (9 years, 6 months ago)

Thanks everyone for the replies. I went ahead and purchased the game though I've been having quite a lot of trouble.

I am not able to move my mouse normally in the menu and  tab screen. I have to keep clicking to update the position of the cursor.
I looked up this problem and a lot of people suggested changing my display settings. I've tried it at 100%,125%,150%, the problem still remains.

The first time I tried playing this game, I restarted the computer and somehow when I went back into the game it was normal, relatively decent picture and I could use my mouse. No longer is this the case, even the picture quality is less than great. So far this game is really difficult to enjoy.

I am on a dell 17r laptop with i5 core, my video card isn't the greatest but it should be playing the game better than it is currently I think.
DO I need a 900$ Gaming tower to play this game.


All in all

Bullshit.


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Re: Day z standalone [Re: Biodiversity]
    #20534529 - 09/07/14 05:28 PM (9 years, 6 months ago)

What do you mean you can't move the mouse normally in the menu? Like you mean it lags or what?

You don't NEED a $900 gaming tower to play DayZ, although it doesn't hurt. You do need a decent CPU and GPU.
You are running a laptop with integrated graphics, there is no discrete GPU..
If you even want to play the game you are probably going to need to turn all the GAME settings to low / medium settings to make it playable, that laptop CPU is not really good for 3D gaming. But it should be playable if you lower all the settings.


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Re: Day z standalone [Re: Shroomism]
    #20534747 - 09/07/14 06:18 PM (9 years, 6 months ago)

Yeh, my laptop setup isn't too bad, but probably could be A LOT better.


I think I fixed it soon after I made that post, I changed the Resolution in the DayZ file. I can move the mouse and the graphics look a lot better.

I just might have to get a more advanced tower in the near future to get the most out of this game, though in the mean time it is bearable/ not too bad for me to play with.


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Re: Day z standalone [Re: Biodiversity]
    #20535031 - 09/07/14 07:23 PM (9 years, 6 months ago)

So far it's more fun watching the videos on youtube.

Playing this, to me it just seems like a running/hiking simulator, its way too difficult to get around or even know where you are going.
Can I at least get a fucking scooter!

I found a military base once, thought I was getting somewhere but was soon just killed off by some p.o.s.




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Re: Day z standalone [Re: Biodiversity]
    #20535072 - 09/07/14 07:35 PM (9 years, 6 months ago)

It's not for everyone.

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Re: Day z standalone [Re: Kilgore Trout]
    #20548694 - 09/10/14 03:32 PM (9 years, 6 months ago)

I've been liking it more and more.

I was stacked with good weapons and ammo from a small army base until I bled out to death after not being able to get any rags or bandages.



Right now I am having issues finding a working server that isn't for 'Experimental/testing'(I can get into those).  In the Host column on the change servers page, all the regular servers have a red X instead of a green dot.  When I click on these I get ' Confirmation Changes - Bad Version, server rejected connection.

I've look up the problem on google and searched multiple sources for different suggestions, non of which worked. Though that did lead me to run a update on the game through steam just last night. Is it that the servers just haven't updated yet or does it sound like I need to configure something on the computer?

I've experienced this problem before but it usually fixed it self after restarting the game.

Any help or suggestions would be much appreciated.


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Re: Day z standalone [Re: Biodiversity]
    #20549106 - 09/10/14 04:27 PM (9 years, 6 months ago)

I think I got it, I went into steam, properties, beta and switched it "None,opt out of beta' to 'experimental preview testing'.

It then went ahead with another update and now the servers are green dots.


I do have one more question, Sometimes when you go into a server it isn't your saved character from before and can't get out of first person view. What is this- Will most servers have me continue my characters life ?


Thanks team


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Re: Day z standalone [Re: Biodiversity]
    #20549167 - 09/10/14 04:43 PM (9 years, 6 months ago)

Hardcore or first person only servers have a different character than the one you play in first/third optional servers.  You can sort between those in the server list.

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Re: Day z standalone [Re: idiotek]
    #20615665 - 09/25/14 06:59 AM (9 years, 6 months ago)

There have been a few notable updates in the last month or so that are worth bringing up for those of you who have been waiting for a reason to play again.  We still don't have vehicles and there are still bugs and stuff but it's a lot better than it was.

This was taken from the Official Dev Blog:

Quote:


Status Report - Week of 15 Sept 14
posted on September 17, 2014

Security.

This is the topic of this week’s status report. As we move forward with development on DayZ past 0.49 and into 0.50 this is one of our primary focuses. Throughout our Alpha and Beta phases the core engine that powers DayZ is created. During this process new engine functions are introduced, deprecated functions are removed, and the general nature of how a great deal of systems operate can completely change. Within normal closed development this would not be an issue, however developing DayZ in the open and updating the primary branch with any reliable frequency can leave us vulnerable at times.

Individuals focused on identifying, and exploiting vulnerabilities during the development process -will- find holes. No amount of closed testing within a time scale that allows us to update the primary branch with reliable frequency, and keep to our target of a two to three year development cycle will stop this. However, Early Access does offer us an unparalleled opportunity to identify, and address potential vulnerabilities with how DayZ functions prior to the 1.0 that traditionally we would never have. Vigilance as these vulnerabilities are identified, and addressing them is critical to the stability of DayZ 1.0, and will serve to make the final product that much more of an enjoyable experience.

That said, over the next month these are our security goals.

    Purge of the stable branch hive
        The intent here is to purge existing large volume magazines and legacy items from the economy
    Working with BattlEye to deploy a new, more comprehensive method of detection
    Closer collaboration between our internal hacks/exploit team and VAC
    Addressing at an engine level current methods of rapid player position updates
    Rolling out private shards for player rented servers with our game server provider partners
        Private shard servers will offer the additional protection of server administrator level bans, password protection for private shard servers, and whitelist support

As 0.49 rolls out to stable branch today, the most obvious change with this update (aside from the stable hive purge) is the move of the initial persistence feature for rented DayZ servers to an opt-in selection with each game server provider. Given that consumer data, and player storage is such a valuable and key feature to DayZ, and still very early we want to ensure that the system is a physical choice each game server administrator makes. While this system is refined, each game server provider operates a last known good fail-safe for servers opting in to persistence that will restore the storage from the last successful startup in the event of any unforeseen failure. Moving forward into 0.50, we intend to move persistence from this opt in system to all stable branch servers.
- Brian Hicks / Producer



Chris / Lead Artist
"Character Art:

Since my last report, we wrapped up on bugfixing some of the character art (for now anyways) and began working on medical scrubs, a prison uniform, and some new women’s clothing. Yes, soon you will be able to don a skirt as you mow down zombies, fulfilling that weird fantasy we all have.  Work continues on the new civilian zombie and so far it’s looking quite nice. I’m looking forward to getting some feedback from the fans about him.

Vehicles:

The base vehicle model will be finished this week and we have begun working on the various parts which players will need to find in order to repair and maintain a working vehicle.

Weapons:

We’re polishing up the AKS74U and the SVD of old, since we’re closing in on a centralized economy to regulate the number of them on the map.  The MP133 and Lever action are waiting on sounds. A new weapon you can expect in the not-to-distant future is a Steyr AUG. One of my favorites."

Standup Notes for the week of 15 Sept 14

Art:

    Prison uniform
    Medical Scrubs
    Female clothing
    AKS74U and SVD polishing
    Steyr AUG model
    Civilian Airfield structures
    Leather craft able items
    Vehicle components

Design:

    Bugfixing
    Vehicle component & servicing design
    Implementation of waterproof containers
    Design on snares/traps
    Implementation of drowning on player
    Implementation of prototype wildlife trap

Animation:

    Various reload animations polishing
    Rifle aim walks in progress
    MP133 reload animations
    Zombie movement design & prototyping
    Motion capture session
    MP133 reload config

Programming:

    Bugfixing
    Server/Client crash triage
    Door reimplementation & bugfixing
    Game control redesign implementation
    Remote player movement enhancements
    Security triage
    Security on player location updates
    Zombie behavior & AI
    Sound-over-network enhancements & optimization
    Player respawn/connecting fixes




I noticed that they had done a quick update yesterday as well and it seemed to be a fix for "persistent items" and some ragdoll issues causing server crashes and stuff.  They also changed the map a little bit but didn't say exactly how, though I did notice that the barracks in Balota Airfield were replaced by shelled ruins.  The tents below Balota were also relocated during the previous, bigger update.  High end military gear seems a bit harder to get.  Helicopter crashes are still spawning western Military gear like M4's and so forth.  The persistence thing evidently means that you can now find tents and deploy them to store gear, but with that goes the potential for strangers to find your camp and loot it as well.  That's my limited understanding of it, anyway.

There is also the matter of maintaining or regulating your body temperature.  They have assigned certain values to each item of clothing that pertains to insulation, etc, and you can actually become hyper or hypothermic, though it seems to take some time.  If you get wet, you begin to get cold faster, especially if you aren't wearing waterproof clothing.  Finding matches and making fires to cook food (you can now hunt and fish for meat, so keep those knives you might normally pass up so you can field dress your kill) is also possible, as well as getting warm and dry from those fires when you start getting too cold.

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Re: Day z standalone [Re: idiotek]
    #20619827 - 09/25/14 10:14 PM (9 years, 6 months ago)

I saw that they're going to start adding bears and other animals that can attack you.  I can't wait for the vehicles come out, I want a dirt bike so bad.  It would also be cool to be able to skateboard like in the tony hawk series to kill down time.  Though I could see dying after going down three stairs.... I also hear they're going to add in drugs ! Like dime bags of cannabis.  Also you'll be able to get seeds to grow different plants.


They should map out the stars to how they really appear in the sky, and maybe make it so you can build your own house out in the woods.

A helicopter would be cool too.


I've been having trouble finding supplies recently, everything is looted. I don't normally try to server hop too much, when I do its late into the night, but still everything has been opened and looted.


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Re: Day z standalone [Re: Biodiversity]
    #20620160 - 09/25/14 11:50 PM (9 years, 6 months ago)

I'm sure they'll implement pedal bikes first. That's a pretty common "vehicle" in the mod, so it would make sense if it would be the first implemented into standalone.

Some of the things listed in your post can be done in the Arma 2 mod version, or original, incarnation of DayZ. (Base building, helicopters and many other vehicles, an in-game economy run by AI "traders" that you can buy and sell loot and resources with.)

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Re: Day z standalone [Re: Biodiversity]
    #20620392 - 09/26/14 07:22 AM (9 years, 6 months ago)

Server resets no longer mean that all doors are closed so a lot of places will appear looted at first glance but end up still having stuff.  I think they also improved the loot spawn system to work adequately without being so easily abused like it was when they first implemented that feature.  It does seem as though loot isn't nearly as plentiful as it was, but that's good, I've had a lot more friendly encounters with other survivors because we didn't have guns so there wasn't that "kill on sight" mentality.

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Re: Day z standalone [Re: idiotek]
    #20633445 - 09/28/14 11:29 PM (9 years, 5 months ago)

I thinking Arma2 may have been a better choice, I see it is only 9.95 on Gamesrocket.
I may get it at some point, as of now it looks a lot more fun to play.

Currently I am really am not seeing the appeal of SA, I didn't even know that there were other
similar games already out when I bought SA. W/ Arma-II, All of the weapons availability and different
vehicles really appeal to me, I don't like running around for an hour only to find basic
weapons and minimal ammo in SA.    I could be wrong, but the user base in Arma-II seems better too.
At least w/ arma it seems easier to get geared up and start playing the game, dying wouldn't be too much
of a pain because it wouldn't be so painstakingly difficult to get geared up again. 

It will be interesting how SA turns out and how it ends up comparing to Arma2 when it's finally finished (2016???)
Though I feel SA is trying to go in a different direction,  more of a survival game than a interactive war game.

So far I've put too much time in SA, and more than half of the time I've been just running around looking for weapons.


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Re: Day z standalone [Re: Biodiversity]
    #20633548 - 09/28/14 11:51 PM (9 years, 5 months ago)

You have to understand and accept that SA is a work in progress, being built from the ground up completely separate from Arma II. It will obviously surpass the mod version at some point, but until then, consider your purchase an investment for the future of gaming. Once SA is fully released, let alone out of alpha, it will blow any competition out of the water.

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Re: Day z standalone [Re: Kilgore Trout]
    #20633811 - 09/29/14 02:07 AM (9 years, 5 months ago)

I am hanging up this game for a long time.

Giant waste of time, the zombie glitches just topped it off. The worst part is I get hit by zombies when they don't even come close to touching me, apparently they don't even have to be in the same room and still inflict damage.  They can even inflict damage when I am in a closed off house and there on the outside.  I just died because some "ghost zombie'(I couldn't even see it) beat me to death after developing my character for a very long time. 

Metaphysical zombies can go through walls and hit me without touching me but I can't even shoot them through a window that isn't broken out ? I doubt they'll be able to fix all of these glitches. I'd be surprised if this game ever gets out of its alpha stage. That's how I feel, but what do  I know, I hope I am wrong if that matters.

I am sorry for complaining/bitching, but my attitude now is 'fuck this game'.  I'll comeback to it in 2 months or so, if I am not busy playing arma-II. As of now, no more video games. I think I've had this game for a little more than 3 weeks and have already logged in 131 hours(5 1/2 days :puke: ), I don't know if that's accurate, but I find that really disturbing. 90% of my time playing has been exploring the map and trying to find gear...  Maybe this is all for the best but I am still annoyed with these glitches, I think they're worse than the bandits and hackers combined(at least I can mostly avoid them).


Edit: I just read that arma2 had 10 years of constant engine development.


I don't know what Dayz SA is going to be like when it's completed, but I don't have the time or patience for it now. 

Edited by Biodiversity (09/29/14 03:18 AM)

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Re: Day z standalone [Re: Biodiversity]
    #20633938 - 09/29/14 04:31 AM (9 years, 5 months ago)

Arma 2, LOL.  That game is horrible.  The DayZ mod for it is ok, just make sure you get DayZ Commander to help you manage the addons and shit you'll have to download in order to play it with ease.  The mod is fun enough but you'd be better off spending $60 and getting Arma 3 because it's a thousand times better.  Arma 2 looks and plays like shit after you've played either SA or Arma 3.

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Re: Day z standalone [Re: idiotek]
    #20637141 - 09/29/14 07:13 PM (9 years, 5 months ago)

Thanks for the suggestion.

ArmA-3 looks like it has a lot of stuff to do and interact with.

Sorry for the rage.


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Re: Day z standalone [Re: Biodiversity]
    #20637241 - 09/29/14 07:31 PM (9 years, 5 months ago)

WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME

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Re: Day z standalone [Re: Kilgore Trout]
    #20637568 - 09/29/14 08:31 PM (9 years, 5 months ago)

Yeah, I can't deny that it can be rage inducing at times but I still find it to be fun to test the new features every time they roll out an update.  The crafting system has come a very long way in a relatively short period of time.  This game only came out like a year ago, maybe not even quite that long.

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Re: Day z standalone [Re: Biodiversity] * 1
    #20638373 - 09/29/14 11:43 PM (9 years, 5 months ago)

Quote:

Cannibal Concubine said:
WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME




This. You have to accept the bugs that come with being in an early access Alpha game. If you can't deal with it, don't complain. Just don't play.
My character has died to I don't know how many bugs...
some after I am fully geared out after farming for hours.. with an M4, multiple full ammo boxes, yellow boxes, med kits, tons of food and canteens and then I die to some random stupid glitch.
There used to be this weird bug where you would sometimes just drop dead after trying to interact with something. Glad they fixed that one. I died once just walking through a door. Once I went flying off the top of a ladder on a watchtower when I hit the climb ladder button.

I just :shrug: and I may get a little pissed off at first and sometimes take a break from the game for a while after that, but I usually come back when I am bored and then have a good time all over again. The game is in alpha so you have to accept that, but it gets better with every little patch, I feel it's moving in a great direction. Once it's finished it will blow away all these clone games who are trying to be like DayZ and failing but keep turning into a fucking minecraft clone or some other nonsense. I'm looking at you Rust/The Forest/WarZ.

Unturned though, is actually interesting. It's F2P and plays like DayZ, but it has Minecraft graphics. I'm having fun hacking it.

DayZ though, is just on a level all of it's own, in terms of epicness. It's an extremely deep and immersive game. Althogh it does originate from the Arma2/3 engine.... but in the process of developing DayZ, they have completely reworked it and created a completely new game engine from it, called Enfusion- created by the DayZ team. With much more capabilities than the Arma engine. Despite being in early access alpha and having bugs and tons of unfinished features, I still have a ton of fun playing it. You just have to accept the random bugs and glitches and your character will die or get server wiped eventually, if not from zombies or players, then some random fucking bug. Oh well, Alpha.


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Re: Day z standalone [Re: Shroomism]
    #20638486 - 09/30/14 12:25 AM (9 years, 5 months ago)

I feel like they would have been better off just making standalone its own engine from the start, instead of making this bastardized cross between the Arma 2 and 3 engines. I think the main reason melee combat is so spotty is because they're working off an engine built solely for gunplay, not random melee weapons.

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Re: Day z standalone [Re: Kilgore Trout] * 1
    #20639249 - 09/30/14 09:14 AM (9 years, 5 months ago)

Agreed. If they had made the new engine from the start it would probably be a lot further along and more polished.. but alas.. they probably couldn't have foreseen it from the beginning. I mean it does make sense for the company to use their own assets and use some cross between the Arma 2/Arma 3 engine and make some tweaks as they go. But the more they developed it and thought about the future features and whatnot, the more they learned the limitations of the Arma engine, which was holding back development in many ways to reach their goals.

They could have just taken the DayZ mod, slapped a few different things on it and called it a day.... but they have some lofty goals for DayZ SA.


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Re: Day z standalone [Re: Shroomism]
    #20647146 - 10/02/14 01:23 AM (9 years, 5 months ago)

I bought it just to have it ready for however long from now release occurs, or if I get bored and decide to GET RISKY and install it in all its buggy glory-holes.

I've bought so many early access alpha games in the last 6 months though that I'm sort of burnt on anything not finished. ;(  Even things I was once excited for now are just, eeehhhhh ill play it in a year when it comes out.... n shits.

Star Citizen and DayZ are both things I *WAS* excited for a long time back, but now I dont even want to install or follow its dev until its way deeper in. :laugh: 

I blame shroomism, its all his damn fault. Thanks a lot fuckwhore. ;(


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Re: Day z standalone [Re: mndfreeze]
    #20647379 - 10/02/14 03:38 AM (9 years, 5 months ago)

Play it sometime!!! It just gets better and better every patch! I have 530 hours in it already...


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Re: Day z standalone [Re: Shroomism]
    #20647525 - 10/02/14 05:58 AM (9 years, 5 months ago)

No!  I dun wanna and you cant make me! nononononononononnooooooooooooooooooooooooooooooooooooooooooo </tantrum>


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Re: Day z standalone [Re: mndfreeze]
    #20647527 - 10/02/14 05:59 AM (9 years, 5 months ago)

I have to completely finish divinity: original sin before I start something else.


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Re: Day z standalone [Re: mndfreeze] * 1
    #20650136 - 10/02/14 06:41 PM (9 years, 5 months ago)

If you haven't played it yet, don't just assume it's a buggy piece of shit.  Just don't get attached to your gear and have fun with it, and understand that you're part of a testing period that will eventually lead to one of the most amazing games ever created.  I'm up to 533 hours myself.  The newest patch has made the game a lot more interesting and challenging.  It's not uncommon to die a few times pretty quickly to zombies or whatever before you can actually spawn and find some gear and get going.

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Re: Day z standalone [Re: idiotek]
    #20650188 - 10/02/14 06:59 PM (9 years, 5 months ago)

There is definitely plenty of fun to be had in the current build. IMO it just gets a bit repetitive after countless hours of playing. Once they implement the base building and vehicles of the mod so you can store gear it will bring new life to the game.

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Re: Day z standalone [Re: Kilgore Trout]
    #20650255 - 10/02/14 07:14 PM (9 years, 5 months ago)

Yeah, I try to alternate between empty and full servers to make sure I get to have the weird encounters with other players and stuff.  I guess tents are now spawning and a lot of servers are enabling persistent items so you can actually get a tent and set it up in the woods somewhere to store your shit.  The downside is somebody can find it and loot your stuff or whatever.  Also, servers can disappear or whatever too sometimes as well.  I had one for a while but forgot to pick it up before a server reset and lost it a while back, before they supposedly fixed persistent items.

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Re: Day z standalone [Re: idiotek]
    #20650280 - 10/02/14 07:19 PM (9 years, 5 months ago)

In the mod I used to loot people's tents and then destroy them with my hatchet. People would get so pissed. With the proper base building you can get insestructible safes with 4-digit combos. You can also padlock the doors to your base, and it is ridiculously difficult to break through them.

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Re: Day z standalone [Re: Kilgore Trout]
    #20681562 - 10/09/14 07:38 PM (9 years, 5 months ago)

This game is huge.

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Re: Day z standalone [Re: DeltaCepheid]
    #20695588 - 10/13/14 01:57 AM (9 years, 5 months ago)

I am not quite getting all of the hype around this game, I've played it briefly and really am not seeing it. Base building and vehicles would be a nice addition to the game. Can anyone else tell me why this game is going to be so great? 

I was kind of disappointed that weapons were hard for me to find, are they going to implement higher end military gear ?


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Re: Day z standalone [Re: Atreyu]
    #20695752 - 10/13/14 05:09 AM (9 years, 5 months ago)

Yes. But there already is lots of military gear.. M4s, Mosens.. AKs, etc. Just have to know where to look or get lucky.

You can't really "get the hype" of this game by briefly playing it. You have to invest some time into it.
Takes time just to learn the controls and whatnot. Have to get some experiences with other players, zombies, different areas of the map etc.
It's going to be much much better once base building and vehicles are implemented and zombie AI and pathing is improved...
but for now.. even with all the bugs and unfinished features, it's still one of the most immersive games I have ever played.


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Re: Day z standalone [Re: tweekingTwak]
    #20702301 - 10/14/14 03:19 PM (9 years, 5 months ago)

I really dis-like standalone and it is only getting worse. I much rather the mod.

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Re: Day z standalone [Re: Conjure]
    #20707407 - 10/15/14 05:31 PM (9 years, 5 months ago)

Hopefully there will be some cool mods that come out of it once SA is finnished.


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Re: Day z standalone [Re: Atreyu]
    #20707444 - 10/15/14 05:38 PM (9 years, 5 months ago)

Also I found this to be rather ominous .




Skip to 6:42 if you don't want to watch the whole thing.


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Re: Day z standalone [Re: Conjure]
    #20707859 - 10/15/14 07:02 PM (9 years, 5 months ago)

Quote:

Conjure said:
I really dis-like standalone and it is only getting worse. I much rather the mod.




How the fuck is it only getting worse? If you are gonna critique it then explain why.

I quit playing for a few months, I just started playing again and there's a SHIT TON of new content.
- New towns all over the place
- TONs of new weapons and items.
- Zombies actually have actual AI pathfinding now.. they don't warp through walls... they can follow you up stairs.. you can lock them in rooms if they chase you and you close the door behind you.
- Spawn points are MUCH MUCH more varied all around the map and will usually put you right next to a town.. not just on the SE coast as it used to. Since I came back, I've spawned in the far NE town above NE airfield, and I've spawned all the way to west near Green Mountain. That never used to happen.
- Respawning loot...
- Persistent servers... tents you can store your gear in...
- Heli crashes..
- Artwork and animations have greatly improved.
- I see they have also improved guardrails on watchtowers and ATC towers and shit. And ladders. Good.


The game just gets better and better. I don't see how you could possibly say it's getting worse. Did you even play it on first release? It was a nightmare of bugs.

Yes, there are still bugs. I see they haven't fixed the random bug that happens.. I was in a closed room, crouching... and I went to eat something and fractured my leg. That's happened to me before. Another time I just dropped dead running down the street.. no zombies, no players.. no gunshots... but could have just as easily been an invisible hacker.

But oh well. It's an alpha.

Yes the mod has more overall content and is more stable. But that wont be the case when this game is nearing finished.

But I expect there to be shittons of bugs. They had to build a completely new game engine to develop this game the way they wanted to. DayZ mod is just a mod of Arma2. For standalone, they took the hybrid foundation of the Arma2/3 engine, but since developing DayZ they have basically rewritten it and optimized it from scratch, in that it's now a completely NEW game engine. So yeah it's taking a long time. But when it's closer to completion, it's going to look 10x better (already does actually), and have much, MUCH more capabilities than the mod does.


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Re: Day z standalone [Re: Shroomism]
    #20709209 - 10/16/14 01:31 AM (9 years, 5 months ago)

ALTHOUGH I CAN'T FIND ANY FUCKING HELI CRASHES ANYWHERE

I must have gone back and forth between NWAF, around green mountain, to Zelenogorsk and back (supposedly a good path to find helis) like 10 times

:kingcrankey:


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Re: Day z standalone [Re: Shroomism]
    #20709295 - 10/16/14 03:19 AM (9 years, 5 months ago)

I've heard there are only 3 per map of the main helicopter, I don't know if that changed.

Also there is more than one type of helicopter now, I believe one doesn't have smoke arising and only has 2 per map/server.

People spend a lot of hours just looking for stuff, sometimes up to ten-twenty hours for a single item as reported in some youtube videos I've watched.

I still experienced zombies going through walls, particularly in the long berrics and sometimes in the two story military building. Sometimes walking with half of there body in the floor.

.50 update should be coming out real soon, a lot of bugs are suppose to be corrected. Also I just saw a video where it says that the more gear you have stored on you the faster you bleed out.  I don't know if that's a bug or not but I think it sucks.


I still think its too hard to get geared up, only to be killed on site far too often. I  don't know where this game is headed but I am thinking about joining a friendly clan or something, or (as bad as it may sound) maybe just start using hacks to track and kill the people who kos. I am starting to see the appeal in using hacks,  they will also never be able to stop people from using them. I would love to be able to drink a soda as someone fires at me for no reason only to turn around and kill them, getting gear would be easier too.


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Re: Day z standalone [Re: Atreyu] * 1
    #20709303 - 10/16/14 03:30 AM (9 years, 5 months ago)

If you use hacks, buy your own damn private server and hack with your friends. Don't pollute the general community with hacking just because you don't enjoy how the games is played. Anyone who played the mod for any amount of time can attest to how shitty hackers can make the game. You think getting KOS after gearing up is bad? Imagine what it feels like to have 20+ hrs sunk into a character, only to one day randomly start doing the "gangam style" dance and be spawned into a field with everyone else on the server and mowed down by a hacker prick.

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Re: Day z standalone [Re: Kilgore Trout]
    #20709340 - 10/16/14 04:18 AM (9 years, 5 months ago)

I was just expressing my temptations and frustrations and the appeal of using hacks. Its nothing I've really looked into as of yet. 

I know its a shitty thing people do, and highly looked down upon, but I don't think all hackers are bad. This game and the way people kos has made me jaded, so in a sense I really don't care. If I were to play this game enough, I too would probably want to kill a lot of the user base off just because(without hacks), either by sniping or waiting in a popular place to ambush, maybe I'll do this instead, make it my main priority. All my encounters I've had, I met 2 friendly people, the rest of the user base are pvp kos, even on supposed friendly servers. I started out as a kind player, but now seeing the general behavior of the user base, I've become jaded, I see the way this game is consistently played, to just kill anyone and everyone. I don't agree with this but I can't change it, may as well dose out some pain for other people who undoubtedly would do the same.

Teleporting people like what the black panthers do is more advanced than what I'd be tempted to do. Hypothetically I would just want to test people, if they kos then fuck them and their gear. If I could, I would follow them from server to server killing them repeatedly, but that and god mode are probably more advanced then what I could do.

It would at the very least be nice to have my own private server to store massive amounts of gear & vehicles onto and be able take that onto other servers(but not worth 30-60$ a month).  Dying wouldn't suck so much if it didn't take hours to get geared up.




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Re: Day z standalone [Re: Atreyu] * 1
    #20710442 - 10/16/14 11:48 AM (9 years, 5 months ago)

I kinda feel you on that one. I mean I definitely don't agree with hacking on public servers, but I can kind of understand why some people do it. I spent about 5-6 hours last night gearing up. Had tons of high end military gear. I logged off for 5 minutes to go do something. I came back, logged back into the same server... and my character was reset. This happens a lot actually. Sometimes you can exit out of the server, log into a different one and you old character will load. I tried logging out and logging into about 30 other servers... no dice, my character got reset.

I could live with that bug if it only happened once in a blue moon, but it's literally happened to me probably about 30-40 times in all the time I've been playing standalone. I can deal with dying and losing all my gear.. but when it happens all the time due to stupid bugs, it's kind of really annoying. Especially when I've invested 20+ hours into the character gearing up.
I've probably died or had my character reset more times to random bugs than I have other players and zombies combined.

I contemplated hacking last night, just to gear back up faster after being cheated out of my time. It's not like I would hack to fuck with other players.. people that do that are complete scumfucks and ruin the fun of games. It's one of the reasons why I quit playing Rust, hackers fucking everywhere, teleporting around, using ESP, shooting you through walls, being invincible, aimbots pulling a 180 spin headshot from 400 yards away... etc etc... it completely ruins the fun.

But I can definitely understand hacking just to get your gear faster/easier, especially after gearing up legitimately 150 times and dying to a bush or eating a can of beans.
But I decided its just not worth it to even try, would probably get insta banned with my luck. Sure I've contemplated hacking, but I don't think I would ever actually do it. But I can understand why some people think about it.


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Re: Day z standalone [Re: Shroomism]
    #20766294 - 10/29/14 12:03 AM (9 years, 4 months ago)

When you log you vulnerable for a period of time to stop battle logs could you be getting killed when you log?

I server hop like a mo fo to gear up  log in periodically into the Mil spots, loot then log off and go about my day. Re log in later loot, log off and ....


I haven't played for like 4 or 5 weeks now tho


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Re: Day z standalone [Re: tweekingTwak]
    #20766358 - 10/29/14 12:25 AM (9 years, 4 months ago)

That is possible though sometimes your character is randomly reset.  I've gotten the message a couple of times when logging into a server that read "your charcter has randomly be reset, a administrator will be notified. Though sometimes I don't even get that, and I log off in a pretty desolate place most of the time if I can't find any other safe place to. 


I server hop too, I know its looked down upon but I only do it late at night so I don't see too much of a problem with it, I also only play on the weekends.  My favorite gun is the mosin with a long range scope. Though I usually like to carry one of the ak variants for potential close range combat. You can saw off the mosin and have it fit in your backpack, haven't tried it yet but would be nice if is still able to snipe at decent ranges. I found a helicopter last week but it had already been looted, it sucks there is only 3 on the map.


Does anyone know if you can tell if you've been sniped, like do you hear the shot at all ?


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Re: Day z standalone [Re: Atreyu]
    #20766455 - 10/29/14 01:26 AM (9 years, 4 months ago)

You hear the shot, but the screen turns black immediately. Wow, you must not play on large servers much if you've never been sniped haha.

Also, sawing off the mosin just creates the worst gun in the game, so I would highly recommend avoiding that.

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Re: Day z standalone [Re: Kilgore Trout]
    #20766805 - 10/29/14 06:08 AM (9 years, 4 months ago)

The Longhorn is a much better backpack sized long-range weapon anyway.

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Re: Day z standalone [Re: idiotek]
    #20766818 - 10/29/14 06:13 AM (9 years, 4 months ago)

Also, I have been shot at point blank range with a Mosin and didn't hear anything more than the "thunk" you hear when you whack a zombie with an axe.  Sounds have always been wonky though.

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Re: Day z standalone [Re: Atreyu]
    #20768931 - 10/29/14 04:52 PM (9 years, 4 months ago)

You gotta be real careful when server hopping.. if you login to a server that is in the middle of resetting or just reset that can reset your character. Has happened to me numerous times. If the server time says 8:00, 9:20 or 10:00 (just reset times) then DON'T go in. Refresh and wait until it says 8:01, or 9:21, or 10:01 or wait a few minutes.. as long as it doesn't say X:00 you should be good.
Also logging into another server instantly after leaving another one can do it too sometimes, so wait like 30 seconds or so before going into another server.

I found a really good map the best route to find Heli Crashes:
http://i.imgur.com/Q9LygCW.jpg

Last time I was fully kitted out, had an M4, tons of ammo, bunch of yellow storage boxes, switched servers into one that just reset and my character got reset. Annoying as fuck. But follow the directions above and that hopefully shouldn't happen when server hopping. At least hasn't happened to me yet since doing that. And I've had my character reset probably 30+ times from server hopping.


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Re: Day z standalone [Re: Shroomism]
    #20769618 - 10/29/14 07:09 PM (9 years, 4 months ago)

Every time I join a server and my character is reset, I immediately exit the server and wait a bit and then try previous one or another one all together and it seems to usually work.  Possibly related to something about the Persistence feature from what I vaguely recall reading somewhere.

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Re: Day z standalone [Re: idiotek]
    #20769660 - 10/29/14 07:25 PM (9 years, 4 months ago)

Thanks for all the info.  I look forward to joining a clan of sorts,  I think that might knock up the fun a bit. Having a rave party in the forest or warehouse sounds kind of cool. Music, beverages, glow sticks, flares, smoke bombs and dancing. :nerd:

I've been wondering, is it possible for an admin to remotely kill you in SA ? Also one time I randomly died, took the trek to get my gear back on the same server but my body was gone yet all the zombies I had killed were still laying about.

Maybe someone hid my body, but I almost doubt it.


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Re: Day z standalone [Re: Atreyu] * 1
    #20769697 - 10/29/14 07:39 PM (9 years, 4 months ago)

You can look for Youtube videos of what hackers are doing when they play and use their tricks to kill you.  They can clip through walls and so forth, warp to players, perceive huge vicinities from which to pick up items quickly.  It's pretty crazy and seems like it would be boring fast.

Add me to Steam if you want, my handle is "tom bombadil".  If you like to play with small groups occasionally, let me know.  I like to lone wolf a lot but I have some friends that will get out and do group runs on some of the military bases and NWAF.

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Re: Day z standalone [Re: idiotek]
    #20772210 - 10/30/14 12:22 PM (9 years, 4 months ago)

So the new exp patch is pretty damn awesome... it seems like food spawns are WAY up. I'm finding tons of food all over the place, pretty much every building I go in has at LEAST one or two pieces of food, even the small houses that are often empty. In fact loot in general seems to be improved all across the board. I'm finding tons of loot everywhere. It's also respawning pretty fast in experimental.

Also not sure if anyone noticed but the first stage of barricading is in - locking doors. You can lock someone in buildings now. It only takes 1 hit with a fireaxe to break open a wooden door though.

You can also farm now. You can find tomato seeds, fertilizer, and you need a gardening hoe and you need to do it in a greenhouse to grow tomatoes... they take like a total of 8 minutes or something to grow. Haven't tried it yet. Video here

It looks like they held off on patching the .50 exp build into stable due to stability issues. But here's the patch notes when they do patch it in:

Confirmed:
    [Gear] Leather Sewing Kit
    [Gear] AKS-74u, Video
    [Gear] Black Drybag, 2nd, Blue Drybag, Yellow DryBag, Red Drybag, Green Drybag, Orange/Teal Drybag
    [Fix] Range Finder Displays range
    [Gear] SPOSN Tortilla Backpack, Video
    [Gear] 5.45mm 20 Round Box, 5.45mm ammo Spare
    [Gear] Black Derringer, Pink Derringer, Grey Derringer
    [Gear] Brass Knuckles, 2nd, 3rd
    [Sound] New Door Sounds, Video 2
    [Gear] AK-74
    [Mechanic] Can repair items with Leather Sewing Kit

Unconfirmed:
    [Gear] AK-74 Confirmed
    [Gear] Wooden Derringer Confirmed as Grey Derringer
    [Gear] Orange, Teal, Red and Green Camo Drybags
    [Mechanic] AKS-74u and AK-74 furniture are interchangeable with AKM and AK-101.

Information:

    SPOSN Tortilla Backpack fits 24 slots and is waterproof.
    Brass Knuckles do the same initial blood damage as fists but with a higher chance of making your target bleed.
    Derringer takes up 2:1.
    Derringer uses .45 ACP and is very silent.
    AKS-74u can fit in backpack - 4:3
    The Drybag keeps items dry.
    AKS-74u and AK-74 both use new 5.45mm rounds. Smaller Caliber than AKM and SKS.
    AKS-74u and AK-74 furniture are both interchangeable.



This game just gets better and better with every new update.


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Re: Day z standalone [Re: Shroomism]
    #20798992 - 11/05/14 09:03 PM (9 years, 4 months ago)

.50 was patched in today, all the changes above are in.

Leather sewing kit rocks


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Re: Day z standalone [Re: Shroomism]
    #20799791 - 11/06/14 12:58 AM (9 years, 4 months ago)

yeah im waiting before investing more time . plus i got too many jobs right now this game only gets better


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Re: Day z standalone [Re: Shroomism]
    #20807539 - 11/07/14 08:36 PM (9 years, 4 months ago)

hahah the gardening hoe
/font>
Quote:

Shroomism said:
So the new exp patch is pretty damn awesome... it seems like food spawns are WAY up. I'm finding tons of food all over the place, pretty much every building I go in has at LEAST one or two pieces of food, even the small houses that are often empty. In fact loot in general seems to be improved all across the board. I'm finding tons of loot everywhere. It's also respawning pretty fast in experimental.

Also not sure if anyone noticed but the first stage of barricading is in - locking doors. You can lock someone in buildings now. It only takes 1 hit with a fireaxe to break open a wooden door though.

You can also farm now. You can find tomato seeds, fertilizer, and you need a gardening hoe and you need to do it in a greenhouse to grow tomatoes... they take like a total of 8 minutes or something to grow. Haven't tried it yet. Video here

It looks like they held off on patching the .50 exp build into stable due to stability issues. But here's the patch notes when they do patch it in:

Confirmed:
    [Gear] Leather Sewing Kit
    [Gear] AKS-74u, Video
    [Gear] Black Drybag, 2nd, Blue Drybag, Yellow DryBag, Red Drybag, Green Drybag, Orange/Teal Drybag
    [Fix] Range Finder Displays range
    [Gear] SPOSN Tortilla Backpack, Video
    [Gear] 5.45mm 20 Round Box, 5.45mm ammo Spare
    [Gear] Black Derringer, Pink Derringer, Grey Derringer
    [Gear] Brass Knuckles, 2nd, 3rd
    [Sound] New Door Sounds, Video 2
    [Gear] AK-74
    [Mechanic] Can repair items with Leather Sewing Kit

Unconfirmed:
    [Gear] AK-74 Confirmed
    [Gear] Wooden Derringer Confirmed as Grey Derringer
    [Gear] Orange, Teal, Red and Green Camo Drybags
    [Mechanic] AKS-74u and AK-74 furniture are interchangeable with AKM and AK-101.

Information:

    SPOSN Tortilla Backpack fits 24 slots and is waterproof.
    Brass Knuckles do the same initial blood damage as fists but with a higher chance of making your target bleed.
    Derringer takes up 2:1.
    Derringer uses .45 ACP and is very silent.
    AKS-74u can fit in backpack - 4:3
    The Drybag keeps items dry.
    AKS-74u and AK-74 both use new 5.45mm rounds. Smaller Caliber than AKM and SKS.
    AKS-74u and AK-74 furniture are both interchangeable.



This game just gets better and better with every new update.




I'm pretty sure they added a Winchester Repeater in this last update too. Haven't gotten to use it against anyone yet but I picked one up yesterday. The brass knuckles are fun but thus far the drybag has been the best addition for me. I've definitely been seeing shitloads of loot. It's nearly effortless to outfit your character with just an easy 15-30 minutes looting Svet in a quiet server. I've been finding lots of equipment that's actually good too, not just random low level crap.


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Re: Day z standalone [Re: Cj-B]
    #20807542 - 11/07/14 08:36 PM (9 years, 4 months ago)

Also, :rofldrunk:


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Re: Day z standalone [Re: Cj-B]
    #20807587 - 11/07/14 08:51 PM (9 years, 4 months ago)

Bwaahahahahahaha Gardening Hoe OP


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Re: Day z standalone [Re: Shroomism]
    #20807621 - 11/07/14 09:03 PM (9 years, 4 months ago)

Haha. One time a dude tried holding me up with a double barrel, but I rushed him and managed to dodge both rounds before burying my axe in his head. Only in DayZ. :lol:

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Re: Day z standalone [Re: Kilgore Trout]
    #20807691 - 11/07/14 09:21 PM (9 years, 4 months ago)

That's what I love about this game. It's SO unpredictable at times. Players make the game. There's so many amazing videos out there.
You'd think it's so limited since all there is to do is loot or kill, loot repeat. no real quests or objectives.. just a giant open sandbox....
But I've seen so many amazing videos of bandits/heroes/general tomfoolery that results in some epic fucking adventures.







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Re: Day z standalone [Re: Shroomism]
    #20807722 - 11/07/14 09:27 PM (9 years, 4 months ago)

MR. MOON IN THE HOUSE!!!!


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Re: Day z standalone [Re: Shroomism]
    #20807745 - 11/07/14 09:33 PM (9 years, 4 months ago)

It's almost more fun to watch than to play sometimes. I really enjoy FrankieOnPC's videos.

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Re: Day z standalone [Re: Cj-B]
    #20807756 - 11/07/14 09:36 PM (9 years, 4 months ago)

:lol:

I've seen that one before, but it's still so fucking hilarious

"wait until my Pimp gets here he's gonna fuck you up!"

And yeah I love FrankieOnPC's videos.. he's a funny motherfucker


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Re: Day z standalone [Re: Shroomism]
    #20807833 - 11/07/14 09:56 PM (9 years, 4 months ago)

I need MOAR INVENTORY SLOTS :kingcrankey:





And have you guys noticed since the patch, EVERY item is spawning in pristine condition?


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Re: Day z standalone [Re: Shroomism]
    #20807864 - 11/07/14 10:06 PM (9 years, 4 months ago)

Quote:

Shroomism said:
I need MOAR INVENTORY SLOTS :kingcrankey:





And have you guys noticed since the patch, EVERY item is spawning in pristine condition?





Jesus man. That's some srsbsns gear. :datass:


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Re: Day z standalone [Re: Cj-B]
    #20808132 - 11/07/14 11:22 PM (9 years, 4 months ago)

Hells ya... a shitload of farming.. and I don't know HOW many hours of farming heli crashes.
Kinda scared to login to high populated servers now :tongue:

Also all those yellow protective cases are full to the brim. 2 ammo boxes full of M4 and 9MM ammo in them.. and the rest filled with more ammo, grenades and shit.
Although if I find another ammo box, I can consolidate a lot more space, tons of room being taken up by ammo

I miss being able to put protective cases inside protective cases :lol:

Whoever kills me next is gonna hit the jackpot. Loot pinata


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Re: Day z standalone [Re: Shroomism]
    #20808161 - 11/07/14 11:33 PM (9 years, 4 months ago)

Quote:

Shroomism said:
I need MOAR INVENTORY SLOTS :kingcrankey:





And have you guys noticed since the patch, EVERY item is spawning in pristine condition?




stop server hopping scrublord

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Re: Day z standalone [Re: Mad_Larkin]
    #20808174 - 11/07/14 11:39 PM (9 years, 4 months ago)

Screw you. Nice assumption. I don't loot a military barracks and server hop from server to server.
I do runs from Zelenogorsk to Stary Sobor to Vybor military base and Vybor to NWAF to Lopatino while zig zagging in between them looking for Heli Crashes.
This isn't in unpopulated servers either. I run into players all the time. 
Takes at least 2 hours to do my full run. Then I might switch servers if I don't find any heli crashes. If you call that scrublord server hopping then you can eat a bag of dicks :whatever:


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Re: Day z standalone [Re: Shroomism] * 1
    #20808209 - 11/07/14 11:53 PM (9 years, 4 months ago)

Character reset next week.                                                                                                                                          :trollhide:


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Re: Day z standalone [Re: The Phleg]
    #20808229 - 11/08/14 12:01 AM (9 years, 4 months ago)

Quote:

The Phleg said:
Character reset next week.                                                                                                                                          :trollhide:




:datass:

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Re: Day z standalone [Re: Shroomism]
    #20808348 - 11/08/14 12:51 AM (9 years, 4 months ago)

haha bag of dicks

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Re: Day z standalone [Re: The Phleg]
    #20808401 - 11/08/14 01:32 AM (9 years, 4 months ago)

Quote:

The Phleg said:
Character reset next week.                                                                                                                                          :trollhide:




No. But even if so.. I don't care?
I've died while this geared 100+ times. If not snipers or other players, most often due to random bugs. 
I'm not that attached to gear that I will go cry in an emo corner or break my keyboard, uninstall the game and ragequit if I die and lose my gear. :lol:

It's an Alpha. It's to be expected you will get reset or die randomly. Happened to me countless times. Plus I kind of like starting fresh.

Troll fail.


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Re: Day z standalone [Re: Shroomism]
    #20808444 - 11/08/14 01:56 AM (9 years, 4 months ago)

:lol:


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Re: Day z standalone [Re: The Phleg]
    #20808474 - 11/08/14 02:09 AM (9 years, 4 months ago)

Does anyone know how many times I can use the leather sewing kit to stitch my wounds up with ?

The rags are still good for making splints, though it would be nice to not have to carry so many.

Shroomism, where did you find the mpk5 ?


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Re: Day z standalone [Re: Atreyu]
    #20808483 - 11/08/14 02:12 AM (9 years, 4 months ago)

Not sure how many times you can use the leather sewing kit. I've used it twice and it's still in Pristine condition.

Carrying rags is better than bandages. 100% bandage = 4 uses. You can stack 6 rags in a slot.
Until they change where you have to sterilize rags before using them for bandaging. That may not be for a while though.
Plus rags can be used to make a fireplace kit and splints. So you can stack more for bandaging and has more uses.
Though I prefer carrying morphine for broken legs. Splints take up too much space, unless you don't have morphine.. then they are easy to craft.

MP5K and the magazines for it only spawns in police stations. Pretty rare


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Re: Day z standalone [Re: Atreyu]
    #20808495 - 11/08/14 02:18 AM (9 years, 4 months ago)

I never leave home without 6 pristine rags. Keep em in the last slot, items get damaged in the order they are stored in.


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Re: Day z standalone [Re: The Phleg]
    #20808499 - 11/08/14 02:18 AM (9 years, 4 months ago)

I usually carry 2-3 stacks of rags, alternated in different areas so I don't lose them all if a piece of gear gets ruined.


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Re: Day z standalone [Re: Shroomism]
    #20808604 - 11/08/14 03:22 AM (9 years, 4 months ago)

This game is getting a lot better, I am pretty impressed with the new update. Though did they get rid of the moon ?




I'll post pics of my gear from time to time too, that's a good idea. Right now I have a akm (don't like the recoil) w/ a 75  rd drum and a good amount of mags.
I just picked up a repeating riffle that seems pretty sweet, has a 10/10 accuracy! Though I haven't been able to use it on anything as of yet. I still love
the mosin, though I am kind of surprised that it has a 9/10 accuracy rating. I am thinking of ditching my makarov, its nice that the mags are abundant though
I could use the space. I just got a range finder so after awhile of toying around with it I should be pretty good at guessing the range. I think a lot of my
fears about the game are being put to rest, it seems gear is pretty abundant on some servers.

An as bad as I thought the user base was, its not nearly as bad as COD... I was looking up videos on that awhile ago and yeh, the community base on SA is
country club status compared to that shit hole. I imagine this game will be really well done and a blast to play when it's completed.

I loved that moon, hope they bring it back.

I am pretty excited, it's causing me to ramble.
:zomgzomgzomg:


Another thing I love is now if your holding a rifle as a secondary weapon, you can eat something and as soon as you're finished you automatically
pick it up again. Though I still like to test to see if a item will disappear by dropping something less important to see if it sticks around.

And LOCK PICKS, I am so glad I found a set.


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Re: Day z standalone [Re: Atreyu]
    #20808644 - 11/08/14 03:41 AM (9 years, 4 months ago)

Fuck CoD :yesnod:

Yeah I'm not a big fan of the AKM.. too much recoil.. But it's abundant as fuck.. I find more AKMs than anything
although with the 75 round mag it has the highest ammo capacity.. so it's good for spray and pray :lol:
AK101 is pretty awesome.. I'd take that over an AKM, seems to be a bit more accurate

Ak74 is pretty sweet from what I tested earlier.. but finding ammo for it is a bitch right now as far as I have seen.
M4 is still my gun of choice.. but probably the most rare gun in the game now that it only spawns at heli crashes and even rare at heli crashes.

Really glad they added 5.56 rounds back to military zones, it only spawning at heli crashes before made using an M4 a bitch and a half. But the AK101 uses 5.56 so that's probably why.

MP5K is fucking sweet as shit for close range combat. Thing can unload a 30 round mag in seconds. And 9mm ammo is everywhere.
I found the new PM73 RAK at a heli crash (also submachine gun like the MP5K, takes up same amount of space).. but I ditched it because I just like the MP5K more.
Haven't found the new AKS-74U yet, but interested to try that one out as it fits in a backpack.

Really happy with all the recent changes to the game. It just keeps getting better.
Loot is most definitely more abundant now... and everything spawning in pristine condition is awesome.

And yeah I haven't had any issues lately with items disappearing when you drop them.
I carry around a Smersh backpack in my backpack, until I find another Smersh vest to attach it to (more slots than a high capacity vest)
Have to drop it on the ground to get/look at the items inside it. I do it regularly and haven't had any issues with it disappearing.


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Re: Day z standalone [Re: Cj-B]
    #20810162 - 11/08/14 02:16 PM (9 years, 4 months ago)

Now that I watched some vids this looks like a lot of fun. That Morgan Freeman vid is funny!  So is the taken hostage one.

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20810626 - 11/08/14 04:54 PM (9 years, 4 months ago)

I just started playing this with Idiotek today.. I'm really terrible but plan to be at it more and more

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InvisibleCorporal Kielbasa


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Re: Day z standalone [Re: LordSenate]
    #20810853 - 11/08/14 05:57 PM (9 years, 4 months ago)

Installing now :poopbanana:

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InvisibleMad_Larkin

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Re: Day z standalone [Re: Shroomism]
    #20811846 - 11/08/14 10:01 PM (9 years, 4 months ago)

Quote:

Shroomism said:
Quote:

The Phleg said:
Character reset next week.                                                                                                                                          :trollhide:




No. But even if so.. I don't care?
I've died while this geared 100+ times. If not snipers or other players, most often due to random bugs. 
I'm not that attached to gear that I will go cry in an emo corner or break my keyboard, uninstall the game and ragequit if I die and lose my gear. :lol:

It's an Alpha. It's to be expected you will get reset or die randomly. Happened to me countless times. Plus I kind of like starting fresh.

Troll fail.




You're an intense little fellow aren't you?

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Re: Day z standalone [Re: Mad_Larkin]
    #20813001 - 11/09/14 08:05 AM (9 years, 4 months ago)

I made a separate post about this but i figured id ask here too...


Ive been a member of Steam for years now, I really only play Counter Strike Source but i recently saw a game that peaked my interest.

That game is DayZ.

So i go ahead and purchase DayZ via Steam. Ive downloaded the game which took forever.

Now my question is, how the hell do i play it?
After i downloaded it, Steam says "Ready to play" but no icon popped up on my desktop.

When i click on the Steam icon on my desktop, it just brings me to a list of servers non of which are DayZ.


Im probably doing something stupid i know. Im not too tech savvy when it comes to things like this. I downloaded this game Thursday and ive been trying all weekend to figure this shit out without asking for help.

Now, i could use the help walking me through this shit.


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Rock you baby to and fro
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Re: Day z standalone [Re: LySergic D]
    #20813047 - 11/09/14 08:22 AM (9 years, 4 months ago)

Go into your Steam Library, click on DayZ, and click Play.

It takes a while to load.  The Bohemia and then DayZ logos will appear and then finally the main menu screen will load with a little model of your character standing in front of some ruins or something like that.  You can then set your character's appearance however you want, and then you go to "change server".  I like to sort them by number of people or ping.  Pay attention to "1st Person" or "1st and 3rd person" servers, as 1st person only is considered a bit more difficult and some people don't like to play that style. 

Pick a server and connect.  It's pretty simple.

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Re: Day z standalone [Re: idiotek]
    #20813052 - 11/09/14 08:25 AM (9 years, 4 months ago)

But how to i get to my Steam Library?
Whenever i click on my Steam icon on my desktop it just brings me to a list of servers.
I can log onto Steampowered.com but i dont see a Steam "Library".


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Rock you baby to and fro
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Re: Day z standalone [Re: LySergic D]
    #20813057 - 11/09/14 08:31 AM (9 years, 4 months ago)

I'm not sure what your problem might be.  What OS are you using? 

I found a picture of what Steam looks like for me, basically, on Google images:  http://oi57.tinypic.com/dy6s08.jpg

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Re: Day z standalone [Re: idiotek]
    #20813068 - 11/09/14 08:37 AM (9 years, 4 months ago)

I am using Windows 8.

Im so confused.:confused:


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Re: Day z standalone [Re: LySergic D]
    #20813075 - 11/09/14 08:39 AM (9 years, 4 months ago)

You don't seem to be using the Steam client, which is confusing to me as well. 

I guess try going to Start and then search for DayZ, you should get the DayZ.exe as a return and that should give you the ability to launch the game.

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Re: Day z standalone [Re: idiotek]
    #20813101 - 11/09/14 08:47 AM (9 years, 4 months ago)

Hmm well i guess im getting somewhere.
I found it and clicked on it.

I got an error saying "The program cant start because X3DAudio_6.dll is missing from your computer. Try Reinstalling the program to fix this problem."

I guess that's what ill do.


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Broken heart don't feel so bad
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Rock you baby to and fro
Not too fast and not too slow

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Re: Day z standalone [Re: LySergic D]
    #20813111 - 11/09/14 08:51 AM (9 years, 4 months ago)

You might also want to try updating/installing the Steam client and run games through that.

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Re: Day z standalone [Re: idiotek]
    #20813142 - 11/09/14 08:59 AM (9 years, 4 months ago)

I've never had a problem installing programs through steam. Don't they have an option under library that says add non steam games or something? and you just click the directory or program.exe.. I can't remember, I'll have to test it out shortly.

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Re: Day z standalone [Re: LySergic D]
    #20813797 - 11/09/14 11:51 AM (9 years, 4 months ago)

You might need to update your DirectX

Well it happened again anyway. I logged in last night and my character got wiped, must have logged into a resetting server or something.
Spawned fresh as a black dude, geared up again in like 1 hr. I found one of those persistent servers where loot is just overflowing.. like in these pics - http://imgur.com/a/GsDOa


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InvisibleCorporal Kielbasa


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Re: Day z standalone [Re: LordSenate]
    #20813854 - 11/09/14 12:04 PM (9 years, 4 months ago)

Are you guys playing on a large screen?  My resolution sucks and I set them all to high.  Might switch to a small screen and see if that  helps.  As it is I can't read what it says on the screen.  Or see well enough to engage an enemy.  Checking my directX now.  Dang thats not it.  Its better on the small screen.  But I still  can't read the font...

Edited by Corporal Kielbasa (11/09/14 12:29 PM)

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20813954 - 11/09/14 12:31 PM (9 years, 4 months ago)

Check your video settings in the game. Make sure the game resolution is the same as your monitor resolution. And yes I play on a 25" 1080p monitor and it looks perfect. Just got to tinker with the settings a bit.


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20813971 - 11/09/14 12:34 PM (9 years, 4 months ago)

I've had the resolution shit out on me before as well. Like Shroomism said, you gotta adjust it in the settings. It fucking sucks to do when it's so blurry you can't even tell what you're clicking on though.

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Re: Day z standalone [Re: Kilgore Trout]
    #20813997 - 11/09/14 12:39 PM (9 years, 4 months ago)

Haha right on.  this is me trying to see what I'm clicking on 


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20814444 - 11/09/14 02:03 PM (9 years, 4 months ago)

Get it fixed?

So I Login to this buggy persistent server, go check out a fire station and find this:


Already found 8 yellow storage containers since I got reset last night :lol:


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InvisibleCorporal Kielbasa


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Re: Day z standalone [Re: Shroomism]
    #20814531 - 11/09/14 02:22 PM (9 years, 4 months ago)

I got sidetracked carving a hobo nickel.  Trying to make Jefferson into a skull.  I'll start tinkering with it again.  Got to do a couple things yet first before it gets dark.  will probably be back at it in 30 min.

Edited by Corporal Kielbasa (11/09/14 03:01 PM)

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InvisibleCorporal Kielbasa


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20814690 - 11/09/14 03:00 PM (9 years, 4 months ago)

Ok got it figured out. 


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20815469 - 11/09/14 05:50 PM (9 years, 4 months ago)

Ok i got my shit figured out. Had to download the correct version of DirectX.

Anyway, this game is ruthless. I try to befriend people only to get killed.

Fuck i helped this newspawn guy out by killing the 2 zombies chasing him. I threw him a knife and some food and he kills me with the knife.

From now on, i kill everything that moves.


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Broken heart don't feel so bad
You ain't got half of what you thought you had
Rock you baby to and fro
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Re: Day z standalone [Re: LySergic D] * 1
    #20815472 - 11/09/14 05:50 PM (9 years, 4 months ago)

LOL, welcome to DayZ.

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Re: Day z standalone [Re: idiotek]
    #20815575 - 11/09/14 06:07 PM (9 years, 4 months ago)

It takes real dedication to remain a Friendly in DayZ for very long. That's why I admire Franky so much.
Me I can't do it. Unless they speak up first and declare their intentions it's KOS for me. Just happened to me too many times. If it's not KOS it's the freshspawn you try and be friendly with and help out and he tries to punch you out. Or the guy you try to help out by giving them a weapon and they try and kill you with it. There are some chill people playing the game too, but the douche bags ruin it for everyone. So my general philosophy is if you aren't friendly instantly it's KOS.


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Re: Day z standalone [Re: Shroomism]
    #20815603 - 11/09/14 06:12 PM (9 years, 4 months ago)

Pretty much.  I've had some fun run-ins back when the experimental servers wouldn't reset for many hours so all the areas where you'd find newspawns had absolutely no gear to be found so there would be lots of starving bambis running around places like Berezino acting insane.  I try to just avoid contact with people because I've had so many say "friendly!" and then shoot me when I got close enough.

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Re: Day z standalone [Re: idiotek]
    #20815631 - 11/09/14 06:19 PM (9 years, 4 months ago)

Yeah same here... generally saying friendly means they want to shoot you :lol: Actual friendly people will say like.. hi or hey there.

Here's the full list of changes added in .50 as posted by the devs:

Quote:

New Items:

    -Balaclavas (Color variants)
    -MP133
    -Sledge hammer
    -Brass Knuckles (Color variants)
    -SPOSN backpack
    -Derringer (Color variants)
    -Improvised Fish Trap
    -Waterproof bag (Color variants)
    -Leather sewing kit
    -Tomato seeds
    -Gardening lime
    -Lockpicks
    -Rossi R92
    -Rabbit snare
    -Rangefinder
    -Heat pack
    -Metal wire
    -Medical thermometer
    -AK 74 (Color variants)
    -AKS 74U (Color variants)
    -Welding Mask
    -Firefigher Uniform (Color variants)
    -Firefighter Helmet (Color variants)
    -Firefighter Pants (Color variants)
    -Skater Helmet (Color variants)


New Mechanics:

    -You can search for feathers in chicken coops
    -Water and energy consumption tweaked
    -Player can be put to unconscious while restrained and can be restrained while he is unconscious
    -Two handed item throwing
    -Loot table changes
    -Barricading (First iteration, you are able to lock doors, state being persistent)
    -Horticulture (You are able to use greenhouses when you aquire seeds and fertilizer to grow plants)
    -Soaking of items in backpacks
    -Waterproof items
    -Wring items
    -Player temperature
    -Shoe degradation and comfort
    -Duct tape repair and crafting
    -Improved weather system
    -Drowning
    -You can stitch wounds now
    -Riders jacket, military shoes, combat shoes, leather shoes, working boots can be patched using leather sewing kit
    -New animals (Hen, Goat)
    -Server time affects temperature


New Animations:

    -New holding animations
    -New unarmed sprinting animations
    -New grenade unpinning
    -Wring animation added to wring clothes
    -New handgun animations
    -New restrain animations
    -New sitting pose for pistols, two handed and unarmed
    -New bow reload animation
    -Prone move with pistol polished


Towns and Villages:

    -New village "Belaya Polana"
    -New town "Novaya Petrovka"  + surroundings
    -New village "Topolniki"
    -New village "Svergino"
    -New village "Berezhki"


Locations:

    -New Kamensk mine
    -New Military Base near Severohrad
    -New Svergino castle
    -New "Pobeda dam"
    -Krasnostav Airfield now has a new Hangar and Office
    -Others:
    -Food and News Stands has been added
    -Bug fixing
    -Map optimization
    -Barrels was removed from map


Fixed:

    -Fixed Shadows
    -Eject Buckshots option for shotguns
    -Fixed Shadow Issues
    -Fixed Client Crashes
    -Fixed Server Crashes
    -Antihacking measures
    -Visor for gorka helmet now shows bandanas/balaclavas
    -Fireplace works at high altitude
    -Fish trap works with bait as well
    -Leaving unconsciousness while having burlap sack will keep screen dark
    -Smersh vest without backpack appearance fixed
    -You can no longer place hacksaw and sickle on shoulder
    -Telescopic baton damage texture
    -Telescopic baton won't reset its damage after open/close action
    -Breaking from restraints is now done through repeated alternated pressing of A and D keys
    -Animation and cancel action added to road flare ignition
    -Animation and cancel action added to chem-light ignition
    -Feathers combining and splitting added
    -You can add kindling and sharp sticks to fireplace
    -Performing other environment actions while on ladder or swimming removed
    -Breaking from restraints fixes
    -Attachment slot removed from skate and firefighter helmet
    -Message spamming reduced
    -Temperature is now affected by movement
    -Safer heat comfort calculation
    -Skinned animal now hides correctly when the process is completed
    -The process of skinning can be cancelled at any time
    -Status message for drowning
    -Shoe damage/wear reduced
    -Rangerfinder measures distance properly
    -And a lot more!


Known Issues:

    -Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
    -Server crash
    -Performance deteroriation




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InvisibleLySergic D
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Re: Day z standalone [Re: Shroomism]
    #20815681 - 11/09/14 06:26 PM (9 years, 4 months ago)

Is there certain places that are great for finding guns/ammo?
Ive found a few guns but i can never find the right ammo for them.


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Broken heart don't feel so bad
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Rock you baby to and fro
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InvisibleKilgore Trout
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Re: Day z standalone [Re: LySergic D]
    #20815983 - 11/09/14 07:33 PM (9 years, 4 months ago)

You're going to want to watch some tutorials that will help familiarize you with the map and different types of loot buildings. Generally, police stations, fire departments, and airfields are your best bets for good weapons. You can also find randomized helicopter crashes that have military grade weapons.

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Re: Day z standalone [Re: Kilgore Trout]
    #20816027 - 11/09/14 07:40 PM (9 years, 4 months ago)


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InvisibleKilgore Trout
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Re: Day z standalone [Re: idiotek]
    #20816158 - 11/09/14 08:10 PM (9 years, 4 months ago)

Ah yeah that maps is a life saver.

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Re: Day z standalone [Re: Kilgore Trout]
    #20818262 - 11/10/14 10:40 AM (9 years, 4 months ago)

Is there a way to play this offline? My internet is painfully slow.

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InvisibleKilgore Trout
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Re: Day z standalone [Re: Lynnch]
    #20818308 - 11/10/14 10:50 AM (9 years, 4 months ago)

Unfortunately, no. The closest you could get would be playing on an empty server, but you would probably still encounter lag issues if your internet is slow.

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InvisibleMad_Larkin

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Re: Day z standalone [Re: Shroomism]
    #20818403 - 11/10/14 11:11 AM (9 years, 4 months ago)

Quote:

Shroomism said:
It takes real dedication to remain a Friendly in DayZ for very long. That's why I admire Franky so much.





You admire someone for making $$ from playing a vidya game a particular way?  :lolsy:

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Re: Day z standalone [Re: Mad_Larkin]
    #20818745 - 11/10/14 12:21 PM (9 years, 4 months ago)

I like his personality.


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InvisibleMad_Larkin

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Re: Day z standalone [Re: Shroomism]
    #20818747 - 11/10/14 12:22 PM (9 years, 4 months ago)

ur doomed

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Re: Day z standalone [Re: Mad_Larkin]
    #20818749 - 11/10/14 12:22 PM (9 years, 4 months ago)

Oh noez


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Re: Day z standalone [Re: tweekingTwak]
    #20820788 - 11/10/14 07:55 PM (9 years, 4 months ago)

i really should play this game again its been months, i'm sure they changed and fixed / broke more stuff lol

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Re: Day z standalone [Re: Twisp]
    #20822041 - 11/11/14 03:56 AM (9 years, 4 months ago)

I really hope they keep the amount of loot a server can have.  I think it makes a big difference and far less tedious getting started.





I've heard .51 will possibly begin vehicle implementation, which I look forward too.

Also a dual m4 drum anyone ?



I hope they increase helicopter crash sites too.


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Re: Day z standalone [Re: Atreyu]
    #20822964 - 11/11/14 12:21 PM (9 years, 4 months ago)

I been getting geared up and by the time I get a backpack and a weapon I get jumped by zombies and die because I don't have any meds.  Or I get lost and freeze or starve to death because I haven't found matches.  Last time I spawned was on the coast I assume just north of the last town.  I must have ran for 20 min up the tracks before I started thinking maybe I should turn around...  The games fun! Its just tough getting started and learning the ropes. Maybe its my connection thats effecting the fighting.  Trying to knock out a zombie bare handed is tough.  I should probably run some cat5 instead of using the wi-fi and see if that helps.

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Re: Day z standalone [Re: Atreyu]
    #20822970 - 11/11/14 12:23 PM (9 years, 4 months ago)

I'd poop my pants if I  found a room like that.

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20822996 - 11/11/14 12:30 PM (9 years, 4 months ago)

Quote:

Corporal Kielbasa said:
I been getting geared up and by the time I get a backpack and a weapon I get jumped by zombies and die because I don't have any meds.  Or I get lost and freeze or starve to death because I haven't found matches.  Last time I spawned was on the coast I assume just north of the last town.  I must have ran for 20 min up the tracks before I started thinking maybe I should turn around...  The games fun! Its just tough getting started and learning the ropes. Maybe its my connection thats effecting the fighting.  Trying to knock out a zombie bare handed is tough.  I should probably run some cat5 instead of using the wi-fi and see if that helps.




If you're bleeding just find a shirt or hoodie. You can tear them into rags to bandage your wounds.


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InvisibleCorporal Kielbasa


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Re: Day z standalone [Re: Cj-B]
    #20823123 - 11/11/14 01:15 PM (9 years, 4 months ago)

Right on! Thanks man.  Yeah I figured that out.. lol

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20823170 - 11/11/14 01:33 PM (9 years, 4 months ago)

You can use sewing kits and leather sewing kits to stitch yourself up too.


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20823188 - 11/11/14 01:40 PM (9 years, 4 months ago)

Definitely run a wired connection for gaming... wireless is very prone to high ping and latency issues
And always try to carry a bunch of rags with you for bandages.. 2-3 stacks. Whenever you see a tshirt or hoodie, tear that shit up


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20823193 - 11/11/14 01:43 PM (9 years, 4 months ago)

Quote:

Corporal Kielbasa said:
I been getting geared up and by the time I get a backpack and a weapon I get jumped by zombies and die because I don't have any meds.  Or I get lost and freeze or starve to death because I haven't found matches.  Last time I spawned was on the coast I assume just north of the last town.  I must have ran for 20 min up the tracks before I started thinking maybe I should turn around...  The games fun! Its just tough getting started and learning the ropes. Maybe its my connection thats effecting the fighting.  Trying to knock out a zombie bare handed is tough.  I should probably run some cat5 instead of using the wi-fi and see if that helps.





It's best just to run from the zombies, unless you have a weapon with a large capacity for ammo and a lot of ammo. Shots fired will attract more zombies and possibly other players.

Fighting zombies bear handed is pretty pointless, unless you have the brass knuckles, that will kill them with two hits to the head.
It takes awhile to get use to the game and learning how to best survive. Just so you know,  If you ever go into a house and you are being hit by apparently nothing (happens to me somewhat often), its usually a zombie on the out side of the building doing the damage.  I don't know how this happens but its just another glitch. You have to go out of the building and kill him.

I've been in a military building, when I let a zombie in, he runs past me (lol) and then goes up stairs to the upper level to only then hit the wall or something and it then deals me damage. 

Quote:

Corporal Kielbasa said:
I'd poop my pants if I  found a room like that.




Rooms like that are more common now. Servers can choose how much loot they have, its lovely.


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InvisibleShroomismM
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Re: Day z standalone [Re: Atreyu]
    #20823209 - 11/11/14 01:48 PM (9 years, 4 months ago)

Yeah when you get hit by an invisible zombie it's usually a desync issue.. pretty common.. or they are hitting you from outside the walls if you are standing next to one.

Running outside or running away will usually get them out and visible

And pretty sure that crazy loot thing is just a bug with some persistent servers ATM... they aren't actually telling it how much to spawn.


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InvisibleMad_Larkin

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Re: Day z standalone [Re: The Phleg]
    #20823219 - 11/11/14 01:52 PM (9 years, 4 months ago)

Quote:

The Phleg said:
You can use sewing kits and leather sewing kits to stitch yourself up too.




for reelz?

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Re: Day z standalone [Re: Mad_Larkin]
    #20823286 - 11/11/14 02:09 PM (9 years, 4 months ago)

Yep


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Re: Day z standalone [Re: Shroomism]
    #20823918 - 11/11/14 04:48 PM (9 years, 4 months ago)

Where the fuck fo i find a bunch of loot?
Seems like it takes me forever to gear up.

I was told to go to NW airfield but im not really sure where that is in the game.

I always seem to spawn by the coast near some railroad tracks.


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Re: Day z standalone [Re: LySergic D] * 1
    #20824011 - 11/11/14 05:16 PM (9 years, 4 months ago)


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Re: Day z standalone [Re: idiotek]
    #20827252 - 11/12/14 02:47 PM (9 years, 4 months ago)

One of my favorite places to spawn is Novodmitrovsk. They have a hotel that's pretty good, excellent accommodations and room service to boot. 5 stars. devils castle is easy to find from there and then onto the nw airfield. Or the NE airfield is really close by Novodmitrovsk though I haven't really found my way there yet (though you have to be careful when going to this high end loot areas).  I hate spawning on the coast, I'll kill my self nearly every-time. Though Kamenka on up is a good route to look for helicopter crash sites. Usually sucks getting there unless you spawn near one of the neighboring towns.

Best advice I can give is to get use to the land marks. Green Mountain is pretty prevalent (large needle point tower).

Another reason the coast sucks is a lot of the time everything is looted and where you want to go is often a really long distance away with too few looting opportunities ime. It also attracts a lot of people and has a lot of zombies.

Also, it seems certain items only spawn in certain areas.  If you get a pistol other than the .380, you'll have to go a long way to find the place where the mags are common.

I think the pistols should spawn with the magazines.  I found a cz 75 mag, and I am off to get the cz pistol next, Though I really want a mp5. I also have the .357 mag speed loader and the mosin mag, along w/ about 6 yellow storage containers and quite a bit of ammo for my akm.

M4 would be really nice, haven't had one yet.


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Re: Day z standalone [Re: idiotek]
    #20827270 - 11/12/14 02:52 PM (9 years, 4 months ago)

Idiotek and I chilling in a church:


What's left of the prick that killed Idio later on...

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Re: Day z standalone [Re: Kilgore Trout]
    #20841507 - 11/15/14 02:53 PM (9 years, 4 months ago)

Dat feel when you start up Day Z for the day and spawn into a server...only to find someone else with his mosin out less than 5 feet away in the same tent. Instadead.

:lol: That fucker must be thanking his gods. I had a fully modded pristine mosin, fireaxe, 90ish 7.62x51 rounds, full military outfit (gorka camo jacket/pants with UK tactical vest and gas mask), filled canteen, a pristine Magnum, CR75, 1911, and Makarov (all with clips), a few dozen .357 rounds, 120+ 9mm rounds, and 80 .45 rounds, binoculars, and 2 stacks of rags. A solid 4+ hours of looting on my part taken in the span of 5 seconds after spawning.


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Re: Day z standalone [Re: Cj-B]
    #20841896 - 11/15/14 04:37 PM (9 years, 4 months ago)

Yeh, such things can be depressing. ^ I like the cr75 a lot better than the 1911, mags are higher capacity and seems easier to come by. The damage they inflict are similar enough it seems, I just ditched my 1911 w/ 3 mags in favor of having two cr75s with 7 clips.

I've noticed for awhile now, every server that I go into has the same warning, that it is having problems connecting to the main server or whatever. An that you should disconnect as soon as possible or face the risk of getting your character reset.

I've had the same character for two weeks or more so I haven't been reset as of yet, which make me think this is just a bug.


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Re: Day z standalone [Re: Atreyu]
    #20842059 - 11/15/14 05:21 PM (9 years, 4 months ago)

Yeah...I agree. I just tend to hoard weaponry until either I find some use for it in combat, give it away to a friend, or find something thats more valuable (when you're a walking armory already at least) like morphine or certain gear (anything that increases inventory size/defense). I prefer the 1911/CR75 to the soviet era shit pistol...though my personal favorite is the magnum. Had I found something I wanted I likely would've dropped the Makarov and the 1911 without a second thought. I find that the ability to churn out more rounds in a short span of time with the CR75 outweighs the additional power of the 1911 considering how little it really takes to kill other players.


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Re: Day z standalone [Re: Cj-B]
    #20842334 - 11/15/14 06:22 PM (9 years, 4 months ago)

Have you guys checked out the caves and overgrown/ruined military area north of Severograd?  Pretty cool little place.  I'm so glad they've added so many new spawn points away from the damn coast finally.

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Re: Day z standalone [Re: Atreyu]
    #20845429 - 11/16/14 12:40 PM (9 years, 4 months ago)

Quote:

Atreyu said:
I've noticed for awhile now, every server that I go into has the same warning, that it is having problems connecting to the main server or whatever. An that you should disconnect as soon as possible or face the risk of getting your character reset.






Yep this was confirmed by the devs to be a bug/false reading. Every server says that when I log into it, haven't had my character reset from entering a server since patch.


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Re: Day z standalone [Re: Shroomism]
    #20845446 - 11/16/14 12:44 PM (9 years, 4 months ago)

My friend had his wiped the other day.  Seems like a specific set of circumstances have to happen, I think it might have something to do with the way the game randomly resets and you might be in the middle of fighting/running from zombies.

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Re: Day z standalone [Re: idiotek]
    #20845513 - 11/16/14 01:01 PM (9 years, 4 months ago)

Ya it seems to be pretty random / dumb luck. But I think if you go into a server when it's in the middle of resetting (server times shows 8:00, 9:20 or 10:00 or 12:00) it has a chance to reset you somehow.

However it's separate from the message you get when logging in "The server has not been able to contact the central server and a default character has been loaded, log out immediately if you do not think this is the case" or whatever... get that message on every server I log into. Haven't been reset. Devs said its a bug of some kind.


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Re: Day z standalone [Re: Shroomism]
    #20850497 - 11/17/14 01:02 PM (9 years, 4 months ago)

I like the new update that shot gun is a beast , and the shitty little derringer its not really shitty at all


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Re: Day z standalone [Re: tweekingTwak]
    #20851749 - 11/17/14 05:02 PM (9 years, 4 months ago)

So...umm...I guess now you can fucking EAT people after killing and looting them. :awebig:


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Re: Day z standalone [Re: Cj-B]
    #20851863 - 11/17/14 05:27 PM (9 years, 4 months ago)

WHAT THE FUCK. Think of how terrifying it would be to get chased by a bunch of crying cannibals in the game.

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Re: Day z standalone [Re: Kilgore Trout]
    #20852514 - 11/17/14 07:29 PM (9 years, 4 months ago)

Haha, I figured they would eventually do the cannibalism thing, but not quite like that with the crying, that's awesome.  I want a human skin improvised backpack or something.

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InvisibleKilgore Trout
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Re: Day z standalone [Re: idiotek]
    #20852558 - 11/17/14 07:37 PM (9 years, 4 months ago)

Hahaha. I want to become Leatherface.


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Re: Day z standalone [Re: Kilgore Trout]
    #20852597 - 11/17/14 07:43 PM (9 years, 4 months ago)

Yeah that's true.  Maybe I can kill someone playing as Dean and make a Dean mask and wear it on my own Dean character.

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InvisibleKilgore Trout
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Re: Day z standalone [Re: idiotek]
    #20852665 - 11/17/14 07:55 PM (9 years, 4 months ago)

Lol DOUBLE DEAN. That would be fierce.

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Re: Day z standalone [Re: Kilgore Trout]
    #20852670 - 11/17/14 07:57 PM (9 years, 4 months ago)

It's damn tempting to download the experimental version and goof around with that but I'd probably end up getting eaten.

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InvisibleKilgore Trout
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Re: Day z standalone [Re: idiotek]
    #20852720 - 11/17/14 08:07 PM (9 years, 4 months ago)

That would probably be interesting. I've only ducked around on experimental servers once I think.

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Re: Day z standalone [Re: Kilgore Trout]
    #20852778 - 11/17/14 08:15 PM (9 years, 4 months ago)

They're pretty fun sometimes but can also be annoying when the handful of available servers are packed and don't reset for many hours at a time.  I think maybe loot respawning has taken care of that but it's hard to tell.  I've had a lot of fun running around with a bunch of other bambies acting nutty because we couldn't find any gear or food or whatever.

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Re: Day z standalone [Re: idiotek]
    #20869374 - 11/21/14 08:29 AM (9 years, 4 months ago)

Hey guys I've been playing this again . I used to play it as an arma 2 mod  before it was dayz when you would have 3 teams  opfor bluefor and civz. I miss those days being on a cooperative team.


My steam name is Close&personal  add me. Im not very good but I could at least be bait for traps


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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.


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Re: Day z standalone [Re: trekie]
    #20870110 - 11/21/14 11:55 AM (9 years, 4 months ago)

haha right on.  I ran into a gas station, then as I was running away it exploded.  I think someone was a little late with the trigger finger.  Last night I had a shit time getting started.  Died a bunch before I spawned by a decent area with loot.  Got into a police station that had 7 guns in it.  2 1911, a derringer, MP5, a blaze, and 2 repeaters. 

Earlier I was in a house when i heard the door open.  A guy ran in and didn't see me standing there with an empty  sks drawn.  I scared the crap out of him then he ran away and left the door open with a agro zombie outside that was trying to get me.  It ran in and wailed me while I was working on something..

First time getting killed by a player I was looting in a city.  Last thing I saw was someones fist go across the screen before it went black.  I guess an unarmed player can KO a person with a punch to the head pretty easy.  I didn't even hear him sneak up.

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20870187 - 11/21/14 12:13 PM (9 years, 4 months ago)

Yeah I was playing earlier and was talking with a guy who  I was trying to convice to join me when  some fresh spawn ran up and punched him.


Pulled out my shotgun and hit the guy I was talking to....:sad:  The other guy tired to hide in the grass. I broke his legs and put a bag over his head then shot him execution style.

I always try to be nice at first but this game turns you into a dick. Was filling up my water bottle and guy with a seldgehammer got me :frown:


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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.


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Re: Day z standalone [Re: trekie]
    #20870247 - 11/21/14 12:27 PM (9 years, 4 months ago)

It does make you very wary of other players. I try to be nice also but I KOS more often than not....
I've just been attacked/killed too many times when trying to be friendly to other players.


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20871358 - 11/21/14 04:41 PM (9 years, 4 months ago)

Quote:

Corporal Kielbasa said:
haha right on.  I ran into a gas station, then as I was running away it exploded.  I think someone was a little late with the trigger finger.



Once someone blows up a gas station, it will continue to blow up every couple of minutes or so on it's own.


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Invisibleidiotek
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Re: Day z standalone [Re: The Phleg]
    #20871860 - 11/21/14 06:33 PM (9 years, 4 months ago)

It blows up when people enter the area I think, I'm not sure what the distance limits are.

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Re: Day z standalone [Re: idiotek]
    #20873079 - 11/21/14 11:43 PM (9 years, 4 months ago)

haha right on

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20894921 - 11/26/14 09:21 PM (9 years, 4 months ago)

Much progress has been made lately.
Tonight, i found an SKS with 4 rounds of ammunition in a fully populated server.

So, i waited in a police station munitions room until i heard noise downstairs. I pointed my SKS at the closed door until i saw it open. Shot all 4 rounds into the dude that tried to walk in. I scored a modded AK-74 with 5 clips for it along with around 250 rounds to go along with it. Got a tactical vest with 2 protector cases filled with meds and water. Also got a fireaxe off the dude.

I know its frowned upon to blast someone away like that but it had to be done. Sorry if it was a Shroomerite......


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You ain't got half of what you thought you had
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Re: Day z standalone [Re: LySergic D]
    #20894948 - 11/26/14 09:29 PM (9 years, 4 months ago)

The chances are pretty good that he would have put that AK to use if he'd seen you first. Gotta do what you gotta do man.

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Re: Day z standalone [Re: Kilgore Trout]
    #20895054 - 11/26/14 09:51 PM (9 years, 4 months ago)

My character of 3+ weeks died today. Random luck too, I logged into a 2-3/30 populated server into a dark bunker room with some guy standing a couple meters in front of me.  I didn't know how to react so I just pulled out my mp5k and blasted him, saw him fall but he got me too and I then died. Should have said something, I am sure he could have been cool but I didn't want to take any chances (sadly). I drew first so I guess I am the bad guy.

Though it worked out for the best because today I started new and have acquired an AKM with FOUR 75 rd drums and a couple mags on top of a aks-74UR with Three magazines and ammo to boot, which is really rare in my experience. It fits into my High capacity vest which is awesome. I am hoping to get a couple grenades and a few basic supplies.  Took me forever to get spawned into my preferred location, Up north - inland. The coast sucks so much imo.  I also got some pretty impressive pictures I took, I like to think of my self as a freelance photographer as well as a badass survivor. I've also noticed a few changes to the map. I am currently rocking the gorka helmet with gas mask.


What are you guy's preference for aiming and shooting your weapons ?  I find I am usually more on target if I am not into 1'st person view, aiming with just the white dot zoomed in a bit. The sway on 1'st person view is all over the place, even when I am not too exhausted.

I need to get some morphine too.


Stay safe Chernarus survivors.



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Invisibleidiotek
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Re: Day z standalone [Re: Atreyu]
    #20895080 - 11/26/14 10:03 PM (9 years, 4 months ago)

http://steamcommunity.com/games/221100/announcements/detail/145568104466458813


Quote:


Vehicles , first iteration. (Experimental)

I wanted to preface this, as we are going out with vehicles this soon into their implementation, only to be sure that performance impact is as expected and we can continue on this course. Currently the vehicles (as a feature) are very rough, however the underlying structure is there. Ranging from visual bugs, to physics issues. You can expect anything. We are aware of most of them.

Although the data for parts and some tech is there, the systems need to be configured. You can expect to drive the vehicle, use it for transport of you and your codriver from point A to point B. However for this experimental you dont need to repair anything and you can find vehicles easily. This will not be the case later in their development. We increased the number of available vehicles by a great amount so you can have fun and break them.

Many issues are part of polish that will happen over time. Some of them are critical, thus will have higher priority.

Please use our feedback tracker for any specific cases, with as much data as possible. It does help.

Now to the core of the problems that you can expect with explanation of each and every one (Most of the systems have been rewritten and the development time has been invested into having proper underlying tech for the modules of the new engine)

1. Animations

Wheels overturning is visual bug with animation source and simulation itself . Its annoying, however we do have to ignore it for this experimental. As for other animation bugs. We removed the move in/move out animation for the release and will fix the issues we were having with its implementation. The wheel and doors are animated however the visuals themselves might change.

2. Ragdoll/Collision/Physics

Most of it is tuning of all the knobs (weight,suspension,force, and a lot more etc.) and finding solutions for problems that are out of the normal range. The results can be go from minor to catastrophic, like, vehicle moving from shooting, player force moving a vehicle, not having right friction and sliding improperly,getting stuck and killing the codriver sometimes. But than again its just tuning (and that takes time). The system is there and its robust (bullet sdk). Some of it is rare, some of it is much more common. Just understand that it will be better in next few weeks

3. Damage system

The vehicle can be damaged , however its rather rudimentary and only a placeholder effect. With more advanced underlying tech introduced later.

4. Driving model

The driving model (sliding and general feel of driving) is again matter of tuning. The underlying system is there and it works well. But it needs more time and dedicated work for the feel to get right. That is a big part of our work on vehicles.

5. Clipping

Expect a lot of clipping issues with player gear and objects around in the game. It can range from minor to major issues.

6. Sounds

All sounds are placeholders before we set up a proper recording of v3s.

7. Persistence

Cars will be persistent in the future (once they are made of parts and repaired). This implementation however focuses more on data gathered from any desync or interaction with network code.

8. Crashes

Client crashes can happen, and will happen. Be aware that you can run the client with the option of -dologs to create crash dumps that can be attached to feedback issues. If you do encounter them please report and give us as much information as you can.



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Re: Day z standalone [Re: idiotek]
    #20895450 - 11/27/14 12:17 AM (9 years, 4 months ago)

Speaking of experimental....



:rofl:

RE: Atreyu - I pretty much always go in 1st person mode for shooting. I dunno... I shoot more accurately that way.


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Re: Day z standalone [Re: Shroomism]
    #20895493 - 11/27/14 12:41 AM (9 years, 4 months ago)

What. :loldongs:


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InvisibleKilgore Trout
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Re: Day z standalone [Re: Shroomism]
    #20895615 - 11/27/14 01:51 AM (9 years, 4 months ago)

:lol:

I've encountered some obnoxious strangers in that game, but never anyone as crazy as that video.

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InvisibleShroomismM
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Re: Day z standalone [Re: Kilgore Trout]
    #20895684 - 11/27/14 02:52 AM (9 years, 4 months ago)

Just ran across this on one of those overflowing with loot servers...



There were 5 more other small storage containers in the other room...

Ran across another server earlier, that easily had 10x that much loot on those shelves in every room. Shit was OVERFLOWING like a motherfucker

Atreyu... those AKS-74U guns aren't all that rare from my experience... I pretty much run across one in every other barracks I find that hasn't already been looted.
The magazines though.. yeah those are little more rare.

Want to talk about rare.. M4 is now hard as fuck to find.. and the Smersh vest holy fuck.
I've found at least 12 heli crashes since the last patch and have yet to find an M4, though I have multiple 60 round magazines for it


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InvisibleCorporal Kielbasa


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Re: Day z standalone [Re: Shroomism]
    #20895703 - 11/27/14 03:07 AM (9 years, 4 months ago)

Killed my first player.  Logged on and a dude was in the same room.  As I drew and started blasting he waved good bye haha.  I just died arg  Was almost over to Stary Sober from Solnichniy.  Was watching a zombie chase a wild boar then it stopped and ran at me.  I wasn't ready for her to turn around and attack.

The police station I was at had a crazy amount of guns and ammo and the barn next to it had military uniforms.  I'm not used to this...  I have yet to find any yellow boxes, military camps, crash sites, or the airfields.

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20895723 - 11/27/14 03:28 AM (9 years, 4 months ago)

Yellow boxes mostly spawn inside Fire stations... but you can find them in a certain house too, that has those metal shelves.. or actually anywhere with those metal shelves.

Crash sites are random.. 3 per server reset and they can be found randomly anywhere shown here of the possible crash sites - http://i.imgur.com/Q9LygCW.jpg - all on the west side of the map
But sometimes they don't spawn at all... I think they still share spawns with police car crashes.. if police car crashes spawn then helis don't.. vica versa... at least I think.

Military camps.. there's only a handful of them..
NE Airfield (which is now gutted)... NW Airfield (biggest one).. Vybor military base.. some barracks and prison in Zelenogorsk.. Green mountain.. Fairly big military base south of Pavlovo... Balota... and the new military base north of Severograd..
I think that's all of them.

http://www.dayztv.com/standalone/dayz-chernarus-plus-map/ is your friend


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OfflineCj-B
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Re: Day z standalone [Re: Shroomism]
    #20895793 - 11/27/14 04:37 AM (9 years, 4 months ago)

Quote:

Shroomism said:
Speaking of experimental....



:rofl:

RE: Atreyu - I pretty much always go in 1st person mode for shooting. I dunno... I shoot more accurately that way.




:lolsy:



Quote:

Shroomism said:

http://www.dayztv.com/standalone/dayz-chernarus-plus-map/ is your friend





:zomgwtf: This map is definitely significantly smoother and less prone to going to shit on me then the dayzdb one...bookmarked


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Re: Day z standalone [Re: Shroomism]
    #20895963 - 11/27/14 07:25 AM (9 years, 4 months ago)

LOL!  Nice video..


I found one of those servers last night too.


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Re: Day z standalone [Re: idiotek]
    #20896068 - 11/27/14 08:17 AM (9 years, 4 months ago)

Yeah ive been playing for a few weeks now and have yet to find assault rifles and such until last night. I guess the AK i got off that guy can only be found with military bases or something like that.

The only military base ive found must be NE Airfield. It never has a damn thing at it.
Forget about heli crashes. Never found one either.

Mostly i rely on police stations for the good shit. Found a Mosin last night too but i dont think im good enough yet to actually use it as a main weapon comfortably. For now, ill just use my AK with 200+ rounds of ammo.


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Re: Day z standalone [Re: LySergic D]
    #20896101 - 11/27/14 08:31 AM (9 years, 4 months ago)

The best thing to do is use those map links (izurvive/dayztv) to find your way around and head toward the western side of the map.  It depends on where I spawn but I usually go from Balota -> Military Base in the woods south of Zelenegorsk -> Zelenegorsk -> Green Mountain -> Military Base south of Vybor -> NW Airfield  and then I go east toward Severograd where you can then go north to the new military base and cave area. 

I haven't seen any chopper crashes in a while, over a week, so I don't know if they're disabled or I'm just having some bad luck.  Neither would surprise me.

The NE airfield used to be pretty good for loot but they nerfed it and removed a bunch of buildings so now I think it only has one measly ATC tower.  If you spawn up in the NE, you can gear up pretty quick in Chernaya Polana (look around the wrecked cars and trucks just outside of town) enough to get you further across the map at least. 

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Re: Day z standalone [Re: idiotek]
    #20896236 - 11/27/14 09:13 AM (9 years, 4 months ago)

I usually spawn on the coast and dont really know the names of the towns/cities i come across.
I think i know Eleckro though. But im not 100% sure. Nor have i found very many friendly people. Ive tried being friendly to people only to get killed. So for the most part, im gonna shoot anyone i see.


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Broken heart don't feel so bad
You ain't got half of what you thought you had
Rock you baby to and fro
Not too fast and not too slow

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Re: Day z standalone [Re: LySergic D]
    #20896495 - 11/27/14 10:29 AM (9 years, 4 months ago)

It can be a little overwhelming but those map sites have translations of town names and stuff, and once you find a road sign you can usually determine where you are.  If you can find a compass or use the sun to get your bearings, you can usually navigate with relative ease.

I'd be more than glad to help you find your way around to some of the more interesting places where the loot is good.  Seems like we have a good group of DayZers in this community that we should be able to eventually have a "DayZ Meetup," haha.  Bring your own steaks and Rasputin beers.

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Re: Day z standalone [Re: idiotek]
    #20896584 - 11/27/14 10:59 AM (9 years, 4 months ago)

Im down, hell we should meetup this weekend at a certain part of the map on a certain server. I dont have a mic though...

Either way, add me on Steam. My steam name is Marco Esquandolas.


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Broken heart don't feel so bad
You ain't got half of what you thought you had
Rock you baby to and fro
Not too fast and not too slow

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Re: Day z standalone [Re: idiotek]
    #20896606 - 11/27/14 11:06 AM (9 years, 4 months ago)

I hope they don't fix  the loot "glitch", after experiencing so many bad glitches, this one is a real treat.

Last night I was 'bugged' with overheating issues.  I am not too keen on taking off all my clothes and gear to go swimming, hope I don't actually die from this. I heard it also makes you need to have water even more often now, which kind of hinders game play a bit.
How does one enter another into steam ?  Do you need teamspeak ?


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Re: Day z standalone [Re: Atreyu]
    #20896628 - 11/27/14 11:13 AM (9 years, 4 months ago)

I figured we could all choose a server and meetup at some small village on the server.
:shrug:

As of now, im in this small town called Prigorodki.


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Broken heart don't feel so bad
You ain't got half of what you thought you had
Rock you baby to and fro
Not too fast and not too slow

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Re: Day z standalone [Re: LySergic D]
    #20896687 - 11/27/14 11:31 AM (9 years, 4 months ago)

Yeah man first time using the Mosin got me killed.  Wasn't able to shoot the charging zombie at close range.  They need to make switching to a sidearm much faster.  I should be able to drop my rifle and draw my sidearm or axe in close combat.  But maybe its because the zombies hit from so far away that messes up the flow?  I should probably wear a helmet instead of the boonie.  Also realizing damaged clothes is probably less protection....


Would be fun to all get on a server.  We should pick a meeting spot.  So we can get familiar with the area before hand.  All the times I die if I only had another friendly player nearby it could have saved the day. 

With the experimental servers.  If I switch to experimental mode, is it the same method to revert back to regular? Click a few options on steam then launch right? Do I need to make a backup of the game? I won't have to download everything again yeah?

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Re: Day z standalone [Re: LySergic D]
    #20896738 - 11/27/14 11:44 AM (9 years, 3 months ago)

Quote:

LySergic D said:
Yeah ive been playing for a few weeks now and have yet to find assault rifles and such until last night. I guess the AK i got off that guy can only be found with military bases or something like that.





Yes. And to further that, only spawn in a specific building - the barracks.

Barracks are the only place that AKM, AKS-74U and AK101s spawn right now



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Re: Day z standalone [Re: Corporal Kielbasa]
    #20896750 - 11/27/14 11:47 AM (9 years, 3 months ago)

Quote:

Corporal Kielbasa said:
With the experimental servers.  If I switch to experimental mode, is it the same method to revert back to regular? Click a few options on steam then launch right? Do I need to make a backup of the game? I won't have to download everything again yeah?




No you don't have to backup or anything. Experimental is on a different hive than stable. When you click the option to opt in to Beta, it will download a patch then when you login you'll be on your experimental character. When you do the opposite and opt out of beta, it will re-update the game and when you login you'll see all the regular servers and your normal character will still be there.

I'm down to do a meetup. Maybe today?

I'm Shroomizm on steam for anyone that doesn't have me already


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Re: Day z standalone [Re: Corporal Kielbasa]
    #20896798 - 11/27/14 12:00 PM (9 years, 3 months ago)

Quote:

Corporal Kielbasa said:
Yeah man first time using the Mosin got me killed.  Wasn't able to shoot the charging zombie at close range.  They need to make switching to a sidearm much faster.  I should be able to drop my rifle and draw my sidearm or axe in close combat.  But maybe its because the zombies hit from so far away that messes up the flow?  I should probably wear a helmet instead of the boonie.  Also realizing damaged clothes is probably less protection....


Would be fun to all get on a server.  We should pick a meeting spot.  So we can get familiar with the area before hand.  All the times I die if I only had another friendly player nearby it could have saved the day. 

With the experimental servers.  If I switch to experimental mode, is it the same method to revert back to regular? Click a few options on steam then launch right? Do I need to make a backup of the game? I won't have to download everything again yeah?





You must've been real heavily damaged if a zombie killed you when you had a loaded mosin. It's admittedly not the best close range weapon but side-stepping their attack and taking 4-5 steps back should've given you more than enough clearance to fire.


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Re: Day z standalone [Re: Cj-B]
    #20896880 - 11/27/14 12:28 PM (9 years, 3 months ago)

Yeah I used to think zombies were hard when I first started.. if I ever ran across them without a weapon my only choice was to run and run and dodge around buildings and shit and hope to lose them.
Now I never take damage to zombies unless it's due to lag/bug, or they hit me through a wall or something.

But once you know how their AI works, zombies are pretty damn easy to handle. Even if you don't have a weapon..
You need to realize zombies will determine your position, then wind up and attack where you were standing in a straight line..
If you sidestep them before they attack, they will never hit you. Don't back up or go in a straight line.
If you strafe around in circles the zombies will never hit you..
Once you know how to handle zombies.. you can even easily kill them just with punching. You have to sidestep them, hit the head. Wait to knock them out.. punch while they are down.. repeat.. If you don't hit the head it basically does no damage.





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Re: Day z standalone [Re: idiotek] * 1
    #20897869 - 11/27/14 05:51 PM (9 years, 3 months ago)

Quote:

idiotek said:
I haven't seen any chopper crashes in a while, over a week, so I don't know if they're disabled or I'm just having some bad luck.  Neither would surprise me.




I thought they weren't spawning at all either... I hadn't found any since the patch....

Then I log into a server an immediately find an MI-8. Did my full run and found FIVE MI-8s (the shitty ones half buried in the ground that don't smoke) ... and one Blackhawk (the smoking one that actually has good loot).

So either they changed something.. or it's some weird bug.. since I just found SIX helis on one server.

Just talked to someone on reddit, and they said right now if the server has persistence enabled, no helis. If it has persistence turned off.. helis.


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Re: Day z standalone [Re: Shroomism]
    #20897896 - 11/27/14 06:01 PM (9 years, 3 months ago)

Thanks for clarifying that for me, it was driving me nuts because I've been doing the usual runs looking for crash sites only to come up short every time.  I miss my damn M4.

We should definitely do a DayZ meetup if we can all nail down a time.  I think I'm currently somewhere in the northwest area near the airfield.

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Re: Day z standalone [Re: Shroomism]
    #20897917 - 11/27/14 06:07 PM (9 years, 3 months ago)

And I just found this on a server with persistence disabled:







I thought the loot glitch thing was just on servers with persistence.. guess not

And yeah I miss my M4 too... that plus ammo boxes and smersh vests only spawn at crash sites now.. which is why I have been frantically searching for them


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Re: Day z standalone [Re: Shroomism]
    #20898152 - 11/27/14 07:15 PM (9 years, 3 months ago)

I'm still new to the combat.  Zombies still freak me out and surprise me.  I'll chop them down no problem with an axe or pistols but the rifle at close range needs some work.  I wasn't concerned because I was laughing and watching it chase the pig.  Thinking it was gonna keep going.  Then it stopped I went oh shit and it was within leaping range and smacked me and I was backed up against the wall and unloaded a clip all


missing completely...
heck I wish I had the magnum handy at that time.


I'm game.  Just got home.  Gonna chill and warm up a bit.


Quote:

Shroomism said:








I get all ocd with rooms like that and put the loot in the backpacks....

Also thanks for the tips:thumbup:

Edited by Corporal Kielbasa (11/27/14 07:27 PM)

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Re: Day z standalone [Re: Cj-B]
    #20898210 - 11/27/14 07:32 PM (9 years, 3 months ago)

I unloaded the 5 rounds as fast as I could, thinking no problem..  Then it didn't drop and I was like shit I have a problem.  I panicked and must have double hit the key for the magnum and canceled the action.  It was one big lame shit show..:poopontoast:

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Re: Day z standalone [Re: Corporal Kielbasa]
    #20898275 - 11/27/14 07:47 PM (9 years, 3 months ago)

I think im gonna join a server within the hour.
If anyone wants to play this is my Steam.

http://steamcommunity.com/profiles/76561198027651922/


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Broken heart don't feel so bad
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Rock you baby to and fro
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Re: Day z standalone [Re: LySergic D]
    #20904333 - 11/29/14 12:30 PM (9 years, 3 months ago)

Anyone want to play?
Ive got some gear i can give away including a gun or two.


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Broken heart don't feel so bad
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Re: Day z standalone [Re: LySergic D]
    #20915102 - 12/01/14 11:18 PM (9 years, 3 months ago)

I got on the experimental servers for a while tonight and found a truck.  I didn't get a chance to cut up and eat anybody though, which sucks.  The trucks are fun but will probably be a pain in the ass in the stable update version because in experimental they're basically indestructible and spawn in working condition. 

I found the thing in Dolina and drove it down to the coast to Elektro.  I picked up a dude on the outskirts of town and we ran out of gas in front of the fire station near the center of Elektro.  There were jerry cans all over the industrial part of town so we each grabbed one, I think mine was about 65% full of gas when I found it so we could drive to the gas station and fill up with the jerry cans at the pumps.

I ended up driving down through Balota airfield, Kamenka, and up to Zelenegorsk and finally Green Mountain.  Green Mountain had tons of gear like we keep seeing in random areas for whatever reason, so now I'm geared up pretty nicely in experimental 1st person, haha. 

A server reset took my truck.  :crankey:











also, i saw this zombie the other day and i swear i've never seen him before or since:


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Re: Day z standalone [Re: idiotek]
    #20915123 - 12/01/14 11:26 PM (9 years, 3 months ago)

hows it work:knockmeonmyass:


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